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							- /*
 
-  * BattleFieldController.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/battle/BattleHex.h"
 
- class Canvas;
 
- class BattleInterface;
 
- enum class EBattleFieldLayer {
 
- 					   // confirmed ordering requirements:
 
- 	CORPSES       = 0,
 
- 	WALLS         = 1,
 
- 	HEROES        = 2,
 
- 	STACKS        = 2, // after corpses, obstacles, walls
 
- 	OBSTACLES     = 3, // after stacks
 
- 	STACK_AMOUNTS = 3, // after stacks, obstacles, corpses
 
- 	EFFECTS       = 4, // after obstacles, battlements
 
- };
 
- class BattleRenderer
 
- {
 
- public:
 
- 	using RendererRef = Canvas &;
 
- 	using RenderFunctor = std::function<void(RendererRef)>;
 
- private:
 
- 	BattleInterface & owner;
 
- 	struct RenderableInstance
 
- 	{
 
- 		RenderFunctor functor;
 
- 		EBattleFieldLayer layer;
 
- 		BattleHex tile;
 
- 	};
 
- 	std::vector<RenderableInstance> objects;
 
- 	void collectObjects();
 
- 	void sortObjects();
 
- 	void renderObjects(RendererRef targetCanvas);
 
- public:
 
- 	BattleRenderer(BattleInterface & owner);
 
- 	void insert(EBattleFieldLayer layer, BattleHex tile, RenderFunctor functor);
 
- 	void execute(RendererRef targetCanvas);
 
- };
 
 
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