CArtifactsOfHeroBase.cpp 8.0 KB

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  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../../CCallback.h"
  18. #include "../../lib/ArtifactUtils.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. #include "../../lib/networkPacks/ArtifactLocation.h"
  21. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  22. : backpackPos(0),
  23. curHero(nullptr),
  24. putBackPickedArtCallback(nullptr)
  25. {
  26. }
  27. void CArtifactsOfHeroBase::putBackPickedArtifact()
  28. {
  29. // Artifact located in artifactsTransitionPos should be returned
  30. if(getPickedArtifact())
  31. {
  32. auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
  33. if(slot == ArtifactPosition::PRE_FIRST)
  34. {
  35. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
  36. }
  37. else
  38. {
  39. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero->id, slot));
  40. }
  41. }
  42. if(putBackPickedArtCallback)
  43. putBackPickedArtCallback();
  44. }
  45. void CArtifactsOfHeroBase::setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback)
  46. {
  47. putBackPickedArtCallback = callback;
  48. }
  49. void CArtifactsOfHeroBase::init(
  50. CArtPlace::ClickFunctor lClickCallback,
  51. CArtPlace::ClickFunctor showPopupCallback,
  52. const Point & position,
  53. BpackScrollFunctor scrollCallback)
  54. {
  55. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
  56. OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
  57. pos += position;
  58. for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
  59. {
  60. artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
  61. }
  62. backpack.clear();
  63. for(int s = 0; s < 5; s++)
  64. {
  65. auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
  66. backpack.push_back(artPlace);
  67. }
  68. for(auto artPlace : artWorn)
  69. {
  70. artPlace.second->slot = artPlace.first;
  71. artPlace.second->setArtifact(nullptr);
  72. artPlace.second->setClickPressedCallback(lClickCallback);
  73. artPlace.second->setShowPopupCallback(showPopupCallback);
  74. }
  75. for(auto artPlace : backpack)
  76. {
  77. artPlace->setArtifact(nullptr);
  78. artPlace->setClickPressedCallback(lClickCallback);
  79. artPlace->setShowPopupCallback(showPopupCallback);
  80. }
  81. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(), [scrollCallback]() {scrollCallback(-1);}, EShortcut::MOVE_LEFT);
  82. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(), [scrollCallback]() {scrollCallback(+1);}, EShortcut::MOVE_RIGHT);
  83. leftBackpackRoll->block(true);
  84. rightBackpackRoll->block(true);
  85. setRedrawParent(true);
  86. }
  87. void CArtifactsOfHeroBase::clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  88. {
  89. if(clickPressedCallback)
  90. clickPressedCallback(*this, artPlace, cursorPosition);
  91. }
  92. void CArtifactsOfHeroBase::showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  93. {
  94. if(showPopupCallback)
  95. showPopupCallback(*this, artPlace, cursorPosition);
  96. }
  97. void CArtifactsOfHeroBase::gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  98. {
  99. if(gestureCallback)
  100. gestureCallback(*this, artPlace, cursorPosition);
  101. }
  102. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  103. {
  104. curHero = hero;
  105. if(curHero->artifactsInBackpack.size() > 0)
  106. backpackPos %= curHero->artifactsInBackpack.size();
  107. else
  108. backpackPos = 0;
  109. for(auto slot : artWorn)
  110. {
  111. setSlotData(slot.second, slot.first, *curHero);
  112. }
  113. scrollBackpack(0);
  114. }
  115. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  116. {
  117. return curHero;
  118. }
  119. void CArtifactsOfHeroBase::scrollBackpack(int offset)
  120. {
  121. scrollBackpackForArtSet(offset, *curHero);
  122. redraw();
  123. }
  124. void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
  125. {
  126. // offset==-1 => to left; offset==1 => to right
  127. using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
  128. auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
  129. auto scrollingPossible = artsInBackpack > backpack.size();
  130. slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
  131. {
  132. return slot + 1;
  133. };
  134. slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
  135. {
  136. return ArtifactPosition::BACKPACK_START + (slot - ArtifactPosition::BACKPACK_START + 1) % artsInBackpack;
  137. };
  138. slotInc inc;
  139. if(scrollingPossible)
  140. inc = inc_ring;
  141. else
  142. inc = inc_straight;
  143. backpackPos += offset;
  144. if(backpackPos < 0)
  145. backpackPos += artsInBackpack;
  146. if(artsInBackpack)
  147. backpackPos %= artsInBackpack;
  148. auto slot = ArtifactPosition(ArtifactPosition::BACKPACK_START + backpackPos);
  149. for(auto artPlace : backpack)
  150. {
  151. setSlotData(artPlace, slot, artSet);
  152. slot = inc(slot);
  153. }
  154. // Blocking scrolling if there is not enough artifacts to scroll
  155. if(leftBackpackRoll)
  156. leftBackpackRoll->block(!scrollingPossible);
  157. if(rightBackpackRoll)
  158. rightBackpackRoll->block(!scrollingPossible);
  159. }
  160. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
  161. {
  162. for(auto artPlace : artWorn)
  163. artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  164. }
  165. void CArtifactsOfHeroBase::unmarkSlots()
  166. {
  167. for(auto & artPlace : artWorn)
  168. artPlace.second->selectSlot(false);
  169. for(auto & artPlace : backpack)
  170. artPlace->selectSlot(false);
  171. }
  172. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  173. {
  174. if(ArtifactUtils::isSlotEquipment(slot))
  175. {
  176. if(artWorn.find(slot) == artWorn.end())
  177. {
  178. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  179. return nullptr;
  180. }
  181. return artWorn[slot];
  182. }
  183. if(ArtifactUtils::isSlotBackpack(slot))
  184. {
  185. for(ArtPlacePtr artPlace : backpack)
  186. if(artPlace->slot == slot)
  187. return artPlace;
  188. return nullptr;
  189. }
  190. else
  191. {
  192. return nullptr;
  193. }
  194. }
  195. void CArtifactsOfHeroBase::updateWornSlots()
  196. {
  197. for(auto place : artWorn)
  198. updateSlot(place.first);
  199. }
  200. void CArtifactsOfHeroBase::updateBackpackSlots()
  201. {
  202. if(curHero->artifactsInBackpack.size() <= backpack.size() && backpackPos != 0)
  203. backpackPos = 0;
  204. scrollBackpack(0);
  205. }
  206. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  207. {
  208. setSlotData(getArtPlace(slot), slot, *curHero);
  209. }
  210. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  211. {
  212. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  213. if(!curHero || curHero->artifactsTransitionPos.empty())
  214. return nullptr;
  215. else
  216. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  217. }
  218. void CArtifactsOfHeroBase::addGestureCallback(CArtPlace::ClickFunctor callback)
  219. {
  220. for(auto & artPlace : artWorn)
  221. {
  222. artPlace.second->setGestureCallback(callback);
  223. artPlace.second->addUsedEvents(GESTURE);
  224. }
  225. }
  226. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
  227. {
  228. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  229. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  230. {
  231. return;
  232. }
  233. artPlace->slot = slot;
  234. if(auto slotInfo = artSet.getSlot(slot))
  235. {
  236. artPlace->lockSlot(slotInfo->locked);
  237. artPlace->setArtifact(slotInfo->artifact);
  238. if(!slotInfo->artifact->isCombined())
  239. {
  240. // If the artifact is part of at least one combined artifact, add additional information
  241. std::map<const CArtifact*, int> arts;
  242. for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
  243. {
  244. arts.insert(std::pair(combinedArt, 0));
  245. for(const auto part : combinedArt->getConstituents())
  246. {
  247. if(artSet.hasArt(part->getId(), false))
  248. arts.at(combinedArt)++;
  249. }
  250. }
  251. artPlace->addCombinedArtInfo(arts);
  252. }
  253. }
  254. else
  255. {
  256. artPlace->setArtifact(nullptr);
  257. }
  258. }