townevent.cpp 9.3 KB

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  1. /*
  2. * townevent.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "../StdInc.h"
  11. #include "townbuildingswidget.h"
  12. #include "townevent.h"
  13. #include "ui_townevent.h"
  14. #include "../../lib/constants/NumericConstants.h"
  15. #include "../../lib/constants/StringConstants.h"
  16. TownEvent::TownEvent(CGTownInstance & t, QListWidgetItem * item, QWidget * parent) :
  17. QDialog(parent),
  18. ui(new Ui::TownEvent),
  19. town(t),
  20. item(item)
  21. {
  22. ui->setupUi(this);
  23. ui->buildingsTree->setModel(&buildingsModel);
  24. params = item->data(Qt::UserRole).toMap();
  25. ui->eventFirstOccurrence->setMinimum(1);
  26. ui->eventFirstOccurrence->setMaximum(999);
  27. ui->eventRepeatAfter->setMaximum(999);
  28. ui->eventNameText->setText(params.value("name").toString());
  29. ui->eventMessageText->setPlainText(params.value("message").toString());
  30. ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
  31. ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool());
  32. ui->eventFirstOccurrence->setValue(params.value("firstOccurrence").toInt()+1);
  33. ui->eventRepeatAfter->setValue(params.value("nextOccurrence").toInt());
  34. initPlayers();
  35. initResources();
  36. initBuildings();
  37. initCreatures();
  38. show();
  39. }
  40. TownEvent::~TownEvent()
  41. {
  42. delete ui;
  43. }
  44. void TownEvent::initPlayers()
  45. {
  46. for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  47. {
  48. bool isAffected = (1 << i) & params.value("players").toInt();
  49. auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]));
  50. item->setData(Qt::UserRole, QVariant::fromValue(i));
  51. item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
  52. ui->playersAffected->addItem(item);
  53. }
  54. }
  55. void TownEvent::initResources()
  56. {
  57. ui->resourcesTable->setRowCount(GameConstants::RESOURCE_QUANTITY);
  58. auto resourcesMap = params.value("resources").toMap();
  59. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  60. {
  61. auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
  62. int val = resourcesMap.value(name).toInt();
  63. ui->resourcesTable->setItem(i, 0, new QTableWidgetItem(name));
  64. QSpinBox * edit = new QSpinBox(ui->resourcesTable);
  65. edit->setMaximum(i == GameResID::GOLD ? 999999 : 999);
  66. edit->setMinimum(i == GameResID::GOLD ? -999999 : -999);
  67. edit->setSingleStep(i == GameResID::GOLD ? 100 : 1);
  68. edit->setValue(val);
  69. ui->resourcesTable->setCellWidget(i, 1, edit);
  70. }
  71. }
  72. void TownEvent::initBuildings()
  73. {
  74. auto * ctown = town.town;
  75. if (!ctown)
  76. ctown = VLC->townh->randomTown;
  77. if (!ctown)
  78. throw std::runtime_error("No Town defined for type selected");
  79. auto allBuildings = ctown->getAllBuildings();
  80. while (!allBuildings.empty())
  81. {
  82. addBuilding(*ctown, *allBuildings.begin(), allBuildings);
  83. }
  84. ui->buildingsTree->resizeColumnToContents(0);
  85. connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEvent::onItemChanged);
  86. }
  87. QStandardItem * TownEvent::addBuilding(const CTown& ctown, BuildingID buildingId, std::set<si32>& remaining)
  88. {
  89. auto bId = buildingId.num;
  90. const CBuilding * building = ctown.buildings.at(buildingId);
  91. if (!building)
  92. {
  93. remaining.erase(bId);
  94. return nullptr;
  95. }
  96. QString name = tr(building->getNameTranslated().c_str());
  97. if (name.isEmpty())
  98. name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
  99. QList<QStandardItem *> checks;
  100. checks << new QStandardItem(name);
  101. checks.back()->setData(bId, Qt::UserRole);
  102. checks << new QStandardItem;
  103. checks.back()->setCheckable(true);
  104. checks.back()->setCheckState(params["buildings"].toList().contains(bId) ? Qt::Checked : Qt::Unchecked);
  105. checks.back()->setData(bId, Qt::UserRole);
  106. if (building->getBase() == buildingId)
  107. {
  108. buildingsModel.appendRow(checks);
  109. }
  110. else
  111. {
  112. QStandardItem * parent = nullptr;
  113. std::vector<QModelIndex> stack;
  114. stack.push_back(QModelIndex());
  115. while (!parent && !stack.empty())
  116. {
  117. auto pindex = stack.back();
  118. stack.pop_back();
  119. for (int i = 0; i < buildingsModel.rowCount(pindex); ++i)
  120. {
  121. QModelIndex index = buildingsModel.index(i, 0, pindex);
  122. if (building->upgrade.getNum() == buildingsModel.itemFromIndex(index)->data(Qt::UserRole).toInt())
  123. {
  124. parent = buildingsModel.itemFromIndex(index);
  125. break;
  126. }
  127. if (buildingsModel.hasChildren(index))
  128. stack.push_back(index);
  129. }
  130. }
  131. if (!parent)
  132. parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
  133. if (!parent)
  134. {
  135. remaining.erase(bId);
  136. return nullptr;
  137. }
  138. parent->appendRow(checks);
  139. }
  140. remaining.erase(bId);
  141. return checks.front();
  142. }
  143. void TownEvent::initCreatures()
  144. {
  145. auto creatures = params.value("creatures").toList();
  146. auto * ctown = town.town;
  147. for (int i = 0; i < 7; ++i)
  148. {
  149. QString creatureNames;
  150. if (!ctown)
  151. {
  152. creatureNames.append(tr("Creature level %1 / Creature level %1 Upgrade").arg(i + 1));
  153. }
  154. else
  155. {
  156. auto creaturesOnLevel = ctown->creatures.at(i);
  157. for (auto& creature : creaturesOnLevel)
  158. {
  159. auto cre = VLC->creatures()->getById(creature);
  160. auto creatureName = QString::fromStdString(cre->getNameSingularTranslated());
  161. creatureNames.append(creatureNames.isEmpty() ? creatureName : " / " + creatureName);
  162. }
  163. }
  164. auto * item = new QTableWidgetItem();
  165. item->setFlags(item->flags() & ~Qt::ItemIsEditable);
  166. item->setText(creatureNames);
  167. ui->creaturesTable->setItem(i, 0, item);
  168. auto creatureNumber = creatures.size() > i ? creatures.at(i).toInt() : 0;
  169. QSpinBox* edit = new QSpinBox(ui->creaturesTable);
  170. edit->setValue(creatureNumber);
  171. edit->setMaximum(999999);
  172. ui->creaturesTable->setCellWidget(i, 1, edit);
  173. }
  174. ui->creaturesTable->resizeColumnToContents(0);
  175. }
  176. void TownEvent::on_TownEvent_finished(int result)
  177. {
  178. QVariantMap descriptor;
  179. descriptor["name"] = ui->eventNameText->text();
  180. descriptor["message"] = ui->eventMessageText->toPlainText();
  181. descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked());
  182. descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked());
  183. descriptor["firstOccurrence"] = QVariant::fromValue(ui->eventFirstOccurrence->value()-1);
  184. descriptor["nextOccurrence"] = QVariant::fromValue(ui->eventRepeatAfter->value());
  185. descriptor["players"] = playersToVariant();
  186. descriptor["resources"] = resourcesToVariant();
  187. descriptor["buildings"] = buildingsToVariant();
  188. descriptor["creatures"] = creaturesToVariant();
  189. item->setData(Qt::UserRole, descriptor);
  190. auto itemText = tr("Day %1 - %2").arg(ui->eventFirstOccurrence->value(), 3).arg(ui->eventNameText->text());
  191. item->setText(itemText);
  192. }
  193. QVariant TownEvent::playersToVariant()
  194. {
  195. int players = 0;
  196. for (int i = 0; i < ui->playersAffected->count(); ++i)
  197. {
  198. auto * item = ui->playersAffected->item(i);
  199. if (item->checkState() == Qt::Checked)
  200. players |= 1 << i;
  201. }
  202. return QVariant::fromValue(players);
  203. }
  204. QVariantMap TownEvent::resourcesToVariant()
  205. {
  206. auto res = item->data(Qt::UserRole).toMap().value("resources").toMap();
  207. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  208. {
  209. auto * itemType = ui->resourcesTable->item(i, 0);
  210. auto * itemQty = static_cast<QSpinBox *> (ui->resourcesTable->cellWidget(i, 1));
  211. res[itemType->text()] = QVariant::fromValue(itemQty->value());
  212. }
  213. return res;
  214. }
  215. QVariantList TownEvent::buildingsToVariant()
  216. {
  217. QVariantList buildingsList;
  218. std::vector<QModelIndex> stack;
  219. stack.push_back(QModelIndex());
  220. while (!stack.empty())
  221. {
  222. auto pindex = stack.back();
  223. stack.pop_back();
  224. for (int i = 0; i < buildingsModel.rowCount(pindex); ++i)
  225. {
  226. QModelIndex index = buildingsModel.index(i, 1, pindex);
  227. if (auto * item = buildingsModel.itemFromIndex(index))
  228. if (item->checkState() == Qt::Checked)
  229. buildingsList.push_back(item->data(Qt::UserRole));
  230. index = buildingsModel.index(i, 0, pindex);
  231. if (buildingsModel.hasChildren(index))
  232. stack.push_back(index);
  233. }
  234. }
  235. return buildingsList;
  236. }
  237. QVariantList TownEvent::creaturesToVariant()
  238. {
  239. QVariantList creaturesList;
  240. for (int i = 0; i < 7; ++i)
  241. {
  242. auto * item = static_cast<QSpinBox *>(ui->creaturesTable->cellWidget(i, 1));
  243. creaturesList.push_back(item->value());
  244. }
  245. return creaturesList;
  246. }
  247. void TownEvent::on_okButton_clicked()
  248. {
  249. close();
  250. }
  251. void TownEvent::setRowColumnCheckState(QStandardItem * item, int column, Qt::CheckState checkState) {
  252. auto sibling = item->model()->sibling(item->row(), column, item->index());
  253. buildingsModel.itemFromIndex(sibling)->setCheckState(checkState);
  254. }
  255. void TownEvent::onItemChanged(QStandardItem * item)
  256. {
  257. disconnect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEvent::onItemChanged);
  258. auto rowFirstColumnIndex = item->model()->sibling(item->row(), 0, item->index());
  259. QStandardItem * nextRow = buildingsModel.itemFromIndex(rowFirstColumnIndex);
  260. if (item->checkState() == Qt::Checked) {
  261. while (nextRow) {
  262. setRowColumnCheckState(nextRow,item->column(), Qt::Checked);
  263. nextRow = nextRow->parent();
  264. }
  265. }
  266. else if (item->checkState() == Qt::Unchecked) {
  267. std::vector<QStandardItem *> stack;
  268. stack.push_back(nextRow);
  269. while (!stack.empty()) {
  270. nextRow = stack.back();
  271. stack.pop_back();
  272. setRowColumnCheckState(nextRow, item->column(), Qt::Unchecked);
  273. if (nextRow->hasChildren()) {
  274. for (int i = 0; i < nextRow->rowCount(); ++i) {
  275. stack.push_back(nextRow->child(i, 0));
  276. }
  277. }
  278. }
  279. }
  280. connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEvent::onItemChanged);
  281. }