| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273 | 
							- /*
 
-  * ArtifactUtils.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "ArtifactUtils.h"
 
- #include "CArtHandler.h"
 
- #include "GameSettings.h"
 
- #include "spells/CSpellHandler.h"
 
- #include "mapping/CMap.h"
 
- #include "mapObjects/CGHeroInstance.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
 
- {
 
- 	const auto * art = aid.toArtifact();
 
- 	for(const auto & slot : art->getPossibleSlots().at(target->bearerType()))
 
- 	{
 
- 		if(art->canBePutAt(target, slot))
 
- 			return slot;
 
- 	}
 
- 	return getArtBackpackPosition(target, aid);
 
- }
 
- DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
 
- {
 
- 	const auto * art = aid.toArtifact();
 
- 	if(target->bearerType() == ArtBearer::HERO)
 
- 		if(art->canBePutAt(target, ArtifactPosition::BACKPACK_START))
 
- 		{
 
- 			return ArtifactPosition::BACKPACK_START;
 
- 		}
 
- 	return ArtifactPosition::PRE_FIRST;
 
- }
 
- DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::unmovableSlots()
 
- {
 
- 	static const std::vector<ArtifactPosition> positions =
 
- 	{
 
- 		ArtifactPosition::SPELLBOOK,
 
- 		ArtifactPosition::MACH4
 
- 	};
 
- 	return positions;
 
- }
 
- DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::constituentWornSlots()
 
- {
 
- 	static const std::vector<ArtifactPosition> positions =
 
- 	{
 
- 		ArtifactPosition::HEAD,
 
- 		ArtifactPosition::SHOULDERS,
 
- 		ArtifactPosition::NECK,
 
- 		ArtifactPosition::RIGHT_HAND,
 
- 		ArtifactPosition::LEFT_HAND,
 
- 		ArtifactPosition::TORSO,
 
- 		ArtifactPosition::RIGHT_RING,
 
- 		ArtifactPosition::LEFT_RING,
 
- 		ArtifactPosition::FEET,
 
- 		ArtifactPosition::MISC1,
 
- 		ArtifactPosition::MISC2,
 
- 		ArtifactPosition::MISC3,
 
- 		ArtifactPosition::MISC4,
 
- 		ArtifactPosition::MISC5,
 
- 	};
 
- 	return positions;
 
- }
 
- DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::allWornSlots()
 
- {
 
- 	static const std::vector<ArtifactPosition> positions =
 
- 	{
 
- 		ArtifactPosition::HEAD,
 
- 		ArtifactPosition::SHOULDERS,
 
- 		ArtifactPosition::NECK,
 
- 		ArtifactPosition::RIGHT_HAND,
 
- 		ArtifactPosition::LEFT_HAND,
 
- 		ArtifactPosition::TORSO,
 
- 		ArtifactPosition::RIGHT_RING,
 
- 		ArtifactPosition::LEFT_RING,
 
- 		ArtifactPosition::FEET,
 
- 		ArtifactPosition::MISC1,
 
- 		ArtifactPosition::MISC2,
 
- 		ArtifactPosition::MISC3,
 
- 		ArtifactPosition::MISC4,
 
- 		ArtifactPosition::MISC5,
 
- 		ArtifactPosition::MACH1,
 
- 		ArtifactPosition::MACH2,
 
- 		ArtifactPosition::MACH3,
 
- 		ArtifactPosition::MACH4,
 
- 		ArtifactPosition::SPELLBOOK
 
- 	};
 
- 	return positions;
 
- }
 
- DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::commanderSlots()
 
- {
 
- 	static const std::vector<ArtifactPosition> positions =
 
- 	{
 
- 		ArtifactPosition::COMMANDER1,
 
- 		ArtifactPosition::COMMANDER2,
 
- 		ArtifactPosition::COMMANDER3,
 
- 		ArtifactPosition::COMMANDER4,
 
- 		ArtifactPosition::COMMANDER5,
 
- 		ArtifactPosition::COMMANDER6
 
- 	};
 
- 	return positions;
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
 
- {
 
- 	return slot.second.artifact
 
- 		&& !slot.second.locked
 
- 		&& !vstd::contains(unmovableSlots(), slot.first);
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
 
- {
 
- 	// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
 
- 	// Titan's Thunder creates new spellbook on equip
 
- 	if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
 
- 	{
 
- 		if(heroPtr && !heroPtr->hasSpellbook())
 
- 		{
 
- 			return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
 
- {
 
- 	return slot >= ArtifactPosition::BACKPACK_START;
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
 
- {
 
- 	return slot < ArtifactPosition::BACKPACK_START && slot >= ArtifactPosition(0);
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
 
- {
 
- 	if(target->bearerType() == ArtBearer::HERO)
 
- 	{
 
- 		const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
 
- 		if(backpackCap < 0)
 
- 			return true;
 
- 		else
 
- 			return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
 
- 	}
 
- 	else
 
- 		return false;
 
- }
 
- DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
 
- 	const CArtifactSet * artSet, const ArtifactID & aid)
 
- {
 
- 	std::vector<const CArtifact*> arts;
 
- 	const auto * art = aid.toArtifact();
 
- 	if(art->isCombined())
 
- 		return arts;
 
- 	for(const auto artifact : art->getPartOf())
 
- 	{
 
- 		assert(artifact->isCombined());
 
- 		bool possible = true;
 
- 		for(const auto constituent : artifact->getConstituents()) //check if all constituents are available
 
- 		{
 
- 			if(!artSet->hasArt(constituent->getId(), false, false, false))
 
- 			{
 
- 				possible = false;
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(possible)
 
- 			arts.push_back(artifact);
 
- 	}
 
- 	return arts;
 
- }
 
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
 
- {
 
- 	auto ret = new CArtifactInstance(ArtifactID(ArtifactID::SPELL_SCROLL).toArtifact());
 
- 	auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
 
- 		BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(sid));
 
- 	ret->addNewBonus(bonus);
 
- 	return ret;
 
- }
 
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const CArtifact * art)
 
- {
 
- 	assert(art);
 
- 	auto * artInst = new CArtifactInstance(art);
 
- 	if(art->isCombined())
 
- 	{
 
- 		for(const auto & part : art->getConstituents())
 
- 			artInst->addPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
 
- 	}
 
- 	if(art->isGrowing())
 
- 	{
 
- 		auto bonus = std::make_shared<Bonus>();
 
- 		bonus->type = BonusType::LEVEL_COUNTER;
 
- 		bonus->val = 0;
 
- 		artInst->addNewBonus(bonus);
 
- 	}
 
- 	return artInst;
 
- }
 
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
 
- {
 
- 	return ArtifactUtils::createNewArtifactInstance(aid.toArtifact());
 
- }
 
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, SpellID spellID)
 
- {
 
- 	CArtifactInstance * art = nullptr;
 
- 	if(aid.getNum() >= 0)
 
- 	{
 
- 		if(spellID == SpellID::NONE)
 
- 		{
 
- 			art = ArtifactUtils::createNewArtifactInstance(aid);
 
- 		}
 
- 		else
 
- 		{
 
- 			art = ArtifactUtils::createScroll(spellID);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		art = new CArtifactInstance(); // random, empty
 
- 	}
 
- 	map->addNewArtifactInstance(art);
 
- 	if(art->artType && art->isCombined())
 
- 	{
 
- 		for(auto & part : art->getPartsInfo())
 
- 		{
 
- 			map->addNewArtifactInstance(part.art);
 
- 		}
 
- 	}
 
- 	return art;
 
- }
 
- DLL_LINKAGE void ArtifactUtils::insertScrrollSpellName(std::string & description, const SpellID & sid)
 
- {
 
- 	// We expect scroll description to be like this: This scroll contains the [spell name] spell which is added
 
- 	// into spell book for as long as hero carries the scroll. So we want to replace text in [...] with a spell name.
 
- 	// However other language versions don't have name placeholder at all, so we have to be careful
 
- 	auto nameStart = description.find_first_of('[');
 
- 	auto nameEnd = description.find_first_of(']', nameStart);
 
- 	if(nameStart != std::string::npos && nameEnd != std::string::npos)
 
- 	{
 
- 		if(sid.getNum() >= 0)
 
- 			description = description.replace(nameStart, nameEnd - nameStart + 1, sid.toEntity(VLC->spells())->getNameTranslated());
 
- 		else
 
- 			description = description.erase(nameStart, nameEnd - nameStart + 2); // erase "[spell name] " - including space
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |