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							- /*
 
-  * AObjectTypeHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "AObjectTypeHandler.h"
 
- #include "IObjectInfo.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../modding/IdentifierStorage.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../mapObjects/CGObjectInstance.h"
 
- #include "../mapObjects/ObjectTemplate.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- AObjectTypeHandler::AObjectTypeHandler() = default;
 
- AObjectTypeHandler::~AObjectTypeHandler() = default;
 
- std::string AObjectTypeHandler::getJsonKey() const
 
- {
 
- 	return modScope + ':' + subTypeName;
 
- }
 
- si32 AObjectTypeHandler::getIndex() const
 
- {
 
- 	return type;
 
- }
 
- si32 AObjectTypeHandler::getSubIndex() const
 
- {
 
- 	return subtype;
 
- }
 
- std::string AObjectTypeHandler::getTypeName() const
 
- {
 
- 	return typeName;
 
- }
 
- std::string AObjectTypeHandler::getSubTypeName() const
 
- {
 
- 	return subTypeName;
 
- }
 
- static ui32 loadJsonOrMax(const JsonNode & input)
 
- {
 
- 	if (input.isNull())
 
- 		return std::numeric_limits<ui32>::max();
 
- 	else
 
- 		return static_cast<ui32>(input.Float());
 
- }
 
- void AObjectTypeHandler::init(const JsonNode & input)
 
- {
 
- 	if (!input["base"].isNull())
 
- 		base = std::make_unique<JsonNode>(input["base"]);
 
- 	if (!input["rmg"].isNull())
 
- 	{
 
- 		rmgInfo.value =     static_cast<ui32>(input["rmg"]["value"].Float());
 
- 		const JsonNode & mapLimit = input["rmg"]["mapLimit"];
 
- 		if (!mapLimit.isNull())
 
- 			rmgInfo.mapLimit = static_cast<ui32>(mapLimit.Float());
 
- 		rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
 
- 		rmgInfo.rarity =    static_cast<ui32>(input["rmg"]["rarity"].Float());
 
- 	} // else block is not needed - set in constructor
 
- 	for (auto entry : input["templates"].Struct())
 
- 	{
 
- 		entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
 
- 		if (base)
 
- 			JsonUtils::inherit(entry.second, *base);
 
- 		auto tmpl = std::make_shared<ObjectTemplate>();
 
- 		tmpl->id = Obj(type);
 
- 		tmpl->subid = subtype;
 
- 		tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?
 
- 		tmpl->readJson(entry.second);
 
- 		templates.push_back(tmpl);
 
- 	}
 
- 	for(const JsonNode & node : input["sounds"]["ambient"].Vector())
 
- 		sounds.ambient.push_back(AudioPath::fromJson(node));
 
- 	for(const JsonNode & node : input["sounds"]["visit"].Vector())
 
- 		sounds.visit.push_back(AudioPath::fromJson(node));
 
- 	for(const JsonNode & node : input["sounds"]["removal"].Vector())
 
- 		sounds.removal.push_back(AudioPath::fromJson(node));
 
- 	if(input["aiValue"].isNull())
 
- 		aiValue = std::nullopt;
 
- 	else
 
- 		aiValue = static_cast<std::optional<si32>>(input["aiValue"].Integer());
 
- 	// TODO: Define properties, move them to actual object instance
 
- 	blockVisit = input["blockVisit"].Bool();
 
- 	removable = input["removable"].Bool();
 
- 	battlefield = BattleField::NONE;
 
- 	if(!input["battleground"].isNull())
 
- 	{
 
- 		VLC->identifiers()->requestIdentifier("battlefield", input["battleground"], [this](int32_t identifier)
 
- 		{
 
- 			battlefield = BattleField(identifier);
 
- 		});
 
- 	}
 
- 	initTypeData(input);
 
- }
 
- bool AObjectTypeHandler::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
 
- {
 
- 	return false; // by default there are no overrides
 
- }
 
- void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
 
- {
 
- 	obj->ID = Obj(type);
 
- 	obj->subID = subtype;
 
- 	obj->typeName = typeName;
 
- 	obj->subTypeName = subTypeName;
 
- 	obj->blockVisit = blockVisit;
 
- 	obj->removable = removable;
 
- }
 
- void AObjectTypeHandler::initTypeData(const JsonNode & input)
 
- {
 
- 	// empty implementation for overrides
 
- }
 
- bool AObjectTypeHandler::hasNameTextID() const
 
- {
 
- 	return false;
 
- }
 
- std::string AObjectTypeHandler::getBaseTextID() const
 
- {
 
- 	return TextIdentifier("mapObject", modScope, typeName, subTypeName).get();
 
- }
 
- std::string AObjectTypeHandler::getNameTextID() const
 
- {
 
- 	return TextIdentifier(getBaseTextID(), "name").get();
 
- }
 
- std::string AObjectTypeHandler::getNameTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getNameTextID());
 
- }
 
- SObjectSounds AObjectTypeHandler::getSounds() const
 
- {
 
- 	return sounds;
 
- }
 
- void AObjectTypeHandler::clearTemplates()
 
- {
 
- 	templates.clear();
 
- }
 
- void AObjectTypeHandler::addTemplate(const std::shared_ptr<const ObjectTemplate> & templ)
 
- {
 
- 	templates.push_back(templ);
 
- }
 
- void AObjectTypeHandler::addTemplate(JsonNode config)
 
- {
 
- 	config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
 
- 	if (base)
 
- 		JsonUtils::inherit(config, *base);
 
- 	auto tmpl = std::make_shared<ObjectTemplate>();
 
- 	tmpl->id = Obj(type);
 
- 	tmpl->subid = subtype;
 
- 	tmpl->stringID.clear(); // TODO?
 
- 	tmpl->readJson(config);
 
- 	templates.push_back(tmpl);
 
- }
 
- std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTemplates() const
 
- {
 
- 	return templates;
 
- }
 
- BattleField AObjectTypeHandler::getBattlefield() const
 
- {
 
- 	return battlefield;
 
- }
 
- std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const
 
- {
 
- 	std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();
 
- 	std::vector<std::shared_ptr<const ObjectTemplate>> filtered;
 
- 	const auto cfun = [&](const std::shared_ptr<const ObjectTemplate> & obj)
 
- 	{
 
- 		return obj->canBePlacedAt(terrainType);
 
- 	};
 
- 	std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), cfun);
 
- 	// H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
 
- 	// Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
 
- 	if (type == Obj::ARTIFACT || type == Obj::MONSTER)
 
- 		return templates;
 
- 	else
 
- 		return filtered;
 
- }
 
- std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getMostSpecificTemplates(TerrainId terrainType) const
 
- {
 
- 	auto templates = getTemplates(terrainType);
 
- 	if (!templates.empty())
 
- 	{
 
- 		//Get terrain-specific template if possible
 
- 		int leastTerrains = (*boost::min_element(templates, [](const std::shared_ptr<const ObjectTemplate> & tmp1, const std::shared_ptr<const ObjectTemplate> & tmp2)
 
- 		{
 
- 			return tmp1->getAllowedTerrains().size() < tmp2->getAllowedTerrains().size();
 
- 		}))->getAllowedTerrains().size();
 
- 		vstd::erase_if(templates, [leastTerrains](const std::shared_ptr<const ObjectTemplate> & tmp)
 
- 		{
 
- 			return tmp->getAllowedTerrains().size() > leastTerrains;
 
- 		});
 
- 	}
 
- 	return templates;
 
- }
 
- std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
 
- {
 
- 	std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);
 
- 	for (const auto & tmpl: ret)
 
- 	{
 
- 		if (objectFilter(object, tmpl))
 
- 			return tmpl;
 
- 	}
 
- 	return std::shared_ptr<const ObjectTemplate>(); //empty
 
- }
 
- const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
 
- {
 
- 	return rmgInfo;
 
- }
 
- std::optional<si32> AObjectTypeHandler::getAiValue() const
 
- {
 
- 	return aiValue;
 
- }
 
- bool AObjectTypeHandler::isStaticObject()
 
- {
 
- 	return false; // most of classes are not static
 
- }
 
- void AObjectTypeHandler::afterLoadFinalization()
 
- {
 
- }
 
- std::unique_ptr<IObjectInfo> AObjectTypeHandler::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
 
- {
 
- 	return nullptr;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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