CTownHandler.cpp 28 KB

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  1. /*
  2. * CTownHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CTownHandler.h"
  12. #include "CTown.h"
  13. #include "CFaction.h"
  14. #include "../building/CBuilding.h"
  15. #include "../../CCreatureHandler.h"
  16. #include "../../CHeroHandler.h"
  17. #include "../../GameSettings.h"
  18. #include "../../TerrainHandler.h"
  19. #include "../../VCMI_Lib.h"
  20. #include "../../bonuses/Propagators.h"
  21. #include "../../constants/StringConstants.h"
  22. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  23. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  24. #include "../../modding/IdentifierStorage.h"
  25. #include "../../modding/ModScope.h"
  26. #include "../../spells/CSpellHandler.h"
  27. #include "../../texts/CGeneralTextHandler.h"
  28. #include "../../texts/CLegacyConfigParser.h"
  29. #include "../../json/JsonBonus.h"
  30. #include "../../json/JsonUtils.h"
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
  33. CTownHandler::CTownHandler()
  34. : buildingsLibrary(JsonPath::builtin("config/buildingsLibrary"))
  35. , randomTown(new CTown())
  36. , randomFaction(new CFaction())
  37. {
  38. randomFaction->town = randomTown;
  39. randomTown->faction = randomFaction;
  40. randomFaction->identifier = "random";
  41. randomFaction->modScope = "core";
  42. }
  43. CTownHandler::~CTownHandler()
  44. {
  45. delete randomFaction; // will also delete randomTown
  46. }
  47. JsonNode readBuilding(CLegacyConfigParser & parser)
  48. {
  49. JsonNode ret;
  50. JsonNode & cost = ret["cost"];
  51. //note: this code will try to parse mithril as well but wil always return 0 for it
  52. for(const std::string & resID : GameConstants::RESOURCE_NAMES)
  53. cost[resID].Float() = parser.readNumber();
  54. cost.Struct().erase("mithril"); // erase mithril to avoid confusing validator
  55. parser.endLine();
  56. return ret;
  57. }
  58. const TPropagatorPtr & CTownHandler::emptyPropagator()
  59. {
  60. static const TPropagatorPtr emptyProp(nullptr);
  61. return emptyProp;
  62. }
  63. std::vector<JsonNode> CTownHandler::loadLegacyData()
  64. {
  65. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_FACTION);
  66. std::vector<JsonNode> dest(dataSize);
  67. objects.resize(dataSize);
  68. auto getBuild = [&](size_t town, size_t building) -> JsonNode &
  69. {
  70. return dest[town]["town"]["buildings"][EBuildingType::names[building]];
  71. };
  72. CLegacyConfigParser parser(TextPath::builtin("DATA/BUILDING.TXT"));
  73. parser.endLine(); // header
  74. parser.endLine();
  75. //Unique buildings
  76. for (size_t town=0; town<dataSize; town++)
  77. {
  78. parser.endLine(); //header
  79. parser.endLine();
  80. int buildID = 17;
  81. do
  82. {
  83. getBuild(town, buildID) = readBuilding(parser);
  84. buildID++;
  85. }
  86. while (!parser.isNextEntryEmpty());
  87. }
  88. // Common buildings
  89. parser.endLine(); // header
  90. parser.endLine();
  91. parser.endLine();
  92. int buildID = 0;
  93. do
  94. {
  95. JsonNode building = readBuilding(parser);
  96. for (size_t town=0; town<dataSize; town++)
  97. getBuild(town, buildID) = building;
  98. buildID++;
  99. }
  100. while (!parser.isNextEntryEmpty());
  101. parser.endLine(); //header
  102. parser.endLine();
  103. //Dwellings
  104. for (size_t town=0; town<dataSize; town++)
  105. {
  106. parser.endLine(); //header
  107. parser.endLine();
  108. for (size_t i=0; i<14; i++)
  109. {
  110. getBuild(town, 30+i) = readBuilding(parser);
  111. }
  112. }
  113. {
  114. CLegacyConfigParser parser(TextPath::builtin("DATA/BLDGNEUT.TXT"));
  115. for(int building=0; building<15; building++)
  116. {
  117. std::string name = parser.readString();
  118. std::string descr = parser.readString();
  119. parser.endLine();
  120. for(int j=0; j<dataSize; j++)
  121. {
  122. getBuild(j, building)["name"].String() = name;
  123. getBuild(j, building)["description"].String() = descr;
  124. }
  125. }
  126. parser.endLine(); // silo
  127. parser.endLine(); // blacksmith //unused entries
  128. parser.endLine(); // moat
  129. //shipyard with the ship
  130. std::string name = parser.readString();
  131. std::string descr = parser.readString();
  132. parser.endLine();
  133. for(int town=0; town<dataSize; town++)
  134. {
  135. getBuild(town, 20)["name"].String() = name;
  136. getBuild(town, 20)["description"].String() = descr;
  137. }
  138. //blacksmith
  139. for(int town=0; town<dataSize; town++)
  140. {
  141. getBuild(town, 16)["name"].String() = parser.readString();
  142. getBuild(town, 16)["description"].String() = parser.readString();
  143. parser.endLine();
  144. }
  145. }
  146. {
  147. CLegacyConfigParser parser(TextPath::builtin("DATA/BLDGSPEC.TXT"));
  148. for(int town=0; town<dataSize; town++)
  149. {
  150. for(int build=0; build<9; build++)
  151. {
  152. getBuild(town, 17 + build)["name"].String() = parser.readString();
  153. getBuild(town, 17 + build)["description"].String() = parser.readString();
  154. parser.endLine();
  155. }
  156. getBuild(town, 26)["name"].String() = parser.readString(); // Grail
  157. getBuild(town, 26)["description"].String() = parser.readString();
  158. parser.endLine();
  159. getBuild(town, 15)["name"].String() = parser.readString(); // Resource silo
  160. getBuild(town, 15)["description"].String() = parser.readString();
  161. parser.endLine();
  162. }
  163. }
  164. {
  165. CLegacyConfigParser parser(TextPath::builtin("DATA/DWELLING.TXT"));
  166. for(int town=0; town<dataSize; town++)
  167. {
  168. for(int build=0; build<14; build++)
  169. {
  170. getBuild(town, 30 + build)["name"].String() = parser.readString();
  171. getBuild(town, 30 + build)["description"].String() = parser.readString();
  172. parser.endLine();
  173. }
  174. }
  175. }
  176. {
  177. CLegacyConfigParser typeParser(TextPath::builtin("DATA/TOWNTYPE.TXT"));
  178. CLegacyConfigParser nameParser(TextPath::builtin("DATA/TOWNNAME.TXT"));
  179. size_t townID=0;
  180. do
  181. {
  182. dest[townID]["name"].String() = typeParser.readString();
  183. for (int i=0; i<NAMES_PER_TOWN; i++)
  184. {
  185. JsonNode name;
  186. name.String() = nameParser.readString();
  187. dest[townID]["town"]["names"].Vector().push_back(name);
  188. nameParser.endLine();
  189. }
  190. townID++;
  191. }
  192. while (typeParser.endLine());
  193. }
  194. return dest;
  195. }
  196. void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad) const
  197. {
  198. if (source.isNull())
  199. return;
  200. BuildingRequirementsHelper hlp;
  201. hlp.building = building;
  202. hlp.town = building->town;
  203. hlp.json = source;
  204. bidsToLoad.push_back(hlp);
  205. }
  206. void CTownHandler::loadBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building) const
  207. {
  208. for(const auto & b : source.Vector())
  209. {
  210. auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::NONE, BonusSource::TOWN_STRUCTURE, 0, BonusSourceID(building->getUniqueTypeID()));
  211. if(!JsonUtils::parseBonus(b, bonus.get()))
  212. continue;
  213. bonus->description.appendTextID(building->getNameTextID());
  214. //JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
  215. assert(bonus->propagator == nullptr || bonus->propagator->getPropagatorType() != CBonusSystemNode::ENodeTypes::UNKNOWN);
  216. if(bonus->propagator != nullptr
  217. && bonus->propagator->getPropagatorType() == CBonusSystemNode::ENodeTypes::UNKNOWN)
  218. bonus->addPropagator(emptyPropagator());
  219. building->addNewBonus(bonus, bonusList);
  220. }
  221. }
  222. void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source)
  223. {
  224. assert(stringID.find(':') == std::string::npos);
  225. assert(!source.getModScope().empty());
  226. auto * ret = new CBuilding();
  227. ret->bid = vstd::find_or(MappedKeys::BUILDING_NAMES_TO_TYPES, stringID, BuildingID::NONE);
  228. ret->subId = BuildingSubID::NONE;
  229. if(ret->bid == BuildingID::NONE && !source["id"].isNull())
  230. {
  231. // FIXME: A lot of false-positives with no clear way to handle them in mods
  232. //logMod->warn("Building %s: id field is deprecated", stringID);
  233. ret->bid = source["id"].isNull() ? BuildingID(BuildingID::NONE) : BuildingID(source["id"].Float());
  234. }
  235. if (ret->bid == BuildingID::NONE)
  236. logMod->error("Building '%s' isn't recognized and won't work properly. Correct the typo or update VCMI.", stringID);
  237. ret->mode = ret->bid == BuildingID::GRAIL
  238. ? CBuilding::BUILD_GRAIL
  239. : vstd::find_or(CBuilding::MODES, source["mode"].String(), CBuilding::BUILD_NORMAL);
  240. ret->height = vstd::find_or(CBuilding::TOWER_TYPES, source["height"].String(), CBuilding::HEIGHT_NO_TOWER);
  241. ret->identifier = stringID;
  242. ret->modScope = source.getModScope();
  243. ret->town = town;
  244. VLC->generaltexth->registerString(source.getModScope(), ret->getNameTextID(), source["name"].String());
  245. VLC->generaltexth->registerString(source.getModScope(), ret->getDescriptionTextID(), source["description"].String());
  246. ret->subId = vstd::find_or(MappedKeys::SPECIAL_BUILDINGS, source["type"].String(), BuildingSubID::NONE);
  247. ret->resources = TResources(source["cost"]);
  248. ret->produce = TResources(source["produce"]);
  249. loadBuildingBonuses(source["bonuses"], ret->buildingBonuses, ret);
  250. if(!source["configuration"].isNull())
  251. ret->rewardableObjectInfo.init(source["configuration"], ret->getBaseTextID());
  252. //MODS COMPATIBILITY FOR pre-1.6
  253. if(ret->produce.empty() && ret->bid == BuildingID::RESOURCE_SILO)
  254. {
  255. logGlobal->warn("Resource silo in town '%s' does not produces any resources!", ret->town->faction->getJsonKey());
  256. switch (ret->town->primaryRes.toEnum())
  257. {
  258. case EGameResID::GOLD:
  259. ret->produce[ret->town->primaryRes] = 500;
  260. break;
  261. case EGameResID::WOOD_AND_ORE:
  262. ret->produce[EGameResID::WOOD] = 1;
  263. ret->produce[EGameResID::ORE] = 1;
  264. break;
  265. default:
  266. ret->produce[ret->town->primaryRes] = 1;
  267. break;
  268. }
  269. }
  270. loadBuildingRequirements(ret, source["requires"], requirementsToLoad);
  271. if (!source["upgrades"].isNull())
  272. {
  273. // building id and upgrades can't be the same
  274. if(stringID == source["upgrades"].String())
  275. {
  276. throw std::runtime_error(boost::str(boost::format("Building with ID '%s' of town '%s' can't be an upgrade of the same building.") %
  277. stringID % ret->town->faction->getNameTranslated()));
  278. }
  279. VLC->identifiers()->requestIdentifier(ret->town->getBuildingScope(), source["upgrades"], [=](si32 identifier)
  280. {
  281. ret->upgrade = BuildingID(identifier);
  282. });
  283. }
  284. else
  285. ret->upgrade = BuildingID::NONE;
  286. ret->town->buildings[ret->bid] = ret;
  287. registerObject(source.getModScope(), ret->town->getBuildingScope(), ret->identifier, ret->bid.getNum());
  288. }
  289. void CTownHandler::loadBuildings(CTown * town, const JsonNode & source)
  290. {
  291. if(source.isStruct())
  292. {
  293. for(const auto & node : source.Struct())
  294. {
  295. if (!node.second.isNull())
  296. loadBuilding(town, node.first, node.second);
  297. }
  298. }
  299. }
  300. void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source) const
  301. {
  302. auto * ret = new CStructure();
  303. ret->building = nullptr;
  304. ret->buildable = nullptr;
  305. VLC->identifiers()->tryRequestIdentifier( source.getModScope(), "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  306. {
  307. ret->building = town.buildings[BuildingID(identifier)];
  308. });
  309. if (source["builds"].isNull())
  310. {
  311. VLC->identifiers()->tryRequestIdentifier( source.getModScope(), "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  312. {
  313. ret->building = town.buildings[BuildingID(identifier)];
  314. });
  315. }
  316. else
  317. {
  318. VLC->identifiers()->requestIdentifier("building." + town.faction->getJsonKey(), source["builds"], [=, &town](si32 identifier) mutable
  319. {
  320. ret->buildable = town.buildings[BuildingID(identifier)];
  321. });
  322. }
  323. ret->identifier = stringID;
  324. ret->pos.x = static_cast<si32>(source["x"].Float());
  325. ret->pos.y = static_cast<si32>(source["y"].Float());
  326. ret->pos.z = static_cast<si32>(source["z"].Float());
  327. ret->hiddenUpgrade = source["hidden"].Bool();
  328. ret->defName = AnimationPath::fromJson(source["animation"]);
  329. ret->borderName = ImagePath::fromJson(source["border"]);
  330. ret->areaName = ImagePath::fromJson(source["area"]);
  331. town.clientInfo.structures.emplace_back(ret);
  332. }
  333. void CTownHandler::loadStructures(CTown &town, const JsonNode & source) const
  334. {
  335. for(const auto & node : source.Struct())
  336. {
  337. if (!node.second.isNull())
  338. loadStructure(town, node.first, node.second);
  339. }
  340. }
  341. void CTownHandler::loadTownHall(CTown &town, const JsonNode & source) const
  342. {
  343. auto & dstSlots = town.clientInfo.hallSlots;
  344. const auto & srcSlots = source.Vector();
  345. dstSlots.resize(srcSlots.size());
  346. for(size_t i=0; i<dstSlots.size(); i++)
  347. {
  348. auto & dstRow = dstSlots[i];
  349. const auto & srcRow = srcSlots[i].Vector();
  350. dstRow.resize(srcRow.size());
  351. for(size_t j=0; j < dstRow.size(); j++)
  352. {
  353. auto & dstBox = dstRow[j];
  354. const auto & srcBox = srcRow[j].Vector();
  355. dstBox.resize(srcBox.size());
  356. for(size_t k=0; k<dstBox.size(); k++)
  357. {
  358. auto & dst = dstBox[k];
  359. const auto & src = srcBox[k];
  360. VLC->identifiers()->requestIdentifier("building." + town.faction->getJsonKey(), src, [&](si32 identifier)
  361. {
  362. dst = BuildingID(identifier);
  363. });
  364. }
  365. }
  366. }
  367. }
  368. Point JsonToPoint(const JsonNode & node)
  369. {
  370. if(!node.isStruct())
  371. return Point::makeInvalid();
  372. Point ret;
  373. ret.x = static_cast<si32>(node["x"].Float());
  374. ret.y = static_cast<si32>(node["y"].Float());
  375. return ret;
  376. }
  377. void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source) const
  378. {
  379. town.clientInfo.siegePrefix = source["imagePrefix"].String();
  380. town.clientInfo.towerIconSmall = source["towerIconSmall"].String();
  381. town.clientInfo.towerIconLarge = source["towerIconLarge"].String();
  382. VLC->identifiers()->requestIdentifier("creature", source["shooter"], [&town](si32 creature)
  383. {
  384. auto crId = CreatureID(creature);
  385. if((*VLC->creh)[crId]->animation.missileFrameAngles.empty())
  386. logMod->error("Mod '%s' error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Siege will not work properly!"
  387. , town.faction->getNameTranslated()
  388. , (*VLC->creh)[crId]->getNameSingularTranslated());
  389. town.clientInfo.siegeShooter = crId;
  390. });
  391. auto & pos = town.clientInfo.siegePositions;
  392. pos.resize(21);
  393. pos[8] = JsonToPoint(source["towers"]["top"]["tower"]);
  394. pos[17] = JsonToPoint(source["towers"]["top"]["battlement"]);
  395. pos[20] = JsonToPoint(source["towers"]["top"]["creature"]);
  396. pos[2] = JsonToPoint(source["towers"]["keep"]["tower"]);
  397. pos[15] = JsonToPoint(source["towers"]["keep"]["battlement"]);
  398. pos[18] = JsonToPoint(source["towers"]["keep"]["creature"]);
  399. pos[3] = JsonToPoint(source["towers"]["bottom"]["tower"]);
  400. pos[16] = JsonToPoint(source["towers"]["bottom"]["battlement"]);
  401. pos[19] = JsonToPoint(source["towers"]["bottom"]["creature"]);
  402. pos[9] = JsonToPoint(source["gate"]["gate"]);
  403. pos[10] = JsonToPoint(source["gate"]["arch"]);
  404. pos[7] = JsonToPoint(source["walls"]["upper"]);
  405. pos[6] = JsonToPoint(source["walls"]["upperMid"]);
  406. pos[5] = JsonToPoint(source["walls"]["bottomMid"]);
  407. pos[4] = JsonToPoint(source["walls"]["bottom"]);
  408. pos[13] = JsonToPoint(source["moat"]["moat"]);
  409. pos[14] = JsonToPoint(source["moat"]["bank"]);
  410. pos[11] = JsonToPoint(source["static"]["bottom"]);
  411. pos[12] = JsonToPoint(source["static"]["top"]);
  412. pos[1] = JsonToPoint(source["static"]["background"]);
  413. }
  414. static void readIcon(JsonNode source, std::string & small, std::string & large)
  415. {
  416. if (source.getType() == JsonNode::JsonType::DATA_STRUCT) // don't crash on old format
  417. {
  418. small = source["small"].String();
  419. large = source["large"].String();
  420. }
  421. }
  422. void CTownHandler::loadClientData(CTown &town, const JsonNode & source) const
  423. {
  424. CTown::ClientInfo & info = town.clientInfo;
  425. readIcon(source["icons"]["village"]["normal"], info.iconSmall[0][0], info.iconLarge[0][0]);
  426. readIcon(source["icons"]["village"]["built"], info.iconSmall[0][1], info.iconLarge[0][1]);
  427. readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
  428. readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
  429. if (source["musicTheme"].isVector())
  430. {
  431. for (auto const & entry : source["musicTheme"].Vector())
  432. info.musicTheme.push_back(AudioPath::fromJson(entry));
  433. }
  434. else
  435. {
  436. info.musicTheme.push_back(AudioPath::fromJson(source["musicTheme"]));
  437. }
  438. info.hallBackground = ImagePath::fromJson(source["hallBackground"]);
  439. info.townBackground = ImagePath::fromJson(source["townBackground"]);
  440. info.guildWindow = ImagePath::fromJson(source["guildWindow"]);
  441. info.buildingsIcons = AnimationPath::fromJson(source["buildingsIcons"]);
  442. info.guildBackground = ImagePath::fromJson(source["guildBackground"]);
  443. info.tavernVideo = VideoPath::fromJson(source["tavernVideo"]);
  444. loadTownHall(town, source["hallSlots"]);
  445. loadStructures(town, source["structures"]);
  446. loadSiegeScreen(town, source["siege"]);
  447. }
  448. void CTownHandler::loadTown(CTown * town, const JsonNode & source)
  449. {
  450. const auto * resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
  451. if(resIter == std::end(GameConstants::RESOURCE_NAMES))
  452. town->primaryRes = GameResID(EGameResID::WOOD_AND_ORE); //Wood + Ore
  453. else
  454. town->primaryRes = GameResID(resIter - std::begin(GameConstants::RESOURCE_NAMES));
  455. warMachinesToLoad[town] = source["warMachine"];
  456. town->mageLevel = static_cast<ui32>(source["mageGuild"].Float());
  457. town->namesCount = 0;
  458. for(const auto & name : source["names"].Vector())
  459. {
  460. VLC->generaltexth->registerString(town->faction->modScope, town->getRandomNameTextID(town->namesCount), name.String());
  461. town->namesCount += 1;
  462. }
  463. if (!source["moatAbility"].isNull()) // VCMI 1.2 compatibility code
  464. {
  465. VLC->identifiers()->requestIdentifier( "spell", source["moatAbility"], [=](si32 ability)
  466. {
  467. town->moatAbility = SpellID(ability);
  468. });
  469. }
  470. else
  471. {
  472. VLC->identifiers()->requestIdentifier( source.getModScope(), "spell", "castleMoat", [=](si32 ability)
  473. {
  474. town->moatAbility = SpellID(ability);
  475. });
  476. }
  477. // Horde building creature level
  478. for(const JsonNode &node : source["horde"].Vector())
  479. town->hordeLvl[static_cast<int>(town->hordeLvl.size())] = static_cast<int>(node.Float());
  480. // town needs to have exactly 2 horde entries. Validation will take care of 2+ entries
  481. // but anything below 2 must be handled here
  482. for (size_t i=source["horde"].Vector().size(); i<2; i++)
  483. town->hordeLvl[static_cast<int>(i)] = -1;
  484. const JsonVector & creatures = source["creatures"].Vector();
  485. town->creatures.resize(creatures.size());
  486. for (size_t i=0; i< creatures.size(); i++)
  487. {
  488. const JsonVector & level = creatures[i].Vector();
  489. town->creatures[i].resize(level.size());
  490. for (size_t j=0; j<level.size(); j++)
  491. {
  492. VLC->identifiers()->requestIdentifier("creature", level[j], [=](si32 creature)
  493. {
  494. town->creatures[i][j] = CreatureID(creature);
  495. });
  496. }
  497. }
  498. town->defaultTavernChance = static_cast<ui32>(source["defaultTavern"].Float());
  499. /// set chance of specific hero class to appear in this town
  500. for(const auto & node : source["tavern"].Struct())
  501. {
  502. int chance = static_cast<int>(node.second.Float());
  503. VLC->identifiers()->requestIdentifier(node.second.getModScope(), "heroClass",node.first, [=](si32 classID)
  504. {
  505. VLC->heroclassesh->objects[classID]->selectionProbability[town->faction->getId()] = chance;
  506. });
  507. }
  508. for(const auto & node : source["guildSpells"].Struct())
  509. {
  510. int chance = static_cast<int>(node.second.Float());
  511. VLC->identifiers()->requestIdentifier(node.second.getModScope(), "spell", node.first, [=](si32 spellID)
  512. {
  513. VLC->spellh->objects.at(spellID)->probabilities[town->faction->getId()] = chance;
  514. });
  515. }
  516. for(const JsonNode & d : source["adventureMap"]["dwellings"].Vector())
  517. {
  518. town->dwellings.push_back(d["graphics"].String());
  519. town->dwellingNames.push_back(d["name"].String());
  520. }
  521. loadBuildings(town, source["buildings"]);
  522. loadClientData(*town, source);
  523. }
  524. void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source) const
  525. {
  526. faction.puzzleMap.reserve(GameConstants::PUZZLE_MAP_PIECES);
  527. std::string prefix = source["prefix"].String();
  528. for(const JsonNode &piece : source["pieces"].Vector())
  529. {
  530. size_t index = faction.puzzleMap.size();
  531. SPuzzleInfo spi;
  532. spi.position.x = static_cast<si16>(piece["x"].Float());
  533. spi.position.y = static_cast<si16>(piece["y"].Float());
  534. spi.whenUncovered = static_cast<ui16>(piece["index"].Float());
  535. spi.number = static_cast<ui16>(index);
  536. // filename calculation
  537. std::ostringstream suffix;
  538. suffix << std::setfill('0') << std::setw(2) << index;
  539. spi.filename = ImagePath::builtinTODO(prefix + suffix.str());
  540. faction.puzzleMap.push_back(spi);
  541. }
  542. assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
  543. }
  544. std::shared_ptr<CFaction> CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
  545. {
  546. assert(identifier.find(':') == std::string::npos);
  547. auto faction = std::make_shared<CFaction>();
  548. faction->index = static_cast<FactionID>(index);
  549. faction->modScope = scope;
  550. faction->identifier = identifier;
  551. VLC->generaltexth->registerString(scope, faction->getNameTextID(), source["name"].String());
  552. VLC->generaltexth->registerString(scope, faction->getDescriptionTranslated(), source["description"].String());
  553. faction->creatureBg120 = ImagePath::fromJson(source["creatureBackground"]["120px"]);
  554. faction->creatureBg130 = ImagePath::fromJson(source["creatureBackground"]["130px"]);
  555. faction->boatType = BoatId::CASTLE; //Do not crash
  556. if (!source["boat"].isNull())
  557. {
  558. VLC->identifiers()->requestIdentifier("core:boat", source["boat"], [=](int32_t boatTypeID)
  559. {
  560. faction->boatType = BoatId(boatTypeID);
  561. });
  562. }
  563. int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, source["alignment"].String());
  564. if (alignment == -1)
  565. faction->alignment = EAlignment::NEUTRAL;
  566. else
  567. faction->alignment = static_cast<EAlignment>(alignment);
  568. auto preferUndergound = source["preferUndergroundPlacement"];
  569. faction->preferUndergroundPlacement = preferUndergound.isNull() ? false : preferUndergound.Bool();
  570. faction->special = source["special"].Bool();
  571. // NOTE: semi-workaround - normally, towns are supposed to have native terrains.
  572. // Towns without one are exceptions. So, vcmi requires nativeTerrain to be defined
  573. // But allows it to be defined with explicit value of "none" if town should not have native terrain
  574. // This is better than allowing such terrain-less towns silently, leading to issues with RMG
  575. faction->nativeTerrain = ETerrainId::NONE;
  576. if ( !source["nativeTerrain"].isNull() && source["nativeTerrain"].String() != "none")
  577. {
  578. VLC->identifiers()->requestIdentifier("terrain", source["nativeTerrain"], [=](int32_t index){
  579. faction->nativeTerrain = TerrainId(index);
  580. auto const & terrain = VLC->terrainTypeHandler->getById(faction->nativeTerrain);
  581. if (!terrain->isSurface() && !terrain->isUnderground())
  582. logMod->warn("Faction %s has terrain %s as native, but terrain is not suitable for either surface or subterranean layers!", faction->getJsonKey(), terrain->getJsonKey());
  583. });
  584. }
  585. if (!source["town"].isNull())
  586. {
  587. faction->town = new CTown();
  588. faction->town->faction = faction.get();
  589. loadTown(faction->town, source["town"]);
  590. }
  591. else
  592. faction->town = nullptr;
  593. if (!source["puzzleMap"].isNull())
  594. loadPuzzle(*faction, source["puzzleMap"]);
  595. return faction;
  596. }
  597. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  598. {
  599. auto object = loadFromJson(scope, data, name, objects.size());
  600. objects.emplace_back(object);
  601. if (object->town)
  602. {
  603. auto & info = object->town->clientInfo;
  604. info.icons[0][0] = 8 + object->index.getNum() * 4 + 0;
  605. info.icons[0][1] = 8 + object->index.getNum() * 4 + 1;
  606. info.icons[1][0] = 8 + object->index.getNum() * 4 + 2;
  607. info.icons[1][1] = 8 + object->index.getNum() * 4 + 3;
  608. VLC->identifiers()->requestIdentifier(scope, "object", "town", [=](si32 index)
  609. {
  610. // register town once objects are loaded
  611. JsonNode config = data["town"]["mapObject"];
  612. config["faction"].String() = name;
  613. config["faction"].setModScope(scope, false);
  614. if (config.getModScope().empty())// MODS COMPATIBILITY FOR 0.96
  615. config.setModScope(scope, false);
  616. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  617. // MODS COMPATIBILITY FOR 0.96
  618. const auto & advMap = data["town"]["adventureMap"];
  619. if (!advMap.isNull())
  620. {
  621. logMod->warn("Outdated town mod. Will try to generate valid templates out of fort");
  622. JsonNode config;
  623. config["animation"] = advMap["castle"];
  624. VLC->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
  625. }
  626. });
  627. }
  628. registerObject(scope, "faction", name, object->index.getNum());
  629. }
  630. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  631. {
  632. auto object = loadFromJson(scope, data, name, index);
  633. if (objects.size() > index)
  634. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  635. else
  636. objects.resize(index + 1);
  637. objects[index] = object;
  638. if (object->town)
  639. {
  640. auto & info = object->town->clientInfo;
  641. info.icons[0][0] = (GameConstants::F_NUMBER + object->index.getNum()) * 2 + 0;
  642. info.icons[0][1] = (GameConstants::F_NUMBER + object->index.getNum()) * 2 + 1;
  643. info.icons[1][0] = object->index.getNum() * 2 + 0;
  644. info.icons[1][1] = object->index.getNum() * 2 + 1;
  645. VLC->identifiers()->requestIdentifier(scope, "object", "town", [=](si32 index)
  646. {
  647. // register town once objects are loaded
  648. JsonNode config = data["town"]["mapObject"];
  649. config["faction"].String() = name;
  650. config["faction"].setModScope(scope, false);
  651. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  652. });
  653. }
  654. registerObject(scope, "faction", name, object->index.getNum());
  655. }
  656. void CTownHandler::loadRandomFaction()
  657. {
  658. JsonNode randomFactionJson(JsonPath::builtin("config/factions/random.json"));
  659. randomFactionJson.setModScope(ModScope::scopeBuiltin(), true);
  660. loadBuildings(randomTown, randomFactionJson["random"]["town"]["buildings"]);
  661. }
  662. void CTownHandler::loadCustom()
  663. {
  664. loadRandomFaction();
  665. }
  666. void CTownHandler::beforeValidate(JsonNode & object)
  667. {
  668. if (object.Struct().count("town") == 0)
  669. return;
  670. const auto & inheritBuilding = [this](const std::string & name, JsonNode & target)
  671. {
  672. if (buildingsLibrary.Struct().count(name) == 0)
  673. return;
  674. JsonNode baseCopy(buildingsLibrary[name]);
  675. baseCopy.setModScope(target.getModScope());
  676. JsonUtils::inherit(target, baseCopy);
  677. };
  678. for (auto & building : object["town"]["buildings"].Struct())
  679. {
  680. inheritBuilding(building.first, building.second);
  681. if (building.second.Struct().count("type"))
  682. inheritBuilding(building.second["type"].String(), building.second);
  683. // MODS COMPATIBILITY FOR pre-1.6
  684. // convert old buildigns with onVisitBonuses into configurable building
  685. if (building.second.Struct().count("onVisitBonuses"))
  686. {
  687. building.second["configuration"]["visitMode"] = JsonNode("bonus");
  688. building.second["configuration"]["visitMode"]["rewards"][0]["message"] = building.second["description"];
  689. building.second["configuration"]["visitMode"]["rewards"][0]["bonuses"] = building.second["onVisitBonuses"];
  690. }
  691. }
  692. }
  693. void CTownHandler::afterLoadFinalization()
  694. {
  695. initializeRequirements();
  696. initializeWarMachines();
  697. }
  698. void CTownHandler::initializeRequirements()
  699. {
  700. // must be done separately after all ID's are known
  701. for (auto & requirement : requirementsToLoad)
  702. {
  703. requirement.building->requirements = CBuilding::TRequired(requirement.json, [&](const JsonNode & node) -> BuildingID
  704. {
  705. if (node.Vector().size() > 1)
  706. {
  707. logMod->error("Unexpected length of town buildings requirements: %d", node.Vector().size());
  708. logMod->error("Entry contains: ");
  709. logMod->error(node.toString());
  710. }
  711. auto index = VLC->identifiers()->getIdentifier(requirement.town->getBuildingScope(), node[0]);
  712. if (!index.has_value())
  713. {
  714. logMod->error("Unknown building in town buildings: %s", node[0].String());
  715. return BuildingID::NONE;
  716. }
  717. return BuildingID(index.value());
  718. });
  719. }
  720. requirementsToLoad.clear();
  721. }
  722. void CTownHandler::initializeWarMachines()
  723. {
  724. // must be done separately after all objects are loaded
  725. for(auto & p : warMachinesToLoad)
  726. {
  727. CTown * t = p.first;
  728. JsonNode creatureKey = p.second;
  729. auto ret = VLC->identifiers()->getIdentifier("creature", creatureKey, false);
  730. if(ret)
  731. {
  732. const CCreature * creature = CreatureID(*ret).toCreature();
  733. t->warMachine = creature->warMachine;
  734. }
  735. }
  736. warMachinesToLoad.clear();
  737. }
  738. std::set<FactionID> CTownHandler::getDefaultAllowed() const
  739. {
  740. std::set<FactionID> allowedFactions;
  741. for(const auto & town : objects)
  742. if (town->town != nullptr && !town->special)
  743. allowedFactions.insert(town->getId());
  744. return allowedFactions;
  745. }
  746. std::set<FactionID> CTownHandler::getAllowedFactions(bool withTown) const
  747. {
  748. if (withTown)
  749. return getDefaultAllowed();
  750. std::set<FactionID> result;
  751. for(const auto & town : objects)
  752. result.insert(town->getId());
  753. return result;
  754. }
  755. const std::vector<std::string> & CTownHandler::getTypeNames() const
  756. {
  757. static const std::vector<std::string> typeNames = { "faction", "town" };
  758. return typeNames;
  759. }
  760. VCMI_LIB_NAMESPACE_END