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- /*
- * NetworkServer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "NetworkDefines.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class NetworkConnection;
- class DLL_LINKAGE NetworkServer : boost::noncopyable
- {
- std::shared_ptr<NetworkService> io;
- std::shared_ptr<NetworkAcceptor> acceptor;
- std::set<std::shared_ptr<NetworkConnection>> connections;
- void connectionAccepted(std::shared_ptr<NetworkSocket>, const boost::system::error_code & ec);
- void startAsyncAccept();
- protected:
- virtual void onNewConnection(std::shared_ptr<NetworkConnection>) = 0;
- virtual void onPacketReceived(std::shared_ptr<NetworkConnection>, const std::vector<uint8_t> & message) = 0;
- void sendPacket(const std::shared_ptr<NetworkConnection> &, const std::vector<uint8_t> & message);
- public:
- virtual ~NetworkServer() = default;
- void start(uint16_t port);
- void run();
- };
- VCMI_LIB_NAMESPACE_END
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