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- #include "../stdafx.h"
- #include <sstream>
- #include <boost/assign/std/vector.hpp>
- #include <boost/assign/list_of.hpp>
- #include <boost/bimap.hpp>
- #include <SDL_mixer.h>
- #include "CSndHandler.h"
- #include "CMusicHandler.h"
- #include "CCreatureHandler.h"
- #include "CSpellHandler.h"
- #include "../client/CGameInfo.h"
- /*
- * CMusicHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- using namespace boost::assign;
- static boost::bimap<soundBase::soundID, std::string> sounds;
- // Not pretty, but there's only one music handler object in the game.
- static void musicFinishedCallbackC(void) {
- CGI->musich->musicFinishedCallback();
- }
- void CAudioBase::init()
- {
- if (initialized)
- return;
- if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
- {
- tlog1 << "Mix_OpenAudio error: %s!!!" << Mix_GetError() << std::endl;
- return;
- }
- initialized = true;
- }
- void CAudioBase::release()
- {
- if (initialized) {
- Mix_CloseAudio();
- initialized = false;
- }
- }
- void CAudioBase::setVolume(unsigned int percent)
- {
- if (percent > 100)
- percent = 100;
-
- volume = percent;
- }
- CSoundHandler::CSoundHandler(): sndh(NULL)
- {
- // Map sound names
- #define VCMI_SOUND_NAME(x) ( soundBase::x,
- #define VCMI_SOUND_FILE(y) #y )
- sounds = boost::assign::list_of<boost::bimap<soundBase::soundID, std::string>::relation>
- VCMI_SOUND_LIST;
- #undef VCMI_SOUND_NAME
- #undef VCMI_SOUND_FILE
- // Vectors for helper(s)
- pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
- soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
- horseSounds += // must be the same order as terrains (see EtrrainType);
- soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
- soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
- soundBase::horseSubterranean, soundBase::horseLava,
- soundBase::horseWater, soundBase::horseRock;
- };
- void CSoundHandler::init()
- {
- CAudioBase::init();
- if (initialized)
- // Load sounds
- sndh = new CSndHandler(std::string(DATA_DIR "/Data/Heroes3.snd"));
- }
- void CSoundHandler::release()
- {
- if (initialized) {
- Mix_HaltChannel(-1);
- delete sndh;
- std::map<soundBase::soundID, Mix_Chunk *>::iterator it;
- for (it=soundChunks.begin(); it != soundChunks.end(); it++) {
- if (it->second)
- Mix_FreeChunk(it->second);
- }
- }
- CAudioBase::release();
- }
- // Allocate an SDL chunk and cache it.
- Mix_Chunk *CSoundHandler::GetSoundChunk(soundBase::soundID soundID)
- {
- // Find its name
- boost::bimap<soundBase::soundID, std::string>::left_iterator it;
- it = sounds.left.find(soundID);
- if (it == sounds.left.end())
- return NULL;
- // Load and insert
- int size;
- const char *data = sndh->extract(it->second, size);
- if (!data)
- return NULL;
- SDL_RWops *ops = SDL_RWFromConstMem(data, size);
- Mix_Chunk *chunk;
- chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
- if (!chunk) {
- tlog1 << "Unable to mix sound" << it->second << "(" << Mix_GetError() << ")" << std::endl;
- return NULL;
- }
- soundChunks.insert(std::pair<soundBase::soundID, Mix_Chunk *>(soundID, chunk));
- return chunk;
- }
- // Get a soundID given a filename
- soundBase::soundID CSoundHandler::getSoundID(std::string &fileName)
- {
- boost::bimap<soundBase::soundID, std::string>::right_iterator it;
- it = sounds.right.find(fileName);
- if (it == sounds.right.end())
- return soundBase::invalid;
- else
- return it->second;
- }
- void CSoundHandler::initCreaturesSounds(std::vector<CCreature> &creatures)
- {
- tlog5 << "\t\tReading config/cr_sounds.txt" << std::endl;
- std::ifstream ifs(DATA_DIR "/config/cr_sounds.txt");
- std::string line;
- CBattleSounds.resize(creatures.size());
- while(getline(ifs, line))
- {
- std::string cname="", attack="", defend="", killed="", move="",
- shoot="", wince="", ext1="", ext2="";
- std::istringstream str(line);
- str >> cname >> attack >> defend >> killed >> move >> shoot >> wince >> ext1 >> ext2;
- if (cname[0] == '#')
- // That's a comment. Discard.
- continue;
- if (str.good() || (str.eof() && wince != ""))
- {
- int id = -1;
- std::map<std::string,int>::iterator i = CGI->creh->nameToID.find(cname);
- if(i != CGI->creh->nameToID.end())
- id = i->second;
- else
- {
- tlog1 << "Sound info for an unknown creature: " << cname << std::endl;
- continue;
- }
- if (CBattleSounds[id].killed != soundBase::invalid)
- tlog1 << "Creature << " << cname << " already has sounds" << std::endl;
-
- CBattleSounds[id].attack = getSoundID(attack);
- CBattleSounds[id].defend = getSoundID(defend);
- CBattleSounds[id].killed = getSoundID(killed);
- CBattleSounds[id].move = getSoundID(move);
- CBattleSounds[id].shoot = getSoundID(shoot);
- CBattleSounds[id].wince = getSoundID(wince);
- CBattleSounds[id].ext1 = getSoundID(ext1);
- CBattleSounds[id].ext2 = getSoundID(ext2);
- // Special creatures
- if (id == 55 || // Archdevil
- id == 62 || // Vampire
- id == 62) // Vampire Lord
- {
- CBattleSounds[id].startMoving = CBattleSounds[id].ext1;
- CBattleSounds[id].endMoving = CBattleSounds[id].ext2;
- }
- }
- }
- ifs.close();
- ifs.clear();
- //commented to avoid spurious warnings
- /*
- // Find creatures without sounds
- for(unsigned int i=0;i<creatures.size();i++)
- {
- // Note: this will exclude war machines, but it's better
- // than nothing.
- if (vstd::contains(CGI->creh->notUsedMonsters, i))
- continue;
- CCreature &c = creatures[i];
- if (c.sounds.killed == soundBase::invalid)
- tlog1 << "creature " << c.idNumber << " doesn't have sounds" << std::endl;
- }*/
- }
- void CSoundHandler::initSpellsSounds(std::vector<CSpell> &spells)
- {
- tlog5 << "\t\tReading config/sp_sounds.txt" << std::endl;
- std::ifstream ifs(DATA_DIR "/config/sp_sounds.txt");
- std::string line;
- while(getline(ifs, line))
- {
- int spellid;
- std::string soundfile="";
- std::istringstream str(line);
- str >> spellid >> soundfile;
- if (str.good() || (str.eof() && soundfile != ""))
- {
- CSpell &s = CGI->spellh->spells[spellid];
- if (s.soundID != soundBase::invalid)
- tlog1 << "Spell << " << spellid << " already has a sound" << std::endl;
-
- s.soundID = getSoundID(soundfile);
- }
- }
- ifs.close();
- ifs.clear();
- }
- // Plays a sound, and return its channel so we can fade it out later
- int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
- {
- if (!initialized)
- return -1;
- int channel;
- Mix_Chunk *chunk = GetSoundChunk(soundID);
- if (chunk)
- {
- channel = Mix_PlayChannel(-1, chunk, repeats);
- if (channel == -1)
- tlog1 << "Unable to play sound file " << soundID << std::endl;
-
- } else {
- channel = -1;
- }
- return channel;
- }
- // Helper. Randomly select a sound from an array and play it
- int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
- {
- return playSound(sound_vec[rand() % sound_vec.size()]);
- }
- void CSoundHandler::stopSound( int handler )
- {
- if (initialized && handler != -1)
- Mix_HaltChannel(handler);
- }
- // Sets the sound volume, from 0 (mute) to 100
- void CSoundHandler::setVolume(unsigned int percent)
- {
- CAudioBase::setVolume(percent);
- if (initialized)
- Mix_Volume(-1, (MIX_MAX_VOLUME * volume)/100);
- }
- CMusicHandler::CMusicHandler(): currentMusic(NULL), nextMusic(NULL)
- {
- // Map music IDs
- #define VCMI_MUSIC_ID(x) ( musicBase::x ,
- #define VCMI_MUSIC_FILE(y) y )
- musics = map_list_of
- VCMI_MUSIC_LIST;
- #undef VCMI_MUSIC_NAME
- #undef VCMI_MUSIC_FILE
- // Vector for helper
- battleMusics += musicBase::combat1, musicBase::combat2,
- musicBase::combat3, musicBase::combat4;
- }
- void CMusicHandler::init()
- {
- CAudioBase::init();
- if (initialized)
- Mix_HookMusicFinished(musicFinishedCallbackC);
- }
- void CMusicHandler::release()
- {
- if (initialized) {
- Mix_HookMusicFinished(NULL);
- musicMutex.lock();
- if (currentMusic)
- {
- Mix_HaltMusic();
- Mix_FreeMusic(currentMusic);
- }
- if (nextMusic)
- Mix_FreeMusic(nextMusic);
- musicMutex.unlock();
- }
- CAudioBase::release();
- }
- // Plays a music
- // loop: -1 always repeats, 0=do not play, 1+=number of loops
- void CMusicHandler::playMusic(musicBase::musicID musicID, int loop)
- {
- if (!initialized)
- return;
- std::string filename = DATA_DIR "/Mp3/";
- filename += musics[musicID];
- musicMutex.lock();
- if (nextMusic)
- {
- // There's already a music queued, so remove it
- Mix_FreeMusic(nextMusic);
- nextMusic = NULL;
- }
- if (currentMusic)
- {
- // A music is already playing. Stop it and the callback will
- // start the new one
- nextMusic = LoadMUS(filename.c_str());
- nextMusicLoop = loop;
- Mix_FadeOutMusic(1000);
- }
- else
- {
- currentMusic = LoadMUS(filename.c_str());
- PlayMusic(currentMusic,loop);
- }
- musicMutex.unlock();
- }
- // Helper. Randomly select a music from an array and play it
- void CMusicHandler::playMusicFromSet(std::vector<musicBase::musicID> &music_vec, int loop)
- {
- playMusic(music_vec[rand() % music_vec.size()], loop);
- }
- // Stop and free the current music
- void CMusicHandler::stopMusic(int fade_ms)
- {
- if (!initialized)
- return;
- musicMutex.lock();
- if (currentMusic)
- {
- Mix_FadeOutMusic(fade_ms);
- }
- musicMutex.unlock();
- }
- // Sets the music volume, from 0 (mute) to 100
- void CMusicHandler::setVolume(unsigned int percent)
- {
- CAudioBase::setVolume(percent);
- if (initialized)
- Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
- }
- // Called by SDL when a music finished.
- void CMusicHandler::musicFinishedCallback(void)
- {
- musicMutex.lock();
- if (currentMusic)
- {
- Mix_FreeMusic(currentMusic);
- currentMusic = NULL;
- }
- if (nextMusic)
- {
- currentMusic = nextMusic;
- nextMusic = NULL;
- PlayMusic(currentMusic,nextMusicLoop);
- }
- musicMutex.unlock();
- }
- Mix_Music * CMusicHandler::LoadMUS(const char *file)
- {
- Mix_Music *ret = Mix_LoadMUS(file);
- if(!ret) //load music and check for error
- tlog1 << "Unable to load music file (" << file <<"). Error: " << Mix_GetError() << std::endl;
-
- return ret;
- }
- int CMusicHandler::PlayMusic(Mix_Music *music, int loops)
- {
- int ret = Mix_PlayMusic(music, loops);
- if(ret == -1)
- tlog1 << "Unable to play music (" << Mix_GetError() << ")" << std::endl;
- return ret;
- }
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