CServerHandler.cpp 26 KB

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  1. /*
  2. * CServerHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CServerHandler.h"
  12. #include "Client.h"
  13. #include "CGameInfo.h"
  14. #include "CPlayerInterface.h"
  15. #include "gui/CGuiHandler.h"
  16. #include "gui/WindowHandler.h"
  17. #include "lobby/CSelectionBase.h"
  18. #include "lobby/CLobbyScreen.h"
  19. #include "windows/InfoWindows.h"
  20. #include "mainmenu/CMainMenu.h"
  21. #include "mainmenu/CPrologEpilogVideo.h"
  22. #include "mainmenu/CHighScoreScreen.h"
  23. #ifdef VCMI_ANDROID
  24. #include "../lib/CAndroidVMHelper.h"
  25. #elif defined(VCMI_IOS)
  26. #include "ios/utils.h"
  27. #include <dispatch/dispatch.h>
  28. #endif
  29. #ifdef SINGLE_PROCESS_APP
  30. #include "../server/CVCMIServer.h"
  31. #endif
  32. #include "../lib/CConfigHandler.h"
  33. #include "../lib/CGeneralTextHandler.h"
  34. #include "../lib/CThreadHelper.h"
  35. #include "../lib/NetPackVisitor.h"
  36. #include "../lib/StartInfo.h"
  37. #include "../lib/TurnTimerInfo.h"
  38. #include "../lib/VCMIDirs.h"
  39. #include "../lib/campaign/CampaignState.h"
  40. #include "../lib/mapping/CMapInfo.h"
  41. #include "../lib/mapObjects/MiscObjects.h"
  42. #include "../lib/modding/ModIncompatibility.h"
  43. #include "../lib/rmg/CMapGenOptions.h"
  44. #include "../lib/filesystem/Filesystem.h"
  45. #include "../lib/registerTypes/RegisterTypes.h"
  46. #include "../lib/serializer/Connection.h"
  47. #include "../lib/serializer/CMemorySerializer.h"
  48. #include <boost/uuid/uuid.hpp>
  49. #include <boost/uuid/uuid_io.hpp>
  50. #include <boost/uuid/uuid_generators.hpp>
  51. #include <boost/asio.hpp>
  52. #include "../lib/serializer/Cast.h"
  53. #include "LobbyClientNetPackVisitors.h"
  54. #include <vcmi/events/EventBus.h>
  55. #ifdef VCMI_WINDOWS
  56. #include <windows.h>
  57. #endif
  58. template<typename T> class CApplyOnLobby;
  59. const std::string CServerHandler::localhostAddress{"127.0.0.1"};
  60. #if defined(VCMI_ANDROID) && !defined(SINGLE_PROCESS_APP)
  61. extern std::atomic_bool androidTestServerReadyFlag;
  62. #endif
  63. class CBaseForLobbyApply
  64. {
  65. public:
  66. virtual bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const = 0;
  67. virtual void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const = 0;
  68. virtual ~CBaseForLobbyApply(){};
  69. template<typename U> static CBaseForLobbyApply * getApplier(const U * t = nullptr)
  70. {
  71. return new CApplyOnLobby<U>();
  72. }
  73. };
  74. template<typename T> class CApplyOnLobby : public CBaseForLobbyApply
  75. {
  76. public:
  77. bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
  78. {
  79. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  80. T * ptr = static_cast<T *>(pack);
  81. ApplyOnLobbyHandlerNetPackVisitor visitor(*handler);
  82. logNetwork->trace("\tImmediately apply on lobby: %s", typeList.getTypeInfo(ptr)->name());
  83. ptr->visit(visitor);
  84. return visitor.getResult();
  85. }
  86. void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
  87. {
  88. T * ptr = static_cast<T *>(pack);
  89. ApplyOnLobbyScreenNetPackVisitor visitor(*handler, lobby);
  90. logNetwork->trace("\tApply on lobby from queue: %s", typeList.getTypeInfo(ptr)->name());
  91. ptr->visit(visitor);
  92. }
  93. };
  94. template<> class CApplyOnLobby<CPack>: public CBaseForLobbyApply
  95. {
  96. public:
  97. bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
  98. {
  99. logGlobal->error("Cannot apply plain CPack!");
  100. assert(0);
  101. return false;
  102. }
  103. void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
  104. {
  105. logGlobal->error("Cannot apply plain CPack!");
  106. assert(0);
  107. }
  108. };
  109. static const std::string NAME_AFFIX = "client";
  110. static const std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
  111. CServerHandler::CServerHandler()
  112. : state(EClientState::NONE), mx(std::make_shared<boost::recursive_mutex>()), client(nullptr), loadMode(0), campaignStateToSend(nullptr), campaignServerRestartLock(false)
  113. {
  114. uuid = boost::uuids::to_string(boost::uuids::random_generator()());
  115. //read from file to restore last session
  116. if(!settings["server"]["uuid"].isNull() && !settings["server"]["uuid"].String().empty())
  117. uuid = settings["server"]["uuid"].String();
  118. applier = std::make_shared<CApplier<CBaseForLobbyApply>>();
  119. registerTypesLobbyPacks(*applier);
  120. }
  121. void CServerHandler::resetStateForLobby(const StartInfo::EMode mode, const std::vector<std::string> * names)
  122. {
  123. hostClientId = -1;
  124. state = EClientState::NONE;
  125. mapToStart = nullptr;
  126. th = std::make_unique<CStopWatch>();
  127. packsForLobbyScreen.clear();
  128. c.reset();
  129. si = std::make_shared<StartInfo>();
  130. playerNames.clear();
  131. si->difficulty = 1;
  132. si->mode = mode;
  133. myNames.clear();
  134. if(names && !names->empty()) //if have custom set of player names - use it
  135. myNames = *names;
  136. else
  137. myNames.push_back(settings["general"]["playerName"].String());
  138. }
  139. void CServerHandler::startLocalServerAndConnect()
  140. {
  141. if(threadRunLocalServer)
  142. threadRunLocalServer->join();
  143. th->update();
  144. auto errorMsg = CGI->generaltexth->translate("vcmi.server.errors.existingProcess");
  145. try
  146. {
  147. CConnection testConnection(localhostAddress, getDefaultPort(), NAME, uuid);
  148. logNetwork->error("Port is busy, check if another instance of vcmiserver is working");
  149. CInfoWindow::showInfoDialog(errorMsg, {});
  150. return;
  151. }
  152. catch(std::runtime_error & error)
  153. {
  154. //no connection means that port is not busy and we can start local server
  155. }
  156. #if defined(SINGLE_PROCESS_APP)
  157. boost::condition_variable cond;
  158. std::vector<std::string> args{"--uuid=" + uuid, "--port=" + std::to_string(getHostPort())};
  159. if(settings["session"]["lobby"].Bool() && settings["session"]["host"].Bool())
  160. {
  161. args.push_back("--lobby=" + settings["session"]["address"].String());
  162. args.push_back("--connections=" + settings["session"]["hostConnections"].String());
  163. args.push_back("--lobby-port=" + std::to_string(settings["session"]["port"].Integer()));
  164. args.push_back("--lobby-uuid=" + settings["session"]["hostUuid"].String());
  165. }
  166. threadRunLocalServer = std::make_shared<boost::thread>([&cond, args, this] {
  167. setThreadName("CVCMIServer");
  168. CVCMIServer::create(&cond, args);
  169. onServerFinished();
  170. });
  171. threadRunLocalServer->detach();
  172. #elif defined(VCMI_ANDROID)
  173. {
  174. CAndroidVMHelper envHelper;
  175. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
  176. }
  177. #else
  178. threadRunLocalServer = std::make_shared<boost::thread>(&CServerHandler::threadRunServer, this); //runs server executable;
  179. #endif
  180. logNetwork->trace("Setting up thread calling server: %d ms", th->getDiff());
  181. th->update();
  182. #ifdef SINGLE_PROCESS_APP
  183. {
  184. #ifdef VCMI_IOS
  185. dispatch_sync(dispatch_get_main_queue(), ^{
  186. iOS_utils::showLoadingIndicator();
  187. });
  188. #endif
  189. boost::mutex m;
  190. boost::unique_lock<boost::mutex> lock{m};
  191. logNetwork->info("waiting for server");
  192. cond.wait(lock);
  193. logNetwork->info("server is ready");
  194. #ifdef VCMI_IOS
  195. dispatch_sync(dispatch_get_main_queue(), ^{
  196. iOS_utils::hideLoadingIndicator();
  197. });
  198. #endif
  199. }
  200. #elif defined(VCMI_ANDROID)
  201. logNetwork->info("waiting for server");
  202. while(!androidTestServerReadyFlag.load())
  203. {
  204. logNetwork->info("still waiting...");
  205. boost::this_thread::sleep_for(boost::chrono::milliseconds(1000));
  206. }
  207. logNetwork->info("waiting for server finished...");
  208. androidTestServerReadyFlag = false;
  209. #endif
  210. logNetwork->trace("Waiting for server: %d ms", th->getDiff());
  211. th->update(); //put breakpoint here to attach to server before it does something stupid
  212. justConnectToServer(localhostAddress, 0);
  213. logNetwork->trace("\tConnecting to the server: %d ms", th->getDiff());
  214. }
  215. void CServerHandler::justConnectToServer(const std::string & addr, const ui16 port)
  216. {
  217. state = EClientState::CONNECTING;
  218. while(!c && state != EClientState::CONNECTION_CANCELLED)
  219. {
  220. try
  221. {
  222. logNetwork->info("Establishing connection...");
  223. c = std::make_shared<CConnection>(
  224. addr.size() ? addr : getHostAddress(),
  225. port ? port : getHostPort(),
  226. NAME, uuid);
  227. }
  228. catch(std::runtime_error & error)
  229. {
  230. logNetwork->warn("\nCannot establish connection. %s Retrying in 1 second", error.what());
  231. boost::this_thread::sleep_for(boost::chrono::milliseconds(1000));
  232. }
  233. }
  234. if(state == EClientState::CONNECTION_CANCELLED)
  235. {
  236. logNetwork->info("Connection aborted by player!");
  237. return;
  238. }
  239. c->handler = std::make_shared<boost::thread>(&CServerHandler::threadHandleConnection, this);
  240. if(!addr.empty() && addr != getHostAddress())
  241. {
  242. Settings serverAddress = settings.write["server"]["server"];
  243. serverAddress->String() = addr;
  244. }
  245. if(port && port != getHostPort())
  246. {
  247. Settings serverPort = settings.write["server"]["port"];
  248. serverPort->Integer() = port;
  249. }
  250. }
  251. void CServerHandler::applyPacksOnLobbyScreen()
  252. {
  253. if(!c || !c->handler)
  254. return;
  255. boost::unique_lock<boost::recursive_mutex> lock(*mx);
  256. while(!packsForLobbyScreen.empty())
  257. {
  258. boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
  259. CPackForLobby * pack = packsForLobbyScreen.front();
  260. packsForLobbyScreen.pop_front();
  261. CBaseForLobbyApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  262. apply->applyOnLobbyScreen(static_cast<CLobbyScreen *>(SEL), this, pack);
  263. GH.windows().totalRedraw();
  264. delete pack;
  265. }
  266. }
  267. void CServerHandler::stopServerConnection()
  268. {
  269. if(c->handler)
  270. {
  271. while(!c->handler->timed_join(boost::chrono::milliseconds(50)))
  272. applyPacksOnLobbyScreen();
  273. c->handler->join();
  274. }
  275. }
  276. std::set<PlayerColor> CServerHandler::getHumanColors()
  277. {
  278. return clientHumanColors(c->connectionID);
  279. }
  280. PlayerColor CServerHandler::myFirstColor() const
  281. {
  282. return clientFirstColor(c->connectionID);
  283. }
  284. bool CServerHandler::isMyColor(PlayerColor color) const
  285. {
  286. return isClientColor(c->connectionID, color);
  287. }
  288. ui8 CServerHandler::myFirstId() const
  289. {
  290. return clientFirstId(c->connectionID);
  291. }
  292. bool CServerHandler::isServerLocal() const
  293. {
  294. if(threadRunLocalServer)
  295. return true;
  296. return false;
  297. }
  298. bool CServerHandler::isHost() const
  299. {
  300. return c && hostClientId == c->connectionID;
  301. }
  302. bool CServerHandler::isGuest() const
  303. {
  304. return !c || hostClientId != c->connectionID;
  305. }
  306. ui16 CServerHandler::getDefaultPort()
  307. {
  308. return static_cast<ui16>(settings["server"]["port"].Integer());
  309. }
  310. std::string CServerHandler::getDefaultPortStr()
  311. {
  312. return std::to_string(getDefaultPort());
  313. }
  314. std::string CServerHandler::getHostAddress() const
  315. {
  316. if(settings["session"]["lobby"].isNull() || !settings["session"]["lobby"].Bool())
  317. return settings["server"]["server"].String();
  318. if(settings["session"]["host"].Bool())
  319. return localhostAddress;
  320. return settings["session"]["address"].String();
  321. }
  322. ui16 CServerHandler::getHostPort() const
  323. {
  324. if(settings["session"]["lobby"].isNull() || !settings["session"]["lobby"].Bool())
  325. return getDefaultPort();
  326. if(settings["session"]["host"].Bool())
  327. return getDefaultPort();
  328. return settings["session"]["port"].Integer();
  329. }
  330. void CServerHandler::sendClientConnecting() const
  331. {
  332. LobbyClientConnected lcc;
  333. lcc.uuid = uuid;
  334. lcc.names = myNames;
  335. lcc.mode = si->mode;
  336. sendLobbyPack(lcc);
  337. }
  338. void CServerHandler::sendClientDisconnecting()
  339. {
  340. // FIXME: This is workaround needed to make sure client not trying to sent anything to non existed server
  341. if(state == EClientState::DISCONNECTING)
  342. return;
  343. state = EClientState::DISCONNECTING;
  344. mapToStart = nullptr;
  345. LobbyClientDisconnected lcd;
  346. lcd.clientId = c->connectionID;
  347. logNetwork->info("Connection has been requested to be closed.");
  348. if(isServerLocal())
  349. {
  350. lcd.shutdownServer = true;
  351. logNetwork->info("Sent closing signal to the server");
  352. }
  353. else
  354. {
  355. logNetwork->info("Sent leaving signal to the server");
  356. }
  357. sendLobbyPack(lcd);
  358. }
  359. void CServerHandler::setCampaignState(std::shared_ptr<CampaignState> newCampaign)
  360. {
  361. state = EClientState::LOBBY_CAMPAIGN;
  362. LobbySetCampaign lsc;
  363. lsc.ourCampaign = newCampaign;
  364. sendLobbyPack(lsc);
  365. }
  366. void CServerHandler::setCampaignMap(CampaignScenarioID mapId) const
  367. {
  368. if(state == EClientState::GAMEPLAY) // FIXME: UI shouldn't sent commands in first place
  369. return;
  370. LobbySetCampaignMap lscm;
  371. lscm.mapId = mapId;
  372. sendLobbyPack(lscm);
  373. }
  374. void CServerHandler::setCampaignBonus(int bonusId) const
  375. {
  376. if(state == EClientState::GAMEPLAY) // FIXME: UI shouldn't sent commands in first place
  377. return;
  378. LobbySetCampaignBonus lscb;
  379. lscb.bonusId = bonusId;
  380. sendLobbyPack(lscb);
  381. }
  382. void CServerHandler::setMapInfo(std::shared_ptr<CMapInfo> to, std::shared_ptr<CMapGenOptions> mapGenOpts) const
  383. {
  384. LobbySetMap lsm;
  385. lsm.mapInfo = to;
  386. lsm.mapGenOpts = mapGenOpts;
  387. sendLobbyPack(lsm);
  388. }
  389. void CServerHandler::setPlayer(PlayerColor color) const
  390. {
  391. LobbySetPlayer lsp;
  392. lsp.clickedColor = color;
  393. sendLobbyPack(lsp);
  394. }
  395. void CServerHandler::setPlayerOption(ui8 what, int32_t value, PlayerColor player) const
  396. {
  397. LobbyChangePlayerOption lcpo;
  398. lcpo.what = what;
  399. lcpo.value = value;
  400. lcpo.color = player;
  401. sendLobbyPack(lcpo);
  402. }
  403. void CServerHandler::setDifficulty(int to) const
  404. {
  405. LobbySetDifficulty lsd;
  406. lsd.difficulty = to;
  407. sendLobbyPack(lsd);
  408. }
  409. void CServerHandler::setTurnTimerInfo(const TurnTimerInfo & info) const
  410. {
  411. LobbySetTurnTime lstt;
  412. lstt.turnTimerInfo = info;
  413. sendLobbyPack(lstt);
  414. }
  415. void CServerHandler::sendMessage(const std::string & txt) const
  416. {
  417. std::istringstream readed;
  418. readed.str(txt);
  419. std::string command;
  420. readed >> command;
  421. if(command == "!passhost")
  422. {
  423. std::string id;
  424. readed >> id;
  425. if(id.length())
  426. {
  427. LobbyChangeHost lch;
  428. lch.newHostConnectionId = boost::lexical_cast<int>(id);
  429. sendLobbyPack(lch);
  430. }
  431. }
  432. else if(command == "!forcep")
  433. {
  434. std::string connectedId, playerColorId;
  435. readed >> connectedId;
  436. readed >> playerColorId;
  437. if(connectedId.length() && playerColorId.length())
  438. {
  439. ui8 connected = boost::lexical_cast<int>(connectedId);
  440. auto color = PlayerColor(boost::lexical_cast<int>(playerColorId));
  441. if(color.isValidPlayer() && playerNames.find(connected) != playerNames.end())
  442. {
  443. LobbyForceSetPlayer lfsp;
  444. lfsp.targetConnectedPlayer = connected;
  445. lfsp.targetPlayerColor = color;
  446. sendLobbyPack(lfsp);
  447. }
  448. }
  449. }
  450. else
  451. {
  452. LobbyChatMessage lcm;
  453. lcm.message = txt;
  454. lcm.playerName = playerNames.find(myFirstId())->second.name;
  455. sendLobbyPack(lcm);
  456. }
  457. }
  458. void CServerHandler::sendGuiAction(ui8 action) const
  459. {
  460. LobbyGuiAction lga;
  461. lga.action = static_cast<LobbyGuiAction::EAction>(action);
  462. sendLobbyPack(lga);
  463. }
  464. void CServerHandler::sendRestartGame() const
  465. {
  466. LobbyEndGame endGame;
  467. endGame.closeConnection = false;
  468. endGame.restart = true;
  469. sendLobbyPack(endGame);
  470. }
  471. bool CServerHandler::validateGameStart(bool allowOnlyAI) const
  472. {
  473. try
  474. {
  475. verifyStateBeforeStart(allowOnlyAI ? true : settings["session"]["onlyai"].Bool());
  476. }
  477. catch(ModIncompatibility & e)
  478. {
  479. logGlobal->warn("Incompatibility exception during start scenario: %s", e.what());
  480. auto errorMsg = CGI->generaltexth->translate("vcmi.server.errors.modsIncompatibility") + '\n';
  481. errorMsg += e.what();
  482. showServerError(errorMsg);
  483. return false;
  484. }
  485. catch(std::exception & e)
  486. {
  487. logGlobal->error("Exception during startScenario: %s", e.what());
  488. showServerError( std::string("Unable to start map! Reason: ") + e.what());
  489. return false;
  490. }
  491. return true;
  492. }
  493. void CServerHandler::sendStartGame(bool allowOnlyAI) const
  494. {
  495. verifyStateBeforeStart(allowOnlyAI ? true : settings["session"]["onlyai"].Bool());
  496. LobbyStartGame lsg;
  497. if(client)
  498. {
  499. lsg.initializedStartInfo = std::make_shared<StartInfo>(* const_cast<StartInfo *>(client->getStartInfo(true)));
  500. lsg.initializedStartInfo->mode = StartInfo::NEW_GAME;
  501. lsg.initializedStartInfo->seedToBeUsed = lsg.initializedStartInfo->seedPostInit = 0;
  502. * si = * lsg.initializedStartInfo;
  503. }
  504. sendLobbyPack(lsg);
  505. c->enterLobbyConnectionMode();
  506. c->disableStackSendingByID();
  507. }
  508. void CServerHandler::startMapAfterConnection(std::shared_ptr<CMapInfo> to)
  509. {
  510. mapToStart = to;
  511. }
  512. void CServerHandler::startGameplay(VCMI_LIB_WRAP_NAMESPACE(CGameState) * gameState)
  513. {
  514. setThreadName("startGameplay");
  515. if(CMM)
  516. CMM->disable();
  517. client = new CClient();
  518. highScoreCalc = nullptr;
  519. switch(si->mode)
  520. {
  521. case StartInfo::NEW_GAME:
  522. client->newGame(gameState);
  523. break;
  524. case StartInfo::CAMPAIGN:
  525. client->newGame(gameState);
  526. break;
  527. case StartInfo::LOAD_GAME:
  528. client->loadGame(gameState);
  529. break;
  530. default:
  531. throw std::runtime_error("Invalid mode");
  532. }
  533. // After everything initialized we can accept CPackToClient netpacks
  534. c->enterGameplayConnectionMode(client->gameState());
  535. state = EClientState::GAMEPLAY;
  536. //store settings to continue game
  537. if(!isServerLocal() && isGuest())
  538. {
  539. Settings saveSession = settings.write["server"]["reconnect"];
  540. saveSession->Bool() = true;
  541. Settings saveUuid = settings.write["server"]["uuid"];
  542. saveUuid->String() = uuid;
  543. Settings saveNames = settings.write["server"]["names"];
  544. saveNames->Vector().clear();
  545. for(auto & name : myNames)
  546. {
  547. JsonNode jsonName;
  548. jsonName.String() = name;
  549. saveNames->Vector().push_back(jsonName);
  550. }
  551. }
  552. }
  553. void CServerHandler::endGameplay(bool closeConnection, bool restart)
  554. {
  555. client->endGame();
  556. vstd::clear_pointer(client);
  557. if(closeConnection)
  558. {
  559. // Game is ending
  560. // Tell the network thread to reach a stable state
  561. CSH->sendClientDisconnecting();
  562. logNetwork->info("Closed connection.");
  563. }
  564. if(!restart)
  565. {
  566. if(CMM)
  567. {
  568. GH.curInt = CMM.get();
  569. CMM->enable();
  570. }
  571. else
  572. {
  573. GH.curInt = CMainMenu::create().get();
  574. }
  575. }
  576. c->enterLobbyConnectionMode();
  577. c->disableStackSendingByID();
  578. //reset settings
  579. Settings saveSession = settings.write["server"]["reconnect"];
  580. saveSession->Bool() = false;
  581. }
  582. void CServerHandler::startCampaignScenario(HighScoreParameter param, std::shared_ptr<CampaignState> cs)
  583. {
  584. std::shared_ptr<CampaignState> ourCampaign = cs;
  585. if (!cs)
  586. ourCampaign = si->campState;
  587. if(highScoreCalc == nullptr)
  588. {
  589. highScoreCalc = std::make_shared<HighScoreCalculation>();
  590. highScoreCalc->isCampaign = true;
  591. highScoreCalc->parameters.clear();
  592. }
  593. param.campaignName = cs->getName();
  594. highScoreCalc->parameters.push_back(param);
  595. GH.dispatchMainThread([ourCampaign, this]()
  596. {
  597. CSH->campaignServerRestartLock.set(true);
  598. CSH->endGameplay();
  599. auto & epilogue = ourCampaign->scenario(*ourCampaign->lastScenario()).epilog;
  600. auto finisher = [=]()
  601. {
  602. if(ourCampaign->campaignSet != "")
  603. {
  604. Settings entry = persistentStorage.write["completedCampaigns"][ourCampaign->getFilename()];
  605. entry->Bool() = true;
  606. }
  607. GH.windows().pushWindow(CMM);
  608. GH.windows().pushWindow(CMM->menu);
  609. if(!ourCampaign->isCampaignFinished())
  610. CMM->openCampaignLobby(ourCampaign);
  611. else
  612. {
  613. CMM->openCampaignScreen(ourCampaign->campaignSet);
  614. GH.windows().createAndPushWindow<CHighScoreInputScreen>(true, *highScoreCalc);
  615. }
  616. };
  617. if(epilogue.hasPrologEpilog)
  618. {
  619. GH.windows().createAndPushWindow<CPrologEpilogVideo>(epilogue, finisher);
  620. }
  621. else
  622. {
  623. CSH->campaignServerRestartLock.waitUntil(false);
  624. finisher();
  625. }
  626. });
  627. }
  628. void CServerHandler::showServerError(const std::string & txt) const
  629. {
  630. CInfoWindow::showInfoDialog(txt, {});
  631. }
  632. int CServerHandler::howManyPlayerInterfaces()
  633. {
  634. int playerInts = 0;
  635. for(auto pint : client->playerint)
  636. {
  637. if(dynamic_cast<CPlayerInterface *>(pint.second.get()))
  638. playerInts++;
  639. }
  640. return playerInts;
  641. }
  642. ui8 CServerHandler::getLoadMode()
  643. {
  644. if(loadMode != ELoadMode::TUTORIAL && state == EClientState::GAMEPLAY)
  645. {
  646. if(si->campState)
  647. return ELoadMode::CAMPAIGN;
  648. for(auto pn : playerNames)
  649. {
  650. if(pn.second.connection != c->connectionID)
  651. return ELoadMode::MULTI;
  652. }
  653. if(howManyPlayerInterfaces() > 1) //this condition will work for hotseat mode OR multiplayer with allowed more than 1 color per player to control
  654. return ELoadMode::MULTI;
  655. return ELoadMode::SINGLE;
  656. }
  657. return loadMode;
  658. }
  659. void CServerHandler::restoreLastSession()
  660. {
  661. auto loadSession = [this]()
  662. {
  663. uuid = settings["server"]["uuid"].String();
  664. for(auto & name : settings["server"]["names"].Vector())
  665. myNames.push_back(name.String());
  666. resetStateForLobby(StartInfo::LOAD_GAME, &myNames);
  667. screenType = ESelectionScreen::loadGame;
  668. justConnectToServer(settings["server"]["server"].String(), settings["server"]["port"].Integer());
  669. };
  670. auto cleanUpSession = []()
  671. {
  672. //reset settings
  673. Settings saveSession = settings.write["server"]["reconnect"];
  674. saveSession->Bool() = false;
  675. };
  676. CInfoWindow::showYesNoDialog(VLC->generaltexth->translate("vcmi.server.confirmReconnect"), {}, loadSession, cleanUpSession);
  677. }
  678. void CServerHandler::debugStartTest(std::string filename, bool save)
  679. {
  680. logGlobal->info("Starting debug test with file: %s", filename);
  681. auto mapInfo = std::make_shared<CMapInfo>();
  682. if(save)
  683. {
  684. resetStateForLobby(StartInfo::LOAD_GAME);
  685. mapInfo->saveInit(ResourcePath(filename, EResType::SAVEGAME));
  686. screenType = ESelectionScreen::loadGame;
  687. }
  688. else
  689. {
  690. resetStateForLobby(StartInfo::NEW_GAME);
  691. mapInfo->mapInit(filename);
  692. screenType = ESelectionScreen::newGame;
  693. }
  694. if(settings["session"]["donotstartserver"].Bool())
  695. justConnectToServer(localhostAddress, 3030);
  696. else
  697. startLocalServerAndConnect();
  698. boost::this_thread::sleep_for(boost::chrono::milliseconds(100));
  699. while(!settings["session"]["headless"].Bool() && !GH.windows().topWindow<CLobbyScreen>())
  700. boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
  701. while(!mi || mapInfo->fileURI != CSH->mi->fileURI)
  702. {
  703. setMapInfo(mapInfo);
  704. boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
  705. }
  706. // "Click" on color to remove us from it
  707. setPlayer(myFirstColor());
  708. while(myFirstColor() != PlayerColor::CANNOT_DETERMINE)
  709. boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
  710. while(true)
  711. {
  712. try
  713. {
  714. sendStartGame();
  715. break;
  716. }
  717. catch(...)
  718. {
  719. }
  720. boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
  721. }
  722. }
  723. class ServerHandlerCPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
  724. {
  725. private:
  726. CServerHandler & handler;
  727. public:
  728. ServerHandlerCPackVisitor(CServerHandler & handler)
  729. :handler(handler)
  730. {
  731. }
  732. virtual bool callTyped() override { return false; }
  733. virtual void visitForLobby(CPackForLobby & lobbyPack) override
  734. {
  735. handler.visitForLobby(lobbyPack);
  736. }
  737. virtual void visitForClient(CPackForClient & clientPack) override
  738. {
  739. handler.visitForClient(clientPack);
  740. }
  741. };
  742. void CServerHandler::threadHandleConnection()
  743. {
  744. setThreadName("handleConnection");
  745. c->enterLobbyConnectionMode();
  746. try
  747. {
  748. sendClientConnecting();
  749. while(c->connected)
  750. {
  751. while(state == EClientState::STARTING)
  752. boost::this_thread::sleep_for(boost::chrono::milliseconds(10));
  753. CPack * pack = c->retrievePack();
  754. if(state == EClientState::DISCONNECTING)
  755. {
  756. // FIXME: server shouldn't really send netpacks after it's tells client to disconnect
  757. // Though currently they'll be delivered and might cause crash.
  758. vstd::clear_pointer(pack);
  759. }
  760. else
  761. {
  762. ServerHandlerCPackVisitor visitor(*this);
  763. pack->visit(visitor);
  764. }
  765. }
  766. }
  767. //catch only asio exceptions
  768. catch(const boost::system::system_error & e)
  769. {
  770. if(state == EClientState::DISCONNECTING)
  771. {
  772. logNetwork->info("Successfully closed connection to server, ending listening thread!");
  773. }
  774. else
  775. {
  776. if (e.code() == boost::asio::error::eof)
  777. logNetwork->error("Lost connection to server, ending listening thread! Connection has been closed");
  778. else
  779. logNetwork->error("Lost connection to server, ending listening thread! Reason: %s", e.what());
  780. if(client)
  781. {
  782. state = EClientState::DISCONNECTING;
  783. GH.dispatchMainThread([]()
  784. {
  785. CSH->endGameplay();
  786. GH.defActionsDef = 63;
  787. CMM->menu->switchToTab("main");
  788. });
  789. }
  790. else
  791. {
  792. auto lcd = new LobbyClientDisconnected();
  793. lcd->clientId = c->connectionID;
  794. boost::unique_lock<boost::recursive_mutex> lock(*mx);
  795. packsForLobbyScreen.push_back(lcd);
  796. }
  797. }
  798. }
  799. }
  800. void CServerHandler::visitForLobby(CPackForLobby & lobbyPack)
  801. {
  802. if(applier->getApplier(typeList.getTypeID(&lobbyPack))->applyOnLobbyHandler(this, &lobbyPack))
  803. {
  804. if(!settings["session"]["headless"].Bool())
  805. {
  806. boost::unique_lock<boost::recursive_mutex> lock(*mx);
  807. packsForLobbyScreen.push_back(&lobbyPack);
  808. }
  809. }
  810. }
  811. void CServerHandler::visitForClient(CPackForClient & clientPack)
  812. {
  813. client->handlePack(&clientPack);
  814. }
  815. void CServerHandler::threadRunServer()
  816. {
  817. #if !defined(VCMI_MOBILE)
  818. setThreadName("runServer");
  819. const std::string logName = (VCMIDirs::get().userLogsPath() / "server_log.txt").string();
  820. std::string comm = VCMIDirs::get().serverPath().string()
  821. + " --port=" + std::to_string(getHostPort())
  822. + " --run-by-client"
  823. + " --uuid=" + uuid;
  824. if(settings["session"]["lobby"].Bool() && settings["session"]["host"].Bool())
  825. {
  826. comm += " --lobby=" + settings["session"]["address"].String();
  827. comm += " --connections=" + settings["session"]["hostConnections"].String();
  828. comm += " --lobby-port=" + std::to_string(settings["session"]["port"].Integer());
  829. comm += " --lobby-uuid=" + settings["session"]["hostUuid"].String();
  830. }
  831. comm += " > \"" + logName + '\"';
  832. logGlobal->info("Server command line: %s", comm);
  833. #ifdef VCMI_WINDOWS
  834. int result = -1;
  835. const auto bufSize = ::MultiByteToWideChar(CP_UTF8, 0, comm.c_str(), comm.size(), nullptr, 0);
  836. if(bufSize > 0)
  837. {
  838. std::wstring wComm(bufSize, {});
  839. const auto convertResult = ::MultiByteToWideChar(CP_UTF8, 0, comm.c_str(), comm.size(), &wComm[0], bufSize);
  840. if(convertResult > 0)
  841. result = ::_wsystem(wComm.c_str());
  842. else
  843. logNetwork->error("Error " + std::to_string(GetLastError()) + ": failed to convert server launch command to wide string: " + comm);
  844. }
  845. else
  846. logNetwork->error("Error " + std::to_string(GetLastError()) + ": failed to obtain buffer length to convert server launch command to wide string : " + comm);
  847. #else
  848. int result = std::system(comm.c_str());
  849. #endif
  850. if (result == 0)
  851. {
  852. logNetwork->info("Server closed correctly");
  853. }
  854. else
  855. {
  856. logNetwork->error("Error: server failed to close correctly or crashed!");
  857. logNetwork->error("Check %s for more info", logName);
  858. }
  859. onServerFinished();
  860. #endif
  861. }
  862. void CServerHandler::onServerFinished()
  863. {
  864. threadRunLocalServer.reset();
  865. CSH->campaignServerRestartLock.setn(false);
  866. }
  867. void CServerHandler::sendLobbyPack(const CPackForLobby & pack) const
  868. {
  869. if(state != EClientState::STARTING)
  870. c->sendPack(&pack);
  871. }