| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229 | /* * * JsonRandom.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "JsonRandom.h"#include "../JsonNode.h"#include "../CRandomGenerator.h"#include "../StringConstants.h"#include "../VCMI_Lib.h"#include "../CModHandler.h"#include "../CArtHandler.h"#include "../CCreatureHandler.h"#include "../CCreatureSet.h"#include "../spells/CSpellHandler.h"namespace JsonRandom{	si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue)	{		if (value.isNull())			return defaultValue;		if (value.getType() == JsonNode::DATA_FLOAT)			return value.Float();		if (!value["amount"].isNull())			return value["amount"].Float();		si32 min = value["min"].Float();		si32 max = value["max"].Float();		return rng.getIntRange(min, max)();	}	TResources loadResources(const JsonNode & value, CRandomGenerator & rng)	{		TResources ret;		for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)		{			ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng);		}		return ret;	}	std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)	{		std::vector<si32> ret;		for (auto & name : PrimarySkill::names)		{			ret.push_back(loadValue(value[name], rng));		}		return ret;	}	std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng)	{		std::map<SecondarySkill, si32> ret;		for (auto & pair : value.Struct())		{			SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).get());			ret[id] = loadValue(pair.second, rng);		}		return ret;	}	ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng)	{		if (value.getType() == JsonNode::DATA_STRING)			return ArtifactID(VLC->modh->identifiers.getIdentifier("artifact", value).get());		std::set<CArtifact::EartClass> allowedClasses;		std::set<ArtifactPosition> allowedPositions;		ui32 minValue = 0;		ui32 maxValue = std::numeric_limits<ui32>::max();		if (value["class"].getType() == JsonNode::DATA_STRING)			allowedClasses.insert(VLC->arth->stringToClass(value["class"].String()));		else			for (auto & entry : value["class"].Vector())				allowedClasses.insert(VLC->arth->stringToClass(entry.String()));		if (value["slot"].getType() == JsonNode::DATA_STRING)			allowedPositions.insert(VLC->arth->stringToSlot(value["class"].String()));		else			for (auto & entry : value["slot"].Vector())				allowedPositions.insert(VLC->arth->stringToSlot(entry.String()));		if (!value["minValue"].isNull()) minValue = value["minValue"].Float();		if (!value["maxValue"].isNull()) maxValue = value["maxValue"].Float();		return VLC->arth->pickRandomArtifact(rng, [=](ArtifactID artID) -> bool		{			CArtifact * art = VLC->arth->artifacts[artID];			if (!vstd::iswithin(art->price, minValue, maxValue))				return false;			if (!allowedClasses.empty() && !allowedClasses.count(art->aClass))				return false;			if (!allowedPositions.empty())			{				for (auto pos : art->possibleSlots[ArtBearer::HERO])				{					if (allowedPositions.count(pos))						return true;				}				return false;			}			return true;		});	}	std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)	{		std::vector<ArtifactID> ret;		for (const JsonNode & entry : value.Vector())		{			ret.push_back(loadArtifact(entry, rng));		}		return ret;	}	SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)	{		if (value.getType() == JsonNode::DATA_STRING)			return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).get());		if (value["type"].getType() == JsonNode::DATA_STRING)			return SpellID(VLC->modh->identifiers.getIdentifier("spell", value["type"]).get());		vstd::erase_if(spells, [=](SpellID spell)		{			return VLC->spellh->objects[spell]->level != si32(value["level"].Float());		});		return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));	}	std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)	{		// possible extensions: (taken from spell json config)		// "type": "adventure",//"adventure", "combat", "ability"		// "school": {"air":true, "earth":true, "fire":true, "water":true},		// "level": 1,		std::vector<SpellID> ret;		for (const JsonNode & entry : value.Vector())		{			ret.push_back(loadSpell(entry, rng, spells));		}		return ret;	}	CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng)	{		CStackBasicDescriptor stack;		stack.type = VLC->creh->creatures[VLC->modh->identifiers.getIdentifier("creature", value["type"]).get()];		stack.count = loadValue(value, rng);		if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())		{			if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade			{				stack.type = VLC->creh->creatures[*RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)];			}		}		return stack;	}	std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng)	{		std::vector<CStackBasicDescriptor> ret;		for (const JsonNode & node : value.Vector())		{			ret.push_back(loadCreature(node, rng));		}		return ret;	}	std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value)	{		std::vector<RandomStackInfo> ret;		for (const JsonNode & node : value.Vector())		{			RandomStackInfo info;			if (!node["amount"].isNull())				info.minAmount = info.maxAmount = node["amount"].Float();			else			{				info.minAmount = node["min"].Float();				info.maxAmount = node["max"].Float();			}			const CCreature * crea = VLC->creh->creatures[VLC->modh->identifiers.getIdentifier("creature", node["type"]).get()];			info.allowedCreatures.push_back(crea);			if (node["upgradeChance"].Float() > 0)			{				for (auto creaID : crea->upgrades)					info.allowedCreatures.push_back(VLC->creh->creatures[creaID]);			}			ret.push_back(info);		}		return ret;	}	//std::vector<Component> loadComponents(const JsonNode & value)	//{	//	std::vector<Component> ret;	//	return ret;	//	//TODO	//}	std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)	{		std::vector<Bonus> ret;		for (const JsonNode & entry : value.Vector())		{			Bonus * bonus = JsonUtils::parseBonus(entry);			ret.push_back(*bonus);			delete bonus;		}		return ret;	}}
 |