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- /*
- * RoadPlacer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "RoadPlacer.h"
- #include "ObjectManager.h"
- #include "Functions.h"
- #include "CMapGenerator.h"
- #include "RmgMap.h"
- #include "../mapping/CMap.h"
- #include "../mapping/CMapEditManager.h"
- #include "../CModHandler.h"
- #include "RmgPath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void RoadPlacer::process()
- {
- if(generator.getConfig().defaultRoadType.empty() && generator.getConfig().secondaryRoadType.empty())
- return; //do not generate roads at all
-
- connectRoads();
- }
- rmg::Area & RoadPlacer::areaForRoads()
- {
- return areaRoads;
- }
- rmg::Area & RoadPlacer::areaIsolated()
- {
- return isolated;
- }
- const rmg::Area & RoadPlacer::getRoads() const
- {
- return roads;
- }
- bool RoadPlacer::createRoad(const int3 & dst)
- {
- auto searchArea = zone.areaPossible() + areaRoads + zone.freePaths() - isolated + roads;
-
- rmg::Path path(searchArea);
- path.connect(roads);
-
- auto res = path.search(dst, true);
- if(!res.valid())
- {
- res = path.search(dst, false, [](const int3 & src, const int3 & dst)
- {
- float weight = dst.dist2dSQ(src);
- return weight * weight;
- });
- if(!res.valid())
- {
- logGlobal->warn("Failed to create road");
- return false;
- }
- }
- roads.unite(res.getPathArea());
- return true;
-
- }
- void RoadPlacer::drawRoads(bool secondary)
- {
- if((secondary && generator.getConfig().secondaryRoadType.empty())
- || (!secondary && generator.getConfig().defaultRoadType.empty()))
- return;
-
- zone.areaPossible().subtract(roads);
- zone.freePaths().unite(roads);
- map.getEditManager()->getTerrainSelection().setSelection(roads.getTilesVector());
- std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
- RoadId roadType(*VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), "road", roadName));
- map.getEditManager()->drawRoad(roadType, &generator.rand);
- }
- void RoadPlacer::addRoadNode(const int3& node)
- {
- roadNodes.insert(node);
- }
- void RoadPlacer::connectRoads()
- {
- bool noRoadNodes = false;
- //Assumes objects are already placed
- if (roadNodes.size() < 2)
- {
- //If there are no nodes, draw roads to mines
- noRoadNodes = true;
- if (auto* m = zone.getModificator<ObjectManager>())
- {
- for (auto object : m->getMines())
- {
- addRoadNode(object->visitablePos());
- }
- }
- }
- if(roadNodes.size() < 2)
- return;
-
- //take any tile from road nodes as destination zone for all other road nodes
- if(roads.empty())
- roads.add(*roadNodes.begin());
-
- for(auto & node : roadNodes)
- {
- createRoad(node);
- }
-
- //Draw dirt roads if there are only mines
- drawRoads(noRoadNodes);
- }
- char RoadPlacer::dump(const int3 & t)
- {
- if(roadNodes.count(t))
- return '@';
- if(roads.contains(t))
- return '+';
- if(isolated.contains(t))
- return 'i';
- return Modificator::dump(t);
- }
- VCMI_LIB_NAMESPACE_END
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