GameConstants.h 29 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166
  1. /*
  2. * GameConstants.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ConstTransitivePtr.h"
  12. class Artifact;
  13. class ArtifactService;
  14. class Creature;
  15. class CreatureService;
  16. namespace spells
  17. {
  18. class Spell;
  19. class Service;
  20. }
  21. class CArtifact;
  22. class CArtifactInstance;
  23. class CCreature;
  24. class CHero;
  25. class CSpell;
  26. class CSkill;
  27. class CGameInfoCallback;
  28. class CNonConstInfoCallback;
  29. struct IdTag
  30. {};
  31. namespace GameConstants
  32. {
  33. DLL_LINKAGE extern const std::string VCMI_VERSION;
  34. const int PUZZLE_MAP_PIECES = 48;
  35. const int MAX_HEROES_PER_PLAYER = 8;
  36. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  37. const int ALL_PLAYERS = 255; //bitfield
  38. const ui16 BACKPACK_START = 19;
  39. const int CREATURES_PER_TOWN = 7; //without upgrades
  40. const int SPELL_LEVELS = 5;
  41. const int SPELL_SCHOOL_LEVELS = 4;
  42. const int CRE_LEVELS = 10; // number of creature experience levels
  43. const int HERO_GOLD_COST = 2500;
  44. const int SPELLBOOK_GOLD_COST = 500;
  45. const int SKILL_GOLD_COST = 2000;
  46. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  47. const int ARMY_SIZE = 7;
  48. const int SKILL_PER_HERO = 8;
  49. const ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
  50. const int SKILL_QUANTITY=28;
  51. const int PRIMARY_SKILLS=4;
  52. const int RESOURCE_QUANTITY=8;
  53. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  54. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  55. const int F_NUMBER = 9;
  56. const int ARTIFACTS_QUANTITY=171;
  57. const int HEROES_QUANTITY=156;
  58. const int SPELLS_QUANTITY=70;
  59. const int CREATURES_COUNT = 197;
  60. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  61. const int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
  62. const std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  63. }
  64. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  65. CLASS_NAME(const CLASS_NAME & other) \
  66. { \
  67. num = other.num; \
  68. } \
  69. CLASS_NAME & operator=(const CLASS_NAME & other) \
  70. { \
  71. num = other.num; \
  72. return *this; \
  73. } \
  74. explicit CLASS_NAME(si32 id) \
  75. : num(static_cast<ENUM_NAME>(id)) \
  76. {} \
  77. operator ENUM_NAME() const \
  78. { \
  79. return num; \
  80. } \
  81. si32 getNum() const \
  82. { \
  83. return static_cast<si32>(num); \
  84. } \
  85. ENUM_NAME toEnum() const \
  86. { \
  87. return num; \
  88. } \
  89. template <typename Handler> void serialize(Handler &h, const int version) \
  90. { \
  91. h & num; \
  92. } \
  93. CLASS_NAME & advance(int i) \
  94. { \
  95. num = (ENUM_NAME)((int)num + i); \
  96. return *this; \
  97. }
  98. // Operators are performance-critical and to be inlined they must be in header
  99. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  100. STRONG_INLINE bool operator==(const A & a, const B & b) \
  101. { \
  102. return AN == BN ; \
  103. } \
  104. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  105. { \
  106. return AN != BN ; \
  107. } \
  108. STRONG_INLINE bool operator<(const A & a, const B & b) \
  109. { \
  110. return AN < BN ; \
  111. } \
  112. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  113. { \
  114. return AN <= BN ; \
  115. } \
  116. STRONG_INLINE bool operator>(const A & a, const B & b) \
  117. { \
  118. return AN > BN ; \
  119. } \
  120. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  121. { \
  122. return AN >= BN ; \
  123. }
  124. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  125. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  126. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  127. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  128. #define OP_DECL_INT(CLASS_NAME, OP) \
  129. bool operator OP (const CLASS_NAME & b) const \
  130. { \
  131. return num OP b.num; \
  132. }
  133. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  134. public: \
  135. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  136. CLASS_NAME(const CLASS_NAME & other): \
  137. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  138. { \
  139. } \
  140. CLASS_NAME & operator=(const CLASS_NAME & other) \
  141. { \
  142. num = other.num; \
  143. return *this; \
  144. } \
  145. explicit CLASS_NAME(si32 id) \
  146. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  147. {}
  148. template < typename Derived, typename NumericType>
  149. class BaseForID : public IdTag
  150. {
  151. protected:
  152. NumericType num;
  153. public:
  154. NumericType getNum() const
  155. {
  156. return num;
  157. }
  158. //to make it more similar to IDLIKE
  159. NumericType toEnum() const
  160. {
  161. return num;
  162. }
  163. template <typename Handler> void serialize(Handler &h, const int version)
  164. {
  165. h & num;
  166. }
  167. explicit BaseForID(NumericType _num = -1)
  168. {
  169. num = _num;
  170. }
  171. void advance(int change)
  172. {
  173. num += change;
  174. }
  175. typedef BaseForID<Derived, NumericType> __SelfType;
  176. OP_DECL_INT(__SelfType, ==)
  177. OP_DECL_INT(__SelfType, !=)
  178. OP_DECL_INT(__SelfType, <)
  179. OP_DECL_INT(__SelfType, >)
  180. OP_DECL_INT(__SelfType, <=)
  181. OP_DECL_INT(__SelfType, >=)
  182. };
  183. template<typename Der, typename Num>
  184. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  185. template<typename Der, typename Num>
  186. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  187. {
  188. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  189. typedef typename std::common_type<short, Num>::type Number;
  190. return os << static_cast<Number>(id.getNum());
  191. }
  192. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  193. {
  194. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  195. friend class CGameInfoCallback;
  196. friend class CNonConstInfoCallback;
  197. };
  198. class QueryID : public BaseForID<QueryID, si32>
  199. {
  200. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  201. QueryID & operator++()
  202. {
  203. ++num;
  204. return *this;
  205. }
  206. };
  207. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  208. {
  209. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  210. friend class CGameInfoCallback;
  211. friend class CNonConstInfoCallback;
  212. };
  213. class HeroClassID : public BaseForID<HeroClassID, si32>
  214. {
  215. INSTID_LIKE_CLASS_COMMON(HeroClassID, si32)
  216. };
  217. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  218. {
  219. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  220. ///json serialization helpers
  221. static si32 decode(const std::string & identifier);
  222. static std::string encode(const si32 index);
  223. };
  224. class SlotID : public BaseForID<SlotID, si32>
  225. {
  226. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  227. friend class CGameInfoCallback;
  228. friend class CNonConstInfoCallback;
  229. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  230. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  231. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  232. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  233. bool validSlot() const
  234. {
  235. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  236. }
  237. };
  238. class PlayerColor : public BaseForID<PlayerColor, ui8>
  239. {
  240. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  241. enum EPlayerColor
  242. {
  243. PLAYER_LIMIT_I = 8
  244. };
  245. DLL_LINKAGE static const PlayerColor SPECTATOR; //252
  246. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  247. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  248. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  249. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  250. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  251. DLL_LINKAGE bool isSpectator() const;
  252. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  253. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  254. friend class CGameInfoCallback;
  255. friend class CNonConstInfoCallback;
  256. };
  257. class TeamID : public BaseForID<TeamID, ui8>
  258. {
  259. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  260. DLL_LINKAGE static const TeamID NO_TEAM;
  261. friend class CGameInfoCallback;
  262. friend class CNonConstInfoCallback;
  263. };
  264. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  265. {
  266. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  267. friend class CGameInfoCallback;
  268. friend class CNonConstInfoCallback;
  269. };
  270. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  271. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  272. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  273. // #endif
  274. // Enum declarations
  275. namespace PrimarySkill
  276. {
  277. enum PrimarySkill { NONE = -1, ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  278. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  279. }
  280. class SecondarySkill
  281. {
  282. public:
  283. enum ESecondarySkill
  284. {
  285. WRONG = -2,
  286. DEFAULT = -1,
  287. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  288. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  289. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  290. FIRST_AID, SKILL_SIZE
  291. };
  292. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  293. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  294. {}
  295. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  296. ESecondarySkill num;
  297. };
  298. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  299. namespace EAlignment
  300. {
  301. enum EAlignment { GOOD, EVIL, NEUTRAL };
  302. }
  303. namespace ETownType//deprecated
  304. {
  305. enum ETownType
  306. {
  307. ANY = -1,
  308. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  309. };
  310. }
  311. class FactionID : public BaseForID<FactionID, si32>
  312. {
  313. INSTID_LIKE_CLASS_COMMON(FactionID, si32)
  314. DLL_LINKAGE static const FactionID ANY;
  315. DLL_LINKAGE static const FactionID CASTLE;
  316. DLL_LINKAGE static const FactionID RAMPART;
  317. DLL_LINKAGE static const FactionID TOWER;
  318. DLL_LINKAGE static const FactionID INFERNO;
  319. DLL_LINKAGE static const FactionID NECROPOLIS;
  320. DLL_LINKAGE static const FactionID DUNGEON;
  321. DLL_LINKAGE static const FactionID STRONGHOLD;
  322. DLL_LINKAGE static const FactionID FORTRESS;
  323. DLL_LINKAGE static const FactionID CONFLUX;
  324. DLL_LINKAGE static const FactionID NEUTRAL;
  325. ///json serialization helpers
  326. static si32 decode(const std::string & identifier);
  327. static std::string encode(const si32 index);
  328. };
  329. class BuildingID
  330. {
  331. public:
  332. //Quite useful as long as most of building mechanics hardcoded
  333. // NOTE: all building with completely configurable mechanics will be removed from list
  334. enum EBuildingID
  335. {
  336. DEFAULT = -50,
  337. NONE = -1,
  338. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  339. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  340. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  341. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  342. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  343. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  344. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  345. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  346. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  347. DWELL_LVL_1 = DWELL_FIRST,
  348. DWELL_LVL_7 = DWELL_LAST,
  349. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  350. DWELL_LVL_7_UP = DWELL_UP_LAST,
  351. //Special buildings for towns.
  352. LIGHTHOUSE = SPECIAL_1,
  353. STABLES = SPECIAL_2, //Castle
  354. BROTHERHOOD = SPECIAL_3,
  355. MYSTIC_POND = SPECIAL_1,
  356. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  357. TREASURY = SPECIAL_3,
  358. ARTIFACT_MERCHANT = SPECIAL_1,
  359. LOOKOUT_TOWER = SPECIAL_2, //Tower
  360. LIBRARY = SPECIAL_3,
  361. WALL_OF_KNOWLEDGE = SPECIAL_4,
  362. STORMCLOUDS = SPECIAL_2,
  363. CASTLE_GATE = SPECIAL_3, //Inferno
  364. ORDER_OF_FIRE = SPECIAL_4,
  365. COVER_OF_DARKNESS = SPECIAL_1,
  366. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  367. SKELETON_TRANSFORMER = SPECIAL_3,
  368. //ARTIFACT_MERCHANT - same ID as in tower
  369. MANA_VORTEX = SPECIAL_2,
  370. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  371. BATTLE_ACADEMY = SPECIAL_4,
  372. ESCAPE_TUNNEL = SPECIAL_1,
  373. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  374. BALLISTA_YARD = SPECIAL_3,
  375. HALL_OF_VALHALLA = SPECIAL_4,
  376. CAGE_OF_WARLORDS = SPECIAL_1,
  377. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  378. BLOOD_OBELISK = SPECIAL_3,
  379. //ARTIFACT_MERCHANT - same ID as in tower
  380. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  381. };
  382. BuildingID(EBuildingID _num = NONE) : num(_num)
  383. {}
  384. STRONG_INLINE
  385. bool IsSpecialOrGrail() const
  386. {
  387. return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
  388. }
  389. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  390. EBuildingID num;
  391. };
  392. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  393. namespace BuildingSubID
  394. {
  395. enum EBuildingSubID
  396. {
  397. DEFAULT = -50,
  398. NONE = -1,
  399. STABLES,
  400. BROTHERHOOD_OF_SWORD,
  401. CASTLE_GATE,
  402. CREATURE_TRANSFORMER,
  403. MYSTIC_POND,
  404. FOUNTAIN_OF_FORTUNE,
  405. ARTIFACT_MERCHANT,
  406. LOOKOUT_TOWER,
  407. LIBRARY,
  408. MANA_VORTEX,
  409. PORTAL_OF_SUMMONING,
  410. ESCAPE_TUNNEL,
  411. FREELANCERS_GUILD,
  412. BALLISTA_YARD,
  413. ATTACK_VISITING_BONUS,
  414. MAGIC_UNIVERSITY,
  415. SPELL_POWER_GARRISON_BONUS,
  416. ATTACK_GARRISON_BONUS,
  417. DEFENSE_GARRISON_BONUS,
  418. DEFENSE_VISITING_BONUS,
  419. SPELL_POWER_VISITING_BONUS,
  420. KNOWLEDGE_VISITING_BONUS,
  421. EXPERIENCE_VISITING_BONUS,
  422. LIGHTHOUSE,
  423. TREASURY,
  424. CUSTOM_VISITING_BONUS
  425. };
  426. }
  427. namespace MappedKeys
  428. {
  429. static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
  430. {
  431. { "special1", BuildingID::SPECIAL_1 },
  432. { "special2", BuildingID::SPECIAL_2 },
  433. { "special3", BuildingID::SPECIAL_3 },
  434. { "special4", BuildingID::SPECIAL_4 },
  435. { "grail", BuildingID::GRAIL }
  436. };
  437. static const std::map<BuildingID, std::string> BUILDING_TYPES_TO_NAMES =
  438. {
  439. { BuildingID::SPECIAL_1, "special1", },
  440. { BuildingID::SPECIAL_2, "special2" },
  441. { BuildingID::SPECIAL_3, "special3" },
  442. { BuildingID::SPECIAL_4, "special4" },
  443. { BuildingID::GRAIL, "grail"}
  444. };
  445. static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
  446. {
  447. { "mysticPond", BuildingSubID::MYSTIC_POND },
  448. { "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
  449. { "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
  450. { "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
  451. { "castleGate", BuildingSubID::CASTLE_GATE },
  452. { "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
  453. { "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
  454. { "ballistaYard", BuildingSubID::BALLISTA_YARD },
  455. { "stables", BuildingSubID::STABLES },
  456. { "manaVortex", BuildingSubID::MANA_VORTEX },
  457. { "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
  458. { "library", BuildingSubID::LIBRARY },
  459. { "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
  460. { "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
  461. { "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
  462. { "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
  463. { "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
  464. { "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
  465. { "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
  466. { "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
  467. { "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
  468. { "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
  469. { "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
  470. { "lighthouse", BuildingSubID::LIGHTHOUSE },
  471. { "treasury", BuildingSubID::TREASURY }
  472. };
  473. }
  474. namespace EAiTactic
  475. {
  476. enum EAiTactic
  477. {
  478. NONE = -1,
  479. RANDOM,
  480. WARRIOR,
  481. BUILDER,
  482. EXPLORER
  483. };
  484. }
  485. namespace EBuildingState
  486. {
  487. enum EBuildingState
  488. {
  489. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  490. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  491. };
  492. }
  493. namespace ESpellCastProblem
  494. {
  495. enum ESpellCastProblem
  496. {
  497. OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
  498. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  499. SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  500. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  501. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  502. INVALID
  503. };
  504. }
  505. namespace EMarketMode
  506. {
  507. enum EMarketMode
  508. {
  509. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  510. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  511. MARTKET_AFTER_LAST_PLACEHOLDER
  512. };
  513. }
  514. namespace ECommander
  515. {
  516. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  517. const int MAX_SKILL_LEVEL = 5;
  518. }
  519. namespace EWallPart
  520. {
  521. enum EWallPart
  522. {
  523. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  524. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  525. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  526. };
  527. }
  528. namespace EWallState
  529. {
  530. enum EWallState
  531. {
  532. NONE = -1, //no wall
  533. DESTROYED,
  534. DAMAGED,
  535. INTACT
  536. };
  537. }
  538. enum class EGateState : ui8
  539. {
  540. NONE,
  541. CLOSED,
  542. BLOCKED, //dead or alive stack blocking from outside
  543. OPENED,
  544. DESTROYED
  545. };
  546. namespace ESiegeHex
  547. {
  548. enum ESiegeHex : si16
  549. {
  550. DESTRUCTIBLE_WALL_1 = 29,
  551. DESTRUCTIBLE_WALL_2 = 78,
  552. DESTRUCTIBLE_WALL_3 = 130,
  553. DESTRUCTIBLE_WALL_4 = 182,
  554. GATE_BRIDGE = 94,
  555. GATE_OUTER = 95,
  556. GATE_INNER = 96
  557. };
  558. }
  559. namespace ETileType
  560. {
  561. enum ETileType
  562. {
  563. FREE,
  564. POSSIBLE,
  565. BLOCKED,
  566. USED
  567. };
  568. }
  569. enum class ETeleportChannelType
  570. {
  571. IMPASSABLE,
  572. BIDIRECTIONAL,
  573. UNIDIRECTIONAL,
  574. MIXED
  575. };
  576. static std::vector<std::string> RIVER_NAMES {"", "rw", "ri", "rm", "rl"};
  577. static std::vector<std::string> ROAD_NAMES {"", "pd", "pg", "pc"};
  578. class Obj
  579. {
  580. public:
  581. enum EObj
  582. {
  583. NO_OBJ = -1,
  584. ALTAR_OF_SACRIFICE = 2,
  585. ANCHOR_POINT = 3,
  586. ARENA = 4,
  587. ARTIFACT = 5,
  588. PANDORAS_BOX = 6,
  589. BLACK_MARKET = 7,
  590. BOAT = 8,
  591. BORDERGUARD = 9,
  592. KEYMASTER = 10,
  593. BUOY = 11,
  594. CAMPFIRE = 12,
  595. CARTOGRAPHER = 13,
  596. SWAN_POND = 14,
  597. COVER_OF_DARKNESS = 15,
  598. CREATURE_BANK = 16,
  599. CREATURE_GENERATOR1 = 17,
  600. CREATURE_GENERATOR2 = 18,
  601. CREATURE_GENERATOR3 = 19,
  602. CREATURE_GENERATOR4 = 20,
  603. CURSED_GROUND1 = 21,
  604. CORPSE = 22,
  605. MARLETTO_TOWER = 23,
  606. DERELICT_SHIP = 24,
  607. DRAGON_UTOPIA = 25,
  608. EVENT = 26,
  609. EYE_OF_MAGI = 27,
  610. FAERIE_RING = 28,
  611. FLOTSAM = 29,
  612. FOUNTAIN_OF_FORTUNE = 30,
  613. FOUNTAIN_OF_YOUTH = 31,
  614. GARDEN_OF_REVELATION = 32,
  615. GARRISON = 33,
  616. HERO = 34,
  617. HILL_FORT = 35,
  618. GRAIL = 36,
  619. HUT_OF_MAGI = 37,
  620. IDOL_OF_FORTUNE = 38,
  621. LEAN_TO = 39,
  622. LIBRARY_OF_ENLIGHTENMENT = 41,
  623. LIGHTHOUSE = 42,
  624. MONOLITH_ONE_WAY_ENTRANCE = 43,
  625. MONOLITH_ONE_WAY_EXIT = 44,
  626. MONOLITH_TWO_WAY = 45,
  627. MAGIC_PLAINS1 = 46,
  628. SCHOOL_OF_MAGIC = 47,
  629. MAGIC_SPRING = 48,
  630. MAGIC_WELL = 49,
  631. MERCENARY_CAMP = 51,
  632. MERMAID = 52,
  633. MINE = 53,
  634. MONSTER = 54,
  635. MYSTICAL_GARDEN = 55,
  636. OASIS = 56,
  637. OBELISK = 57,
  638. REDWOOD_OBSERVATORY = 58,
  639. OCEAN_BOTTLE = 59,
  640. PILLAR_OF_FIRE = 60,
  641. STAR_AXIS = 61,
  642. PRISON = 62,
  643. PYRAMID = 63,//subtype 0
  644. WOG_OBJECT = 63,//subtype > 0
  645. RALLY_FLAG = 64,
  646. RANDOM_ART = 65,
  647. RANDOM_TREASURE_ART = 66,
  648. RANDOM_MINOR_ART = 67,
  649. RANDOM_MAJOR_ART = 68,
  650. RANDOM_RELIC_ART = 69,
  651. RANDOM_HERO = 70,
  652. RANDOM_MONSTER = 71,
  653. RANDOM_MONSTER_L1 = 72,
  654. RANDOM_MONSTER_L2 = 73,
  655. RANDOM_MONSTER_L3 = 74,
  656. RANDOM_MONSTER_L4 = 75,
  657. RANDOM_RESOURCE = 76,
  658. RANDOM_TOWN = 77,
  659. REFUGEE_CAMP = 78,
  660. RESOURCE = 79,
  661. SANCTUARY = 80,
  662. SCHOLAR = 81,
  663. SEA_CHEST = 82,
  664. SEER_HUT = 83,
  665. CRYPT = 84,
  666. SHIPWRECK = 85,
  667. SHIPWRECK_SURVIVOR = 86,
  668. SHIPYARD = 87,
  669. SHRINE_OF_MAGIC_INCANTATION = 88,
  670. SHRINE_OF_MAGIC_GESTURE = 89,
  671. SHRINE_OF_MAGIC_THOUGHT = 90,
  672. SIGN = 91,
  673. SIRENS = 92,
  674. SPELL_SCROLL = 93,
  675. STABLES = 94,
  676. TAVERN = 95,
  677. TEMPLE = 96,
  678. DEN_OF_THIEVES = 97,
  679. TOWN = 98,
  680. TRADING_POST = 99,
  681. LEARNING_STONE = 100,
  682. TREASURE_CHEST = 101,
  683. TREE_OF_KNOWLEDGE = 102,
  684. SUBTERRANEAN_GATE = 103,
  685. UNIVERSITY = 104,
  686. WAGON = 105,
  687. WAR_MACHINE_FACTORY = 106,
  688. SCHOOL_OF_WAR = 107,
  689. WARRIORS_TOMB = 108,
  690. WATER_WHEEL = 109,
  691. WATERING_HOLE = 110,
  692. WHIRLPOOL = 111,
  693. WINDMILL = 112,
  694. WITCH_HUT = 113,
  695. HOLE = 124,
  696. RANDOM_MONSTER_L5 = 162,
  697. RANDOM_MONSTER_L6 = 163,
  698. RANDOM_MONSTER_L7 = 164,
  699. BORDER_GATE = 212,
  700. FREELANCERS_GUILD = 213,
  701. HERO_PLACEHOLDER = 214,
  702. QUEST_GUARD = 215,
  703. RANDOM_DWELLING = 216,
  704. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  705. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  706. GARRISON2 = 219,
  707. ABANDONED_MINE = 220,
  708. TRADING_POST_SNOW = 221,
  709. CLOVER_FIELD = 222,
  710. CURSED_GROUND2 = 223,
  711. EVIL_FOG = 224,
  712. FAVORABLE_WINDS = 225,
  713. FIERY_FIELDS = 226,
  714. HOLY_GROUNDS = 227,
  715. LUCID_POOLS = 228,
  716. MAGIC_CLOUDS = 229,
  717. MAGIC_PLAINS2 = 230,
  718. ROCKLANDS = 231,
  719. };
  720. Obj(EObj _num = NO_OBJ) : num(_num)
  721. {}
  722. ID_LIKE_CLASS_COMMON(Obj, EObj)
  723. EObj num;
  724. };
  725. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  726. namespace SecSkillLevel
  727. {
  728. enum SecSkillLevel
  729. {
  730. NONE,
  731. BASIC,
  732. ADVANCED,
  733. EXPERT,
  734. LEVELS_SIZE
  735. };
  736. }
  737. namespace Date
  738. {
  739. enum EDateType
  740. {
  741. DAY = 0,
  742. DAY_OF_WEEK = 1,
  743. WEEK = 2,
  744. MONTH = 3,
  745. DAY_OF_MONTH
  746. };
  747. }
  748. enum class EActionType : int32_t
  749. {
  750. CANCEL = -3,
  751. END_TACTIC_PHASE = -2,
  752. INVALID = -1,
  753. NO_ACTION = 0,
  754. HERO_SPELL,
  755. WALK, DEFEND,
  756. RETREAT,
  757. SURRENDER,
  758. WALK_AND_ATTACK,
  759. SHOOT,
  760. WAIT,
  761. CATAPULT,
  762. MONSTER_SPELL,
  763. BAD_MORALE,
  764. STACK_HEAL,
  765. DAEMON_SUMMONING
  766. };
  767. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EActionType actionType);
  768. class DLL_LINKAGE EDiggingStatus
  769. {
  770. public:
  771. enum EEDiggingStatus
  772. {
  773. UNKNOWN = -1,
  774. CAN_DIG = 0,
  775. LACK_OF_MOVEMENT,
  776. WRONG_TERRAIN,
  777. TILE_OCCUPIED
  778. };
  779. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  780. {}
  781. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  782. EEDiggingStatus num;
  783. };
  784. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  785. class DLL_LINKAGE EPathfindingLayer
  786. {
  787. public:
  788. enum EEPathfindingLayer : ui8
  789. {
  790. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  791. };
  792. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  793. {}
  794. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  795. EEPathfindingLayer num;
  796. };
  797. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  798. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  799. namespace EPlayerStatus
  800. {
  801. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  802. }
  803. namespace PlayerRelations
  804. {
  805. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  806. }
  807. class ArtifactPosition
  808. {
  809. public:
  810. enum EArtifactPosition
  811. {
  812. FIRST_AVAILABLE = -2,
  813. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  814. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  815. RIGHT_RING, LEFT_RING, FEET, //8
  816. MISC1, MISC2, MISC3, MISC4, //12
  817. MACH1, MACH2, MACH3, MACH4, //16
  818. SPELLBOOK, MISC5, //18
  819. AFTER_LAST,
  820. //cres
  821. CREATURE_SLOT = 0,
  822. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  823. };
  824. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  825. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  826. {}
  827. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  828. EArtifactPosition num;
  829. };
  830. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  831. class ArtifactID
  832. {
  833. public:
  834. enum EArtifactID
  835. {
  836. NONE = -1,
  837. SPELLBOOK = 0,
  838. SPELL_SCROLL = 1,
  839. GRAIL = 2,
  840. CATAPULT = 3,
  841. BALLISTA = 4,
  842. AMMO_CART = 5,
  843. FIRST_AID_TENT = 6,
  844. //CENTAUR_AXE = 7,
  845. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  846. ARMAGEDDONS_BLADE = 128,
  847. TITANS_THUNDER = 135,
  848. //CORNUCOPIA = 140,
  849. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  850. ART_SELECTION = 144,
  851. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  852. AXE_OF_SMASHING = 146,
  853. MITHRIL_MAIL = 147,
  854. SWORD_OF_SHARPNESS = 148,
  855. HELM_OF_IMMORTALITY = 149,
  856. PENDANT_OF_SORCERY = 150,
  857. BOOTS_OF_HASTE = 151,
  858. BOW_OF_SEEKING = 152,
  859. DRAGON_EYE_RING = 153
  860. //HARDENED_SHIELD = 154,
  861. //SLAVAS_RING_OF_POWER = 155
  862. };
  863. ArtifactID(EArtifactID _num = NONE) : num(_num)
  864. {}
  865. DLL_LINKAGE const CArtifact * toArtifact() const;
  866. DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
  867. ///json serialization helpers
  868. static si32 decode(const std::string & identifier);
  869. static std::string encode(const si32 index);
  870. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  871. EArtifactID num;
  872. };
  873. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  874. class CreatureID
  875. {
  876. public:
  877. enum ECreatureID
  878. {
  879. NONE = -1,
  880. ARCHER = 2,
  881. CAVALIER = 10,
  882. CHAMPION = 11,
  883. STONE_GOLEM = 32,
  884. IRON_GOLEM = 33,
  885. IMP = 42,
  886. SKELETON = 56,
  887. WALKING_DEAD = 58,
  888. WIGHTS = 60,
  889. LICHES = 64,
  890. BONE_DRAGON = 68,
  891. TROGLODYTES = 70,
  892. HYDRA = 110,
  893. CHAOS_HYDRA = 111,
  894. AIR_ELEMENTAL = 112,
  895. EARTH_ELEMENTAL = 113,
  896. FIRE_ELEMENTAL = 114,
  897. WATER_ELEMENTAL = 115,
  898. GOLD_GOLEM = 116,
  899. DIAMOND_GOLEM = 117,
  900. PSYCHIC_ELEMENTAL = 120,
  901. CATAPULT = 145,
  902. BALLISTA = 146,
  903. FIRST_AID_TENT = 147,
  904. AMMO_CART = 148,
  905. ARROW_TOWERS = 149
  906. };
  907. CreatureID(ECreatureID _num = NONE) : num(_num)
  908. {}
  909. DLL_LINKAGE const CCreature * toCreature() const;
  910. DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
  911. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  912. ECreatureID num;
  913. ///json serialization helpers
  914. static si32 decode(const std::string & identifier);
  915. static std::string encode(const si32 index);
  916. };
  917. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  918. class SpellID
  919. {
  920. public:
  921. enum ESpellID
  922. {
  923. PRESET = -2,
  924. NONE = -1,
  925. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  926. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  927. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  928. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  929. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  930. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  931. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  932. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  933. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  934. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  935. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  936. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  937. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  938. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  939. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  940. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  941. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  942. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  943. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  944. };
  945. SpellID(ESpellID _num = NONE) : num(_num)
  946. {}
  947. DLL_LINKAGE const CSpell * toSpell() const; //deprecated
  948. DLL_LINKAGE const spells::Spell * toSpell(const spells::Service * service) const;
  949. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  950. ESpellID num;
  951. ///json serialization helpers
  952. static si32 decode(const std::string & identifier);
  953. static std::string encode(const si32 index);
  954. };
  955. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  956. enum class ESpellSchool: ui8
  957. {
  958. AIR = 0,
  959. FIRE = 1,
  960. WATER = 2,
  961. EARTH = 3
  962. };
  963. enum class EMetaclass: ui8
  964. {
  965. INVALID = 0,
  966. ARTIFACT,
  967. CREATURE,
  968. FACTION,
  969. EXPERIENCE,
  970. HERO,
  971. HEROCLASS,
  972. LUCK,
  973. MANA,
  974. MORALE,
  975. MOVEMENT,
  976. OBJECT,
  977. PRIMARY_SKILL,
  978. SECONDARY_SKILL,
  979. SPELL,
  980. RESOURCE
  981. };
  982. enum class EHealLevel: ui8
  983. {
  984. HEAL,
  985. RESURRECT,
  986. OVERHEAL
  987. };
  988. enum class EHealPower : ui8
  989. {
  990. ONE_BATTLE,
  991. PERMANENT
  992. };
  993. // Typedef declarations
  994. typedef ui8 TFaction;
  995. typedef si64 TExpType;
  996. typedef std::pair<si64, si64> TDmgRange;
  997. typedef si32 TBonusSubtype;
  998. typedef si32 TQuantity;
  999. typedef int TRmgTemplateZoneId;
  1000. #undef ID_LIKE_CLASS_COMMON
  1001. #undef ID_LIKE_OPERATORS
  1002. #undef ID_LIKE_OPERATORS_INTERNAL
  1003. #undef INSTID_LIKE_CLASS_COMMON
  1004. #undef OP_DECL_INT