Terrain.cpp 5.7 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "Terrain.h"
  11. #include "VCMI_Lib.h"
  12. #include "CModHandler.h"
  13. //regular expression to change id for string at config
  14. //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
  15. //\1"rock"\2
  16. const Terrain Terrain::ANY("ANY");
  17. const BattleField BattleField::NONE("");
  18. Terrain Terrain::createTerrainTypeH3M(int tId)
  19. {
  20. static std::array<std::string, 10> terrainsH3M
  21. {
  22. "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
  23. };
  24. return Terrain(terrainsH3M.at(tId));
  25. }
  26. Terrain Terrain::createTerrainByCode(const std::string & typeCode)
  27. {
  28. for(const auto & terrain : Manager::terrains())
  29. {
  30. if(Manager::getInfo(terrain).typeCode == typeCode)
  31. return terrain;
  32. }
  33. return Terrain::ANY;
  34. }
  35. Terrain::Manager::Manager()
  36. {
  37. auto allConfigs = VLC->modh->getActiveMods();
  38. allConfigs.insert(allConfigs.begin(), "core");
  39. for(auto & mod : allConfigs)
  40. {
  41. if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
  42. continue;
  43. JsonNode terrs(mod, ResourceID("config/terrains.json"));
  44. for(auto & terr : terrs.Struct())
  45. {
  46. Terrain::Info info;
  47. info.moveCost = terr.second["moveCost"].Integer();
  48. const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
  49. info.minimapUnblocked =
  50. {
  51. ui8(unblockedVec[0].Float()),
  52. ui8(unblockedVec[1].Float()),
  53. ui8(unblockedVec[2].Float())
  54. };
  55. const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
  56. info.minimapBlocked =
  57. {
  58. ui8(blockedVec[0].Float()),
  59. ui8(blockedVec[1].Float()),
  60. ui8(blockedVec[2].Float())
  61. };
  62. info.musicFilename = terr.second["music"].String();
  63. info.tilesFilename = terr.second["tiles"].String();
  64. if(terr.second["type"].isNull())
  65. {
  66. info.type = Terrain::Info::Type::Land;
  67. }
  68. else
  69. {
  70. auto s = terr.second["type"].String();
  71. if(s == "LAND") info.type = Terrain::Info::Type::Land;
  72. if(s == "WATER") info.type = Terrain::Info::Type::Water;
  73. if(s == "SUB") info.type = Terrain::Info::Type::Subterranean;
  74. if(s == "ROCK") info.type = Terrain::Info::Type::Rock;
  75. }
  76. if(terr.second["horseSoundId"].isNull())
  77. {
  78. info.horseSoundId = 9; //rock sound as default
  79. }
  80. else
  81. {
  82. info.horseSoundId = terr.second["horseSoundId"].Integer();
  83. }
  84. if(!terr.second["text"].isNull())
  85. {
  86. info.terrainText = terr.second["text"].String();
  87. }
  88. if(terr.second["code"].isNull())
  89. {
  90. info.typeCode = terr.first.substr(0, 2);
  91. }
  92. else
  93. {
  94. info.typeCode = terr.second["code"].String();
  95. assert(info.typeCode.length() == 2);
  96. }
  97. if(!terr.second["battleFields"].isNull())
  98. {
  99. for(auto & t : terr.second["battleFields"].Vector())
  100. {
  101. info.battleFields.emplace_back(t.String());
  102. }
  103. }
  104. info.transitionRequired = false;
  105. if(!terr.second["transitionRequired"].isNull())
  106. {
  107. info.transitionRequired = terr.second["transitionRequired"].Bool();
  108. }
  109. info.terrainViewPatterns = "normal";
  110. if(!terr.second["terrainViewPatterns"].isNull())
  111. {
  112. info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
  113. }
  114. terrainInfo[Terrain(terr.first)] = info;
  115. }
  116. }
  117. }
  118. Terrain::Manager & Terrain::Manager::get()
  119. {
  120. static Terrain::Manager manager;
  121. return manager;
  122. }
  123. std::vector<Terrain> Terrain::Manager::terrains()
  124. {
  125. std::vector<Terrain> _terrains;
  126. for(const auto & info : Terrain::Manager::get().terrainInfo)
  127. _terrains.push_back(info.first);
  128. return _terrains;
  129. }
  130. const Terrain::Info & Terrain::Manager::getInfo(const Terrain & terrain)
  131. {
  132. return Terrain::Manager::get().terrainInfo.at(terrain);
  133. }
  134. std::ostream & operator<<(std::ostream & os, const Terrain terrainType)
  135. {
  136. return os << static_cast<const std::string &>(terrainType);
  137. }
  138. Terrain::operator std::string() const
  139. {
  140. return name;
  141. }
  142. Terrain::Terrain(const std::string & _name) : name(_name)
  143. {}
  144. Terrain& Terrain::operator=(const Terrain & _name)
  145. {
  146. name = _name.name;
  147. return *this;
  148. }
  149. Terrain& Terrain::operator=(const std::string & _name)
  150. {
  151. name = _name;
  152. return *this;
  153. }
  154. bool operator==(const Terrain & l, const Terrain & r)
  155. {
  156. return l.name == r.name;
  157. }
  158. bool operator!=(const Terrain & l, const Terrain & r)
  159. {
  160. return l.name != r.name;
  161. }
  162. bool operator<(const Terrain & l, const Terrain & r)
  163. {
  164. return l.name < r.name;
  165. }
  166. int Terrain::id() const
  167. {
  168. if(name == "ANY") return -3;
  169. if(name == "WRONG") return -2;
  170. if(name == "BORDER") return -1;
  171. auto _terrains = Terrain::Manager::terrains();
  172. auto iter = std::find(_terrains.begin(), _terrains.end(), *this);
  173. return iter - _terrains.begin();
  174. }
  175. bool Terrain::isLand() const
  176. {
  177. return !isWater();
  178. }
  179. bool Terrain::isWater() const
  180. {
  181. return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Water;
  182. }
  183. bool Terrain::isPassable() const
  184. {
  185. return Terrain::Manager::getInfo(*this).type != Terrain::Info::Type::Rock;
  186. }
  187. bool Terrain::isUnderground() const
  188. {
  189. return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Subterranean;
  190. }
  191. bool Terrain::isNative() const
  192. {
  193. return name.empty();
  194. }
  195. bool Terrain::isTransitionRequired() const
  196. {
  197. return Terrain::Manager::getInfo(*this).transitionRequired;
  198. }
  199. bool operator==(const BattleField & l, const BattleField & r)
  200. {
  201. return l.name == r.name;
  202. }
  203. bool operator!=(const BattleField & l, const BattleField & r)
  204. {
  205. return l.name != r.name;
  206. }
  207. bool operator<(const BattleField & l, const BattleField & r)
  208. {
  209. return l.name < r.name;
  210. }
  211. BattleField::operator std::string() const
  212. {
  213. return name;
  214. }
  215. int BattleField::hash() const
  216. {
  217. return std::hash<std::string>{}(name);
  218. }