BattleLogMessage.cpp 1.1 KB

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  1. /*
  2. * api/netpacks/BattleLogMessage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleLogMessage.h"
  12. #include "../../LuaStack.h"
  13. #include "../Registry.h"
  14. namespace scripting
  15. {
  16. namespace api
  17. {
  18. namespace netpacks
  19. {
  20. VCMI_REGISTER_SCRIPT_API(BattleLogMessageProxy, "netpacks.BattleLogMessage");
  21. const std::vector<BattleLogMessageProxy::CustomRegType> BattleLogMessageProxy::REGISTER_CUSTOM =
  22. {
  23. {"new", &Wrapper::constructor, true},
  24. {"addText", &BattleLogMessageProxy::addText, false},
  25. {"toNetpackLight",&PackForClientProxy<BattleLogMessageProxy>::toNetpackLight, false}
  26. };
  27. int BattleLogMessageProxy::addText(lua_State * L)
  28. {
  29. LuaStack S(L);
  30. std::shared_ptr<BattleLogMessage> object;
  31. if(S.tryGet(1, object))
  32. {
  33. std::string text;
  34. if(S.tryGet(2, text))
  35. {
  36. if(object->lines.empty())
  37. object->lines.emplace_back();
  38. object->lines.back() << text;
  39. }
  40. }
  41. return S.retVoid();
  42. }
  43. }
  44. }
  45. }