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							- /*
 
-  * OptionsTab.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../windows/CWindowObject.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct PlayerSettings;
 
- struct PlayerInfo;
 
- VCMI_LIB_NAMESPACE_END
 
- #include "../widgets/Scrollable.h"
 
- #include "../../lib/mapping/CMapHeader.h"
 
- class CSlider;
 
- class CLabel;
 
- class CMultiLineLabel;
 
- class CFilledTexture;
 
- class CAnimImage;
 
- class CComponentBox;
 
- class CTextBox;
 
- class CButton;
 
- /// The options tab which is shown at the map selection phase.
 
- class OptionsTab : public CIntObject
 
- {
 
- 	std::shared_ptr<CPicture> background;
 
- 	std::shared_ptr<CLabel> labelTitle;
 
- 	std::shared_ptr<CMultiLineLabel> labelSubTitle;
 
- 	std::shared_ptr<CMultiLineLabel> labelPlayerNameAndHandicap;
 
- 	std::shared_ptr<CMultiLineLabel> labelStartingTown;
 
- 	std::shared_ptr<CMultiLineLabel> labelStartingHero;
 
- 	std::shared_ptr<CMultiLineLabel> labelStartingBonus;
 
- 	std::shared_ptr<CLabel> labelPlayerTurnDuration;
 
- 	std::shared_ptr<CLabel> labelTurnDurationValue;
 
- 	ui8 humanPlayers;
 
- public:
 
- 	enum SelType
 
- 	{
 
- 		TOWN,
 
- 		HERO,
 
- 		BONUS
 
- 	};
 
- 	struct CPlayerSettingsHelper
 
- 	{
 
- 		const PlayerSettings & settings;
 
- 		const SelType type;
 
- 		CPlayerSettingsHelper(const PlayerSettings & settings, SelType type)
 
- 			: settings(settings), type(type)
 
- 		{}
 
- 		/// visible image settings
 
- 		size_t getImageIndex(bool big = false);
 
- 		std::string getImageName(bool big = false);
 
- 		std::string getName(); /// name visible in options dialog
 
- 		std::string getTitle(); /// title in popup box
 
- 		std::string getSubtitle(); /// popup box subtitle
 
- 		std::string getDescription(); /// popup box description, not always present
 
- 	};
 
- 	class CPlayerOptionTooltipBox : public CWindowObject, public CPlayerSettingsHelper
 
- 	{
 
- 		std::shared_ptr<CFilledTexture> backgroundTexture;
 
- 		std::shared_ptr<CLabel> labelTitle;
 
- 		std::shared_ptr<CLabel> labelSubTitle;
 
- 		std::shared_ptr<CAnimImage> image;
 
- 		std::shared_ptr<CLabel> labelAssociatedCreatures;
 
- 		std::shared_ptr<CComponentBox> boxAssociatedCreatures;
 
- 		std::shared_ptr<CLabel> labelHeroSpeciality;
 
- 		std::shared_ptr<CAnimImage> imageSpeciality;
 
- 		std::shared_ptr<CLabel> labelSpecialityName;
 
- 		std::shared_ptr<CTextBox> textBonusDescription;
 
- 		void genHeader();
 
- 		void genTownWindow();
 
- 		void genHeroWindow();
 
- 		void genBonusWindow();
 
- 	public:
 
- 		CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper);
 
- 	};
 
- 	class SelectionWindow : public CWindowObject
 
- 	{
 
- 		const int ELEMENTS_PER_LINE = 4;
 
- 		PlayerColor color;
 
- 		std::shared_ptr<CFilledTexture> backgroundTexture;
 
- 		std::vector<std::shared_ptr<CIntObject>> components;
 
- 		std::vector<FactionID> factions;
 
- 		std::vector<HeroTypeID> heroes;
 
- 		FactionID initialFraction;
 
- 		HeroTypeID initialHero;
 
- 		int initialBonus;
 
- 		FactionID selectedFraction;
 
- 		HeroTypeID selectedHero;
 
- 		int selectedBonus;
 
- 		std::set<FactionID> allowedFactions;
 
- 		void genContentTitle();
 
- 		void genContentCastles();
 
- 		void genContentHeroes();
 
- 		void genContentBonus();
 
- 		void apply();
 
- 		void redraw();
 
- 		FactionID getElementCastle(const Point & cursorPosition);
 
- 		HeroTypeID getElementHero(const Point & cursorPosition);
 
- 		int getElementBonus(const Point & cursorPosition);
 
- 		Point getElement(const Point & cursorPosition, int area);
 
- 		void clickReleased(const Point & cursorPosition) override;
 
- 		void showPopupWindow(const Point & cursorPosition) override;
 
- 	public:
 
- 		SelectionWindow(PlayerColor _color);
 
- 	};
 
- 	/// Image with current town/hero/bonus
 
- 	struct SelectedBox : public Scrollable, public CPlayerSettingsHelper
 
- 	{
 
- 		std::shared_ptr<CAnimImage> image;
 
- 		std::shared_ptr<CLabel> subtitle;
 
- 		SelectedBox(Point position, PlayerSettings & settings, SelType type);
 
- 		void showPopupWindow(const Point & cursorPosition) override;
 
- 		void clickReleased(const Point & cursorPosition) override;
 
- 		void scrollBy(int distance) override;
 
- 		void update();
 
- 	};
 
- 	struct PlayerOptionsEntry : public CIntObject
 
- 	{
 
- 		std::unique_ptr<PlayerInfo> pi;
 
- 		std::unique_ptr<PlayerSettings> s;
 
- 		std::shared_ptr<CLabel> labelPlayerName;
 
- 		std::shared_ptr<CMultiLineLabel> labelWhoCanPlay;
 
- 		std::shared_ptr<CPicture> background;
 
- 		std::shared_ptr<CButton> buttonTownLeft;
 
- 		std::shared_ptr<CButton> buttonTownRight;
 
- 		std::shared_ptr<CButton> buttonHeroLeft;
 
- 		std::shared_ptr<CButton> buttonHeroRight;
 
- 		std::shared_ptr<CButton> buttonBonusLeft;
 
- 		std::shared_ptr<CButton> buttonBonusRight;
 
- 		std::shared_ptr<CButton> flag;
 
- 		std::shared_ptr<SelectedBox> town;
 
- 		std::shared_ptr<SelectedBox> hero;
 
- 		std::shared_ptr<SelectedBox> bonus;
 
- 		enum {HUMAN_OR_CPU, HUMAN, CPU} whoCanPlay;
 
- 		PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parentTab);
 
- 		void hideUnavailableButtons();
 
- 	private:
 
- 		const OptionsTab & parentTab;
 
- 	};
 
- 	std::shared_ptr<CSlider> sliderTurnDuration;
 
- 	std::map<PlayerColor, std::shared_ptr<PlayerOptionsEntry>> entries;
 
- 	OptionsTab();
 
- 	void recreate();
 
- 	void onSetPlayerClicked(const PlayerSettings & ps) const;
 
- };
 
 
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