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- /*
- * Terrain.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Terrain.h"
- #include "VCMI_Lib.h"
- #include "CModHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- //regular expression to change id for string at config
- //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
- //\1"rock"\2
- TerrainTypeHandler::TerrainTypeHandler()
- {
- auto allConfigs = VLC->modh->getActiveMods();
- allConfigs.insert(allConfigs.begin(), CModHandler::scopeBuiltin());
- initRivers(allConfigs);
- recreateRiverMaps();
- initRoads(allConfigs);
- recreateRoadMaps();
- initTerrains(allConfigs); //maps will be populated inside
- }
- void TerrainTypeHandler::initTerrains(const std::vector<std::string> & allConfigs)
- {
- std::vector<std::function<void()>> resolveLater;
- objects.resize(Terrain::ORIGINAL_TERRAIN_COUNT); //make space for original terrains
- for(auto & mod : allConfigs)
- {
- if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
- continue;
-
- JsonNode terrs(mod, ResourceID("config/terrains.json"));
- for(auto & terr : terrs.Struct())
- {
- TerrainType info(terr.first); //set name
- info.moveCost = static_cast<int>(terr.second["moveCost"].Integer());
- const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
- info.minimapUnblocked =
- {
- ui8(unblockedVec[0].Float()),
- ui8(unblockedVec[1].Float()),
- ui8(unblockedVec[2].Float())
- };
-
- const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
- info.minimapBlocked =
- {
- ui8(blockedVec[0].Float()),
- ui8(blockedVec[1].Float()),
- ui8(blockedVec[2].Float())
- };
- info.musicFilename = terr.second["music"].String();
- info.tilesFilename = terr.second["tiles"].String();
-
- if(terr.second["type"].isNull())
- {
- info.passabilityType = TerrainType::PassabilityType::LAND | TerrainType::PassabilityType::SURFACE;
- }
- else if (terr.second["type"].getType() == JsonNode::JsonType::DATA_VECTOR)
- {
- for(const auto& node : terr.second["type"].Vector())
- {
- //Set bits
- auto s = node.String();
- if (s == "LAND") info.passabilityType |= TerrainType::PassabilityType::LAND;
- if (s == "WATER") info.passabilityType |= TerrainType::PassabilityType::WATER;
- if (s == "ROCK") info.passabilityType |= TerrainType::PassabilityType::ROCK;
- if (s == "SURFACE") info.passabilityType |= TerrainType::PassabilityType::SURFACE;
- if (s == "SUB") info.passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
- }
- }
- else //should be string - one option only
- {
- auto s = terr.second["type"].String();
- if (s == "LAND") info.passabilityType = TerrainType::PassabilityType::LAND;
- if (s == "WATER") info.passabilityType = TerrainType::PassabilityType::WATER;
- if (s == "ROCK") info.passabilityType = TerrainType::PassabilityType::ROCK;
- if (s == "SURFACE") info.passabilityType = TerrainType::PassabilityType::SURFACE;
- if (s == "SUB") info.passabilityType = TerrainType::PassabilityType::SUBTERRANEAN;
- }
-
- if(terr.second["river"].isNull())
- {
- info.river = River::NO_RIVER;
- }
- else
- {
- info.river = getRiverByCode(terr.second["river"].String())->id;
- }
-
- if(terr.second["horseSoundId"].isNull())
- {
- info.horseSoundId = Terrain::ROCK; //rock sound as default
- }
- else
- {
- info.horseSoundId = static_cast<int>(terr.second["horseSoundId"].Float());
- }
-
- if(!terr.second["text"].isNull())
- {
- info.terrainText = terr.second["text"].String();
- }
-
- if(terr.second["code"].isNull())
- {
- info.typeCode = terr.first.substr(0, 2);
- }
- else
- {
- info.typeCode = terr.second["code"].String();
- assert(info.typeCode.length() == 2);
- }
-
- if(!terr.second["battleFields"].isNull())
- {
- for(auto & t : terr.second["battleFields"].Vector())
- {
- info.battleFields.emplace_back(t.String());
- }
- }
-
- info.transitionRequired = false;
- if(!terr.second["transitionRequired"].isNull())
- {
- info.transitionRequired = terr.second["transitionRequired"].Bool();
- }
-
- info.terrainViewPatterns = "normal";
- if(!terr.second["terrainViewPatterns"].isNull())
- {
- info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
- }
- if(!terr.second["originalTerrainId"].isNull())
- {
- //place in reserved slot
- info.id = (TerrainId)(terr.second["originalTerrainId"].Float());
- objects[info.id] = info;
- }
- else
- {
- //append at the end
- info.id = static_cast<TerrainId>(objects.size());
- objects.push_back(info);
- }
- TerrainId id = info.id;
- //Update terrain with this id in the future, after all terrain types are populated
- if(!terr.second["prohibitTransitions"].isNull())
- {
- for(auto & t : terr.second["prohibitTransitions"].Vector())
- {
- std::string prohibitedTerrainName = t.String();
- resolveLater.push_back([this, prohibitedTerrainName, id]()
- {
- //FIXME: is that reference to the element in vector?
- objects[id].prohibitTransitions.emplace_back(getInfoByName(prohibitedTerrainName)->id);
- });
- }
- }
- if(terr.second["rockTerrain"].isNull())
- {
- objects[id].rockTerrain = Terrain::ROCK;
- }
- else
- {
- auto rockTerrainName = terr.second["rockTerrain"].String();
- resolveLater.push_back([this, rockTerrainName, id]()
- {
- //FIXME: is that reference to the element in vector?
- objects[id].rockTerrain = getInfoByName(rockTerrainName)->id;
- });
- }
- }
- }
- for(size_t i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ORIGINAL_TERRAIN_COUNT; i++)
- {
- //Make sure that original terrains are loaded
- assert(objects[i].id != Terrain::WRONG);
- }
- recreateTerrainMaps();
- for(auto& functor : resolveLater)
- {
- functor();
- }
- }
- void TerrainTypeHandler::initRivers(const std::vector<std::string> & allConfigs)
- {
- riverTypes.resize(River::ORIGINAL_RIVER_COUNT); //make space for original rivers
- //First object will be default NO_RIVER
- for(auto & mod : allConfigs)
- {
- if (!CResourceHandler::get(mod)->existsResource(ResourceID("config/rivers.json")))
- continue;
- JsonNode rivs(mod, ResourceID("config/rivers.json"));
- for(auto & river : rivs.Struct())
- {
- RiverType info;
- info.name = river.first;
- info.fileName = river.second["animation"].String();
- info.code = river.second["code"].String();
- info.deltaName = river.second["delta"].String();
- if (!river.second["originalRiverId"].isNull())
- {
- info.id = static_cast<RiverId>(river.second["originalRiverId"].Float());
- riverTypes[info.id] = info;
- }
- else
- {
- info.id = static_cast<RiverId>(riverTypes.size());
- riverTypes.push_back(info);
- }
- }
- }
- recreateRiverMaps();
- }
- void TerrainTypeHandler::initRoads(const std::vector<std::string> & allConfigs)
- {
- roadTypes.resize(Road::ORIGINAL_ROAD_COUNT); //make space for original rivers
- //first object will be default NO_ROAD
- for(auto & mod : allConfigs)
- {
- if (!CResourceHandler::get(mod)->existsResource(ResourceID("config/roads.json")))
- continue;
- JsonNode rds(mod, ResourceID("config/roads.json"));
- for(auto & road : rds.Struct())
- {
- RoadType info;
- info.name = road.first;
- info.fileName = road.second["animation"].String();
- info.code = road.second["code"].String();
- info.movementCost = static_cast<ui8>(road.second["moveCost"].Float());
- if (!road.second["originalRoadId"].isNull())
- {
- info.id = static_cast<RoadId>(road.second["originalRoadId"].Float());
- roadTypes[info.id] = info;
- }
- else
- {
- info.id = static_cast<RoadId>(roadTypes.size());
- roadTypes.push_back(info);
- }
- }
- }
- recreateRoadMaps();
- }
- void TerrainTypeHandler::recreateTerrainMaps()
- {
- //This assumes the vector will never be updated or reallocated in the future
- for(size_t i = 0; i < objects.size(); i++)
- {
- const auto * terrainInfo = &objects[i];
- terrainInfoByName[terrainInfo->name] = terrainInfo;
- terrainInfoByCode[terrainInfo->typeCode] = terrainInfo;
- terrainInfoById[terrainInfo->id] = terrainInfo;
- }
- }
- void TerrainTypeHandler::recreateRiverMaps()
- {
- for(size_t i = River::FIRST_REGULAR_RIVER ; i < riverTypes.size(); i++)
- {
- const auto * riverInfo = &riverTypes[i];
- riverInfoByName[riverInfo->name] = riverInfo;
- riverInfoByCode[riverInfo->code] = riverInfo;
- riverInfoById[riverInfo->id] = riverInfo;
- }
- }
- void TerrainTypeHandler::recreateRoadMaps()
- {
- for(size_t i = Road::FIRST_REGULAR_ROAD ; i < roadTypes.size(); i++)
- {
- const auto * roadInfo = &roadTypes[i];
- roadInfoByName[roadInfo->name] = roadInfo;
- roadInfoByCode[roadInfo->code] = roadInfo;
- roadInfoById[roadInfo->id] = roadInfo;
- }
- }
- const std::vector<TerrainType> & TerrainTypeHandler::terrains() const
- {
- //FIXME: somehow make it non-copyable? Pointers must point to original data and not its copy
- return objects;
- }
- const std::vector<RiverType>& TerrainTypeHandler::rivers() const
- {
- return riverTypes;
- }
- const std::vector<RoadType>& TerrainTypeHandler::roads() const
- {
- return roadTypes;
- }
- const TerrainType* TerrainTypeHandler::getInfoByName(const std::string& terrainName) const
- {
- return terrainInfoByName.at(terrainName);
- }
- const TerrainType* TerrainTypeHandler::getInfoByCode(const std::string& terrainCode) const
- {
- return terrainInfoByCode.at(terrainCode);
- }
- const TerrainType* TerrainTypeHandler::getInfoById(TerrainId id) const
- {
- return terrainInfoById.at(id);
- }
- const RiverType* TerrainTypeHandler::getRiverByName(const std::string& riverName) const
- {
- return riverInfoByName.at(riverName);
- }
- const RiverType* TerrainTypeHandler::getRiverByCode(const std::string& riverCode) const
- {
- return riverInfoByCode.at(riverCode);
- }
- const RiverType* TerrainTypeHandler::getRiverById(RiverId id) const
- {
- return riverInfoById.at(id);
- }
- const RoadType* TerrainTypeHandler::getRoadByName(const std::string& roadName) const
- {
- return roadInfoByName.at(roadName);
- }
- const RoadType* TerrainTypeHandler::getRoadByCode(const std::string& roadCode) const
- {
- return roadInfoByCode.at(roadCode);
- }
- const RoadType* TerrainTypeHandler::getRoadById(RoadId id) const
- {
- return roadInfoById.at(id);
- }
- std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType)
- {
- return os << static_cast<const std::string &>(terrainType);
- }
-
- TerrainType::operator std::string() const
- {
- return name;
- }
-
- TerrainType::TerrainType(const std::string& _name):
- minimapBlocked({0,0,0}), //black
- minimapUnblocked({ 128,128,128 }), //grey
- name(_name),
- river(River::NO_RIVER),
- id(Terrain::WRONG),
- rockTerrain(Terrain::ROCK),
- moveCost(GameConstants::BASE_MOVEMENT_COST),
- horseSoundId(0),
- passabilityType(0),
- transitionRequired(false)
- {
- }
-
- bool TerrainType::operator==(const TerrainType& other)
- {
- return id == other.id;
- }
- bool TerrainType::operator!=(const TerrainType& other)
- {
- return id != other.id;
- }
- bool TerrainType::operator<(const TerrainType& other)
- {
- return id < other.id;
- }
-
- bool TerrainType::isLand() const
- {
- return !isWater();
- }
- bool TerrainType::isWater() const
- {
- return passabilityType & PassabilityType::WATER;
- }
- bool TerrainType::isPassable() const
- {
- return !(passabilityType & PassabilityType::ROCK);
- }
- bool TerrainType::isSurface() const
- {
- return passabilityType & PassabilityType::SURFACE;
- }
- bool TerrainType::isUnderground() const
- {
- return passabilityType & PassabilityType::SUBTERRANEAN;
- }
- bool TerrainType::isSurfaceCartographerCompatible() const
- {
- return isLand() && isPassable() && id != Terrain::SUBTERRANEAN;
- }
- bool TerrainType::isUndergroundCartographerCompatible() const
- {
- return isLand() && isPassable() && id == Terrain::SUBTERRANEAN;
- }
- bool TerrainType::isTransitionRequired() const
- {
- return transitionRequired;
- }
- RiverType::RiverType(const std::string & fileName, const std::string & code, RiverId id):
- fileName(fileName),
- code(code),
- id(id)
- {
- }
- RoadType::RoadType(const std::string& fileName, const std::string& code, RoadId id):
- fileName(fileName),
- code(code),
- id(id),
- movementCost(GameConstants::BASE_MOVEMENT_COST)
- {
- }
- VCMI_LIB_NAMESPACE_END
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