Terrain.cpp 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473
  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Terrain.h"
  12. #include "VCMI_Lib.h"
  13. #include "CModHandler.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. //regular expression to change id for string at config
  16. //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
  17. //\1"rock"\2
  18. TerrainTypeHandler::TerrainTypeHandler()
  19. {
  20. auto allConfigs = VLC->modh->getActiveMods();
  21. allConfigs.insert(allConfigs.begin(), CModHandler::scopeBuiltin());
  22. initRivers(allConfigs);
  23. recreateRiverMaps();
  24. initRoads(allConfigs);
  25. recreateRoadMaps();
  26. initTerrains(allConfigs); //maps will be populated inside
  27. }
  28. void TerrainTypeHandler::initTerrains(const std::vector<std::string> & allConfigs)
  29. {
  30. std::vector<std::function<void()>> resolveLater;
  31. objects.resize(Terrain::ORIGINAL_TERRAIN_COUNT); //make space for original terrains
  32. for(auto & mod : allConfigs)
  33. {
  34. if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
  35. continue;
  36. JsonNode terrs(mod, ResourceID("config/terrains.json"));
  37. for(auto & terr : terrs.Struct())
  38. {
  39. TerrainType info(terr.first); //set name
  40. info.moveCost = static_cast<int>(terr.second["moveCost"].Integer());
  41. const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
  42. info.minimapUnblocked =
  43. {
  44. ui8(unblockedVec[0].Float()),
  45. ui8(unblockedVec[1].Float()),
  46. ui8(unblockedVec[2].Float())
  47. };
  48. const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
  49. info.minimapBlocked =
  50. {
  51. ui8(blockedVec[0].Float()),
  52. ui8(blockedVec[1].Float()),
  53. ui8(blockedVec[2].Float())
  54. };
  55. info.musicFilename = terr.second["music"].String();
  56. info.tilesFilename = terr.second["tiles"].String();
  57. if(terr.second["type"].isNull())
  58. {
  59. info.passabilityType = TerrainType::PassabilityType::LAND | TerrainType::PassabilityType::SURFACE;
  60. }
  61. else if (terr.second["type"].getType() == JsonNode::JsonType::DATA_VECTOR)
  62. {
  63. for(const auto& node : terr.second["type"].Vector())
  64. {
  65. //Set bits
  66. auto s = node.String();
  67. if (s == "LAND") info.passabilityType |= TerrainType::PassabilityType::LAND;
  68. if (s == "WATER") info.passabilityType |= TerrainType::PassabilityType::WATER;
  69. if (s == "ROCK") info.passabilityType |= TerrainType::PassabilityType::ROCK;
  70. if (s == "SURFACE") info.passabilityType |= TerrainType::PassabilityType::SURFACE;
  71. if (s == "SUB") info.passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
  72. }
  73. }
  74. else //should be string - one option only
  75. {
  76. auto s = terr.second["type"].String();
  77. if (s == "LAND") info.passabilityType = TerrainType::PassabilityType::LAND;
  78. if (s == "WATER") info.passabilityType = TerrainType::PassabilityType::WATER;
  79. if (s == "ROCK") info.passabilityType = TerrainType::PassabilityType::ROCK;
  80. if (s == "SURFACE") info.passabilityType = TerrainType::PassabilityType::SURFACE;
  81. if (s == "SUB") info.passabilityType = TerrainType::PassabilityType::SUBTERRANEAN;
  82. }
  83. if(terr.second["river"].isNull())
  84. {
  85. info.river = River::NO_RIVER;
  86. }
  87. else
  88. {
  89. info.river = getRiverByCode(terr.second["river"].String())->id;
  90. }
  91. if(terr.second["horseSoundId"].isNull())
  92. {
  93. info.horseSoundId = Terrain::ROCK; //rock sound as default
  94. }
  95. else
  96. {
  97. info.horseSoundId = static_cast<int>(terr.second["horseSoundId"].Float());
  98. }
  99. if(!terr.second["text"].isNull())
  100. {
  101. info.terrainText = terr.second["text"].String();
  102. }
  103. if(terr.second["code"].isNull())
  104. {
  105. info.typeCode = terr.first.substr(0, 2);
  106. }
  107. else
  108. {
  109. info.typeCode = terr.second["code"].String();
  110. assert(info.typeCode.length() == 2);
  111. }
  112. if(!terr.second["battleFields"].isNull())
  113. {
  114. for(auto & t : terr.second["battleFields"].Vector())
  115. {
  116. info.battleFields.emplace_back(t.String());
  117. }
  118. }
  119. info.transitionRequired = false;
  120. if(!terr.second["transitionRequired"].isNull())
  121. {
  122. info.transitionRequired = terr.second["transitionRequired"].Bool();
  123. }
  124. info.terrainViewPatterns = "normal";
  125. if(!terr.second["terrainViewPatterns"].isNull())
  126. {
  127. info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
  128. }
  129. if(!terr.second["originalTerrainId"].isNull())
  130. {
  131. //place in reserved slot
  132. info.id = (TerrainId)(terr.second["originalTerrainId"].Float());
  133. objects[info.id] = info;
  134. }
  135. else
  136. {
  137. //append at the end
  138. info.id = static_cast<TerrainId>(objects.size());
  139. objects.push_back(info);
  140. }
  141. TerrainId id = info.id;
  142. //Update terrain with this id in the future, after all terrain types are populated
  143. if(!terr.second["prohibitTransitions"].isNull())
  144. {
  145. for(auto & t : terr.second["prohibitTransitions"].Vector())
  146. {
  147. std::string prohibitedTerrainName = t.String();
  148. resolveLater.push_back([this, prohibitedTerrainName, id]()
  149. {
  150. //FIXME: is that reference to the element in vector?
  151. objects[id].prohibitTransitions.emplace_back(getInfoByName(prohibitedTerrainName)->id);
  152. });
  153. }
  154. }
  155. if(terr.second["rockTerrain"].isNull())
  156. {
  157. objects[id].rockTerrain = Terrain::ROCK;
  158. }
  159. else
  160. {
  161. auto rockTerrainName = terr.second["rockTerrain"].String();
  162. resolveLater.push_back([this, rockTerrainName, id]()
  163. {
  164. //FIXME: is that reference to the element in vector?
  165. objects[id].rockTerrain = getInfoByName(rockTerrainName)->id;
  166. });
  167. }
  168. }
  169. }
  170. for(size_t i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ORIGINAL_TERRAIN_COUNT; i++)
  171. {
  172. //Make sure that original terrains are loaded
  173. assert(objects[i].id != Terrain::WRONG);
  174. }
  175. recreateTerrainMaps();
  176. for(auto& functor : resolveLater)
  177. {
  178. functor();
  179. }
  180. }
  181. void TerrainTypeHandler::initRivers(const std::vector<std::string> & allConfigs)
  182. {
  183. riverTypes.resize(River::ORIGINAL_RIVER_COUNT); //make space for original rivers
  184. //First object will be default NO_RIVER
  185. for(auto & mod : allConfigs)
  186. {
  187. if (!CResourceHandler::get(mod)->existsResource(ResourceID("config/rivers.json")))
  188. continue;
  189. JsonNode rivs(mod, ResourceID("config/rivers.json"));
  190. for(auto & river : rivs.Struct())
  191. {
  192. RiverType info;
  193. info.name = river.first;
  194. info.fileName = river.second["animation"].String();
  195. info.code = river.second["code"].String();
  196. info.deltaName = river.second["delta"].String();
  197. if (!river.second["originalRiverId"].isNull())
  198. {
  199. info.id = static_cast<RiverId>(river.second["originalRiverId"].Float());
  200. riverTypes[info.id] = info;
  201. }
  202. else
  203. {
  204. info.id = static_cast<RiverId>(riverTypes.size());
  205. riverTypes.push_back(info);
  206. }
  207. }
  208. }
  209. recreateRiverMaps();
  210. }
  211. void TerrainTypeHandler::initRoads(const std::vector<std::string> & allConfigs)
  212. {
  213. roadTypes.resize(Road::ORIGINAL_ROAD_COUNT); //make space for original rivers
  214. //first object will be default NO_ROAD
  215. for(auto & mod : allConfigs)
  216. {
  217. if (!CResourceHandler::get(mod)->existsResource(ResourceID("config/roads.json")))
  218. continue;
  219. JsonNode rds(mod, ResourceID("config/roads.json"));
  220. for(auto & road : rds.Struct())
  221. {
  222. RoadType info;
  223. info.name = road.first;
  224. info.fileName = road.second["animation"].String();
  225. info.code = road.second["code"].String();
  226. info.movementCost = static_cast<ui8>(road.second["moveCost"].Float());
  227. if (!road.second["originalRoadId"].isNull())
  228. {
  229. info.id = static_cast<RoadId>(road.second["originalRoadId"].Float());
  230. roadTypes[info.id] = info;
  231. }
  232. else
  233. {
  234. info.id = static_cast<RoadId>(roadTypes.size());
  235. roadTypes.push_back(info);
  236. }
  237. }
  238. }
  239. recreateRoadMaps();
  240. }
  241. void TerrainTypeHandler::recreateTerrainMaps()
  242. {
  243. //This assumes the vector will never be updated or reallocated in the future
  244. for(size_t i = 0; i < objects.size(); i++)
  245. {
  246. const auto * terrainInfo = &objects[i];
  247. terrainInfoByName[terrainInfo->name] = terrainInfo;
  248. terrainInfoByCode[terrainInfo->typeCode] = terrainInfo;
  249. terrainInfoById[terrainInfo->id] = terrainInfo;
  250. }
  251. }
  252. void TerrainTypeHandler::recreateRiverMaps()
  253. {
  254. for(size_t i = River::FIRST_REGULAR_RIVER ; i < riverTypes.size(); i++)
  255. {
  256. const auto * riverInfo = &riverTypes[i];
  257. riverInfoByName[riverInfo->name] = riverInfo;
  258. riverInfoByCode[riverInfo->code] = riverInfo;
  259. riverInfoById[riverInfo->id] = riverInfo;
  260. }
  261. }
  262. void TerrainTypeHandler::recreateRoadMaps()
  263. {
  264. for(size_t i = Road::FIRST_REGULAR_ROAD ; i < roadTypes.size(); i++)
  265. {
  266. const auto * roadInfo = &roadTypes[i];
  267. roadInfoByName[roadInfo->name] = roadInfo;
  268. roadInfoByCode[roadInfo->code] = roadInfo;
  269. roadInfoById[roadInfo->id] = roadInfo;
  270. }
  271. }
  272. const std::vector<TerrainType> & TerrainTypeHandler::terrains() const
  273. {
  274. //FIXME: somehow make it non-copyable? Pointers must point to original data and not its copy
  275. return objects;
  276. }
  277. const std::vector<RiverType>& TerrainTypeHandler::rivers() const
  278. {
  279. return riverTypes;
  280. }
  281. const std::vector<RoadType>& TerrainTypeHandler::roads() const
  282. {
  283. return roadTypes;
  284. }
  285. const TerrainType* TerrainTypeHandler::getInfoByName(const std::string& terrainName) const
  286. {
  287. return terrainInfoByName.at(terrainName);
  288. }
  289. const TerrainType* TerrainTypeHandler::getInfoByCode(const std::string& terrainCode) const
  290. {
  291. return terrainInfoByCode.at(terrainCode);
  292. }
  293. const TerrainType* TerrainTypeHandler::getInfoById(TerrainId id) const
  294. {
  295. return terrainInfoById.at(id);
  296. }
  297. const RiverType* TerrainTypeHandler::getRiverByName(const std::string& riverName) const
  298. {
  299. return riverInfoByName.at(riverName);
  300. }
  301. const RiverType* TerrainTypeHandler::getRiverByCode(const std::string& riverCode) const
  302. {
  303. return riverInfoByCode.at(riverCode);
  304. }
  305. const RiverType* TerrainTypeHandler::getRiverById(RiverId id) const
  306. {
  307. return riverInfoById.at(id);
  308. }
  309. const RoadType* TerrainTypeHandler::getRoadByName(const std::string& roadName) const
  310. {
  311. return roadInfoByName.at(roadName);
  312. }
  313. const RoadType* TerrainTypeHandler::getRoadByCode(const std::string& roadCode) const
  314. {
  315. return roadInfoByCode.at(roadCode);
  316. }
  317. const RoadType* TerrainTypeHandler::getRoadById(RoadId id) const
  318. {
  319. return roadInfoById.at(id);
  320. }
  321. std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType)
  322. {
  323. return os << static_cast<const std::string &>(terrainType);
  324. }
  325. TerrainType::operator std::string() const
  326. {
  327. return name;
  328. }
  329. TerrainType::TerrainType(const std::string& _name):
  330. minimapBlocked({0,0,0}), //black
  331. minimapUnblocked({ 128,128,128 }), //grey
  332. name(_name),
  333. river(River::NO_RIVER),
  334. id(Terrain::WRONG),
  335. rockTerrain(Terrain::ROCK),
  336. moveCost(GameConstants::BASE_MOVEMENT_COST),
  337. horseSoundId(0),
  338. passabilityType(0),
  339. transitionRequired(false)
  340. {
  341. }
  342. bool TerrainType::operator==(const TerrainType& other)
  343. {
  344. return id == other.id;
  345. }
  346. bool TerrainType::operator!=(const TerrainType& other)
  347. {
  348. return id != other.id;
  349. }
  350. bool TerrainType::operator<(const TerrainType& other)
  351. {
  352. return id < other.id;
  353. }
  354. bool TerrainType::isLand() const
  355. {
  356. return !isWater();
  357. }
  358. bool TerrainType::isWater() const
  359. {
  360. return passabilityType & PassabilityType::WATER;
  361. }
  362. bool TerrainType::isPassable() const
  363. {
  364. return !(passabilityType & PassabilityType::ROCK);
  365. }
  366. bool TerrainType::isSurface() const
  367. {
  368. return passabilityType & PassabilityType::SURFACE;
  369. }
  370. bool TerrainType::isUnderground() const
  371. {
  372. return passabilityType & PassabilityType::SUBTERRANEAN;
  373. }
  374. bool TerrainType::isSurfaceCartographerCompatible() const
  375. {
  376. return isLand() && isPassable() && id != Terrain::SUBTERRANEAN;
  377. }
  378. bool TerrainType::isUndergroundCartographerCompatible() const
  379. {
  380. return isLand() && isPassable() && id == Terrain::SUBTERRANEAN;
  381. }
  382. bool TerrainType::isTransitionRequired() const
  383. {
  384. return transitionRequired;
  385. }
  386. RiverType::RiverType(const std::string & fileName, const std::string & code, RiverId id):
  387. fileName(fileName),
  388. code(code),
  389. id(id)
  390. {
  391. }
  392. RoadType::RoadType(const std::string& fileName, const std::string& code, RoadId id):
  393. fileName(fileName),
  394. code(code),
  395. id(id),
  396. movementCost(GameConstants::BASE_MOVEMENT_COST)
  397. {
  398. }
  399. VCMI_LIB_NAMESPACE_END