Ivan Savenko c0644da408 Merge pull request #5947 from Laserlicht/skill 4 月之前
..
army e12765dca0 Fix sonar warnings, convert spaces -> tabs 5 月之前
CGCreature.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGCreature.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis 5 月之前
CGDwelling.cpp 6ac57a7cfc Improvements to bonus system node types / propagators 5 月之前
CGDwelling.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis 5 月之前
CGHeroInstance.cpp c0644da408 Merge pull request #5947 from Laserlicht/skill 4 月之前
CGHeroInstance.h 8807b442a6 Fixes crash on uncheck customize spell 4 月之前
CGMarket.cpp 283230eb4e Add description for University using H3 string 4 月之前
CGMarket.h fe2a981ddf Show skill that can be learned in university on right click 4 月之前
CGObjectInstance.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGObjectInstance.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGPandoraBox.cpp 4fc63427b9 Fix events on .vmap's not activating on hero visit 5 月之前
CGPandoraBox.h 4fc63427b9 Fix events on .vmap's not activating on hero visit 5 月之前
CGResource.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CGResource.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis 5 月之前
CGTownInstance.cpp 2ad186130f Split MapDefines file on .h per class basis 5 月之前
CGTownInstance.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis 5 月之前
CObjectHandler.cpp c3957c2c2a Moved json files to new directory, split on per-class basis 1 年之前
CObjectHandler.h 54103813dd Remove no longer used serialization methods 2 年之前
CQuest.cpp 88c5f6f6fd Seerhut typo 5 月之前
CQuest.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
CRewardableObject.cpp afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield 6 月之前
CRewardableObject.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis 5 月之前
CompoundMapObjectID.h eaf1e11045 add banned objects to mapeditor 5 月之前
FlaggableMapObject.cpp 6ac57a7cfc Improvements to bonus system node types / propagators 5 月之前
FlaggableMapObject.h 6ac57a7cfc Improvements to bonus system node types / propagators 5 月之前
IMarket.cpp 4d4da0454f map objects hierarchy now uses IGameInfoCallback 7 月之前
IMarket.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback 7 月之前
IObjectInterface.cpp 2ad186130f Split MapDefines file on .h per class basis 5 月之前
IObjectInterface.h 54a46b77a9 Extract library entity randomization logic to separate class 6 月之前
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject 1 年之前
MapObjects.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis 5 月之前
MiscObjects.cpp 31786c8135 Town, mines and garrison now use GENERATE_RESOURCE bonus for income 5 月之前
MiscObjects.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis 5 月之前
ObjectTemplate.cpp cb70cc48d6 Fixes for handling of oversized map dwellings 7 月之前
ObjectTemplate.h cb70cc48d6 Fixes for handling of oversized map dwellings 7 月之前
ObstacleSetHandler.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 9 月之前
ObstacleSetHandler.h a842dfb3c4 Support for defining new campaign regions in mods, for hota h3c 5 月之前
TownBuildingInstance.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 5 月之前
TownBuildingInstance.h 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 5 月之前