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- #include "stdafx.h"
- #include "CAdvmapInterface.h"
- #include "client/CBitmapHandler.h"
- #include "CPlayerInterface.h"
- #include "CCastleInterface.h"
- #include "CCursorHandler.h"
- #include "hch/CPreGameTextHandler.h"
- #include "hch/CGeneralTextHandler.h"
- #include "hch/CDefHandler.h"
- #include "hch/CTownHandler.h"
- #include "CPathfinder.h"
- #include "CGameInfo.h"
- #include "SDL_Extensions.h"
- #include "CCallback.h"
- #include <boost/assign/std/vector.hpp>
- #include "mapHandler.h"
- #include "CMessage.h"
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include "hch/CHeroHandler.h"
- #include <sstream>
- #include "AdventureMapButton.h"
- #include "CHeroWindow.h"
- #include "client/Graphics.h"
- #include "hch/CObjectHandler.h"
- #include <boost/thread.hpp>
- #include "map.h"
- #include "client/CSpellWindow.h"
- #include "lib/CondSh.h"
- #pragma warning (disable : 4355)
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
- using namespace boost::logic;
- using namespace boost::assign;
- using namespace CSDL_Ext;
- CAdvMapInt::~CAdvMapInt()
- {
- SDL_FreeSurface(bg);
- delete heroWindow;
- }
- CMinimap::CMinimap(bool draw)
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- statusbarTxt = CGI->preth->zelp[291].first;
- rcText = CGI->preth->zelp[291].second;
- pos.x=630;
- pos.y=26;
- pos.h=pos.w=144;
- int rx = (((float)19)/(mapSizes.x))*((float)pos.w),
- ry = (((float)18)/(mapSizes.y))*((float)pos.h);
- radar = newSurface(rx,ry);
- temps = newSurface(144,144);
- SDL_FillRect(radar,NULL,0x00FFFF);
- for (int i=0; i<radar->w; i++)
- {
- if (i%4 || (i==0))
- {
- SDL_PutPixel(radar,i,0,255,75,125);
- SDL_PutPixel(radar,i,radar->h-1,255,75,125);
- }
- }
- for (int i=0; i<radar->h; i++)
- {
- if ((i%4) || (i==0))
- {
- SDL_PutPixel(radar,0,i,255,75,125);
- SDL_PutPixel(radar,radar->w-1,i,255,75,125);
- }
- }
- SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));
- //radar = CDefHandler::giveDef("RADAR.DEF");
- std::ifstream is("config/minimap.txt",std::ifstream::in);
- for (int i=0;i<TERRAIN_TYPES;i++)
- {
- std::pair<int,SDL_Color> vinya;
- std::pair<int,SDL_Color> vinya2;
- int pom;
- is >> pom;
- vinya2.first=vinya.first=pom;
- is >> pom;
- vinya.second.r=pom;
- is >> pom;
- vinya.second.g=pom;
- is >> pom;
- vinya.second.b=pom;
- is >> pom;
- vinya2.second.r=pom;
- is >> pom;
- vinya2.second.g=pom;
- is >> pom;
- vinya2.second.b=pom;
- vinya.second.unused=vinya2.second.unused=255;
- colors.insert(vinya);
- colorsBlocked.insert(vinya2);
- }
- is.close();
- if (draw)
- redraw();
- }
- void CMinimap::draw()
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- //draw terrain
- blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
- //draw heroes
- std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
- int mw = map[0]->w, mh = map[0]->h,
- wo = mw/mapSizes.x, ho = mh/mapSizes.y;
- for (int i=0; i<hh.size();i++)
- {
- int3 hpos = hh[i]->getPosition(false);
- if(hpos.z!=LOCPLINT->adventureInt->position.z)
- continue;
- //float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
- int3 maplgp ( (hpos.x*mw)/mapSizes.x, (hpos.y*mh)/mapSizes.y, hpos.z );
- for (int ii=0; ii<wo; ii++)
- {
- for (int jj=0; jj<ho; jj++)
- {
- SDL_PutPixel(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[hh[i]->getOwner()].r,graphics->playerColors[hh[i]->getOwner()].g,graphics->playerColors[hh[i]->getOwner()].b);
- }
- }
- }
- //draw flaggable objects
- for(int x=0; x<mapSizes.x; ++x)
- {
- for(int y=0; y<mapSizes.y; ++y)
- {
- std::vector < const CGObjectInstance * > oo = LOCPLINT->cb->getFlaggableObjects(int3(x, y, LOCPLINT->adventureInt->position.z));
- for(int v=0; v<oo.size(); ++v)
- {
- if(!dynamic_cast< const CGHeroInstance * >(oo[v])) //heroes have been printed
- {
- int3 maplgp ( (x*mw)/mapSizes.x, (y*mh)/mapSizes.y, LOCPLINT->adventureInt->position.z );
- for (int ii=0; ii<wo; ii++)
- {
- for (int jj=0; jj<ho; jj++)
- {
- if(oo[v]->tempOwner == 255)
- SDL_PutPixel(temps,maplgp.x+ii,maplgp.y+jj,graphics->neutralColor->r,graphics->neutralColor->g,graphics->neutralColor->b);
- else
- SDL_PutPixel(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[oo[v]->getOwner()].r,graphics->playerColors[oo[v]->getOwner()].g,graphics->playerColors[oo[v]->getOwner()].b);
- }
- }
- }
- }
- }
- }
- blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
- //draw radar
- int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)mapSizes.x)))*pos.w,
- by = (((float)LOCPLINT->adventureInt->position.y)/(((float)mapSizes.y)))*pos.h;
- blitAt(radar,bx,by,temps);
- blitAt(temps,pos.x,pos.y);
- //SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
- }
- void CMinimap::redraw(int level)// (level==-1) => redraw all levels
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- for (int i=0; i<CGI->mh->sizes.z; i++)
- {
- SDL_Surface * pom ;
- if ((level>=0) && (i!=level))
- continue;
- if (map.size()<i+1)
- pom = CSDL_Ext::newSurface(pos.w,pos.h,screen);
- else pom = map[i];
- for (int x=0;x<pos.w;x++)
- {
- for (int y=0;y<pos.h;y++)
- {
- int mx=(mapSizes.x*x)/pos.w;
- int my=(mapSizes.y*y)/pos.h;
- if (CGI->mh->ttiles[mx][my][i].tileInfo->blocked && (!CGI->mh->ttiles[mx][my][i].tileInfo->visitable))
- SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].b);
- else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].r,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].g,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].b);
- }
- }
- map.push_back(pom);
- }
- //FoW
- int mw = map[0]->w, mh = map[0]->h,
- wo = mw/mapSizes.x, ho = mh/mapSizes.y;
- for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
- {
- if(level>=0 && d!=level)
- continue;
- SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
- for (int i=0; i<mw; i++)
- {
- for (int j=0; j<mh; j++)
- {
- int3 pp( ((i*mapSizes.x)/mw), ((j*mapSizes.y)/mh), d );
- if ( !LOCPLINT->cb->isVisible(pp) )
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
- }
- }
- }
- CSDL_Ext::update(pt);
- FoW.push_back(pt);
- }
- //FoW end
- }
- void CMinimap::updateRadar()
- {}
- void CMinimap::clickRight (tribool down)
- {
- LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
- }
- void CMinimap::clickLeft (tribool down)
- {
- if (down && (!pressedL))
- MotionInterested::activate();
- else if (!down)
- {
- if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end())
- MotionInterested::deactivate();
- }
- ClickableL::clickLeft(down);
- if (!((bool)down))
- return;
- float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
- dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
- int3 newCPos;
- newCPos.x = (CGI->mh->sizes.x*dx);
- newCPos.y = (CGI->mh->sizes.y*dy);
- newCPos.z = LOCPLINT->adventureInt->position.z;
- LOCPLINT->adventureInt->centerOn(newCPos);
- }
- void CMinimap::hover (bool on)
- {
- Hoverable::hover(on);
- if (on)
- LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
- else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
- LOCPLINT->adventureInt->statusbar.clear();
- }
- void CMinimap::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- if (pressedL)
- {
- clickLeft(true);
- }
- }
- void CMinimap::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- if (pressedL)
- MotionInterested::activate();
- }
- void CMinimap::deactivate()
- {
- if (pressedL)
- MotionInterested::deactivate();
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- }
- void CMinimap::showTile(const int3 &pos)
- {
- int mw = map[0]->w, mh = map[0]->h;
- double wo = ((double)mw)/CGI->mh->sizes.x, ho = ((double)mh)/CGI->mh->sizes.y;
- for (int ii=0; ii<wo; ii++)
- {
- for (int jj=0; jj<ho; jj++)
- {
- if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
- CSDL_Ext::SDL_PutPixel(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0,0);
- }
- }
- }
- void CMinimap::hideTile(const int3 &pos)
- {
- }
- CTerrainRect::CTerrainRect():currentPath(NULL)
- {
- tilesw=19;
- tilesh=18;
- pos.x=7;
- pos.y=6;
- pos.w=593;
- pos.h=547;
- moveX = moveY = 0;
- arrows = CDefHandler::giveDef("ADAG.DEF");
- for(int y=0; y<arrows->ourImages.size(); ++y)
- {
- arrows->ourImages[y].bitmap = CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
- }
- }
- void CTerrainRect::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- MotionInterested::activate();
- };
- void CTerrainRect::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- MotionInterested::deactivate();
- };
- void CTerrainRect::clickLeft(tribool down)
- {
- if ((down==false) || indeterminate(down))
- return;
- int3 mp = whichTileIsIt();
- if ((mp.x<0) || (mp.y<0))
- return;
- std::vector < const CGObjectInstance * > objs;
- if (LOCPLINT->adventureInt->selection->ID != HEROI_TYPE)
- {
- if (currentPath)
- {
- tlog2<<"Warning: Lost path?" << std::endl;
- delete currentPath;
- currentPath = NULL;
- }
- objs = LOCPLINT->cb->getBlockingObjs(mp);
- for(int i=0; i<objs.size();i++)
- {
- if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
- {
- if(LOCPLINT->adventureInt->selection == (objs[i]))
- {
- LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(objs[i]));
- }
- else
- {
- LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
- return;
- }
- }
- else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID)
- {
- LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
- return;
- }
- }
- return;
- }
- else
- {
- objs = LOCPLINT->cb->getVisitableObjs(mp);
- for(int i=0; i<objs.size();i++)
- {
- if(objs[i]->ID == 98)
- goto endchkpt;
- }
- objs = LOCPLINT->cb->getBlockingObjs(mp);
- for(int i=0; i<objs.size();i++)
- {
- if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
- {
- LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
- return;
- }
- else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID && LOCPLINT->adventureInt->selection == (objs[i]))
- {
- LOCPLINT->openHeroWindow(static_cast<const CGHeroInstance*>(objs[i]));
- return;
- }
- }
- }
- endchkpt:
- bool mres =true;
- if (currentPath)
- {
- if ( (currentPath->endPos()) == mp)
- { //move
- CPath sended(*currentPath); //temporary path - engine will operate on it
- LOCPLINT->pim->unlock();
- mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0);
- LOCPLINT->pim->lock();
- if(mres)
- {
- delete currentPath;
- currentPath = NULL;
- LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL;
- }
- }
- else
- {
- delete currentPath;
- currentPath=NULL;
- LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL;
- }
- }
- const CGHeroInstance * currentHero = (LOCPLINT->adventureInt->heroList.items.size())?(LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first):(NULL);
- if(currentHero)
- {
- int3 bufpos = currentHero->getPosition(false);
- if (mres)
- {
- vector<Coordinate>* p;
- p = CGI->pathf->GetPath(Coordinate(bufpos),Coordinate(mp),currentHero);
- //Convert to old format.
- currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = CGI->pathf->ConvertToOldFormat(p);
- delete p;
- }
- return;
- }
-
- }
- void CTerrainRect::clickRight(tribool down)
- {
- }
- void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y));
- if (pom!=curHoveredTile)
- curHoveredTile=pom;
- else
- return;
- std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
- if (temp.size())
- {
- LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1)));
- }
- else
- {
- LOCPLINT->adventureInt->statusbar.clear();
- }
- std::vector<const CGObjectInstance *> objs = LOCPLINT->cb->getVisitableObjs(pom);
- for(int i=0; i<objs.size();i++)
- {
- if(objs[i]->ID == 98) //town
- {
- CGI->curh->changeGraphic(0,0);
- return;
- }
- }
- objs = LOCPLINT->cb->getBlockingObjs(pom);
- for(int i=0; i<objs.size();i++)
- {
- if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
- {
- CGI->curh->changeGraphic(0,3);
- return;
- }
- else if(objs[i]->ID == 34 //mouse over hero
- && (objs[i]==LOCPLINT->adventureInt->selection || LOCPLINT->adventureInt->selection->ID==98)
- && objs[i]->tempOwner == LOCPLINT->playerID) //this hero is selected or we've selected a town
- {
- CGI->curh->changeGraphic(0,2);
- return;
- }
- }
- CGI->curh->changeGraphic(0,0);
- }
- void CTerrainRect::hover(bool on)
- {
- if (!on)
- LOCPLINT->adventureInt->statusbar.clear();
- }
- void CTerrainRect::showPath()
- {
- for (int i=0;i<currentPath->nodes.size()-1;i++)
- {
- int pn=-1;//number of picture
- if (i==0) //last tile
- {
- int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
- y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
- if (x<0 || y<0 || x>pos.w || y>pos.h)
- continue;
- pn=0;
- }
- else
- {
- /*
- * notation of arrow direction:
- * 1 2 3
- * 4 5 6
- * 7 8 9
- * ie. 157 means an arrow from left upper tile to left bottom tile through 5 (all arrows go through 5 in this notation)
- */
- std::vector<CPathNode> & cv = currentPath->nodes;
- if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1) //15x
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //156
- {
- pn = 3;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //159
- {
- pn = 12;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //158
- {
- pn = 21;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //157
- {
- pn = 22;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //153
- {
- pn = 2;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //154
- {
- pn = 23;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //152
- {
- pn = 1;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1) //25x
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //253
- {
- pn = 2;
- }
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //256
- {
- pn = 3;
- }
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //259
- {
- pn = 4;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //258
- {
- pn = 13;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //257
- {
- pn = 22;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //254
- {
- pn = 23;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //251
- {
- pn = 24;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1) //35x
- {
- if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 5;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 14;
- }
- else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 23;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 24;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 4;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y) //65x
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 6;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 15;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 24;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1) //95x
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 7;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 16;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 17;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 6;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 18;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1) //85x
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 6;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 7;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 8;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 9;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 18;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 19;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 20;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1) //75x
- {
- if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 1;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 10;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 19;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 8;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 20;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y) //45x
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 2;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 11;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 20;
- }
- }
- }
- if ( ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection))->movement)
- pn+=25;
- if (pn>=0)
- {
- int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
- y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
- if (x<0 || y<0 || x>pos.w || y>pos.h)
- continue;
- int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
- hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
- if (hvx<0 && hvy<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x, y));
- }
- else if(hvx<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
- screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
- }
- else if (hvy<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
- screen,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
- }
- else
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
- screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
- }
- }
- } //for (int i=0;i<currentPath->nodes.size()-1;i++)
- }
- void CTerrainRect::show()
- {
- SDL_Surface * teren = CGI->mh->terrainRect
- (LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
- tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
- &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
- screen, &genRect(547, 594, 7, 6)
- );
- //SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
- //SDL_FreeSurface(teren);
- if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
- {
- showPath();
- }
- }
- int3 CTerrainRect::whichTileIsIt(const int & x, const int & y)
- {
- int3 ret;
- ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);
- ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);
- ret.z = LOCPLINT->adventureInt->position.z;
- return ret;
- }
- int3 CTerrainRect::whichTileIsIt()
- {
- return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
- }
- void CResDataBar::clickRight (tribool down)
- {
- }
- void CResDataBar::activate()
- {
- ClickableR::activate();
- }
- void CResDataBar::deactivate()
- {
- ClickableR::deactivate();
- }
- CResDataBar::CResDataBar()
- {
- bg = BitmapHandler::loadBitmap("ZRESBAR.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos = genRect(bg->h,bg->w,3,575);
- txtpos += (std::pair<int,int>(35,577)),(std::pair<int,int>(120,577)),(std::pair<int,int>(205,577)),
- (std::pair<int,int>(290,577)),(std::pair<int,int>(375,577)),(std::pair<int,int>(460,577)),
- (std::pair<int,int>(545,577)),(std::pair<int,int>(620,577));
- datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " +
- CGI->generaltexth->allTexts[64] + ": %s";
- }
- CResDataBar::~CResDataBar()
- {
- SDL_FreeSurface(bg);
- }
- void CResDataBar::draw()
- {
- blitAt(bg,pos.x,pos.y);
- char * buf = new char[15];
- for (int i=0;i<7;i++)
- {
- SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
- printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly);
- }
- std::vector<std::string> temp;
- SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
- SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
- SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
- printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly);
- temp.clear();
- //updateRect(&pos,screen);
- delete[] buf;
- }
- CInfoBar::CInfoBar()
- {
- toNextTick = mode = pom = -1;
- pos.x=605;
- pos.y=389;
- pos.w=194;
- pos.h=186;
- day = CDefHandler::giveDef("NEWDAY.DEF");
- week1 = CDefHandler::giveDef("NEWWEEK1.DEF");
- week2 = CDefHandler::giveDef("NEWWEEK2.DEF");
- week3 = CDefHandler::giveDef("NEWWEEK3.DEF");
- week4 = CDefHandler::giveDef("NEWWEEK4.DEF");
- }
- CInfoBar::~CInfoBar()
- {
- delete day;
- delete week1;
- delete week2;
- delete week3;
- delete week4;
- }
- void CInfoBar::draw(const CGObjectInstance * specific)
- {
- if ((mode>=0) && mode<5)
- {
- blitAnim(mode);
- return;
- }
- else if (mode==5)
- {
- mode = -1;
- draw(LOCPLINT->adventureInt->selection);
- }
- if (!specific)
- specific = LOCPLINT->adventureInt->selection;
- if(!specific)
- return;
- if(specific->ID == 34) //hero
- {
- if(graphics->heroWins.find(specific->subID)!=graphics->heroWins.end())
- blitAt(graphics->heroWins[specific->subID],pos.x,pos.y);
- }
- else if (specific->ID == 98)
- {
- const CGTownInstance * t = static_cast<const CGTownInstance*>(specific);
- if(graphics->townWins.find(t->id)!=graphics->townWins.end())
- blitAt(graphics->townWins[t->id],pos.x,pos.y);
- }
- //SDL_Surface * todr = LOCPLINT->infoWin(specific);
- //if (!todr)
- // return;
- //blitAt(todr,pos.x,pos.y);
- //SDL_FreeSurface(todr);
- }
- CDefHandler * CInfoBar::getAnim(int mode)
- {
- switch(mode)
- {
- case 0:
- return day;
- break;
- case 1:
- return week1;
- break;
- case 2:
- return week2;
- break;
- case 3:
- return week3;
- break;
- case 4:
- return week4;
- break;
- default:
- return NULL;
- break;
- }
- }
- void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
- {
- CDefHandler * anim = NULL;
- std::stringstream txt;
- anim = getAnim(mode);
- if(mode) //new week animation
- {
- txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
- }
- else //new day
- {
- txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
- }
- blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);
- printAtMiddle(txt.str(),700,420,TNRB16,zwykly);
- if (pom == anim->ourImages.size()-1)
- toNextTick+=750;
- }
- void CInfoBar::newDay(int Day)
- {
- if(LOCPLINT->cb->getDate(1) != 1)
- {
- mode = 0; //showing day
- }
- else
- {
- switch(LOCPLINT->cb->getDate(2))
- {
- case 1:
- mode = 1;
- break;
- case 2:
- mode = 2;
- break;
- case 3:
- mode = 3;
- break;
- case 4:
- mode = 4;
- break;
- default:
- mode = -1;
- break;
- }
- }
- pom = 0;
- TimeInterested::activate();
- toNextTick = 500;
- blitAnim(mode);
- //blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10);
- }
- void CInfoBar::showComp(SComponent * comp, int time)
- {
- SDL_Surface * b = BitmapHandler::loadBitmap("ADSTATOT.bmp");
- blitAt(b,pos.x+8,pos.y+11);
- blitAt(comp->getImg(),pos.x+52,pos.y+54);
- printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly);
- printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly);
- SDL_FreeSurface(b);
- TimeInterested::activate();
- mode = 6;
- toNextTick = time;
- }
- void CInfoBar::tick()
- {
- if((mode >= 0) && (mode < 5))
- {
- pom++;
- if (pom >= getAnim(mode)->ourImages.size())
- {
- TimeInterested::deactivate();
- toNextTick = -1;
- mode = 5;
- draw();
- return;
- }
- toNextTick = 150;
- blitAnim(mode);
- }
- else if (mode == 6)
- {
- TimeInterested::deactivate();
- toNextTick = -1;
- mode = 5;
- draw();
- }
- }
- CAdvMapInt::CAdvMapInt(int Player)
- :player(Player),
- statusbar(7,556),
- kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second,
- boost::bind(&CAdvMapInt::fshowOverview,this), 679, 196, "IAM002.DEF", SDLK_k, NULL,true),
- underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second,
- boost::bind(&CAdvMapInt::fswitchLevel,this), 711, 196, "IAM010.DEF", SDLK_u, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
- questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second,
- boost::bind(&CAdvMapInt::fshowQuestlog,this), 679, 228, "IAM004.DEF", SDLK_q, NULL,true),
- sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second,
- boost::bind(&CAdvMapInt::fsleepWake,this), 711, 228, "IAM005.DEF", SDLK_w, NULL,true),
- moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second,
- boost::bind(&CAdvMapInt::fmoveHero,this), 679, 260, "IAM006.DEF", SDLK_m, NULL,true),
- spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second,
- boost::bind(&CAdvMapInt::fshowSpellbok,this), 711, 260, "IAM007.DEF", SDLK_c, NULL,true),
- advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second,
- boost::bind(&CAdvMapInt::fadventureOPtions,this), 679, 292, "IAM008.DEF", SDLK_a, NULL,true),
- sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second,
- boost::bind(&CAdvMapInt::fsystemOptions,this), 711, 292, "IAM009.DEF", SDLK_o, NULL,true),
- nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second,
- boost::bind(&CAdvMapInt::fnextHero,this), 679, 324, "IAM000.DEF", SDLK_h, NULL,true),
- endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second,
- boost::bind(&CAdvMapInt::fendTurn,this), 679, 356, "IAM001.DEF", SDLK_e, NULL,true),
- townList(5,&genRect(192,48,747,196),747,196,747,372)
- {
- selection = NULL;
- townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
- LOCPLINT->adventureInt=this;
- bg = BitmapHandler::loadBitmap("ADVMAP.bmp");
- graphics->blueToPlayersAdv(bg,player);
- scrollingLeft = false;
- scrollingRight = false;
- scrollingUp = false ;
- scrollingDown = false ;
- updateScreen = false;
- anim=0;
- animValHitCount=0; //animation frame
- heroAnim=0;
- heroAnimValHitCount=0; // hero animation frame
- heroList.init();
- heroList.genList();
- //townList.init();
- townList.genList();
- heroWindow = new CHeroWindow(this->player);
- gems.push_back(CDefHandler::giveDef("agemLL.def"));
- gems.push_back(CDefHandler::giveDef("agemLR.def"));
- gems.push_back(CDefHandler::giveDef("agemUL.def"));
- gems.push_back(CDefHandler::giveDef("agemUR.def"));
- }
- void CAdvMapInt::fshowOverview()
- {
- }
- void CAdvMapInt::fswitchLevel()
- {
- if(!CGI->mh->map->twoLevel)
- return;
- if (position.z)
- {
- position.z--;
- underground.curimg=0;
- underground.show();
- }
- else
- {
- underground.curimg=1;
- position.z++;
- underground.show();
- }
- updateScreen = true;
- minimap.draw();
- }
- void CAdvMapInt::fshowQuestlog()
- {
- }
- void CAdvMapInt::fsleepWake()
- {
- }
- void CAdvMapInt::fmoveHero()
- {
- if (selection->ID!=HEROI_TYPE)
- return;
- if (!terrain.currentPath)
- return;
- CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
- LOCPLINT->pim->unlock();
- LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0);
- LOCPLINT->pim->lock();
- }
- void CAdvMapInt::fshowSpellbok()
- {
- if (selection->ID!=HEROI_TYPE) //checking necessary values
- return;
- LOCPLINT->curint->deactivate();
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, 90, 2), ((const CGHeroInstance*)LOCPLINT->adventureInt->selection));
- spellWindow->activate();
- LOCPLINT->objsToBlit.push_back(spellWindow);
- }
- void CAdvMapInt::fadventureOPtions()
- {
- }
- void CAdvMapInt::fsystemOptions()
- {
- LOCPLINT->curint->deactivate();
- CSystemOptionsWindow * sysopWindow = new CSystemOptionsWindow(genRect(487, 481, 159, 57), LOCPLINT);
- sysopWindow->activate();
- LOCPLINT->objsToBlit.push_back(sysopWindow);
- }
- void CAdvMapInt::fnextHero()
- {
- }
- void CAdvMapInt::fendTurn()
- {
- LOCPLINT->makingTurn = false;
- }
- void CAdvMapInt::activate()
- {
- if(subInt == heroWindow)
- {
- heroWindow->activate();
- return;
- }
- LOCPLINT->curint = this;
- LOCPLINT->statusbar = &statusbar;
- kingOverview.activate();
- underground.activate();
- questlog.activate();
- sleepWake.activate();
- moveHero.activate();
- spellbook.activate();
- sysOptions.activate();
- advOptions.activate();
- nextHero.activate();
- endTurn.activate();
- minimap.activate();
- heroList.activate();
- townList.activate();
- terrain.activate();
- KeyInterested::activate();
- show();
- }
- void CAdvMapInt::deactivate()
- {
- KeyInterested::deactivate();
- if(subInt == heroWindow)
- {
- heroWindow->deactivate();
- return;
- }
- hide();
- }
- void CAdvMapInt::show(SDL_Surface *to)
- {
- blitAt(bg,0,0);
- kingOverview.show();
- underground.show();
- questlog.show();
- sleepWake.show();
- moveHero.show();
- spellbook.show();
- advOptions.show();
- sysOptions.show();
- nextHero.show();
- endTurn.show();
- minimap.draw();
- heroList.draw();
- townList.draw();
- updateScreen = true;
- update();
- resdatabar.draw();
- statusbar.show();
- infoBar.draw();
- }
- void CAdvMapInt::hide()
- {
- CGI->curh->changeGraphic(0,0);
- kingOverview.deactivate();
- underground.deactivate();
- questlog.deactivate();
- sleepWake.deactivate();
- moveHero.deactivate();
- spellbook.deactivate();
- advOptions.deactivate();
- sysOptions.deactivate();
- nextHero.deactivate();
- endTurn.deactivate();
- minimap.deactivate();
- heroList.deactivate();
- townList.deactivate();
- terrain.deactivate();
- if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end())
- LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar));
- infoBar.mode=-1;
- }
- void CAdvMapInt::update()
- {
- ++animValHitCount; //for animations
- if(animValHitCount == 8)
- {
- animValHitCount = 0;
- ++anim;
- updateScreen = true;
- }
- ++heroAnim;
- if((animValHitCount % 4) && !LOCPLINT->showingDialog->get())
- {
- if(scrollingLeft)
- {
- if(position.x>-Woff)
- {
- position.x--;
- updateScreen = true;
- updateMinimap=true;
- }
- }
- if(scrollingRight)
- {
- if(position.x<CGI->mh->map->width-19+4)
- {
- position.x++;
- updateScreen = true;
- updateMinimap=true;
- }
- }
- if(scrollingUp)
- {
- if(position.y>-Hoff)
- {
- position.y--;
- updateScreen = true;
- updateMinimap=true;
- }
- }
- if(scrollingDown)
- {
- if(position.y<CGI->mh->map->height-18+4)
- {
- position.y++;
- updateScreen = true;
- updateMinimap=true;
- }
- }
- }
- if(updateScreen)
- {
- terrain.show();
- blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6);
- blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508);
- blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);
- blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);
- updateScreen=false;
- }
- if (updateMinimap)
- {
- minimap.draw();
- updateMinimap=false;
- }
- }
- void CAdvMapInt::selectionChanged()
- {
- const CGTownInstance *to = townList.items[townList.selected];
- select(to);
- }
- void CAdvMapInt::centerOn(int3 on)
- {
- on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
- on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
- if (on.x<0)
- on.x=-(Woff/2);
- else if((on.x+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x))
- on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
- if (on.y<0)
- on.y = -(Hoff/2);
- else if((on.y+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y))
- on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
- LOCPLINT->adventureInt->position.x=on.x;
- LOCPLINT->adventureInt->position.y=on.y;
- LOCPLINT->adventureInt->position.z=on.z;
- LOCPLINT->adventureInt->updateScreen=true;
- updateMinimap=true;
- }
- void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
- {
- bool CAdvMapInt::* scrollDir;
- switch(key.keysym.sym)
- {
- case SDLK_UP:
- scrollDir = &CAdvMapInt::scrollingUp;
- break;
- case SDLK_LEFT:
- scrollDir = &CAdvMapInt::scrollingLeft;
- break;
- case SDLK_RIGHT:
- scrollDir = &CAdvMapInt::scrollingRight;
- break;
- case SDLK_DOWN:
- scrollDir = &CAdvMapInt::scrollingDown;
- break;
- default:
- return;
- }
- this->*scrollDir = key.state==SDL_PRESSED;
- }
- void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
- {
- if (down)
- {
- boost::algorithm::erase_all(text,"\"");
- CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID);
- temp->pos.x=300-(temp->pos.w/2);
- temp->pos.y=300-(temp->pos.h/2);
- temp->owner = client;
- LOCPLINT->objsToBlit.push_back(temp);
- }
- else
- {
- for (int i=0;i<LOCPLINT->objsToBlit.size();i++)
- {
- //TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down)
- CSimpleWindow * pom = dynamic_cast<CSimpleWindow*>(LOCPLINT->objsToBlit[i]);
- if (!pom)
- continue;
- if (pom->owner==client)
- {
- LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));
- delete pom;
- if((LOCPLINT->curint == LOCPLINT->castleInt) && !LOCPLINT->castleInt->subInt)
- LOCPLINT->castleInt->showAll(0,true);
- }
- }
- }
- }
- int3 CAdvMapInt::verifyPos(int3 ver)
- {
- if (ver.x<0)
- ver.x=0;
- if (ver.y<0)
- ver.y=0;
- if (ver.z<0)
- ver.z=0;
- if (ver.x>=CGI->mh->sizes.x)
- ver.x=CGI->mh->sizes.x-1;
- if (ver.y>=CGI->mh->sizes.y)
- ver.y=CGI->mh->sizes.y-1;
- if (ver.z>=CGI->mh->sizes.z)
- ver.z=CGI->mh->sizes.z-1;
- return ver;
- }
- void CAdvMapInt::select(const CArmedInstance *sel )
- {
- LOCPLINT->cb->setSelection(sel);
- centerOn(sel->pos);
- selection = sel;
- if(sel->ID==98)
- {
- int pos = vstd::findPos(townList.items,sel);
- townList.selected = pos;
- terrain.currentPath = NULL;
- }
- else
- {
- int pos = heroList.getPosOfHero(sel);
- heroList.selected = pos;
- terrain.currentPath = heroList.items[pos].second;
- }
- townList.draw();
- heroList.draw();
- infoBar.draw(NULL);
- }
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