MapFormatH3M.cpp 63 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../CModHandler.h"
  22. #include "../GameSettings.h"
  23. #include "../RiverHandler.h"
  24. #include "../RoadHandler.h"
  25. #include "../TerrainHandler.h"
  26. #include "../TextOperations.h"
  27. #include "../VCMI_Lib.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/MapObjects.h"
  34. #include "../mapObjects/ObjectTemplate.h"
  35. #include "../spells/CSpellHandler.h"
  36. #include <boost/crc.hpp>
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. static std::string convertMapName(std::string input)
  39. {
  40. boost::algorithm::to_lower(input);
  41. boost::algorithm::trim(input);
  42. size_t slashPos = input.find_last_of('/');
  43. if(slashPos != std::string::npos)
  44. return input.substr(slashPos + 1);
  45. return input;
  46. }
  47. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  48. : map(nullptr)
  49. , reader(new MapReaderH3M(stream))
  50. , inputStream(stream)
  51. , mapName(convertMapName(mapName))
  52. , modName(modName)
  53. , fileEncoding(encodingName)
  54. {
  55. }
  56. //must be instantiated in .cpp file for access to complete types of all member fields
  57. CMapLoaderH3M::~CMapLoaderH3M() = default;
  58. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  59. {
  60. // Init map object by parsing the input buffer
  61. map = new CMap();
  62. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  63. init();
  64. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  65. }
  66. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  67. {
  68. // Read header
  69. mapHeader = std::make_unique<CMapHeader>();
  70. readHeader();
  71. return std::move(mapHeader);
  72. }
  73. void CMapLoaderH3M::init()
  74. {
  75. //TODO: get rid of double input process
  76. si64 temp_size = inputStream->getSize();
  77. inputStream->seek(0);
  78. auto * temp_buffer = new ui8[temp_size];
  79. inputStream->read(temp_buffer, temp_size);
  80. // Compute checksum
  81. boost::crc_32_type result;
  82. result.process_bytes(temp_buffer, temp_size);
  83. map->checksum = result.checksum();
  84. delete[] temp_buffer;
  85. inputStream->seek(0);
  86. readHeader();
  87. map->allHeroes.resize(map->allowedHeroes.size());
  88. readDisposedHeroes();
  89. readMapOptions();
  90. readAllowedArtifacts();
  91. readAllowedSpellsAbilities();
  92. readRumors();
  93. readPredefinedHeroes();
  94. readTerrain();
  95. readObjectTemplates();
  96. readObjects();
  97. readEvents();
  98. map->calculateGuardingGreaturePositions();
  99. afterRead();
  100. }
  101. void CMapLoaderH3M::readHeader()
  102. {
  103. // Map version
  104. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  105. if(mapHeader->version == EMapFormat::HOTA)
  106. {
  107. uint32_t hotaVersion = reader->readUInt32();
  108. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  109. reader->setFormatLevel(features);
  110. if(hotaVersion > 0)
  111. {
  112. bool isMirrorMap = reader->readBool();
  113. bool isArenaMap = reader->readBool();
  114. //TODO: HotA
  115. if (isMirrorMap)
  116. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  117. if (isArenaMap)
  118. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  119. }
  120. if(hotaVersion > 1)
  121. {
  122. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  123. assert(unknown == 12);
  124. }
  125. }
  126. else
  127. {
  128. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  129. reader->setFormatLevel(features);
  130. }
  131. MapIdentifiersH3M identifierMapper;
  132. if (features.levelROE)
  133. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  134. if (features.levelAB)
  135. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  136. if (features.levelSOD)
  137. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  138. if (features.levelWOG)
  139. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  140. if (features.levelHOTA0)
  141. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  142. reader->setIdentifierRemapper(identifierMapper);
  143. // include basic mod
  144. if(mapHeader->version == EMapFormat::WOG)
  145. mapHeader->mods["wake-of-gods"];
  146. // Read map name, description, dimensions,...
  147. mapHeader->areAnyPlayers = reader->readBool();
  148. mapHeader->height = mapHeader->width = reader->readInt32();
  149. mapHeader->twoLevel = reader->readBool();
  150. mapHeader->name = readLocalizedString("header.name");
  151. mapHeader->description = readLocalizedString("header.description");
  152. mapHeader->difficulty = reader->readInt8();
  153. if(features.levelAB)
  154. mapHeader->levelLimit = reader->readUInt8();
  155. else
  156. mapHeader->levelLimit = 0;
  157. readPlayerInfo();
  158. readVictoryLossConditions();
  159. readTeamInfo();
  160. readAllowedHeroes();
  161. }
  162. void CMapLoaderH3M::readPlayerInfo()
  163. {
  164. for(int i = 0; i < mapHeader->players.size(); ++i)
  165. {
  166. auto & playerInfo = mapHeader->players[i];
  167. playerInfo.canHumanPlay = reader->readBool();
  168. playerInfo.canComputerPlay = reader->readBool();
  169. // If nobody can play with this player - skip loading of these properties
  170. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  171. {
  172. if(features.levelROE)
  173. reader->skipUnused(6);
  174. if(features.levelAB)
  175. reader->skipUnused(6);
  176. if(features.levelSOD)
  177. reader->skipUnused(1);
  178. continue;
  179. }
  180. playerInfo.aiTactic = static_cast<EAiTactic::EAiTactic>(reader->readUInt8());
  181. if(features.levelSOD)
  182. reader->skipUnused(1); //TODO: check meaning?
  183. std::set<FactionID> allowedFactions;
  184. reader->readBitmaskFactions(allowedFactions, false);
  185. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  186. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  187. if(!allFactionsAllowed)
  188. playerInfo.allowedFactions = allowedFactions;
  189. playerInfo.hasMainTown = reader->readBool();
  190. if(playerInfo.hasMainTown)
  191. {
  192. if(features.levelAB)
  193. {
  194. playerInfo.generateHeroAtMainTown = reader->readBool();
  195. reader->skipUnused(1); //TODO: check meaning?
  196. }
  197. else
  198. {
  199. playerInfo.generateHeroAtMainTown = true;
  200. }
  201. playerInfo.posOfMainTown = reader->readInt3();
  202. }
  203. playerInfo.hasRandomHero = reader->readBool();
  204. playerInfo.mainCustomHeroId = reader->readHero().getNum();
  205. if(playerInfo.mainCustomHeroId != -1)
  206. {
  207. playerInfo.mainCustomHeroPortrait = reader->readHero().getNum();
  208. playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  209. }
  210. if(features.levelAB)
  211. {
  212. reader->skipUnused(1); //TODO: check meaning?
  213. uint32_t heroCount = reader->readUInt32();
  214. for(int pp = 0; pp < heroCount; ++pp)
  215. {
  216. SHeroName vv;
  217. vv.heroId = reader->readUInt8();
  218. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));
  219. playerInfo.heroesNames.push_back(vv);
  220. }
  221. }
  222. }
  223. }
  224. enum class EVictoryConditionType : uint8_t
  225. {
  226. ARTIFACT = 0,
  227. GATHERTROOP = 1,
  228. GATHERRESOURCE = 2,
  229. BUILDCITY = 3,
  230. BUILDGRAIL = 4,
  231. BEATHERO = 5,
  232. CAPTURECITY = 6,
  233. BEATMONSTER = 7,
  234. TAKEDWELLINGS = 8,
  235. TAKEMINES = 9,
  236. TRANSPORTITEM = 10,
  237. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  238. HOTA_SURVIVE_FOR_DAYS = 12,
  239. WINSTANDARD = 255
  240. };
  241. enum class ELossConditionType : uint8_t
  242. {
  243. LOSSCASTLE = 0,
  244. LOSSHERO = 1,
  245. TIMEEXPIRES = 2,
  246. LOSSSTANDARD = 255
  247. };
  248. void CMapLoaderH3M::readVictoryLossConditions()
  249. {
  250. mapHeader->triggeredEvents.clear();
  251. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  252. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  253. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  254. defeatCondition.value = 7;
  255. TriggeredEvent standardVictory;
  256. standardVictory.effect.type = EventEffect::VICTORY;
  257. standardVictory.effect.toOtherMessage = "core.genrltxt.5";
  258. standardVictory.identifier = "standardVictory";
  259. standardVictory.description.clear(); // TODO: display in quest window
  260. standardVictory.onFulfill = "core.genrltxt.659";
  261. standardVictory.trigger = EventExpression(victoryCondition);
  262. TriggeredEvent standardDefeat;
  263. standardDefeat.effect.type = EventEffect::DEFEAT;
  264. standardDefeat.effect.toOtherMessage = "core.genrltxt.8";
  265. standardDefeat.identifier = "standardDefeat";
  266. standardDefeat.description.clear(); // TODO: display in quest window
  267. standardDefeat.onFulfill = "core.genrltxt.7";
  268. standardDefeat.trigger = EventExpression(defeatCondition);
  269. // Specific victory conditions
  270. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  271. {
  272. // create normal condition
  273. mapHeader->triggeredEvents.push_back(standardVictory);
  274. mapHeader->victoryIconIndex = 11;
  275. mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[0];
  276. }
  277. else
  278. {
  279. TriggeredEvent specialVictory;
  280. specialVictory.effect.type = EventEffect::VICTORY;
  281. specialVictory.identifier = "specialVictory";
  282. specialVictory.description.clear(); // TODO: display in quest window
  283. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  284. mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[static_cast<size_t>(vicCondition) + 1];
  285. bool allowNormalVictory = reader->readBool();
  286. bool appliesToAI = reader->readBool();
  287. if(allowNormalVictory)
  288. {
  289. size_t playersOnMap = boost::range::count_if(
  290. mapHeader->players,
  291. [](const PlayerInfo & info)
  292. {
  293. return info.canAnyonePlay();
  294. }
  295. );
  296. if(playersOnMap == 1)
  297. {
  298. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  299. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  300. }
  301. }
  302. switch(vicCondition)
  303. {
  304. case EVictoryConditionType::ARTIFACT:
  305. {
  306. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  307. cond.objectType = reader->readArtifact();
  308. specialVictory.effect.toOtherMessage = "core.genrltxt.281";
  309. specialVictory.onFulfill = "core.genrltxt.280";
  310. specialVictory.trigger = EventExpression(cond);
  311. break;
  312. }
  313. case EVictoryConditionType::GATHERTROOP:
  314. {
  315. EventCondition cond(EventCondition::HAVE_CREATURES);
  316. cond.objectType = reader->readCreature();
  317. cond.value = reader->readInt32();
  318. specialVictory.effect.toOtherMessage = "core.genrltxt.277";
  319. specialVictory.onFulfill = "core.genrltxt.6";
  320. specialVictory.trigger = EventExpression(cond);
  321. break;
  322. }
  323. case EVictoryConditionType::GATHERRESOURCE:
  324. {
  325. EventCondition cond(EventCondition::HAVE_RESOURCES);
  326. cond.objectType = reader->readUInt8();
  327. cond.value = reader->readInt32();
  328. specialVictory.effect.toOtherMessage = "core.genrltxt.279";
  329. specialVictory.onFulfill = "core.genrltxt.278";
  330. specialVictory.trigger = EventExpression(cond);
  331. break;
  332. }
  333. case EVictoryConditionType::BUILDCITY:
  334. {
  335. EventExpression::OperatorAll oper;
  336. EventCondition cond(EventCondition::HAVE_BUILDING);
  337. cond.position = reader->readInt3();
  338. cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
  339. oper.expressions.emplace_back(cond);
  340. cond.objectType = BuildingID::FORT + reader->readUInt8();
  341. oper.expressions.emplace_back(cond);
  342. specialVictory.effect.toOtherMessage = "core.genrltxt.283";
  343. specialVictory.onFulfill = "core.genrltxt.282";
  344. specialVictory.trigger = EventExpression(oper);
  345. break;
  346. }
  347. case EVictoryConditionType::BUILDGRAIL:
  348. {
  349. EventCondition cond(EventCondition::HAVE_BUILDING);
  350. cond.objectType = BuildingID::GRAIL;
  351. cond.position = reader->readInt3();
  352. if(cond.position.z > 2)
  353. cond.position = int3(-1, -1, -1);
  354. specialVictory.effect.toOtherMessage = "core.genrltxt.285";
  355. specialVictory.onFulfill = "core.genrltxt.284";
  356. specialVictory.trigger = EventExpression(cond);
  357. break;
  358. }
  359. case EVictoryConditionType::BEATHERO:
  360. {
  361. EventCondition cond(EventCondition::DESTROY);
  362. cond.objectType = Obj::HERO;
  363. cond.position = reader->readInt3();
  364. specialVictory.effect.toOtherMessage = "core.genrltxt.253";
  365. specialVictory.onFulfill = "core.genrltxt.252";
  366. specialVictory.trigger = EventExpression(cond);
  367. break;
  368. }
  369. case EVictoryConditionType::CAPTURECITY:
  370. {
  371. EventCondition cond(EventCondition::CONTROL);
  372. cond.objectType = Obj::TOWN;
  373. cond.position = reader->readInt3();
  374. specialVictory.effect.toOtherMessage = "core.genrltxt.250";
  375. specialVictory.onFulfill = "core.genrltxt.249";
  376. specialVictory.trigger = EventExpression(cond);
  377. break;
  378. }
  379. case EVictoryConditionType::BEATMONSTER:
  380. {
  381. EventCondition cond(EventCondition::DESTROY);
  382. cond.objectType = Obj::MONSTER;
  383. cond.position = reader->readInt3();
  384. specialVictory.effect.toOtherMessage = "core.genrltxt.287";
  385. specialVictory.onFulfill = "core.genrltxt.286";
  386. specialVictory.trigger = EventExpression(cond);
  387. break;
  388. }
  389. case EVictoryConditionType::TAKEDWELLINGS:
  390. {
  391. EventExpression::OperatorAll oper;
  392. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
  393. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
  394. specialVictory.effect.toOtherMessage = "core.genrltxt.289";
  395. specialVictory.onFulfill = "core.genrltxt.288";
  396. specialVictory.trigger = EventExpression(oper);
  397. break;
  398. }
  399. case EVictoryConditionType::TAKEMINES:
  400. {
  401. EventCondition cond(EventCondition::CONTROL);
  402. cond.objectType = Obj::MINE;
  403. specialVictory.effect.toOtherMessage = "core.genrltxt.291";
  404. specialVictory.onFulfill = "core.genrltxt.290";
  405. specialVictory.trigger = EventExpression(cond);
  406. break;
  407. }
  408. case EVictoryConditionType::TRANSPORTITEM:
  409. {
  410. EventCondition cond(EventCondition::TRANSPORT);
  411. cond.objectType = reader->readUInt8();
  412. cond.position = reader->readInt3();
  413. specialVictory.effect.toOtherMessage = "core.genrltxt.293";
  414. specialVictory.onFulfill = "core.genrltxt.292";
  415. specialVictory.trigger = EventExpression(cond);
  416. break;
  417. }
  418. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  419. {
  420. EventCondition cond(EventCondition::DESTROY);
  421. cond.objectType = Obj::MONSTER;
  422. specialVictory.effect.toOtherMessage = "Defeat all monsters"; // Eliminate all monsters on the map
  423. specialVictory.onFulfill = "You have defeated all of the monsters plaguing this land!";
  424. specialVictory.trigger = EventExpression(cond);
  425. break;
  426. }
  427. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  428. {
  429. EventCondition cond(EventCondition::DAYS_PASSED);
  430. cond.value = reader->readUInt32();
  431. specialVictory.effect.toOtherMessage = "Survive beyond a time limit"; // Survive by month %d, week %d, day %d.
  432. specialVictory.onFulfill = "You have managed to survive!";
  433. specialVictory.trigger = EventExpression(cond);
  434. break;
  435. }
  436. default:
  437. assert(0);
  438. }
  439. // if condition is human-only turn it into following construction: AllOf(human, condition)
  440. if(!appliesToAI)
  441. {
  442. EventExpression::OperatorAll oper;
  443. EventCondition notAI(EventCondition::IS_HUMAN);
  444. notAI.value = 1;
  445. oper.expressions.emplace_back(notAI);
  446. oper.expressions.push_back(specialVictory.trigger.get());
  447. specialVictory.trigger = EventExpression(oper);
  448. }
  449. // if normal victory allowed - add one more quest
  450. if(allowNormalVictory)
  451. {
  452. mapHeader->victoryMessage += " / ";
  453. mapHeader->victoryMessage += VLC->generaltexth->victoryConditions[0];
  454. mapHeader->triggeredEvents.push_back(standardVictory);
  455. }
  456. mapHeader->triggeredEvents.push_back(specialVictory);
  457. }
  458. // Read loss conditions
  459. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  460. if(lossCond == ELossConditionType::LOSSSTANDARD)
  461. {
  462. mapHeader->defeatIconIndex = 3;
  463. mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[0];
  464. }
  465. else
  466. {
  467. TriggeredEvent specialDefeat;
  468. specialDefeat.effect.type = EventEffect::DEFEAT;
  469. specialDefeat.effect.toOtherMessage = "core.genrltxt.5";
  470. specialDefeat.identifier = "specialDefeat";
  471. specialDefeat.description.clear(); // TODO: display in quest window
  472. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  473. mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[static_cast<size_t>(lossCond) + 1];
  474. switch(lossCond)
  475. {
  476. case ELossConditionType::LOSSCASTLE:
  477. {
  478. EventExpression::OperatorNone noneOf;
  479. EventCondition cond(EventCondition::CONTROL);
  480. cond.objectType = Obj::TOWN;
  481. cond.position = reader->readInt3();
  482. noneOf.expressions.emplace_back(cond);
  483. specialDefeat.onFulfill = "core.genrltxt.251";
  484. specialDefeat.trigger = EventExpression(noneOf);
  485. break;
  486. }
  487. case ELossConditionType::LOSSHERO:
  488. {
  489. EventExpression::OperatorNone noneOf;
  490. EventCondition cond(EventCondition::CONTROL);
  491. cond.objectType = Obj::HERO;
  492. cond.position = reader->readInt3();
  493. noneOf.expressions.emplace_back(cond);
  494. specialDefeat.onFulfill = "core.genrltxt.253";
  495. specialDefeat.trigger = EventExpression(noneOf);
  496. break;
  497. }
  498. case ELossConditionType::TIMEEXPIRES:
  499. {
  500. EventCondition cond(EventCondition::DAYS_PASSED);
  501. cond.value = reader->readUInt16();
  502. specialDefeat.onFulfill = "core.genrltxt.254";
  503. specialDefeat.trigger = EventExpression(cond);
  504. break;
  505. }
  506. }
  507. // turn simple loss condition into complete one that can be evaluated later:
  508. // - any of :
  509. // - days without town: 7
  510. // - all of:
  511. // - is human
  512. // - (expression)
  513. EventExpression::OperatorAll allOf;
  514. EventCondition isHuman(EventCondition::IS_HUMAN);
  515. isHuman.value = 1;
  516. allOf.expressions.emplace_back(isHuman);
  517. allOf.expressions.push_back(specialDefeat.trigger.get());
  518. specialDefeat.trigger = EventExpression(allOf);
  519. mapHeader->triggeredEvents.push_back(specialDefeat);
  520. }
  521. mapHeader->triggeredEvents.push_back(standardDefeat);
  522. }
  523. void CMapLoaderH3M::readTeamInfo()
  524. {
  525. mapHeader->howManyTeams = reader->readUInt8();
  526. if(mapHeader->howManyTeams > 0)
  527. {
  528. // Teams
  529. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  530. mapHeader->players[i].team = TeamID(reader->readUInt8());
  531. }
  532. else
  533. {
  534. // No alliances
  535. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  536. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  537. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  538. }
  539. }
  540. void CMapLoaderH3M::readAllowedHeroes()
  541. {
  542. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  543. if(features.levelHOTA0)
  544. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  545. else
  546. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  547. //TODO: unknown value. Check meaning? Only present in campaign maps.
  548. if(features.levelAB)
  549. {
  550. uint32_t placeholdersQty = reader->readUInt32();
  551. reader->skipUnused(placeholdersQty * 1);
  552. }
  553. }
  554. void CMapLoaderH3M::readDisposedHeroes()
  555. {
  556. // Reading disposed heroes (20 bytes)
  557. if(features.levelSOD)
  558. {
  559. ui8 disp = reader->readUInt8();
  560. map->disposedHeroes.resize(disp);
  561. for(int g = 0; g < disp; ++g)
  562. {
  563. map->disposedHeroes[g].heroId = reader->readHero().getNum();
  564. map->disposedHeroes[g].portrait = reader->readHero().getNum();
  565. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
  566. map->disposedHeroes[g].players = reader->readUInt8();
  567. }
  568. }
  569. }
  570. void CMapLoaderH3M::readMapOptions()
  571. {
  572. //omitting NULLS
  573. reader->skipZero(31);
  574. if(features.levelHOTA0)
  575. {
  576. //TODO: HotA
  577. bool allowSpecialMonths = reader->readBool();
  578. if(!allowSpecialMonths)
  579. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  580. reader->skipZero(3);
  581. }
  582. if(features.levelHOTA1)
  583. {
  584. // Unknown, may be another "sized bitmap", e.g
  585. // 4 bytes - size of bitmap (16)
  586. // 2 bytes - bitmap data (16 bits / 2 bytes)
  587. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  588. assert(unknownConstant == 16);
  589. reader->skipZero(5);
  590. }
  591. if(features.levelHOTA3)
  592. {
  593. //TODO: HotA
  594. int32_t roundLimit = reader->readInt32();
  595. if(roundLimit != -1)
  596. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  597. }
  598. }
  599. void CMapLoaderH3M::readAllowedArtifacts()
  600. {
  601. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  602. if(features.levelAB)
  603. {
  604. if(features.levelHOTA0)
  605. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  606. else
  607. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  608. }
  609. // ban combo artifacts
  610. if(!features.levelSOD)
  611. {
  612. for(CArtifact * artifact : VLC->arth->objects)
  613. if(artifact->constituents)
  614. map->allowedArtifact[artifact->getId()] = false;
  615. }
  616. if(!features.levelAB)
  617. {
  618. map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
  619. map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
  620. }
  621. // Messy, but needed
  622. for(TriggeredEvent & event : map->triggeredEvents)
  623. {
  624. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  625. {
  626. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  627. {
  628. map->allowedArtifact[cond.objectType] = false;
  629. }
  630. return cond;
  631. };
  632. event.trigger = event.trigger.morph(patcher);
  633. }
  634. }
  635. void CMapLoaderH3M::readAllowedSpellsAbilities()
  636. {
  637. map->allowedSpell = VLC->spellh->getDefaultAllowed();
  638. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  639. if(features.levelSOD)
  640. {
  641. reader->readBitmaskSpells(map->allowedSpell, true);
  642. reader->readBitmaskSkills(map->allowedAbilities, true);
  643. }
  644. }
  645. void CMapLoaderH3M::readRumors()
  646. {
  647. uint32_t rumorsCount = reader->readUInt32();
  648. assert(rumorsCount < 1000); // sanity check
  649. for(int it = 0; it < rumorsCount; it++)
  650. {
  651. Rumor ourRumor;
  652. ourRumor.name = readBasicString();
  653. ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
  654. map->rumors.push_back(ourRumor);
  655. }
  656. }
  657. void CMapLoaderH3M::readPredefinedHeroes()
  658. {
  659. if(!features.levelSOD)
  660. return;
  661. uint32_t heroesCount = features.heroesCount;
  662. if(features.levelHOTA0)
  663. heroesCount = reader->readUInt32();
  664. assert(heroesCount <= features.heroesCount);
  665. for(int heroID = 0; heroID < heroesCount; heroID++)
  666. {
  667. bool custom = reader->readBool();
  668. if(!custom)
  669. continue;
  670. auto * hero = new CGHeroInstance();
  671. hero->ID = Obj::HERO;
  672. hero->subID = heroID;
  673. bool hasExp = reader->readBool();
  674. if(hasExp)
  675. {
  676. hero->exp = reader->readUInt32();
  677. }
  678. else
  679. {
  680. hero->exp = 0;
  681. }
  682. bool hasSecSkills = reader->readBool();
  683. if(hasSecSkills)
  684. {
  685. uint32_t howMany = reader->readUInt32();
  686. hero->secSkills.resize(howMany);
  687. for(int yy = 0; yy < howMany; ++yy)
  688. {
  689. hero->secSkills[yy].first = reader->readSkill();
  690. hero->secSkills[yy].second = reader->readUInt8();
  691. }
  692. }
  693. loadArtifactsOfHero(hero);
  694. bool hasCustomBio = reader->readBool();
  695. if(hasCustomBio)
  696. hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  697. // 0xFF is default, 00 male, 01 female
  698. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  699. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  700. bool hasCustomSpells = reader->readBool();
  701. if(hasCustomSpells)
  702. reader->readBitmaskSpells(hero->spells, false);
  703. bool hasCustomPrimSkills = reader->readBool();
  704. if(hasCustomPrimSkills)
  705. {
  706. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  707. {
  708. hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(skillID), reader->readUInt8());
  709. }
  710. }
  711. map->predefinedHeroes.emplace_back(hero);
  712. }
  713. }
  714. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  715. {
  716. bool hasArtSet = reader->readBool();
  717. // True if artifact set is not default (hero has some artifacts)
  718. if(!hasArtSet)
  719. return;
  720. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  721. {
  722. logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
  723. hero->artifactsInBackpack.clear();
  724. while(!hero->artifactsWorn.empty())
  725. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  726. }
  727. for(int i = 0; i < features.artifactSlotsCount; i++)
  728. loadArtifactToSlot(hero, i);
  729. // bag artifacts
  730. // number of artifacts in hero's bag
  731. int amount = reader->readUInt16();
  732. for(int i = 0; i < amount; ++i)
  733. {
  734. loadArtifactToSlot(hero, GameConstants::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  735. }
  736. }
  737. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  738. {
  739. ArtifactID artifactID = reader->readArtifact();
  740. if(artifactID == ArtifactID::NONE)
  741. return false;
  742. const Artifact * art = artifactID.toArtifact(VLC->artifacts());
  743. if(!art)
  744. {
  745. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  746. return false;
  747. }
  748. if(art->isBig() && slot >= GameConstants::BACKPACK_START)
  749. {
  750. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  751. return false;
  752. }
  753. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  754. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  755. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  756. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  757. auto artifactPos = ArtifactPosition(slot);
  758. if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
  759. {
  760. hero->putArtifact(artifactPos, artifact);
  761. }
  762. else
  763. {
  764. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  765. return false;
  766. }
  767. return true;
  768. }
  769. void CMapLoaderH3M::readTerrain()
  770. {
  771. map->initTerrain();
  772. // Read terrain
  773. int3 pos;
  774. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  775. {
  776. //OH3 format is [z][y][x]
  777. for(pos.y = 0; pos.y < map->height; pos.y++)
  778. {
  779. for(pos.x = 0; pos.x < map->width; pos.x++)
  780. {
  781. auto & tile = map->getTile(pos);
  782. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  783. tile.terView = reader->readUInt8();
  784. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  785. tile.riverDir = reader->readUInt8();
  786. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  787. tile.roadDir = reader->readUInt8();
  788. tile.extTileFlags = reader->readUInt8();
  789. tile.blocked = !tile.terType->isPassable();
  790. tile.visitable = false;
  791. assert(tile.terType->getId() != ETerrainId::NONE);
  792. }
  793. }
  794. }
  795. }
  796. void CMapLoaderH3M::readObjectTemplates()
  797. {
  798. uint32_t defAmount = reader->readUInt32();
  799. templates.reserve(defAmount);
  800. // Read custom defs
  801. for(int defID = 0; defID < defAmount; ++defID)
  802. {
  803. auto tmpl = reader->readObjectTemplate();
  804. templates.push_back(tmpl);
  805. if (!CResourceHandler::get()->existsResource(ResourceID( "SPRITES/" + tmpl->animationFile, EResType::ANIMATION)))
  806. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile, tmpl->id, tmpl->subid );
  807. }
  808. }
  809. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition)
  810. {
  811. auto * object = new CGEvent();
  812. readBoxContent(object, mapPosition);
  813. object->availableFor = reader->readUInt8();
  814. object->computerActivate = reader->readBool();
  815. object->removeAfterVisit = reader->readBool();
  816. reader->skipZero(4);
  817. if(features.levelHOTA3)
  818. object->humanActivate = reader->readBool();
  819. else
  820. object->humanActivate = true;
  821. return object;
  822. }
  823. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition)
  824. {
  825. auto * object = new CGPandoraBox();
  826. readBoxContent(object, mapPosition);
  827. return object;
  828. }
  829. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition)
  830. {
  831. readMessageAndGuards(object->message, object, mapPosition);
  832. object->gainedExp = reader->readUInt32();
  833. object->manaDiff = reader->readInt32();
  834. object->moraleDiff = reader->readInt8();
  835. object->luckDiff = reader->readInt8();
  836. reader->readResourses(object->resources);
  837. object->primskills.resize(GameConstants::PRIMARY_SKILLS);
  838. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  839. object->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader->readUInt8());
  840. int gabn = reader->readUInt8(); //number of gained abilities
  841. for(int oo = 0; oo < gabn; ++oo)
  842. {
  843. object->abilities.emplace_back(reader->readSkill());
  844. object->abilityLevels.push_back(reader->readUInt8());
  845. }
  846. int gart = reader->readUInt8(); //number of gained artifacts
  847. for(int oo = 0; oo < gart; ++oo)
  848. object->artifacts.emplace_back(reader->readArtifact());
  849. int gspel = reader->readUInt8(); //number of gained spells
  850. for(int oo = 0; oo < gspel; ++oo)
  851. object->spells.emplace_back(reader->readSpell());
  852. int gcre = reader->readUInt8(); //number of gained creatures
  853. readCreatureSet(&object->creatures, gcre);
  854. reader->skipZero(8);
  855. }
  856. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  857. {
  858. auto * object = new CGCreature();
  859. if(features.levelAB)
  860. {
  861. object->identifier = reader->readUInt32();
  862. map->questIdentifierToId[object->identifier] = objectInstanceID;
  863. }
  864. auto * hlp = new CStackInstance();
  865. hlp->count = reader->readUInt16();
  866. //type will be set during initialization
  867. object->putStack(SlotID(0), hlp);
  868. object->character = reader->readInt8();
  869. bool hasMessage = reader->readBool();
  870. if(hasMessage)
  871. {
  872. object->message = readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  873. reader->readResourses(object->resources);
  874. object->gainedArtifact = reader->readArtifact();
  875. }
  876. object->neverFlees = reader->readBool();
  877. object->notGrowingTeam = reader->readBool();
  878. reader->skipZero(2);
  879. if(features.levelHOTA3)
  880. {
  881. //TODO: HotA
  882. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  883. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  884. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  885. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  886. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  887. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  888. logGlobal->warn(
  889. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",
  890. mapName,
  891. mapPosition.toString(),
  892. agressionExact,
  893. int(joinOnlyForMoney),
  894. joinPercent,
  895. upgradedStack,
  896. stacksCount
  897. );
  898. }
  899. return object;
  900. }
  901. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  902. {
  903. auto * object = new CGSignBottle();
  904. object->message = readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  905. reader->skipZero(4);
  906. return object;
  907. }
  908. CGObjectInstance * CMapLoaderH3M::readWitchHut()
  909. {
  910. auto * object = new CGWitchHut();
  911. // AB and later maps have allowed abilities defined in H3M
  912. if(features.levelAB)
  913. {
  914. reader->readBitmaskSkills(object->allowedAbilities, false);
  915. if(object->allowedAbilities.size() != 1)
  916. {
  917. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  918. for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
  919. if(defaultAllowed[skillID])
  920. object->allowedAbilities.insert(SecondarySkill(skillID));
  921. }
  922. }
  923. return object;
  924. }
  925. CGObjectInstance * CMapLoaderH3M::readScholar()
  926. {
  927. auto * object = new CGScholar();
  928. object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
  929. object->bonusID = reader->readUInt8();
  930. reader->skipZero(6);
  931. return object;
  932. }
  933. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  934. {
  935. auto * object = new CGGarrison();
  936. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  937. readCreatureSet(object, 7);
  938. if(features.levelAB)
  939. object->removableUnits = reader->readBool();
  940. else
  941. object->removableUnits = true;
  942. reader->skipZero(8);
  943. return object;
  944. }
  945. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  946. {
  947. auto artID = ArtifactID::NONE; //random, set later
  948. int spellID = -1;
  949. auto * object = new CGArtifact();
  950. readMessageAndGuards(object->message, object, mapPosition);
  951. if(objectTemplate->id == Obj::SPELL_SCROLL)
  952. {
  953. spellID = reader->readSpell32();
  954. artID = ArtifactID::SPELL_SCROLL;
  955. }
  956. else if(objectTemplate->id == Obj::ARTIFACT)
  957. {
  958. //specific artifact
  959. artID = ArtifactID(objectTemplate->subid);
  960. }
  961. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID);
  962. return object;
  963. }
  964. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  965. {
  966. auto * object = new CGResource();
  967. readMessageAndGuards(object->message, object, mapPosition);
  968. object->amount = reader->readUInt32();
  969. if(objectTemplate->subid == GameResID(EGameResID::GOLD))
  970. {
  971. // Gold is multiplied by 100.
  972. object->amount *= 100;
  973. }
  974. reader->skipZero(4);
  975. return object;
  976. }
  977. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  978. {
  979. auto * object = new CGMine();
  980. if(objectTemplate->subid < 7)
  981. {
  982. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  983. }
  984. else
  985. {
  986. object->setOwner(PlayerColor::NEUTRAL);
  987. reader->readBitmaskResources(object->abandonedMineResources, false);
  988. }
  989. return object;
  990. }
  991. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  992. {
  993. auto * object = new CGDwelling();
  994. setOwnerAndValidate(position, object, reader->readPlayer32());
  995. return object;
  996. }
  997. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  998. {
  999. auto * object = new CGDwelling();
  1000. CSpecObjInfo * spec = nullptr;
  1001. switch(objectTemplate->id)
  1002. {
  1003. case Obj::RANDOM_DWELLING:
  1004. spec = new CCreGenLeveledCastleInfo();
  1005. break;
  1006. case Obj::RANDOM_DWELLING_LVL:
  1007. spec = new CCreGenAsCastleInfo();
  1008. break;
  1009. case Obj::RANDOM_DWELLING_FACTION:
  1010. spec = new CCreGenLeveledInfo();
  1011. break;
  1012. default:
  1013. throw std::runtime_error("Invalid random dwelling format");
  1014. }
  1015. spec->owner = object;
  1016. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1017. //216 and 217
  1018. if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1019. {
  1020. castleSpec->instanceId = "";
  1021. castleSpec->identifier = reader->readUInt32();
  1022. if(!castleSpec->identifier)
  1023. {
  1024. castleSpec->asCastle = false;
  1025. const int MASK_SIZE = 8;
  1026. ui8 mask[2];
  1027. mask[0] = reader->readUInt8();
  1028. mask[1] = reader->readUInt8();
  1029. castleSpec->allowedFactions.clear();
  1030. castleSpec->allowedFactions.resize(VLC->townh->size(), false);
  1031. for(int i = 0; i < MASK_SIZE; i++)
  1032. castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);
  1033. for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)
  1034. castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);
  1035. }
  1036. else
  1037. {
  1038. castleSpec->asCastle = true;
  1039. }
  1040. }
  1041. //216 and 218
  1042. if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1043. {
  1044. lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(1));
  1045. lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(7));
  1046. }
  1047. object->info = spec;
  1048. return object;
  1049. }
  1050. CGObjectInstance * CMapLoaderH3M::readShrine()
  1051. {
  1052. auto * object = new CGShrine();
  1053. object->spell = reader->readSpell32();
  1054. return object;
  1055. }
  1056. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1057. {
  1058. auto * object = new CGHeroPlaceholder();
  1059. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1060. HeroTypeID htid = reader->readHero(); //hero type id
  1061. object->subID = htid.getNum();
  1062. if(htid.getNum() == -1)
  1063. {
  1064. object->power = reader->readUInt8();
  1065. logGlobal->debug("Hero placeholder: by power at %s", mapPosition.toString());
  1066. }
  1067. else
  1068. {
  1069. object->power = 0;
  1070. logGlobal->debug("Hero placeholder: %s at %s", VLC->heroh->getById(htid)->getNameTranslated(), mapPosition.toString());
  1071. }
  1072. return object;
  1073. }
  1074. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1075. {
  1076. if (objectTemplate->subid < 1000)
  1077. {
  1078. map->grailPos = mapPosition;
  1079. map->grailRadius = reader->readInt32();
  1080. }
  1081. else
  1082. {
  1083. // Battle location for arena mode in HotA
  1084. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1085. }
  1086. return nullptr;
  1087. }
  1088. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1089. {
  1090. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1091. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
  1092. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile, mapPosition.toString());
  1093. return new CGObjectInstance();
  1094. }
  1095. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1096. {
  1097. if(objectTemplate->subid == 0)
  1098. return new CBank();
  1099. return new CGObjectInstance();
  1100. }
  1101. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1102. {
  1103. auto * guard = new CGQuestGuard();
  1104. readQuest(guard, mapPosition);
  1105. return guard;
  1106. }
  1107. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1108. {
  1109. auto * object = readGeneric(mapPosition, objectTemplate);
  1110. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1111. return object;
  1112. }
  1113. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1114. {
  1115. auto * object = new CGLighthouse();
  1116. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1117. return object;
  1118. }
  1119. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1120. {
  1121. if(features.levelHOTA3)
  1122. {
  1123. //TODO: HotA
  1124. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1125. int32_t guardsPresetIndex = reader->readInt32();
  1126. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1127. int8_t upgradedStackPresence = reader->readInt8();
  1128. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1129. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1130. // list of possible artifacts in reward
  1131. // - if list is empty, artifacts are either not present in reward or random
  1132. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1133. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1134. std::vector<ArtifactID> artifacts;
  1135. int artNumber = reader->readUInt32();
  1136. for(int yy = 0; yy < artNumber; ++yy)
  1137. {
  1138. artifacts.push_back(reader->readArtifact32());
  1139. }
  1140. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1141. logGlobal->warn(
  1142. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1143. mapName,
  1144. mapPosition.toString(),
  1145. guardsPresetIndex,
  1146. int(upgradedStackPresence),
  1147. artifacts.size()
  1148. );
  1149. }
  1150. return readGeneric(mapPosition, objectTemplate);
  1151. }
  1152. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1153. {
  1154. switch(objectTemplate->id)
  1155. {
  1156. case Obj::EVENT:
  1157. return readEvent(mapPosition);
  1158. case Obj::HERO:
  1159. case Obj::RANDOM_HERO:
  1160. case Obj::PRISON:
  1161. return readHero(mapPosition, objectInstanceID);
  1162. case Obj::MONSTER:
  1163. case Obj::RANDOM_MONSTER:
  1164. case Obj::RANDOM_MONSTER_L1:
  1165. case Obj::RANDOM_MONSTER_L2:
  1166. case Obj::RANDOM_MONSTER_L3:
  1167. case Obj::RANDOM_MONSTER_L4:
  1168. case Obj::RANDOM_MONSTER_L5:
  1169. case Obj::RANDOM_MONSTER_L6:
  1170. case Obj::RANDOM_MONSTER_L7:
  1171. return readMonster(mapPosition, objectInstanceID);
  1172. case Obj::OCEAN_BOTTLE:
  1173. case Obj::SIGN:
  1174. return readSign(mapPosition);
  1175. case Obj::SEER_HUT:
  1176. return readSeerHut(mapPosition);
  1177. case Obj::WITCH_HUT:
  1178. return readWitchHut();
  1179. case Obj::SCHOLAR:
  1180. return readScholar();
  1181. case Obj::GARRISON:
  1182. case Obj::GARRISON2:
  1183. return readGarrison(mapPosition);
  1184. case Obj::ARTIFACT:
  1185. case Obj::RANDOM_ART:
  1186. case Obj::RANDOM_TREASURE_ART:
  1187. case Obj::RANDOM_MINOR_ART:
  1188. case Obj::RANDOM_MAJOR_ART:
  1189. case Obj::RANDOM_RELIC_ART:
  1190. case Obj::SPELL_SCROLL:
  1191. return readArtifact(mapPosition, objectTemplate);
  1192. case Obj::RANDOM_RESOURCE:
  1193. case Obj::RESOURCE:
  1194. return readResource(mapPosition, objectTemplate);
  1195. case Obj::RANDOM_TOWN:
  1196. case Obj::TOWN:
  1197. return readTown(mapPosition, objectTemplate);
  1198. case Obj::MINE:
  1199. case Obj::ABANDONED_MINE:
  1200. return readMine(mapPosition, objectTemplate);
  1201. case Obj::CREATURE_GENERATOR1:
  1202. case Obj::CREATURE_GENERATOR2:
  1203. case Obj::CREATURE_GENERATOR3:
  1204. case Obj::CREATURE_GENERATOR4:
  1205. return readDwelling(mapPosition);
  1206. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1207. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1208. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1209. return readShrine();
  1210. case Obj::PANDORAS_BOX:
  1211. return readPandora(mapPosition);
  1212. case Obj::GRAIL:
  1213. return readGrail(mapPosition, objectTemplate);
  1214. case Obj::RANDOM_DWELLING:
  1215. case Obj::RANDOM_DWELLING_LVL:
  1216. case Obj::RANDOM_DWELLING_FACTION:
  1217. return readDwellingRandom(mapPosition, objectTemplate);
  1218. case Obj::QUEST_GUARD:
  1219. return readQuestGuard(mapPosition);
  1220. case Obj::SHIPYARD:
  1221. return readShipyard(mapPosition, objectTemplate);
  1222. case Obj::HERO_PLACEHOLDER:
  1223. return readHeroPlaceholder(mapPosition);
  1224. case Obj::PYRAMID:
  1225. return readPyramid(mapPosition, objectTemplate);
  1226. case Obj::LIGHTHOUSE:
  1227. return readLighthouse(mapPosition);
  1228. case Obj::CREATURE_BANK:
  1229. case Obj::DERELICT_SHIP:
  1230. case Obj::DRAGON_UTOPIA:
  1231. case Obj::CRYPT:
  1232. case Obj::SHIPWRECK:
  1233. return readBank(mapPosition, objectTemplate);
  1234. default: //any other object
  1235. return readGeneric(mapPosition, objectTemplate);
  1236. }
  1237. }
  1238. void CMapLoaderH3M::readObjects()
  1239. {
  1240. uint32_t objectsCount = reader->readUInt32();
  1241. for(uint32_t i = 0; i < objectsCount; ++i)
  1242. {
  1243. int3 mapPosition = reader->readInt3();
  1244. uint32_t defIndex = reader->readUInt32();
  1245. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1246. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1247. reader->skipZero(5);
  1248. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1249. if(!newObject)
  1250. continue;
  1251. newObject->pos = mapPosition;
  1252. newObject->ID = objectTemplate->id;
  1253. newObject->id = objectInstanceID;
  1254. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1255. {
  1256. newObject->subID = objectTemplate->subid;
  1257. }
  1258. newObject->appearance = objectTemplate;
  1259. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1260. {
  1261. //TODO: define valid typeName and subtypeName for H3M maps
  1262. //boost::format fmt("%s_%d");
  1263. //fmt % nobj->typeName % nobj->id.getNum();
  1264. boost::format fmt("obj_%d");
  1265. fmt % newObject->id.getNum();
  1266. newObject->instanceName = fmt.str();
  1267. }
  1268. map->addNewObject(newObject);
  1269. }
  1270. std::sort(
  1271. map->heroesOnMap.begin(),
  1272. map->heroesOnMap.end(),
  1273. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1274. {
  1275. return a->subID < b->subID;
  1276. }
  1277. );
  1278. }
  1279. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1280. {
  1281. for(int index = 0; index < number; ++index)
  1282. {
  1283. CreatureID creatureID = reader->readCreature();
  1284. int count = reader->readUInt16();
  1285. // Empty slot
  1286. if(creatureID == CreatureID::NONE)
  1287. continue;
  1288. auto * result = new CStackInstance();
  1289. result->count = count;
  1290. if(creatureID < CreatureID::NONE)
  1291. {
  1292. int value = -creatureID.getNum() - 2;
  1293. assert(value >= 0 && value < 14);
  1294. uint8_t level = value / 2;
  1295. uint8_t upgrade = value % 2;
  1296. //this will happen when random object has random army
  1297. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1298. }
  1299. else
  1300. {
  1301. result->setType(creatureID);
  1302. }
  1303. out->putStack(SlotID(index), result);
  1304. }
  1305. out->validTypes(true);
  1306. }
  1307. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1308. {
  1309. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1310. if(owner == PlayerColor::NEUTRAL)
  1311. {
  1312. object->setOwner(PlayerColor::NEUTRAL);
  1313. return;
  1314. }
  1315. if(!owner.isValidPlayer())
  1316. {
  1317. object->setOwner(PlayerColor::NEUTRAL);
  1318. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1319. return;
  1320. }
  1321. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1322. {
  1323. object->setOwner(PlayerColor::NEUTRAL);
  1324. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1325. );
  1326. return;
  1327. }
  1328. object->setOwner(owner);
  1329. }
  1330. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1331. {
  1332. auto * object = new CGHeroInstance();
  1333. if(features.levelAB)
  1334. {
  1335. unsigned int identifier = reader->readUInt32();
  1336. map->questIdentifierToId[identifier] = objectInstanceID;
  1337. }
  1338. PlayerColor owner = reader->readPlayer();
  1339. object->subID = reader->readUInt8();
  1340. //If hero of this type has been predefined, use that as a base.
  1341. //Instance data will overwrite the predefined values where appropriate.
  1342. for(auto & elem : map->predefinedHeroes)
  1343. {
  1344. if(elem->subID == object->subID)
  1345. {
  1346. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1347. delete object;
  1348. object = elem;
  1349. break;
  1350. }
  1351. }
  1352. setOwnerAndValidate(mapPosition, object, owner);
  1353. object->portrait = object->subID;
  1354. for(auto & elem : map->disposedHeroes)
  1355. {
  1356. if(elem.heroId == object->subID)
  1357. {
  1358. object->nameCustom = elem.name;
  1359. object->portrait = elem.portrait;
  1360. break;
  1361. }
  1362. }
  1363. bool hasName = reader->readBool();
  1364. if(hasName)
  1365. object->nameCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
  1366. if(features.levelSOD)
  1367. {
  1368. bool hasCustomExperience = reader->readBool();
  1369. if(hasCustomExperience)
  1370. object->exp = reader->readUInt32();
  1371. else
  1372. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1373. }
  1374. else
  1375. {
  1376. object->exp = reader->readUInt32();
  1377. //0 means "not set" in <=AB maps
  1378. if(!object->exp)
  1379. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1380. }
  1381. bool hasPortrait = reader->readBool();
  1382. if(hasPortrait)
  1383. object->portrait = reader->readHero().getNum();
  1384. bool hasSecSkills = reader->readBool();
  1385. if(hasSecSkills)
  1386. {
  1387. if(!object->secSkills.empty())
  1388. {
  1389. if(object->secSkills[0].first != SecondarySkill::DEFAULT)
  1390. logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1391. object->secSkills.clear();
  1392. }
  1393. uint32_t skillsCount = reader->readUInt32();
  1394. object->secSkills.resize(skillsCount);
  1395. for(int i = 0; i < skillsCount; ++i)
  1396. {
  1397. object->secSkills[i].first = reader->readSkill();
  1398. object->secSkills[i].second = reader->readUInt8();
  1399. }
  1400. }
  1401. bool hasGarison = reader->readBool();
  1402. if(hasGarison)
  1403. readCreatureSet(object, 7);
  1404. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1405. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1406. loadArtifactsOfHero(object);
  1407. object->patrol.patrolRadius = reader->readUInt8();
  1408. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1409. if(features.levelAB)
  1410. {
  1411. bool hasCustomBiography = reader->readBool();
  1412. if(hasCustomBiography)
  1413. object->biographyCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1414. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1415. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1416. }
  1417. else
  1418. {
  1419. object->gender = EHeroGender::DEFAULT;
  1420. }
  1421. // Spells
  1422. if(features.levelSOD)
  1423. {
  1424. bool hasCustomSpells = reader->readBool();
  1425. if(hasCustomSpells)
  1426. {
  1427. if(!object->spells.empty())
  1428. {
  1429. object->clear();
  1430. logGlobal->warn("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1431. }
  1432. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1433. reader->readBitmaskSpells(object->spells, false);
  1434. }
  1435. }
  1436. else if(features.levelAB)
  1437. {
  1438. //we can read one spell
  1439. SpellID spell = reader->readSpell();
  1440. if(spell != SpellID::NONE)
  1441. object->spells.insert(spell);
  1442. }
  1443. if(features.levelSOD)
  1444. {
  1445. bool hasCustomPrimSkills = reader->readBool();
  1446. if(hasCustomPrimSkills)
  1447. {
  1448. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1449. if(ps->size())
  1450. {
  1451. logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
  1452. for(const auto & b : *ps)
  1453. object->removeBonus(b);
  1454. }
  1455. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1456. {
  1457. object->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());
  1458. }
  1459. }
  1460. }
  1461. reader->skipZero(16);
  1462. return object;
  1463. }
  1464. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position)
  1465. {
  1466. auto * hut = new CGSeerHut();
  1467. uint32_t questsCount = 1;
  1468. if(features.levelHOTA3)
  1469. questsCount = reader->readUInt32();
  1470. //TODO: HotA
  1471. if(questsCount > 1)
  1472. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1473. for(size_t i = 0; i < questsCount; ++i)
  1474. readSeerHutQuest(hut, position);
  1475. if(features.levelHOTA3)
  1476. {
  1477. uint32_t repeateableQuestsCount = reader->readUInt32();
  1478. if(repeateableQuestsCount != 0)
  1479. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1480. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1481. readSeerHutQuest(hut, position);
  1482. }
  1483. reader->skipZero(2);
  1484. return hut;
  1485. }
  1486. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
  1487. {
  1488. if(features.levelAB)
  1489. {
  1490. readQuest(hut, position);
  1491. }
  1492. else
  1493. {
  1494. //RoE
  1495. auto artID = reader->readArtifact();
  1496. if(artID != ArtifactID::NONE)
  1497. {
  1498. //not none quest
  1499. hut->quest->addArtifactID(artID);
  1500. hut->quest->missionType = CQuest::MISSION_ART;
  1501. }
  1502. else
  1503. {
  1504. hut->quest->missionType = CQuest::MISSION_NONE;
  1505. }
  1506. hut->quest->lastDay = -1; //no timeout
  1507. hut->quest->isCustomFirst = false;
  1508. hut->quest->isCustomNext = false;
  1509. hut->quest->isCustomComplete = false;
  1510. }
  1511. if(hut->quest->missionType)
  1512. {
  1513. auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
  1514. hut->rewardType = rewardType;
  1515. switch(rewardType)
  1516. {
  1517. case CGSeerHut::EXPERIENCE:
  1518. {
  1519. hut->rVal = reader->readUInt32();
  1520. break;
  1521. }
  1522. case CGSeerHut::MANA_POINTS:
  1523. {
  1524. hut->rVal = reader->readUInt32();
  1525. break;
  1526. }
  1527. case CGSeerHut::MORALE_BONUS:
  1528. {
  1529. hut->rVal = reader->readUInt8();
  1530. break;
  1531. }
  1532. case CGSeerHut::LUCK_BONUS:
  1533. {
  1534. hut->rVal = reader->readUInt8();
  1535. break;
  1536. }
  1537. case CGSeerHut::RESOURCES:
  1538. {
  1539. hut->rID = reader->readUInt8();
  1540. hut->rVal = reader->readUInt32();
  1541. assert(hut->rID < features.resourcesCount);
  1542. assert((hut->rVal & 0x00ffffff) == hut->rVal);
  1543. break;
  1544. }
  1545. case CGSeerHut::PRIMARY_SKILL:
  1546. {
  1547. hut->rID = reader->readUInt8();
  1548. hut->rVal = reader->readUInt8();
  1549. break;
  1550. }
  1551. case CGSeerHut::SECONDARY_SKILL:
  1552. {
  1553. hut->rID = reader->readSkill();
  1554. hut->rVal = reader->readUInt8();
  1555. break;
  1556. }
  1557. case CGSeerHut::ARTIFACT:
  1558. {
  1559. hut->rID = reader->readArtifact();
  1560. break;
  1561. }
  1562. case CGSeerHut::SPELL:
  1563. {
  1564. hut->rID = reader->readSpell();
  1565. break;
  1566. }
  1567. case CGSeerHut::CREATURE:
  1568. {
  1569. hut->rID = reader->readCreature();
  1570. hut->rVal = reader->readUInt16();
  1571. break;
  1572. }
  1573. case CGSeerHut::NOTHING:
  1574. {
  1575. // no-op
  1576. break;
  1577. }
  1578. default:
  1579. {
  1580. assert(0);
  1581. }
  1582. }
  1583. }
  1584. else
  1585. {
  1586. // missionType==255
  1587. reader->skipZero(1);
  1588. }
  1589. }
  1590. void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1591. {
  1592. guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
  1593. switch(guard->quest->missionType)
  1594. {
  1595. case CQuest::MISSION_NONE:
  1596. return;
  1597. case CQuest::MISSION_PRIMARY_STAT:
  1598. {
  1599. guard->quest->m2stats.resize(4);
  1600. for(int x = 0; x < 4; ++x)
  1601. {
  1602. guard->quest->m2stats[x] = reader->readUInt8();
  1603. }
  1604. }
  1605. break;
  1606. case CQuest::MISSION_LEVEL:
  1607. case CQuest::MISSION_KILL_HERO:
  1608. case CQuest::MISSION_KILL_CREATURE:
  1609. {
  1610. guard->quest->m13489val = reader->readUInt32();
  1611. break;
  1612. }
  1613. case CQuest::MISSION_ART:
  1614. {
  1615. int artNumber = reader->readUInt8();
  1616. for(int yy = 0; yy < artNumber; ++yy)
  1617. {
  1618. auto artid = reader->readArtifact();
  1619. guard->quest->addArtifactID(artid);
  1620. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1621. }
  1622. break;
  1623. }
  1624. case CQuest::MISSION_ARMY:
  1625. {
  1626. int typeNumber = reader->readUInt8();
  1627. guard->quest->m6creatures.resize(typeNumber);
  1628. for(int hh = 0; hh < typeNumber; ++hh)
  1629. {
  1630. guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()];
  1631. guard->quest->m6creatures[hh].count = reader->readUInt16();
  1632. }
  1633. break;
  1634. }
  1635. case CQuest::MISSION_RESOURCES:
  1636. {
  1637. for(int x = 0; x < 7; ++x)
  1638. guard->quest->m7resources[x] = reader->readUInt32();
  1639. break;
  1640. }
  1641. case CQuest::MISSION_HERO:
  1642. {
  1643. guard->quest->m13489val = reader->readHero().getNum();
  1644. break;
  1645. }
  1646. case CQuest::MISSION_PLAYER:
  1647. {
  1648. guard->quest->m13489val = reader->readPlayer().getNum();
  1649. break;
  1650. }
  1651. case CQuest::MISSION_HOTA_MULTI:
  1652. {
  1653. uint32_t missionSubID = reader->readUInt32();
  1654. if(missionSubID == 0)
  1655. {
  1656. guard->quest->missionType = CQuest::MISSION_HOTA_HERO_CLASS;
  1657. std::set<HeroClassID> heroClasses;
  1658. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1659. logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size());
  1660. break;
  1661. }
  1662. if(missionSubID == 1)
  1663. {
  1664. guard->quest->missionType = CQuest::MISSION_HOTA_REACH_DATE;
  1665. uint32_t daysPassed = reader->readUInt32();
  1666. logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed);
  1667. break;
  1668. }
  1669. assert(0);
  1670. break;
  1671. }
  1672. default:
  1673. {
  1674. assert(0);
  1675. }
  1676. }
  1677. guard->quest->lastDay = reader->readInt32();
  1678. guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
  1679. guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
  1680. guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
  1681. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1682. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1683. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1684. }
  1685. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1686. {
  1687. auto * object = new CGTownInstance();
  1688. if(features.levelAB)
  1689. object->identifier = reader->readUInt32();
  1690. setOwnerAndValidate(position, object, reader->readPlayer());
  1691. std::optional<FactionID> faction;
  1692. if (objectTemplate->id == Obj::TOWN)
  1693. faction = FactionID(objectTemplate->subid);
  1694. bool hasName = reader->readBool();
  1695. if(hasName)
  1696. object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1697. bool hasGarrison = reader->readBool();
  1698. if(hasGarrison)
  1699. readCreatureSet(object, 7);
  1700. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1701. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1702. bool hasCustomBuildings = reader->readBool();
  1703. if(hasCustomBuildings)
  1704. {
  1705. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1706. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1707. }
  1708. // Standard buildings
  1709. else
  1710. {
  1711. bool hasFort = reader->readBool();
  1712. if(hasFort)
  1713. object->builtBuildings.insert(BuildingID::FORT);
  1714. //means that set of standard building should be included
  1715. object->builtBuildings.insert(BuildingID::DEFAULT);
  1716. }
  1717. if(features.levelAB)
  1718. {
  1719. std::set<SpellID> spellsMask;
  1720. reader->readBitmaskSpells(spellsMask, false);
  1721. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1722. }
  1723. {
  1724. std::set<SpellID> spellsMask;
  1725. reader->readBitmaskSpells(spellsMask, true);
  1726. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1727. auto defaultAllowed = VLC->spellh->getDefaultAllowed();
  1728. //add all spells from mods
  1729. for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
  1730. if(defaultAllowed[i])
  1731. object->possibleSpells.emplace_back(i);
  1732. }
  1733. if(features.levelHOTA1)
  1734. {
  1735. // TODO: HOTA support
  1736. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1737. }
  1738. // Read castle events
  1739. uint32_t eventsCount = reader->readUInt32();
  1740. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1741. {
  1742. CCastleEvent event;
  1743. event.town = object;
  1744. event.name = readBasicString();
  1745. event.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
  1746. reader->readResourses(event.resources);
  1747. event.players = reader->readUInt8();
  1748. if(features.levelSOD)
  1749. event.humanAffected = reader->readBool();
  1750. else
  1751. event.humanAffected = true;
  1752. event.computerAffected = reader->readUInt8();
  1753. event.firstOccurence = reader->readUInt16();
  1754. event.nextOccurence = reader->readUInt8();
  1755. reader->skipZero(17);
  1756. // New buildings
  1757. reader->readBitmaskBuildings(event.buildings, faction);
  1758. event.creatures.resize(7);
  1759. for(int i = 0; i < 7; ++i)
  1760. event.creatures[i] = reader->readUInt16();
  1761. reader->skipZero(4);
  1762. object->events.push_back(event);
  1763. }
  1764. if(features.levelSOD)
  1765. {
  1766. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1767. uint8_t alignment = reader->readUInt8();
  1768. if(alignment != PlayerColor::NEUTRAL.getNum())
  1769. {
  1770. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1771. {
  1772. if (mapHeader->players[alignment].canAnyonePlay())
  1773. object->alignmentToPlayer = PlayerColor(alignment);
  1774. else
  1775. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1776. }
  1777. else
  1778. {
  1779. // TODO: HOTA support
  1780. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1781. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1782. {
  1783. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1784. }
  1785. else
  1786. {
  1787. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1788. }
  1789. }
  1790. }
  1791. }
  1792. reader->skipZero(3);
  1793. return object;
  1794. }
  1795. void CMapLoaderH3M::readEvents()
  1796. {
  1797. uint32_t eventsCount = reader->readUInt32();
  1798. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1799. {
  1800. CMapEvent event;
  1801. event.name = readBasicString();
  1802. event.message = readLocalizedString(TextIdentifier("event", eventID, "description"));
  1803. reader->readResourses(event.resources);
  1804. event.players = reader->readUInt8();
  1805. if(features.levelSOD)
  1806. {
  1807. event.humanAffected = reader->readBool();
  1808. }
  1809. else
  1810. {
  1811. event.humanAffected = true;
  1812. }
  1813. event.computerAffected = reader->readBool();
  1814. event.firstOccurence = reader->readUInt16();
  1815. event.nextOccurence = reader->readUInt8();
  1816. reader->skipZero(17);
  1817. map->events.push_back(event);
  1818. }
  1819. }
  1820. void CMapLoaderH3M::readMessageAndGuards(std::string & message, CCreatureSet * guards, const int3 & position)
  1821. {
  1822. bool hasMessage = reader->readBool();
  1823. if(hasMessage)
  1824. {
  1825. message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
  1826. bool hasGuards = reader->readBool();
  1827. if(hasGuards)
  1828. readCreatureSet(guards, 7);
  1829. reader->skipZero(4);
  1830. }
  1831. }
  1832. std::string CMapLoaderH3M::readBasicString()
  1833. {
  1834. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1835. }
  1836. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1837. {
  1838. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1839. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1840. if(mapString.empty())
  1841. return "";
  1842. VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
  1843. return VLC->generaltexth->translate(fullIdentifier.get());
  1844. }
  1845. void CMapLoaderH3M::afterRead()
  1846. {
  1847. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1848. for(auto & p : map->players)
  1849. {
  1850. int3 posOfMainTown = p.posOfMainTown;
  1851. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1852. {
  1853. const TerrainTile & t = map->getTile(posOfMainTown);
  1854. const CGObjectInstance * mainTown = nullptr;
  1855. for(auto * obj : t.visitableObjects)
  1856. {
  1857. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  1858. {
  1859. mainTown = obj;
  1860. break;
  1861. }
  1862. }
  1863. if(mainTown == nullptr)
  1864. continue;
  1865. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  1866. }
  1867. }
  1868. }
  1869. VCMI_LIB_NAMESPACE_END