questwidget.cpp 16 KB

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  1. /*
  2. * questwidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "questwidget.h"
  12. #include "ui_questwidget.h"
  13. #include "../mapcontroller.h"
  14. #include "../lib/GameLibrary.h"
  15. #include "../lib/CSkillHandler.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CCreatureHandler.h"
  18. #include "../lib/constants/StringConstants.h"
  19. #include "../lib/entities/artifact/CArtHandler.h"
  20. #include "../lib/entities/ResourceTypeHandler.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "../lib/mapObjects/CGHeroInstance.h"
  23. #include "../lib/mapObjects/CGCreature.h"
  24. #include <vcmi/HeroTypeService.h>
  25. #include <vcmi/HeroType.h>
  26. #include <vcmi/HeroClassService.h>
  27. #include <vcmi/HeroClass.h>
  28. QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *parent) :
  29. QDialog(parent),
  30. controller(_controller),
  31. quest(_sh),
  32. ui(new Ui::QuestWidget)
  33. {
  34. setAttribute(Qt::WA_DeleteOnClose, true);
  35. ui->setupUi(this);
  36. ui->lDayOfWeek->addItem(tr("None"));
  37. for(int i = 1; i <= 7; ++i)
  38. ui->lDayOfWeek->addItem(tr("Day %1").arg(i));
  39. //fill resources
  40. ui->lResources->setRowCount(LIBRARY->resourceTypeHandler->getAllObjects().size() - 1);
  41. for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
  42. {
  43. MetaString str;
  44. str.appendName(GameResID(i));
  45. auto * item = new QTableWidgetItem(QString::fromStdString(str.toString()));
  46. item->setData(Qt::UserRole, QVariant::fromValue(i.getNum()));
  47. ui->lResources->setItem(i, 0, item);
  48. auto * spinBox = new QSpinBox;
  49. spinBox->setMaximum(i == GameResID::GOLD ? 999999 : 999);
  50. ui->lResources->setCellWidget(i, 1, spinBox);
  51. }
  52. //fill artifacts
  53. for(const auto & artifactPtr : LIBRARY->arth->objects)
  54. {
  55. auto artifactIndex = artifactPtr->getIndex();
  56. auto * item = new QListWidgetItem(QString::fromStdString(artifactPtr->getNameTranslated()));
  57. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  58. item->setCheckState(Qt::Unchecked);
  59. if(controller.map()->allowedArtifact.count(artifactIndex) == 0)
  60. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  61. ui->lArtifacts->addItem(item);
  62. }
  63. //fill spells
  64. for(const auto & spellPtr : LIBRARY->spellh->objects)
  65. {
  66. auto spellIndex = spellPtr->getIndex();
  67. auto * item = new QListWidgetItem(QString::fromStdString(spellPtr->getNameTranslated()));
  68. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  69. item->setCheckState(Qt::Unchecked);
  70. if(controller.map()->allowedSpells.count(spellIndex) == 0)
  71. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  72. ui->lSpells->addItem(item);
  73. }
  74. //fill skills
  75. ui->lSkills->setRowCount(LIBRARY->skillh->objects.size());
  76. for(const auto & skillPtr : LIBRARY->skillh->objects)
  77. {
  78. auto skillIndex = skillPtr->getIndex();
  79. auto * item = new QTableWidgetItem(QString::fromStdString(skillPtr->getNameTranslated()));
  80. auto * widget = new QComboBox;
  81. for(const auto & s : NSecondarySkill::levels)
  82. widget->addItem(QString::fromStdString(s));
  83. if(controller.map()->allowedAbilities.count(skillIndex) == 0)
  84. {
  85. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  86. widget->setEnabled(false);
  87. }
  88. ui->lSkills->setItem(skillIndex, 0, item);
  89. ui->lSkills->setCellWidget(skillIndex, 1, widget);
  90. }
  91. //fill creatures
  92. for(auto & creature : LIBRARY->creh->objects)
  93. {
  94. ui->lCreatureId->addItem(QString::fromStdString(creature->getNameSingularTranslated()));
  95. ui->lCreatureId->setItemData(ui->lCreatureId->count() - 1, creature->getIndex());
  96. }
  97. //fill heroes
  98. LIBRARY->heroTypes()->forEach([this](const HeroType * hero, bool &)
  99. {
  100. auto * item = new QListWidgetItem(QString::fromStdString(hero->getNameTranslated()));
  101. item->setData(Qt::UserRole, QVariant::fromValue(hero->getId().getNum()));
  102. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  103. item->setCheckState(Qt::Unchecked);
  104. ui->lHeroes->addItem(item);
  105. });
  106. //fill hero classes
  107. LIBRARY->heroClasses()->forEach([this](const HeroClass * heroClass, bool &)
  108. {
  109. auto * item = new QListWidgetItem(QString::fromStdString(heroClass->getNameTranslated()));
  110. item->setData(Qt::UserRole, QVariant::fromValue(heroClass->getId().getNum()));
  111. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  112. item->setCheckState(Qt::Unchecked);
  113. ui->lHeroClasses->addItem(item);
  114. });
  115. //fill players
  116. for(auto color = PlayerColor(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  117. {
  118. MetaString str;
  119. str.appendName(color);
  120. auto * item = new QListWidgetItem(QString::fromStdString(str.toString()));
  121. item->setData(Qt::UserRole, QVariant::fromValue(color.getNum()));
  122. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  123. item->setCheckState(Qt::Unchecked);
  124. ui->lPlayers->addItem(item);
  125. }
  126. }
  127. QuestWidget::~QuestWidget()
  128. {
  129. delete ui;
  130. }
  131. void QuestWidget::obtainData()
  132. {
  133. ui->lDayOfWeek->setCurrentIndex(quest.mission.dayOfWeek);
  134. ui->lDaysPassed->setValue(quest.mission.daysPassed);
  135. ui->lHeroLevel->setValue(quest.mission.heroLevel);
  136. ui->lHeroExperience->setValue(quest.mission.heroExperience);
  137. ui->lManaPoints->setValue(quest.mission.manaPoints);
  138. ui->lManaPercentage->setValue(quest.mission.manaPercentage);
  139. ui->lAttack->setValue(quest.mission.primary[0]);
  140. ui->lDefence->setValue(quest.mission.primary[1]);
  141. ui->lPower->setValue(quest.mission.primary[2]);
  142. ui->lKnowledge->setValue(quest.mission.primary[3]);
  143. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  144. {
  145. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  146. widget->setValue(quest.mission.resources[i]);
  147. }
  148. for(auto i : quest.mission.artifacts)
  149. ui->lArtifacts->item(LIBRARY->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  150. for(auto i : quest.mission.spells)
  151. ui->lSpells->item(LIBRARY->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  152. for(auto & i : quest.mission.secondary)
  153. {
  154. int index = LIBRARY->skills()->getById(i.first)->getIndex();
  155. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1)))
  156. widget->setCurrentIndex(i.second);
  157. }
  158. for(auto & i : quest.mission.creatures)
  159. {
  160. int index = i.getType()->getIndex();
  161. ui->lCreatureId->setCurrentIndex(index);
  162. ui->lCreatureAmount->setValue(i.getCount());
  163. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  164. }
  165. for(auto & i : quest.mission.heroes)
  166. {
  167. for(int e = 0; e < ui->lHeroes->count(); ++e)
  168. {
  169. if(ui->lHeroes->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  170. {
  171. ui->lHeroes->item(e)->setCheckState(Qt::Checked);
  172. break;
  173. }
  174. }
  175. }
  176. for(auto & i : quest.mission.heroClasses)
  177. {
  178. for(int e = 0; e < ui->lHeroClasses->count(); ++e)
  179. {
  180. if(ui->lHeroClasses->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  181. {
  182. ui->lHeroClasses->item(e)->setCheckState(Qt::Checked);
  183. break;
  184. }
  185. }
  186. }
  187. for(auto & i : quest.mission.players)
  188. {
  189. for(int e = 0; e < ui->lPlayers->count(); ++e)
  190. {
  191. if(ui->lPlayers->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  192. {
  193. ui->lPlayers->item(e)->setCheckState(Qt::Checked);
  194. break;
  195. }
  196. }
  197. }
  198. if(quest.killTarget != ObjectInstanceID::NONE && quest.killTarget < controller.map()->objects.size())
  199. ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName));
  200. else
  201. quest.killTarget = ObjectInstanceID::NONE;
  202. }
  203. bool QuestWidget::commitChanges()
  204. {
  205. quest.mission.dayOfWeek = ui->lDayOfWeek->currentIndex();
  206. quest.mission.daysPassed = ui->lDaysPassed->value();
  207. quest.mission.heroLevel = ui->lHeroLevel->value();
  208. quest.mission.heroExperience = ui->lHeroExperience->value();
  209. quest.mission.manaPoints = ui->lManaPoints->value();
  210. quest.mission.manaPercentage = ui->lManaPercentage->value();
  211. quest.mission.primary[0] = ui->lAttack->value();
  212. quest.mission.primary[1] = ui->lDefence->value();
  213. quest.mission.primary[2] = ui->lPower->value();
  214. quest.mission.primary[3] = ui->lKnowledge->value();
  215. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  216. {
  217. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  218. quest.mission.resources[i] = widget->value();
  219. }
  220. quest.mission.artifacts.clear();
  221. for(int i = 0; i < ui->lArtifacts->count(); ++i)
  222. {
  223. if(ui->lArtifacts->item(i)->checkState() == Qt::Checked)
  224. quest.mission.artifacts.push_back(LIBRARY->artifacts()->getByIndex(i)->getId());
  225. }
  226. quest.mission.spells.clear();
  227. for(int i = 0; i < ui->lSpells->count(); ++i)
  228. {
  229. if(ui->lSpells->item(i)->checkState() == Qt::Checked)
  230. quest.mission.spells.push_back(LIBRARY->spells()->getByIndex(i)->getId());
  231. }
  232. quest.mission.secondary.clear();
  233. for(int i = 0; i < ui->lSkills->rowCount(); ++i)
  234. {
  235. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1)))
  236. {
  237. if(widget->currentIndex() > 0)
  238. quest.mission.secondary[LIBRARY->skills()->getByIndex(i)->getId()] = widget->currentIndex();
  239. }
  240. }
  241. quest.mission.creatures.clear();
  242. for(int i = 0; i < ui->lCreatures->rowCount(); ++i)
  243. {
  244. int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt();
  245. if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1)))
  246. if(widget->value())
  247. quest.mission.creatures.emplace_back(LIBRARY->creatures()->getByIndex(index)->getId(), widget->value());
  248. }
  249. quest.mission.heroes.clear();
  250. for(int i = 0; i < ui->lHeroes->count(); ++i)
  251. {
  252. if(ui->lHeroes->item(i)->checkState() == Qt::Checked)
  253. quest.mission.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt());
  254. }
  255. quest.mission.heroClasses.clear();
  256. for(int i = 0; i < ui->lHeroClasses->count(); ++i)
  257. {
  258. if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked)
  259. quest.mission.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt());
  260. }
  261. quest.mission.players.clear();
  262. for(int i = 0; i < ui->lPlayers->count(); ++i)
  263. {
  264. if(ui->lPlayers->item(i)->checkState() == Qt::Checked)
  265. quest.mission.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt());
  266. }
  267. //quest.killTarget is set directly in object picking
  268. return true;
  269. }
  270. void QuestWidget::onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget)
  271. {
  272. QTableWidgetItem * item = nullptr;
  273. QSpinBox * widget = nullptr;
  274. for(int i = 0; i < listWidget->rowCount(); ++i)
  275. {
  276. if(auto * cname = listWidget->item(i, 0))
  277. {
  278. if(cname->data(Qt::UserRole).toInt() == comboWidget->currentData().toInt())
  279. {
  280. item = cname;
  281. widget = qobject_cast<QSpinBox*>(listWidget->cellWidget(i, 1));
  282. break;
  283. }
  284. }
  285. }
  286. if(!item)
  287. {
  288. listWidget->setRowCount(listWidget->rowCount() + 1);
  289. item = new QTableWidgetItem(comboWidget->currentText());
  290. listWidget->setItem(listWidget->rowCount() - 1, 0, item);
  291. }
  292. item->setData(Qt::UserRole, comboWidget->currentData());
  293. if(!widget)
  294. {
  295. widget = new QSpinBox;
  296. widget->setRange(spinWidget->minimum(), spinWidget->maximum());
  297. listWidget->setCellWidget(listWidget->rowCount() - 1, 1, widget);
  298. }
  299. widget->setValue(spinWidget->value());
  300. }
  301. void QuestWidget::on_lKillTargetSelect_clicked()
  302. {
  303. auto pred = [](const CGObjectInstance * obj) -> bool
  304. {
  305. if(auto * o = dynamic_cast<const CGHeroInstance*>(obj))
  306. return o->ID != Obj::PRISON;
  307. if(dynamic_cast<const CGCreature*>(obj))
  308. return true;
  309. return false;
  310. };
  311. for(int lvl : {0, 1})
  312. {
  313. auto & l = controller.scene(lvl)->objectPickerView;
  314. l.highlight(pred);
  315. l.update();
  316. QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  317. }
  318. hide();
  319. }
  320. void QuestWidget::onTargetPicked(const CGObjectInstance * obj)
  321. {
  322. show();
  323. for(int lvl : {0, 1})
  324. {
  325. auto & l = controller.scene(lvl)->objectPickerView;
  326. l.clear();
  327. l.update();
  328. QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  329. }
  330. if(!obj) //discarded
  331. {
  332. quest.killTarget = ObjectInstanceID::NONE;
  333. ui->lKillTarget->setText("");
  334. return;
  335. }
  336. ui->lKillTarget->setText(QString::fromStdString(obj->instanceName));
  337. quest.killTarget = obj->id;
  338. }
  339. void QuestWidget::on_lCreatureAdd_clicked()
  340. {
  341. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  342. }
  343. void QuestWidget::on_lCreatureRemove_clicked()
  344. {
  345. std::set<int, std::greater<int>> rowsToRemove;
  346. for(auto * i : ui->lCreatures->selectedItems())
  347. rowsToRemove.insert(i->row());
  348. for(auto i : rowsToRemove)
  349. ui->lCreatures->removeRow(i);
  350. }
  351. QuestDelegate::QuestDelegate(MapController & c, CQuest & t): controller(c), quest(t), BaseInspectorItemDelegate()
  352. {
  353. }
  354. QWidget * QuestDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
  355. {
  356. return new QuestWidget(controller, quest, parent);
  357. }
  358. void QuestDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
  359. {
  360. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  361. {
  362. ed->obtainData();
  363. }
  364. else
  365. {
  366. QStyledItemDelegate::setEditorData(editor, index);
  367. }
  368. }
  369. void QuestDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
  370. {
  371. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  372. {
  373. ed->commitChanges();
  374. updateModelData(model, index);
  375. }
  376. else
  377. {
  378. QStyledItemDelegate::setModelData(editor, model, index);
  379. }
  380. }
  381. bool QuestDelegate::eventFilter(QObject * object, QEvent * event)
  382. {
  383. if(auto * ed = qobject_cast<QuestWidget *>(object))
  384. {
  385. if(event->type() == QEvent::Hide || event->type() == QEvent::FocusOut)
  386. return false;
  387. if(event->type() == QEvent::Close)
  388. {
  389. commitData(ed);
  390. closeEditor(ed);
  391. return true;
  392. }
  393. }
  394. return QStyledItemDelegate::eventFilter(object, event);
  395. }
  396. void QuestDelegate::updateModelData(QAbstractItemModel * model, const QModelIndex & index) const
  397. {
  398. QStringList textList(QObject::tr("Quest:"));
  399. textList += QObject::tr("Day of Week: %1").arg(quest.mission.dayOfWeek);
  400. textList += QObject::tr("Days Passed: %1").arg(quest.mission.daysPassed);
  401. textList += QObject::tr("Hero Level: %1").arg(quest.mission.heroLevel);
  402. textList += QObject::tr("Hero Experience: %1").arg(quest.mission.heroExperience);
  403. textList += QObject::tr("Mana Points: %1").arg(quest.mission.manaPoints);
  404. textList += QObject::tr("Mana Percentage: %1").arg(quest.mission.manaPercentage);
  405. textList += QObject::tr("Primary Skills: %1/%2/%3/%4").arg(quest.mission.primary[0]).arg(quest.mission.primary[1]).arg(quest.mission.primary[2]).arg(quest.mission.primary[3]);
  406. QStringList resourcesList;
  407. for(GameResID resource = GameResID::WOOD; resource < GameResID::COUNT ; resource++)
  408. {
  409. if(quest.mission.resources[resource] == 0)
  410. continue;
  411. MetaString str;
  412. str.appendName(resource);
  413. resourcesList += QString("%1: %2").arg(QString::fromStdString(str.toString())).arg(quest.mission.resources[resource]);
  414. }
  415. textList += QObject::tr("Resources: %1").arg(resourcesList.join(", "));
  416. QStringList artifactsList;
  417. for(const auto & artifact : quest.mission.artifacts)
  418. {
  419. artifactsList += QString::fromStdString(LIBRARY->artifacts()->getById(artifact)->getNameTranslated());
  420. }
  421. textList += QObject::tr("Artifacts: %1").arg(artifactsList.join(", "));
  422. QStringList spellsList;
  423. for(const auto & spell : quest.mission.spells)
  424. {
  425. spellsList += QString::fromStdString(LIBRARY->spells()->getById(spell)->getNameTranslated());
  426. }
  427. textList += QObject::tr("Spells: %1").arg(spellsList.join(", "));
  428. QStringList secondarySkillsList;
  429. for(const auto & [skill, skillLevel] : quest.mission.secondary)
  430. {
  431. secondarySkillsList += QString("%1 (%2)").arg(QString::fromStdString(LIBRARY->skills()->getById(skill)->getNameTranslated())).arg(skillLevel);
  432. }
  433. textList += QObject::tr("Secondary Skills: %1").arg(secondarySkillsList.join(", "));
  434. QStringList creaturesList;
  435. for(const auto & creature : quest.mission.creatures)
  436. {
  437. creaturesList += QString("%1 %2").arg(creature.getCount()).arg(QString::fromStdString(creature.getType()->getNamePluralTranslated()));
  438. }
  439. textList += QObject::tr("Creatures: %1").arg(creaturesList.join(", "));
  440. QStringList heroesList;
  441. for(const auto & hero : quest.mission.heroes)
  442. {
  443. heroesList += QString::fromStdString(LIBRARY->heroTypes()->getById(hero)->getNameTranslated());
  444. }
  445. textList += QObject::tr("Heroes: %1").arg(heroesList.join(", "));
  446. QStringList heroClassesList;
  447. for(const auto & heroClass : quest.mission.heroClasses)
  448. {
  449. heroClassesList += QString::fromStdString(LIBRARY->heroClasses()->getById(heroClass)->getNameTranslated());
  450. }
  451. textList += QObject::tr("Hero Classes: %1").arg(heroClassesList.join(", "));
  452. QStringList playersList;
  453. for(const auto & player : quest.mission.players)
  454. {
  455. MetaString str;
  456. str.appendName(player);
  457. playersList += QString::fromStdString(str.toString());
  458. }
  459. textList += QObject::tr("Players: %1").arg(playersList.join(", "));
  460. setModelTextData(model, index, textList);
  461. }