CModHandler.cpp 21 KB

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  1. #include "StdInc.h"
  2. #include "CModHandler.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "JsonNode.h"
  5. #include "filesystem/Filesystem.h"
  6. #include "CCreatureHandler.h"
  7. #include "CArtHandler.h"
  8. #include "CTownHandler.h"
  9. #include "CHeroHandler.h"
  10. #include "CObjectHandler.h"
  11. #include "StringConstants.h"
  12. #include "CStopWatch.h"
  13. #include "IHandlerBase.h"
  14. /*
  15. * CModHandler.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. void CIdentifierStorage::checkIdentifier(std::string & ID)
  24. {
  25. if (boost::algorithm::ends_with(ID, "."))
  26. logGlobal->warnStream() << "BIG WARNING: identifier " << ID << " seems to be broken!";
  27. else
  28. {
  29. size_t pos = 0;
  30. do
  31. {
  32. if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
  33. {
  34. logGlobal->warnStream() << "Warning: identifier " << ID << " is not in camelCase!";
  35. ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
  36. }
  37. pos = ID.find('.', pos);
  38. }
  39. while(pos++ != std::string::npos);
  40. }
  41. }
  42. CIdentifierStorage::ObjectCallback::ObjectCallback(std::string localScope, std::string remoteScope, std::string type,
  43. std::string name, const std::function<void(si32)> & callback):
  44. localScope(localScope),
  45. remoteScope(remoteScope),
  46. type(type),
  47. name(name),
  48. callback(callback)
  49. {}
  50. static std::pair<std::string, std::string> splitString(std::string input, char separator)
  51. {
  52. std::pair<std::string, std::string> ret;
  53. size_t splitPos = input.find(separator);
  54. if (splitPos == std::string::npos)
  55. {
  56. ret.first.clear();
  57. ret.second = input;
  58. }
  59. else
  60. {
  61. ret.first = input.substr(0, splitPos);
  62. ret.second = input.substr(splitPos + 1);
  63. }
  64. return ret;
  65. }
  66. void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
  67. {
  68. checkIdentifier(callback.type);
  69. checkIdentifier(callback.name);
  70. assert(!callback.localScope.empty());
  71. scheduledRequests.push_back(callback);
  72. }
  73. void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
  74. {
  75. auto pair = splitString(name, ':'); // remoteScope:name
  76. requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback));
  77. }
  78. void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
  79. {
  80. auto pair = splitString(name.String(), ':'); // remoteScope:name
  81. requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback));
  82. }
  83. void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
  84. {
  85. auto pair = splitString(name.String(), ':'); // remoteScope:<type.name>
  86. auto pair2 = splitString(pair.second, '.'); // type.name
  87. requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback));
  88. }
  89. void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier)
  90. {
  91. ObjectData data;
  92. data.scope = scope;
  93. data.id = identifier;
  94. std::string fullID = type + '.' + name;
  95. checkIdentifier(fullID);
  96. registeredObjects.insert(std::make_pair(fullID, data));
  97. }
  98. bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
  99. {
  100. std::set<std::string> allowedScopes;
  101. if (request.remoteScope.empty())
  102. {
  103. // normally ID's from all required mods, own mod and virtual "core" mod are allowed
  104. if (request.localScope != "core")
  105. allowedScopes = VLC->modh->getModData(request.localScope).dependencies;
  106. allowedScopes.insert(request.localScope);
  107. allowedScopes.insert("core");
  108. }
  109. else
  110. {
  111. //...unless destination mod was specified explicitly
  112. auto myDeps = VLC->modh->getModData(request.localScope).dependencies;
  113. if (request.remoteScope == "core" || // allow only available to all core mod
  114. myDeps.count(request.remoteScope)) // or dependencies
  115. allowedScopes.insert(request.remoteScope);
  116. }
  117. std::string fullID = request.type + '.' + request.name;
  118. auto entries = registeredObjects.equal_range(fullID);
  119. if (entries.first != entries.second)
  120. {
  121. size_t matchesFound = 0;
  122. for (auto it = entries.first; it != entries.second; it++)
  123. {
  124. if (vstd::contains(allowedScopes, it->second.scope))
  125. {
  126. if (matchesFound == 0) // trigger only once
  127. request.callback(it->second.id);
  128. matchesFound++;
  129. }
  130. }
  131. if (matchesFound == 1)
  132. return true; // success, only one matching ID
  133. // error found. Try to generate some debug info
  134. if (matchesFound == 0)
  135. logGlobal->errorStream() << "Unknown identifier!";
  136. else
  137. logGlobal->errorStream() << "Ambiguous identifier request!";
  138. logGlobal->errorStream() << "Request for " << request.type << "." << request.name << " from mod " << request.localScope;
  139. for (auto it = entries.first; it != entries.second; it++)
  140. {
  141. logGlobal->errorStream() << "\tID is available in mod " << it->second.scope;
  142. }
  143. }
  144. logGlobal->errorStream() << "Unknown identifier " << request.type << "." << request.name << " from mod " << request.localScope;
  145. return false;
  146. }
  147. void CIdentifierStorage::finalize()
  148. {
  149. bool errorsFound = false;
  150. for(const ObjectCallback & request : scheduledRequests)
  151. {
  152. errorsFound |= !resolveIdentifier(request);
  153. }
  154. if (errorsFound)
  155. {
  156. for(auto object : registeredObjects)
  157. {
  158. logGlobal->traceStream() << object.first << " -> " << object.second.id;
  159. }
  160. logGlobal->errorStream() << "All known identifiers were dumped into log file";
  161. }
  162. assert(errorsFound == false);
  163. }
  164. CContentHandler::ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName):
  165. handler(handler),
  166. objectName(objectName),
  167. originalData(handler->loadLegacyData(VLC->modh->settings.data["textData"][objectName].Float()))
  168. {
  169. for(auto & node : originalData)
  170. {
  171. node.setMeta("core");
  172. }
  173. }
  174. void CContentHandler::ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList)
  175. {
  176. JsonNode data = JsonUtils::assembleFromFiles(fileList);
  177. data.setMeta(modName);
  178. ModInfo & modInfo = modData[modName];
  179. for(auto entry : data.Struct())
  180. {
  181. size_t colon = entry.first.find(':');
  182. if (colon == std::string::npos)
  183. {
  184. // normal object, local to this mod
  185. modInfo.modData[entry.first].swap(entry.second);
  186. }
  187. else
  188. {
  189. std::string remoteName = entry.first.substr(0, colon);
  190. std::string objectName = entry.first.substr(colon + 1);
  191. // patching this mod? Send warning and continue - this situation can be handled normally
  192. if (remoteName == modName)
  193. logGlobal->warnStream() << "Redundant namespace definition for " << objectName;
  194. JsonNode & remoteConf = modData[remoteName].patches[objectName];
  195. JsonUtils::merge(remoteConf, entry.second);
  196. }
  197. }
  198. }
  199. void CContentHandler::ContentTypeHandler::loadMod(std::string modName)
  200. {
  201. ModInfo & modInfo = modData[modName];
  202. // apply patches
  203. if (!modInfo.patches.isNull())
  204. JsonUtils::merge(modInfo.modData, modInfo.patches);
  205. for(auto entry : modInfo.modData.Struct())
  206. {
  207. const std::string & name = entry.first;
  208. JsonNode & data = entry.second;
  209. if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
  210. {
  211. // try to add H3 object data
  212. size_t index = data["index"].Float();
  213. if (originalData.size() > index)
  214. {
  215. JsonUtils::merge(originalData[index], data);
  216. JsonUtils::validate(originalData[index], "vcmi:" + objectName, name);
  217. handler->loadObject(modName, name, originalData[index], index);
  218. originalData[index].clear(); // do not use same data twice (same ID)
  219. continue;
  220. }
  221. }
  222. // normal new object
  223. JsonUtils::validate(data, "vcmi:" + objectName, name);
  224. handler->loadObject(modName, name, data);
  225. }
  226. }
  227. void CContentHandler::ContentTypeHandler::afterLoadFinalization()
  228. {
  229. handler->afterLoadFinalization();
  230. }
  231. CContentHandler::CContentHandler()
  232. {
  233. handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
  234. handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
  235. handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
  236. handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
  237. handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
  238. //TODO: spells, bonuses, something else?
  239. }
  240. void CContentHandler::preloadModData(std::string modName, JsonNode modConfig)
  241. {
  242. for(auto & handler : handlers)
  243. {
  244. handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >());
  245. }
  246. }
  247. void CContentHandler::loadMod(std::string modName)
  248. {
  249. for(auto & handler : handlers)
  250. {
  251. handler.second.loadMod(modName);
  252. }
  253. }
  254. void CContentHandler::afterLoadFinalization()
  255. {
  256. for(auto & handler : handlers)
  257. {
  258. handler.second.afterLoadFinalization();
  259. }
  260. }
  261. CModHandler::CModHandler()
  262. {
  263. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  264. {
  265. identifiers.registerObject("core", "resource", GameConstants::RESOURCE_NAMES[i], i);
  266. }
  267. for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
  268. identifiers.registerObject("core", "primSkill", PrimarySkill::names[i], i);
  269. }
  270. void CModHandler::loadConfigFromFile (std::string name)
  271. {
  272. settings.data = JsonUtils::assembleFromFiles("config/" + name);
  273. const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
  274. settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
  275. settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
  276. settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
  277. settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
  278. settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
  279. settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
  280. const JsonNode & gameModules = settings.data["modules"];
  281. modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
  282. modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
  283. modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
  284. modules.MITHRIL = gameModules["MITHRIL"].Bool();
  285. }
  286. // currentList is passed by value to get current list of depending mods
  287. bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const
  288. {
  289. const CModInfo & mod = allMods.at(modID);
  290. // Mod already present? We found a loop
  291. if (vstd::contains(currentList, modID))
  292. {
  293. logGlobal->errorStream() << "Error: Circular dependency detected! Printing dependency list:";
  294. logGlobal->errorStream() << "\t" << mod.name << " -> ";
  295. return true;
  296. }
  297. currentList.insert(modID);
  298. // recursively check every dependency of this mod
  299. for(const TModID & dependency : mod.dependencies)
  300. {
  301. if (hasCircularDependency(dependency, currentList))
  302. {
  303. logGlobal->errorStream() << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list
  304. return true;
  305. }
  306. }
  307. return false;
  308. }
  309. bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
  310. {
  311. for(const TModID & id : input)
  312. {
  313. const CModInfo & mod = allMods.at(id);
  314. for(const TModID & dep : mod.dependencies)
  315. {
  316. if (!vstd::contains(input, dep))
  317. {
  318. logGlobal->errorStream() << "Error: Mod " << mod.name << " requires missing " << dep << "!";
  319. return false;
  320. }
  321. }
  322. for(const TModID & conflicting : mod.conflicts)
  323. {
  324. if (vstd::contains(input, conflicting))
  325. {
  326. logGlobal->errorStream() << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!";
  327. return false;
  328. }
  329. }
  330. if (hasCircularDependency(id))
  331. return false;
  332. }
  333. return true;
  334. }
  335. std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input) const
  336. {
  337. // Topological sort algorithm
  338. // May not be the fastest one but VCMI does not needs any speed here
  339. // Unless user have dozens of mods with complex dependencies this code should be fine
  340. // first - sort input to have input strictly based on name (and not on hashmap or anything else)
  341. boost::range::sort(input);
  342. std::vector <TModID> output;
  343. output.reserve(input.size());
  344. std::set <TModID> resolvedMods;
  345. // Check if all mod dependencies are resolved (moved to resolvedMods)
  346. auto isResolved = [&](const CModInfo mod) -> bool
  347. {
  348. for(const TModID & dependency : mod.dependencies)
  349. {
  350. if (!vstd::contains(resolvedMods, dependency))
  351. return false;
  352. }
  353. return true;
  354. };
  355. while (!input.empty())
  356. {
  357. std::set <TModID> toResolve; // list of mods resolved on this iteration
  358. for (auto it = input.begin(); it != input.end();)
  359. {
  360. if (isResolved(allMods.at(*it)))
  361. {
  362. toResolve.insert(*it);
  363. output.push_back(*it);
  364. it = input.erase(it);
  365. continue;
  366. }
  367. it++;
  368. }
  369. resolvedMods.insert(toResolve.begin(), toResolve.end());
  370. }
  371. return output;
  372. }
  373. static void updateModSettingsFormat(JsonNode & config)
  374. {
  375. for (auto & entry : config.Struct())
  376. {
  377. if (entry.second.getType() == JsonNode::DATA_BOOL)
  378. {
  379. entry.second["active"].Bool() = entry.second.Bool();
  380. }
  381. }
  382. }
  383. void CModHandler::initialize(std::vector<std::string> availableMods)
  384. {
  385. std::string confName = "config/modSettings.json";
  386. JsonNode modConfig;
  387. // Probably new install. Create initial configuration
  388. if (!CResourceHandler::get()->existsResource(ResourceID(confName)))
  389. CResourceHandler::get()->createResource(confName);
  390. else
  391. modConfig = JsonNode(ResourceID(confName));
  392. // mod compatibility: check if modSettings has old, 0.94 format
  393. updateModSettingsFormat(modConfig["activeMods"]);
  394. const JsonNode & modList = modConfig["activeMods"];
  395. JsonNode resultingList;
  396. std::vector <TModID> detectedMods;
  397. for(std::string name : availableMods)
  398. {
  399. boost::to_lower(name);
  400. std::string modFileName = "mods/" + name + "/mod.json";
  401. if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))
  402. {
  403. const JsonNode config = JsonNode(ResourceID(modFileName));
  404. if (config.isNull())
  405. continue;
  406. if (!modList[name].isNull() && modList[name]["active"].Bool() == false )
  407. {
  408. resultingList[name]["active"].Bool() = false;
  409. continue; // disabled mod
  410. }
  411. resultingList[name]["active"].Bool() = true;
  412. CModInfo & mod = allMods[name];
  413. mod.identifier = name;
  414. mod.name = config["name"].String();
  415. mod.description = config["description"].String();
  416. mod.dependencies = config["depends"].convertTo<std::set<std::string> >();
  417. mod.conflicts = config["conflicts"].convertTo<std::set<std::string> >();
  418. detectedMods.push_back(name);
  419. }
  420. else
  421. logGlobal->warnStream() << "\t\t Directory " << name << " does not contains VCMI mod";
  422. }
  423. if (!checkDependencies(detectedMods))
  424. {
  425. logGlobal->errorStream() << "Critical error: failed to load mods! Exiting...";
  426. exit(1);
  427. }
  428. activeMods = resolveDependencies(detectedMods);
  429. modConfig["activeMods"] = resultingList;
  430. CResourceHandler::get()->createResource("CONFIG/modSettings.json");
  431. std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
  432. file << modConfig;
  433. }
  434. std::vector<std::string> CModHandler::getActiveMods()
  435. {
  436. return activeMods;
  437. }
  438. CModInfo & CModHandler::getModData(TModID modId)
  439. {
  440. CModInfo & mod = allMods.at(modId);
  441. assert(vstd::contains(activeMods, modId)); // not really necessary but won't hurt
  442. return mod;
  443. }
  444. template<typename Handler>
  445. void CModHandler::handleData(Handler handler, const JsonNode & source, std::string listName, std::string schemaName)
  446. {
  447. JsonNode config = JsonUtils::assembleFromFiles(source[listName].convertTo<std::vector<std::string> >());
  448. for(auto & entry : config.Struct())
  449. {
  450. if (!entry.second.isNull()) // may happens if mod removed object by setting json entry to null
  451. {
  452. JsonUtils::validate(entry.second, schemaName, entry.first);
  453. handler->load(entry.first, entry.second);
  454. }
  455. }
  456. }
  457. void CModHandler::beforeLoad()
  458. {
  459. loadConfigFromFile("defaultMods.json");
  460. }
  461. void CModHandler::loadGameContent()
  462. {
  463. CStopWatch timer, totalTime;
  464. CContentHandler content;
  465. logGlobal->infoStream() << "\tInitializing content handler: " << timer.getDiff() << " ms";
  466. // first - load virtual "core" mod that contains all data
  467. // TODO? move all data into real mods? RoE, AB, SoD, WoG
  468. content.preloadModData("core", JsonNode(ResourceID("config/gameConfig.json")));
  469. logGlobal->infoStream() << "\tParsing original game data: " << timer.getDiff() << " ms";
  470. for(const TModID & modName : activeMods)
  471. {
  472. logGlobal->infoStream() << "\t\t" << allMods[modName].name;
  473. std::string modFileName = "mods/" + modName + "/mod.json";
  474. const JsonNode config = JsonNode(ResourceID(modFileName));
  475. JsonUtils::validate(config, "vcmi:mod", modName);
  476. content.preloadModData(modName, config);
  477. }
  478. logGlobal->infoStream() << "\tParsing mod data: " << timer.getDiff() << " ms";
  479. content.loadMod("core");
  480. logGlobal->infoStream() << "\tLoading original game data: " << timer.getDiff() << " ms";
  481. for(const TModID & modName : activeMods)
  482. {
  483. content.loadMod(modName);
  484. logGlobal->infoStream() << "\t\t" << allMods[modName].name;
  485. }
  486. logGlobal->infoStream() << "\tLoading mod data: " << timer.getDiff() << "ms";
  487. VLC->creh->loadCrExpBon();
  488. VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
  489. identifiers.finalize();
  490. logGlobal->infoStream() << "\tResolving identifiers: " << timer.getDiff() << " ms";
  491. content.afterLoadFinalization();
  492. logGlobal->infoStream() << "\tHandlers post-load finalization: " << timer.getDiff() << " ms";
  493. logGlobal->infoStream() << "\tAll game content loaded in " << totalTime.getDiff() << " ms";
  494. }
  495. void CModHandler::reload()
  496. {
  497. {
  498. //recreate adventure map defs
  499. assert(!VLC->dobjinfo->gobjs[Obj::MONSTER].empty()); //make sure that at least some def info was found
  500. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::MONSTER].begin()->second;
  501. for(auto & crea : VLC->creh->creatures)
  502. {
  503. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::MONSTER], crea->idNumber)) // no obj info for this type
  504. {
  505. auto info = new CGDefInfo(*baseInfo);
  506. info->subid = crea->idNumber;
  507. info->name = crea->advMapDef;
  508. VLC->dobjinfo->gobjs[Obj::MONSTER][crea->idNumber] = info;
  509. }
  510. }
  511. }
  512. {
  513. assert(!VLC->dobjinfo->gobjs[Obj::ARTIFACT].empty());
  514. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::ARTIFACT].begin()->second;
  515. for(auto & art : VLC->arth->artifacts)
  516. {
  517. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::ARTIFACT], art->id)) // no obj info for this type
  518. {
  519. auto info = new CGDefInfo(*baseInfo);
  520. info->subid = art->id;
  521. info->name = art->advMapDef;
  522. VLC->dobjinfo->gobjs[Obj::ARTIFACT][art->id] = info;
  523. }
  524. }
  525. }
  526. {
  527. assert(!VLC->dobjinfo->gobjs[Obj::TOWN].empty()); //make sure that at least some def info was found
  528. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::TOWN].begin()->second;
  529. auto & townInfos = VLC->dobjinfo->gobjs[Obj::TOWN];
  530. for(auto & faction : VLC->townh->factions)
  531. {
  532. TFaction index = faction->index;
  533. CTown * town = faction->town;
  534. if (town)
  535. {
  536. auto & cientInfo = town->clientInfo;
  537. if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::TOWN], index)) // no obj info for this type
  538. {
  539. auto info = new CGDefInfo(*baseInfo);
  540. info->subid = index;
  541. townInfos[index] = info;
  542. }
  543. townInfos[index]->name = cientInfo.advMapCastle;
  544. VLC->dobjinfo->villages[index] = new CGDefInfo(*townInfos[index]);
  545. VLC->dobjinfo->villages[index]->name = cientInfo.advMapVillage;
  546. VLC->dobjinfo->capitols[index] = new CGDefInfo(*townInfos[index]);
  547. VLC->dobjinfo->capitols[index]->name = cientInfo.advMapCapitol;
  548. for (int i = 0; i < town->dwellings.size(); ++i)
  549. {
  550. const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][i]; //get same blockmap as first dwelling of tier i
  551. for (auto cre : town->creatures[i]) //both unupgraded and upgraded get same dwelling
  552. {
  553. auto info = new CGDefInfo(*baseInfo);
  554. info->subid = cre;
  555. info->name = town->dwellings[i];
  556. VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][cre] = info;
  557. VLC->objh->cregens[cre] = cre; //map of dwelling -> creature id
  558. }
  559. }
  560. }
  561. }
  562. }
  563. }