Ivan Savenko bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 1 anno fa
..
AccessibilityInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
AccessibilityInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
AutocombatPreferences.h 78f56df44f Comment out unused OH3 options so they do not clutter code suggestions 2 anni fa
BattleAction.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
BattleAction.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
BattleAttackInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
BattleAttackInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
BattleHex.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
BattleHex.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
BattleInfo.cpp 73019c204d Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers 1 anno fa
BattleInfo.h f3277b7953 Define each identifier in a dedicated statement 1 anno fa
BattleProxy.cpp b58301849b Pass functor via reference to avoid costly copies 2 anni fa
BattleProxy.h b58301849b Pass functor via reference to avoid costly copies 2 anni fa
BattleStateInfoForRetreat.cpp 11b237a23c vcmi: massive refactoring v1 2 anni fa
BattleStateInfoForRetreat.h 737c34b8c6 BattleAI: avoid selfblocking on siege 2 anni fa
CBattleInfoCallback.cpp bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 1 anno fa
CBattleInfoCallback.h 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 anno fa
CBattleInfoEssentials.cpp 07e7d6cc14 Do not allow fleeing from cities without fort 2 anni fa
CBattleInfoEssentials.h 271eeca11b Fix BattleEvaluator.cpp:286:32: error: function 'battleGetAllObstacles' with deduced return type cannot be used before it is defined 1 anno fa
CObstacleInstance.cpp b88a8da4e8 Split off some netpack structures into separate files 2 anni fa
CObstacleInstance.h b88a8da4e8 Split off some netpack structures into separate files 2 anni fa
CPlayerBattleCallback.cpp 558ead41fe Add missing semicolon after macro usage 1 anno fa
CPlayerBattleCallback.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
CUnitState.cpp f5a64a0ac5 Call cheap to compute conditions before costly conditions 2 anni fa
CUnitState.h abad4b01ce Remove explicit convesion to int in operators 2 anni fa
DamageCalculator.cpp 9ee526d202 Fixes from code review 1 anno fa
DamageCalculator.h 7bf273e01c Extract revenge calculation to separate method 1 anno fa
Destination.cpp 93c2bbf9ab vcmi: modernize lib/battle 2 anni fa
Destination.h 93c2bbf9ab vcmi: modernize lib/battle 2 anni fa
IBattleInfoCallback.h ccac73fb69 Remove trailing semicolons from more macros 1 anno fa
IBattleState.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
IBattleState.h b58301849b Pass functor via reference to avoid costly copies 2 anni fa
IUnitInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
PossiblePlayerBattleAction.h 9a19feaf4a Fix spellcasters with massive spells 2 anni fa
ReachabilityInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
ReachabilityInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
SideInBattle.cpp 2b9c362d5b Explicitly convert identifier to underlying enumeration 2 anni fa
SideInBattle.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
SiegeInfo.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
SiegeInfo.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
Unit.cpp 09e42cd9df Remove magic number 2 anni fa
Unit.h 56d69e790b Renamed MetaString methods to more logical names 2 anni fa