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- #include "../stdafx.h"
- #include "mapHandler.h"
- #include "SDL_Extensions.h"
- #include "CGameInfo.h"
- #include <cstdlib>
- #include "../lib/CLodHandler.h"
- #include "../lib/CDefObjInfoHandler.h"
- #include <algorithm>
- #include "../lib/CGameState.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CTownHandler.h"
- #include "Graphics.h"
- #include <iomanip>
- #include <sstream>
- #include "../lib/CObjectHandler.h"
- #include "../lib/map.h"
- #include "CDefHandler.h"
- #include "CConfigHandler.h"
- #include <boost/assign/list_of.hpp>
- #include "../lib/CGeneralTextHandler.h"
- /*
- * mapHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern SDL_Surface * screen;
- #define ADVOPT (conf.go()->ac)
- std::string nameFromType (int typ)
- {
- switch(static_cast<TerrainTile::EterrainType>(typ))
- {
- case TerrainTile::dirt:
- return std::string("DIRTTL.DEF");
- case TerrainTile::sand:
- return std::string("SANDTL.DEF");
- case TerrainTile::grass:
- return std::string("GRASTL.DEF");
- case TerrainTile::snow:
- return std::string("SNOWTL.DEF");
- case TerrainTile::swamp:
- return std::string("SWMPTL.DEF");
- case TerrainTile::rough:
- return std::string("ROUGTL.DEF");
- case TerrainTile::subterranean:
- return std::string("SUBBTL.DEF");
- case TerrainTile::lava:
- return std::string("LAVATL.DEF");
- case TerrainTile::water:
- return std::string("WATRTL.DEF");
- case TerrainTile::rock:
- return std::string("ROCKTL.DEF");
- case TerrainTile::border:
- //TODO use me
- break;
- default:
- //TODO do something here
- break;
- }
- return std::string();
- }
- struct OCM_HLP
- {
- bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
- {
- return (*a.first)<(*b.first);
- }
- } ocmptwo ;
- // void alphaTransformDef(CGDefInfo * defInfo)
- // {
- // for(int yy=0; yy<defInfo->handler->ourImages.size(); ++yy)
- // {
- // CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
- // }
- // }
- void CMapHandler::prepareFOWDefs()
- {
- graphics->FoWfullHide = CDefHandler::giveDef("TSHRC.DEF");
- graphics->FoWpartialHide = CDefHandler::giveDef("TSHRE.DEF");
- //adding necessary rotations
- static const int missRot [] = {22, 15, 2, 13, 12, 16, 18, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27, 28};
- Cimage nw;
- for(int g=0; g<ARRAY_COUNT(missRot); ++g)
- {
- nw = graphics->FoWpartialHide->ourImages[missRot[g]];
- nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- graphics->FoWpartialHide->ourImages.push_back(nw);
- }
- //necessaary rotations added
- //alpha - transformation
- for(size_t i=0; i<graphics->FoWpartialHide->ourImages.size(); ++i)
- {
- CSDL_Ext::alphaTransform(graphics->FoWpartialHide->ourImages[i].bitmap);
- }
- //initialization of type of full-hide image
- hideBitmap.resize(sizes.x);
- for (size_t i=0;i<hideBitmap.size();i++)
- {
- hideBitmap[i].resize(sizes.y);
- }
- for (size_t i=0; i<hideBitmap.size(); ++i)
- {
- for (int j=0; j < sizes.y; ++j)
- {
- hideBitmap[i][j].resize(sizes.z);
- for(int k=0; k<sizes.z; ++k)
- {
- hideBitmap[i][j][k] = rand()%graphics->FoWfullHide->ourImages.size();
- }
- }
- }
- }
- void CMapHandler::roadsRiverTerrainInit()
- {
- //initializing road's and river's DefHandlers
- roadDefs.push_back(CDefHandler::giveDefEss("dirtrd.def"));
- roadDefs.push_back(CDefHandler::giveDefEss("gravrd.def"));
- roadDefs.push_back(CDefHandler::giveDefEss("cobbrd.def"));
- staticRiverDefs.push_back(CDefHandler::giveDefEss("clrrvr.def"));
- staticRiverDefs.push_back(CDefHandler::giveDefEss("icyrvr.def"));
- staticRiverDefs.push_back(CDefHandler::giveDefEss("mudrvr.def"));
- staticRiverDefs.push_back(CDefHandler::giveDefEss("lavrvr.def"));
- for(size_t g=0; g<staticRiverDefs.size(); ++g)
- {
- for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)
- {
- CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
- }
- }
- for(size_t g=0; g<roadDefs.size(); ++g)
- {
- for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)
- {
- CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
- }
- }
- // Create enough room for the whole map and its frame
- ttiles.resize(sizes.x, frameW, frameW);
- for (int i=0-frameW;i<ttiles.size()-frameW;i++)
- {
- ttiles[i].resize(sizes.y, frameH, frameH);
- }
- for (int i=0-frameW;i<ttiles.size()-frameW;i++)
- {
- for (int j=0-frameH;j<(int)sizes.y+frameH;j++)
- ttiles[i][j].resize(sizes.z, 0, 0);
- }
- // prepare the map
- for (int i=0; i<sizes.x; i++) //by width
- {
- for (int j=0; j<sizes.y;j++) //by height
- {
- for (int k=0; k<sizes.z; ++k) //by levels
- {
- TerrainTile2 &pom(ttiles[i][j][k]);
- }
- }
- }
- }
- void CMapHandler::borderAndTerrainBitmapInit()
- {
- CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
- bord->notFreeImgs = true;
- terrainGraphics.resize(10);
- for (int i = 0; i < 10 ; i++)
- {
- CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
- terrainGraphics[i].resize(hlp->ourImages.size());
- hlp->notFreeImgs = true;
- for(size_t j=0; j < hlp->ourImages.size(); ++j)
- terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
- delete hlp;
- }
- for (int i=0-frameW; i<sizes.x+frameW; i++) //by width
- {
- for (int j=0-frameH; j<sizes.y+frameH;j++) //by height
- {
- for(int k=0; k<sizes.z; ++k) //by levles
- {
- if(i < 0 || i > (sizes.x-1) || j < 0 || j > (sizes.y-1))
- {
- int terBitmapNum = -1;
- if(i==-1 && j==-1)
- terBitmapNum = 16;
- else if(i==-1 && j==(sizes.y))
- terBitmapNum = 19;
- else if(i==(sizes.x) && j==-1)
- terBitmapNum = 17;
- else if(i==(sizes.x) && j==(sizes.y))
- terBitmapNum = 18;
- else if(j == -1 && i > -1 && i < sizes.y)
- terBitmapNum = 22+rand()%2;
- else if(i == -1 && j > -1 && j < sizes.y)
- terBitmapNum = 33+rand()%2;
- else if(j == sizes.y && i >-1 && i < sizes.x)
- terBitmapNum = 29+rand()%2;
- else if(i == sizes.x && j > -1 && j < sizes.y)
- terBitmapNum = 25+rand()%2;
- else
- terBitmapNum = rand()%16;
- if(terBitmapNum != -1)
- {
- ttiles[i][j][k].terbitmap = bord->ourImages[terBitmapNum].bitmap;
- continue;
- }
- }
- }
- }
- }
- delete bord;
- }
- void CMapHandler::initObjectRects()
- {
- //initializing objects / rects
- for(size_t f=0; f < map->objects.size(); ++f)
- {
- const CGObjectInstance *obj = map->objects[f];
- if( !obj
- || (obj->ID==HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
- || (obj->ID==8 && static_cast<const CGBoat*>(obj)->hero) //boat with hero (hero graphics is used)
- || !obj->defInfo
- || !graphics->getDef(obj)) //no graphic...
- {
- continue;
- }
- const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
- for(int fx=0; fx<bitmap->w>>5; ++fx) //bitmap->w/32
- {
- for(int fy=0; fy<bitmap->h>>5; ++fy) //bitmap->h/32
- {
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = fx<<5; //fx*32
- cr.y = fy<<5; //fy*32
- std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
-
- if( (obj->pos.x + fx - bitmap->w/32+1) >= 0
- && (obj->pos.x + fx - bitmap->w/32+1) < ttiles.size() - frameW
- && (obj->pos.y + fy - bitmap->h/32+1) >= 0
- && (obj->pos.y + fy - bitmap->h/32+1) < ttiles[0].size() - frameH
- )
- {
- //TerrainTile2 & curt =
- // ttiles
- // [obj->pos.x + fx - bitmap->w/32]
- //[obj->pos.y + fy - bitmap->h/32]
- //[obj->pos.z];
- ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
- }
- } // for(int fy=0; fy<bitmap->h/32; ++fy)
- } //for(int fx=0; fx<bitmap->w/32; ++fx)
- } // for(int f=0; f<map->objects.size(); ++f)
- for(int ix=0; ix<ttiles.size()-frameW; ++ix)
- {
- for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
- {
- for(int iz=0; iz<ttiles[0][0].size(); ++iz)
- {
- stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
- }
- }
- }
- }
- static void processDef (const CGDefInfo* def)
- {
- if(def->id == EVENTI_TYPE)
- {
- graphics->advmapobjGraphics[def->id][def->subid][def->name] = NULL;
- return;
- }
- CDefEssential * ourDef = graphics->getDef(def);
- if(!ourDef) //if object has already set handler (eg. heroes) it should not be overwritten
- {
- if(def->name.size())
- {
- if(vstd::contains(graphics->mapObjectDefs, def->name))
- {
- graphics->advmapobjGraphics[def->id][def->subid][def->name] = graphics->mapObjectDefs[def->name];
- }
- else
- {
- graphics->mapObjectDefs[def->name] = graphics->advmapobjGraphics[def->id][def->subid][def->name] = CDefHandler::giveDefEss(def->name);
- }
- }
- else
- {
- tlog2 << "No def name for " << def->id << " " << def->subid << std::endl;
- return;
- }
- ourDef = graphics->getDef(def);
-
- }
- //alpha transformation
- for(size_t yy=0; yy < ourDef->ourImages.size(); ++yy)
- {
- CSDL_Ext::alphaTransform(ourDef->ourImages[yy].bitmap);
- }
- }
- void CMapHandler::initHeroDef(const CGHeroInstance * h)
- {
- graphics->advmapobjGraphics[h->defInfo->id][h->defInfo->subid][h->defInfo->name] = graphics->flags1[0];
- }
- void CMapHandler::init()
- {
- timeHandler th;
- th.getDif();
- graphics->advmapobjGraphics[8][0]["AB01_.DEF"] = graphics->boatAnims[0];
- graphics->advmapobjGraphics[8][1]["AB02_.DEF"] = graphics->boatAnims[1];
- graphics->advmapobjGraphics[8][2]["AB03_.DEF"] = graphics->boatAnims[2];
- // Size of visible terrain.
- int mapW = conf.go()->ac.advmapW;
- int mapH = conf.go()->ac.advmapH;
- //sizes of terrain
- sizes.x = map->width;
- sizes.y = map->height;
- sizes.z = map->twoLevel+1;
- // Total number of visible tiles. Subtract the center tile, then
- // compute the number of tiles on each side, and reassemble.
- int t1, t2;
- t1 = (mapW-32)/2;
- t2 = mapW - 32 - t1;
- tilesW = 1 + (t1+31)/32 + (t2+31)/32;
- t1 = (mapH-32)/2;
- t2 = mapH - 32 - t1;
- tilesH = 1 + (t1+31)/32 + (t2+31)/32;
- // Size of the frame around the map. In extremes positions, the
- // frame must not be on the center of the map, but right on the
- // edge of the center tile.
- frameW = (mapW+31) /32 / 2;
- frameH = (mapH+31) /32 / 2;
- offsetX = (mapW - (2*frameW+1)*32)/2;
- offsetY = (mapH - (2*frameH+1)*32)/2;
- for(int i=0;i<map->heroes.size();i++)
- {
- if( !graphics->getDef(map->heroes[i]) )
- {
- initHeroDef(map->heroes[i]);
- }
- }
- std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
- tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
- //it seems to be completely unnecessary and useless
- // for(int i=0;i<PLAYER_LIMIT;i++)
- // {
- // for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)
- // {
- // usedHeroes.insert(map->players[i].heroesNames[j].heroID);
- // }
- // }
- // tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
- prepareFOWDefs();
- roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
- borderAndTerrainBitmapInit();
- tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
- initObjectRects();
- tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
- }
- // Update map window screen
- // top_tile top left tile to draw. Not necessarily visible.
- // extRect, extRect = map window on screen
- // moveX, moveY: when a hero is in movement indicates how to shift the map. Range is -31 to + 31.
- void CMapHandler::terrainRect( int3 top_tile, unsigned char anim, const std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode, int3 grailPosRel ) const
- {
- // Width and height of the portion of the map to process. Units in tiles.
- unsigned int dx = tilesW;
- unsigned int dy = tilesH;
- // Basic rectangle for a tile. Should be a const but conflicts with SDL headers
- SDL_Rect rtile = { 0, 0, 32, 32 };
-
- // Absolute coords of the first pixel in the top left corner
- int srx_init = offsetX + extRect->x;
- int sry_init = offsetY + extRect->y;
- int srx, sry; // absolute screen coordinates in pixels
- // If moving, we need to add an extra column/line
- if (moveX != 0)
- {
- dx++;
- srx_init += moveX;
- if (moveX > 0)
- {
- // Moving right. We still need to draw the old tile on the
- // left, so adjust our referential
- top_tile.x --;
- srx_init -= 32;
- }
- }
- if (moveY != 0)
- {
- dy++;
- sry_init += moveY;
- if (moveY > 0)
- {
- // Moving down. We still need to draw the tile on the top,
- // so adjust our referential.
- top_tile.y --;
- sry_init -= 32;
- }
- }
- // Reduce sizes if we go out of the full map.
- if (top_tile.x < -frameW)
- top_tile.x = -frameW;
- if (top_tile.y < -frameH)
- top_tile.y = -frameH;
- if (top_tile.x + dx > sizes.x + frameW)
- dx = sizes.x + frameW - top_tile.x;
- if (top_tile.y + dy > sizes.y + frameH)
- dy = sizes.y + frameH - top_tile.y;
-
- if(!otherHeroAnim)
- heroAnim = anim; //the same, as it should be
- SDL_Rect prevClip;
- SDL_GetClipRect(extSurf, &prevClip);
- SDL_SetClipRect(extSurf, extRect); //preventing blitting outside of that rect
- const BlitterWithRotationVal blitterWithRotation = CSDL_Ext::getBlitterWithRotation(extSurf);
- const BlitterWithRotationVal blitterWithRotationAndAlpha = CSDL_Ext::getBlitterWithRotationAndAlpha(extSurf);
- //const BlitterWithRotationAndAlphaVal blitterWithRotation = CSDL_Ext::getBlitterWithRotation(extSurf);
- // printing terrain
- srx = srx_init;
- for (int bx = 0; bx < dx; bx++, srx+=32)
- {
- // Skip column if not in map
- if (top_tile.x+bx < 0 || top_tile.x+bx >= sizes.x)
- continue;
- sry = sry_init;
- for (int by=0; by < dy; by++, sry+=32)
- {
- int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
- // Skip tile if not in map
- if (pos.y < 0 || pos.y >= sizes.y)
- continue;
- const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
- const TerrainTile &tinfo = map->terrain[pos.x][pos.y][pos.z];
- SDL_Rect sr;
- sr.x=srx;
- sr.y=sry;
- sr.h=sr.w=32;
- //blit terrain with river/road
- if(tile.terbitmap) { //if custom terrain graphic - use it
- SDL_Rect temp_rect = genRect(sr.h, sr.w, 0, 0);
- CSDL_Ext::blitSurface(tile.terbitmap, &temp_rect, extSurf, &sr);
- } else //use default terrain graphic
- blitterWithRotation(terrainGraphics[tinfo.tertype][tinfo.terview],rtile, extSurf, sr, tinfo.siodmyTajemniczyBajt%4);
- if(tinfo.nuine) //print river if present
- blitterWithRotationAndAlpha(staticRiverDefs[tinfo.nuine-1]->ourImages[tinfo.rivDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>2)%4);
- if(tinfo.malle) //print road if present
- blitterWithRotationAndAlpha(roadDefs[tinfo.malle-1]->ourImages[tinfo.roadDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>4)%4);
- //blit objects
- const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects = tile.objects;
- for(int h=0; h < objects.size(); ++h)
- {
- const CGObjectInstance *obj = objects[h].first;
- if (!graphics->getDef(obj))
- processDef(obj->defInfo);
- ui8 color = obj->tempOwner;
- //checking if object has non-empty graphic on this tile
- if(obj->ID != HEROI_TYPE && !obj->coveringAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5))
- continue;
- static const int notBlittedInPuzzleMode[] = {124};
- //don't print flaggable objects in puzzle mode
- if(puzzleMode && (obj->isVisitable() || std::find(notBlittedInPuzzleMode, notBlittedInPuzzleMode+1, obj->ID) != notBlittedInPuzzleMode+1)) //?
- continue;
- SDL_Rect sr2(sr);
- SDL_Rect pp = objects[h].second;
- pp.h = sr.h;
- pp.w = sr.w;
- const CGHeroInstance * themp = (obj->ID != HEROI_TYPE
- ? NULL
- : static_cast<const CGHeroInstance*>(obj));
- //print hero / boat and flag
- if((themp && themp->moveDir && themp->type) || (obj->ID == 8)) //it's hero or boat
- {
- const int IMGVAL = 8; //frames per group of movement animation
- ui8 dir;
- std::vector<Cimage> * iv = NULL;
- std::vector<CDefEssential *> Graphics::*flg = NULL;
- SDL_Surface * tb; //surface to blitted
- if(themp) //hero
- {
- dir = themp->moveDir;
- //pick graphics of hero (or boat if hero is sailing)
- iv = (themp->boat)
- ? &graphics->boatAnims[themp->boat->subID]->ourImages
- : &graphics->heroAnims[themp->type->heroType]->ourImages;
- //pick appropriate flag set
- if(themp->boat)
- {
- switch (themp->boat->subID)
- {
- case 0: flg = &Graphics::flags1; break;
- case 1: flg = &Graphics::flags2; break;
- case 2: flg = &Graphics::flags3; break;
- default: tlog1 << "Not supported boat subtype: " << themp->boat->subID << std::endl;
- }
- }
- else
- {
- flg = &Graphics::flags4;
- }
- }
- else //boat
- {
- const CGBoat *boat = static_cast<const CGBoat*>(obj);
- dir = boat->direction;
- iv = &graphics->boatAnims[boat->subID]->ourImages;
- }
- if(themp && !themp->isStanding) //hero is moving
- {
- size_t gg;
- for(gg=0; gg<iv->size(); ++gg)
- {
- if((*iv)[gg].groupNumber==getHeroFrameNum(dir, true))
- {
- tb = (*iv)[gg+heroAnim%IMGVAL].bitmap;
- break;
- }
- }
- CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
- //printing flag
- pp.y+=IMGVAL*2-32;
- sr2.y-=16;
- CSDL_Ext::blitSurface((graphics->*flg)[color]->ourImages[gg+heroAnim%IMGVAL+35].bitmap, &pp, extSurf, &sr2);
- }
- else //hero / boat stands still
- {
- size_t gg;
- for(gg=0; gg < iv->size(); ++gg)
- {
- if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
- {
- tb = (*iv)[gg].bitmap;
- break;
- }
- }
- CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
- //printing flag
- if(flg
- && obj->pos.x == top_tile.x + bx
- && obj->pos.y == top_tile.y + by)
- {
- SDL_Rect bufr = sr2;
- bufr.x-=2*32;
- bufr.y-=1*32;
- bufr.h = 64;
- bufr.w = 96;
- if(bufr.x-extRect->x>-64)
- CSDL_Ext::blitSurface((graphics->*flg)[color]->ourImages[getHeroFrameNum(dir, false) *8+(heroAnim/4)%IMGVAL].bitmap, NULL, extSurf, &bufr);
- }
- }
- }
- else //blit normal object
- {
- const std::vector<Cimage> &ourImages = graphics->getDef(obj)->ourImages;
- SDL_Surface *bitmap = ourImages[(anim+obj->animPhaseShift)%ourImages.size()].bitmap;
- //setting appropriate flag color
- if(color < 8 || color==255)
- CSDL_Ext::setPlayerColor(bitmap, color);
- if( obj->hasShadowAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5) )
- CSDL_Ext::blit8bppAlphaTo24bpp(bitmap,&pp,extSurf,&sr2);
- else
- CSDL_Ext::blitSurface(bitmap,&pp,extSurf,&sr2);
- }
- }
- //objects blitted
- //X sign
- if(puzzleMode)
- {
- if(bx == grailPosRel.x && by == grailPosRel.y)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(graphics->heroMoveArrows->ourImages[0].bitmap, NULL, extSurf, &sr);
- }
- }
- }
- }
- // terrain printed
- // printing borders
- srx = srx_init;
- for (int bx = 0; bx < dx; bx++, srx+=32)
- {
- sry = sry_init;
- for (int by = 0; by<dy; by++, sry+=32)
- {
- int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
- SDL_Rect sr;
- sr.x=srx;
- sr.y=sry;
- sr.h=sr.w=32;
- if (pos.x < 0 || pos.x >= sizes.x ||
- pos.y < 0 || pos.y >= sizes.y)
- {
- SDL_Rect temp_rect = genRect(sr.h, sr.w, 0, 0);
- CSDL_Ext::blitSurface(ttiles[pos.x][pos.y][top_tile.z].terbitmap,
- &temp_rect,extSurf,&sr);
- }
- else
- {
- //blitting Fog of War
- if (!puzzleMode)
- {
- if (pos.x >= 0 &&
- pos.y >= 0 &&
- pos.x < sizes.x &&
- pos.y < sizes.y &&
- !(*visibilityMap)[pos.x][pos.y][top_tile.z])
- {
- std::pair<SDL_Surface *, bool> hide = getVisBitmap(pos, *visibilityMap);
- if(hide.second)
- CSDL_Ext::blit8bppAlphaTo24bpp(hide.first, &rtile, extSurf, &sr);
- else
- CSDL_Ext::blitSurface(hide.first, &rtile, extSurf, &sr);
- }
- }
-
- //FoW blitted
- // TODO: these should be activable by the console
- #ifdef MARK_BLOCKED_POSITIONS
- if(map->terrain[pos.x][pos.y][top_tile.z].blocked) //temporary hiding blocked positions
- {
- SDL_Rect sr;
- sr.x=srx;
- sr.y=sry;
- sr.h=sr.w=32;
- memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
- CSDL_Ext::blitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
- }
- #endif
- #ifdef MARK_VISITABLE_POSITIONS
- if(map->terrain[pos.x][pos.y][top_tile.z].visitable) //temporary hiding visitable positions
- {
- SDL_Rect sr;
- sr.x=srx;
- sr.y=sry;
- sr.h=sr.w=32;
- memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
- CSDL_Ext::blitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
- }
- #endif
- }
- }
- }
- // borders printed
- #ifdef MARK_GRID_POSITIONS
- // print grid
- // TODO: This option should be activated by the console.
- srx = srx_init;
- for (int bx = 0; bx < dx; bx++, srx+=32)
- {
- sry = sry_init;
- for (int by = 0; by<dy; by++, sry+=32)
- {
- SDL_Rect sr;
- sr.x=srx;
- sr.y=sry;
- sr.h=sr.w=32;
- const int3 color(0x555555, 0x555555, 0x555555);
- if (sr.y >= extRect->y &&
- sr.y < extRect->y+extRect->h)
- for(int i=0;i<sr.w;i++)
- if (sr.x+i >= extRect->x &&
- sr.x+i < extRect->x+extRect->w)
- CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x+i,sr.y,color.x,color.y,color.z);
- if (sr.x >= extRect->x &&
- sr.x < extRect->x+extRect->w)
- for(int i=0; i<sr.h;i++)
- if (sr.y+i >= extRect->y &&
- sr.y+i < extRect->y+extRect->h)
- CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x,sr.y+i,color.x,color.y,color.z);
- }
- }
- // grid
- #endif
- //applying sepia / gray effect
- if(puzzleMode)
- {
- CSDL_Ext::applyEffect(extSurf, extRect, static_cast<int>(!ADVOPT.puzzleSepia));
- }
- //sepia / gray effect applied
- SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
- }
- std::pair<SDL_Surface *, bool> CMapHandler::getVisBitmap( const int3 & pos, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap ) const
- {
- static const int visBitmaps[256] = {-1, 34, -1, 4, 22, 22, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, 3, 25, 12, 12, 3, 25, 12, 12,
- 9, 9, 6, 6, 9, 9, 6, 6, 35, 34, 4, 4, 22, 22, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, 26, 49, 28, 28, 26, 49, 28,
- 28, 9, 9, 6, 6, 9, 9, 6, 6, -3, 0, -3, 4, 0, 0, 4, 4, 37, 37, 7, 7, 50, 50, 7, 7, 13, 27, 44, 44, 13, 27, 44,
- 44, 8,8, 10, 10, 8, 8, 10, 10, 0, 0, 4, 4, 0, 0, 4, 4, 37, 37, 7, 7, 50, 50, 7, 7, 13, 27, 44, 44, 13, 27, 44,
- 44, 8, 8, 10, 10, 8, 8, 10, 10, 15, 15, 4, 4, 22, 22, 4, 4, 46, 46, 51, 51, 32, 32, 51, 51, 2, 25, 12, 12, 2,
- 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, 15, 15, 4, 4, 22, 22, 4, 4, 46, 46, 51, 51, 32, 32, 51, 51, 26, 49, 28, 28,
- 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, 0, 0, 4, 4, 0, 0, 4, 4, 37, 37, 7, 7, 50, 50, 7, 7, 13, 27, 44, 44, 13,
- 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, 0, 0, 4, 4, 0, 0, 4, 4, 37, 37, 7, 7, 50, 50, 7, 7, 13, 27, 44, 44, 13,
- 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10};
- //is tile visible. arrangement: (like num keyboard)
- bool d7 = (pos.x>0 && pos.y>0) ? visibilityMap[pos.x-1][pos.y-1][pos.z] : 0, //789
- d8 = (pos.y>0) ? visibilityMap[pos.x][pos.y-1][pos.z] : 0, //456
- d9 = (pos.y>0 && pos.x<sizes.x-1) ? visibilityMap[pos.x+1][pos.y-1][pos.z] : 0, //123
- d4 = (pos.x>0) ? visibilityMap[pos.x-1][pos.y][pos.z] : 0,
- //d5 = visibilityMap[pos.x][y][pos.z], //TODO use me - OMFG
- d6 = (pos.x<sizes.x-1) ? visibilityMap[pos.x+1][pos.y][pos.z] : 0,
- d1 = (pos.x>0 && pos.y<sizes.y-1) ? visibilityMap[pos.x-1][pos.y+1][pos.z] : 0,
- d2 = (pos.y<sizes.y-1) ? visibilityMap[pos.x][pos.y+1][pos.z] : 0,
- d3 = (pos.x<sizes.x-1 && pos.y<sizes.y-1) ? visibilityMap[pos.x+1][pos.y+1][pos.z] : 0;
- int retBitmapID = visBitmaps[d1 + d2 * 2 + d3 * 4 + d4 * 8 + d6 * 16 + d7 * 32 + d8 * 64 + d9 * 128]; // >=0 -> partial hide, <0 - full hide
- if (retBitmapID < 0)
- {
- retBitmapID = - hideBitmap[pos.x][pos.y][pos.z] - 1; //fully hidden
- }
-
- if (retBitmapID >= 0)
- {
- return std::make_pair(graphics->FoWpartialHide->ourImages[retBitmapID].bitmap, true);
- }
- else
- {
- return std::make_pair(graphics->FoWfullHide->ourImages[-retBitmapID - 1].bitmap, false);
- }
- }
- bool CMapHandler::printObject(const CGObjectInstance *obj)
- {
- if (!graphics->getDef(obj))
- processDef(obj->defInfo);
- const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
- const int tilesW = bitmap->w/32;
- const int tilesH = bitmap->h/32;
- for(int fx=0; fx<tilesW; ++fx)
- {
- for(int fy=0; fy<tilesH; ++fy)
- {
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = fx*32;
- cr.y = fy*32;
- std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
- if((obj->pos.x + fx - tilesW+1)>=0 && (obj->pos.x + fx - tilesW+1)<ttiles.size()-frameW && (obj->pos.y + fy - tilesH+1)>=0 && (obj->pos.y + fy - tilesH+1)<ttiles[0].size()-frameH)
- {
- TerrainTile2 & curt = ttiles[obj->pos.x + fx - tilesW+1][obj->pos.y + fy - tilesH+1][obj->pos.z];
- std::vector< std::pair<const CGObjectInstance*,SDL_Rect> >::iterator i = curt.objects.begin();
- for(; i != curt.objects.end(); i++)
- {
- OCM_HLP cmp;
- if(cmp(toAdd, *i))
- {
- curt.objects.insert(i, toAdd);
- i = curt.objects.begin(); //to validate and avoid adding it second time
- break;
- }
- }
- if(i == curt.objects.end())
- curt.objects.insert(i, toAdd);
- }
- } // for(int fy=0; fy<tilesH; ++fy)
- } //for(int fx=0; fx<tilesW; ++fx)
- return true;
- }
- bool CMapHandler::hideObject(const CGObjectInstance *obj)
- {
- CDefEssential * curd = graphics->getDef(obj);
- if(!curd) return false;
- const SDL_Surface *bitmap = curd->ourImages[0].bitmap;
- for(int fx=0; fx<bitmap->w/32; ++fx)
- {
- for(int fy=0; fy<bitmap->h/32; ++fy)
- {
- if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
- {
- std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects;
- for(size_t dd=0; dd < ctile.size(); ++dd)
- {
- if(ctile[dd].first->id==obj->id)
- ctile.erase(ctile.begin() + dd);
- }
- }
- } // for(int fy=0; fy<bitmap->h/32; ++fy)
- } //for(int fx=0; fx<bitmap->w/32; ++fx)
- return true;
- }
- bool CMapHandler::removeObject(CGObjectInstance *obj)
- {
- hideObject(obj);
- return true;
- }
- unsigned char CMapHandler::getHeroFrameNum(unsigned char dir, bool isMoving) const
- {
- if(isMoving)
- {
- static const unsigned char frame [] = {0xff, 10, 5, 6, 7, 8, 9, 12, 11};
- return frame[dir];
- }
- else //if(isMoving)
- {
- static const unsigned char frame [] = {0xff, 13, 0, 1, 2, 3, 4, 15, 14};
- return frame[dir];
- }
- }
- void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
- {
- if(ext)
- {
- if(val->x<0)
- {
- val->w += val->x;
- val->x = ext->x;
- }
- else
- {
- val->x += ext->x;
- }
- if(val->y<0)
- {
- val->h += val->y;
- val->y = ext->y;
- }
- else
- {
- val->y += ext->y;
- }
- if(val->x+val->w > ext->x+ext->w)
- {
- val->w = ext->x+ext->w-val->x;
- }
- if(val->y+val->h > ext->y+ext->h)
- {
- val->h = ext->y+ext->h-val->y;
- }
- //for sign problems
- if(val->h > 20000 || val->w > 20000)
- {
- val->h = val->w = 0;
- }
- }
- }
- unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
- {
- if(a.z!=b.z)
- return -1; //error!
- if(a.x==b.x+1 && a.y==b.y+1) //lt
- return 0;
- else if(a.x==b.x && a.y==b.y+1) //t
- return 1;
- else if(a.x==b.x-1 && a.y==b.y+1) //rt
- return 2;
- else if(a.x==b.x-1 && a.y==b.y) //r
- return 3;
- else if(a.x==b.x-1 && a.y==b.y-1) //rb
- return 4;
- else if(a.x==b.x && a.y==b.y-1) //b
- return 5;
- else if(a.x==b.x+1 && a.y==b.y-1) //lb
- return 6;
- else if(a.x==b.x+1 && a.y==b.y) //l
- return 7;
- return -2; //shouldn't happen
- }
- void shiftColors(SDL_Surface *img, int from, int howMany) //shifts colors in palette
- {
- //works with at most 16 colors, if needed more -> increase values
- assert(howMany < 16);
- SDL_Color palette[16];
- for(int i=0; i<howMany; ++i)
- {
- palette[(i+1)%howMany] =img->format->palette->colors[from + i];
- }
- SDL_SetColors(img,palette,from,howMany);
- }
- void CMapHandler::updateWater() //shift colors in palettes of water tiles
- {
- for(size_t j=0; j < terrainGraphics[7].size(); ++j)
- {
- shiftColors(terrainGraphics[7][j],246, 9);
- }
- for(size_t j=0; j < terrainGraphics[8].size(); ++j)
- {
- shiftColors(terrainGraphics[8][j],229, 12);
- shiftColors(terrainGraphics[8][j],242, 14);
- }
- for(size_t j=0; j < staticRiverDefs[0]->ourImages.size(); ++j)
- {
- shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,183, 12);
- shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,195, 6);
- }
- for(size_t j=0; j < staticRiverDefs[2]->ourImages.size(); ++j)
- {
- shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,228, 12);
- shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,183, 6);
- shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,240, 6);
- }
- for(size_t j=0; j < staticRiverDefs[3]->ourImages.size(); ++j)
- {
- shiftColors(staticRiverDefs[3]->ourImages[j].bitmap,240, 9);
- }
- }
- CMapHandler::~CMapHandler()
- {
- delete graphics->FoWfullHide;
- delete graphics->FoWpartialHide;
- for(int i=0; i < roadDefs.size(); i++)
- delete roadDefs[i];
- for(int i=0; i < staticRiverDefs.size(); i++)
- delete staticRiverDefs[i];
- for(int i=0; i < terrainGraphics.size(); ++i)
- {
- for(int j=0; j < terrainGraphics[i].size(); ++j)
- SDL_FreeSurface(terrainGraphics[i][j]);
- }
- terrainGraphics.clear();
- }
- CMapHandler::CMapHandler()
- {
- frameW = frameH = 0;
- graphics->FoWfullHide = NULL;
- graphics->FoWpartialHide = NULL;
- }
- void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terName )
- {
- out.clear();
- TerrainTile2 & tt = ttiles[pos.x][pos.y][pos.z];
- const TerrainTile &t = map->terrain[pos.x][pos.y][pos.z];
- for(std::vector < std::pair<const CGObjectInstance*,SDL_Rect> >::const_iterator i = tt.objects.begin(); i != tt.objects.end(); i++)
- {
- if(i->first->ID == 124) //Hole
- {
- out = i->first->hoverName;
- return;
- }
- }
- if(t.hasFavourableWinds())
- out = CGI->generaltexth->names[225]; //Favourable Winds
- else if(terName)
- out = CGI->generaltexth->terrainNames[t.tertype];
- }
- TerrainTile2::TerrainTile2()
- :terbitmap(0)
- {}
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