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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CBuildingHandler.h"
- #include "CGeneralTextHandler.h"
- #include "CLodHandler.h"
- #include "../lib/VCMI_Lib.h"
- #include <sstream>
- #include <fstream>
- #include <assert.h>
- #include <boost/assign/list_of.hpp>
- #include <boost/foreach.hpp>
- #include "../lib/JsonNode.h"
- extern CLodHandler * bitmaph;
- /*
- * CBuildingHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- static unsigned int readNr(std::string &in, int &it)
- {
- int last=it;
- for(;last<in.size();last++)
- if(in[last]=='\t' || in[last]=='\n' || in[last]==' ' || in[last]=='\r' || in[last]=='\n')
- break;
- if(last==in.size())
- throw std::string("Cannot read number...");
- std::istringstream ss(in.substr(it,last-it));
- it+=(1+last-it);
- ss >> last;
- return last;
- }
- static CBuilding * readBg(std::string &buf, int& it)
- {
- CBuilding * nb = new CBuilding();
- for(int res=0;res<7;res++)
- nb->resources[res] = readNr(buf,it);
- /*nb->refName = */readTo(buf,it,'\n');
- //reference name is omitted, it's seems to be useless
- return nb;
- }
- void CBuildingHandler::loadBuildings()
- {
- std::string buf = bitmaph->getTextFile("BUILDING.TXT"), temp;
- int it=0; //buf iterator
- temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//read 2 lines of file info
- //read 9 special buildings for every faction
- buildings.resize(F_NUMBER);
- for(int i=0;i<F_NUMBER;i++)
- {
- temp = readTo(buf,it,'\n');//read blank line and faction name
- temp = readTo(buf,it,'\n');
- for(int bg = 0; bg<9; bg++)
- {
- CBuilding *nb = readBg(buf,it);
- nb->tid = i;
- nb->bid = bg+17;
- buildings[i][bg+17] = nb;
- }
- }
- //reading 17 neutral (common) buildings
- temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//neutral buildings - skip 3 lines
- for(int bg = 0; bg<17; bg++)
- {
- CBuilding *nb = readBg(buf,it);
- for(int f=0;f<F_NUMBER;f++)
- {
- buildings[f][bg] = new CBuilding(*nb);
- buildings[f][bg]->tid = f;
- buildings[f][bg]->bid = bg;
- }
- delete nb;
- }
- //create Grail entries
- for(int i=0; i<F_NUMBER; i++)
- buildings[i][26] = new CBuilding(i,26);
- //reading 14 per faction dwellings
- temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//dwellings - skip 2 lines
- for(int i=0;i<F_NUMBER;i++)
- {
- temp = readTo(buf,it,'\n');//read blank line
- temp = readTo(buf,it,'\n');// and faction name
- for(int bg = 0; bg<14; bg++)
- {
- CBuilding *nb = readBg(buf,it);
- nb->tid = i;
- nb->bid = bg+30;
- buildings[i][bg+30] = nb;
- }
- }
- /////done reading BUILDING.TXT*****************************
- const JsonNode config(DATA_DIR "/config/hall.json");
- BOOST_FOREACH(const JsonNode &town, config["town"].Vector())
- {
- int tid = town["id"].Float();
- hall[tid].first = town["image"].String();
- (hall[tid].second).resize(5); //rows
- int row_num = 0;
- BOOST_FOREACH(const JsonNode &row, town["boxes"].Vector())
- {
- BOOST_FOREACH(const JsonNode &box, row.Vector())
- {
- (hall[tid].second)[row_num].push_back(std::vector<int>()); //push new box
- std::vector<int> &box_vec = (hall[tid].second)[row_num].back();
- BOOST_FOREACH(const JsonNode &value, box.Vector())
- {
- box_vec.push_back(value.Float());
- }
- }
- row_num ++;
- }
- assert (row_num == 5);
- }
- }
- CBuildingHandler::~CBuildingHandler()
- {
- for(std::vector< bmap<int, ConstTransitivePtr<CBuilding> > >::iterator i=buildings.begin(); i!=buildings.end(); i++)
- for(std::map<int, ConstTransitivePtr<CBuilding> >::iterator j=i->begin(); j!=i->end(); j++)
- j->second.dellNull();
- }
- static std::string emptyStr = "";
- const std::string & CBuilding::Name() const
- {
- if(name.length())
- return name;
- else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid))
- return VLC->generaltexth->buildings[tid][bid].first;
- tlog2 << "Warning: Cannot find name text for building " << bid << "for " << tid << "town.\n";
- return emptyStr;
- }
- const std::string & CBuilding::Description() const
- {
- if(description.length())
- return description;
- else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid))
- return VLC->generaltexth->buildings[tid][bid].second;
- tlog2 << "Warning: Cannot find description text for building " << bid << "for " << tid << "town.\n";
- return emptyStr;
- }
- CBuilding::CBuilding( int TID, int BID )
- {
- tid = TID;
- bid = BID;
- }
- int CBuildingHandler::campToERMU( int camp, int townType, std::set<si32> builtBuildings )
- {
- using namespace boost::assign;
- static const std::vector<int> campToERMU = list_of(11)(12)(13)(7)(8)(9)(5)(16)(14)(15)(-1)(0)(1)(2)(3)(4)
- (6)(26)(17)(21)(22)(23)
- ; //creature generators with banks - handled separately
- if (camp < campToERMU.size())
- {
- return campToERMU[camp];
- }
- static const std::vector<int> hordeLvlsPerTType[F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2),
- list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)};
- int curPos = campToERMU.size();
- for (int i=0; i<7; ++i)
- {
- if(camp == curPos) //non-upgraded
- return 30 + i;
- curPos++;
- if(camp == curPos) //upgraded
- return 37 + i;
- curPos++;
- //horde building
- if (vstd::contains(hordeLvlsPerTType[townType], i))
- {
- if (camp == curPos)
- {
- if (hordeLvlsPerTType[townType][0] == i)
- {
- if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
- return 19;
- else //upgraded dwelling not presents
- return 18;
- }
- else
- {
- if(hordeLvlsPerTType[townType].size() > 1)
- {
- if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
- return 25;
- else //upgraded dwelling not presents
- return 24;
- }
- }
- }
- curPos++;
- }
- }
- assert(0);
- return -1; //not found
- }
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