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- #ifndef COBJINFOECTHANDLER_H
- #define COBJINFOECTHANDLER_H
- #include <vector>
- #include <map>
- #include "../global.h"
- class CDefHandler;
- class CLodHandler;
- class DLL_EXPORT CGDefInfo
- {
- public:
- std::string name;
- unsigned char visitMap[6];
- unsigned char blockMap[6];
- unsigned char visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
- int id, subid; //of object described by this defInfo
- int terrainAllowed, //on which terrain it is possible to place object
- terrainMenu; //in which menus in map editor object will be showed
- int width, height; //tiles
- int type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
- CDefHandler * handler;
- int printPriority;
- bool isVisitable();
- bool operator<(const CGDefInfo& por)
- {
- if(id!=por.id)
- return id<por.id;
- else
- return subid<por.subid;
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & name & visitMap & blockMap & visitDir & id & subid &terrainAllowed & terrainMenu & width & height & type & printPriority;
- }
- CGDefInfo();
- };
- class DLL_EXPORT CDefObjInfoHandler
- {
- public:
- std::map<int,std::map<int,CGDefInfo*> > gobjs;
- std::map<int,CGDefInfo*> castles;
- //std::vector<DefObjInfo> objs;
- void load();
- };
- #endif //COBJINFOECTHANDLER_H
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