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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CObjectHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "CLodHandler.h"
- #include "CGeneralTextHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "CHeroHandler.h"
- #include "CSpellHandler.h"
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/random/linear_congruential.hpp>
- #include "CTownHandler.h"
- #include "CArtHandler.h"
- #include "../lib/VCMI_Lib.h"
- DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
- extern CLodHandler * bitmaph;
- extern boost::rand48 ran;
- void CObjectHandler::loadObjects()
- {
- VLC->objh = this;
- int ID=0;
- tlog5 << "\t\tReading OBJNAMES \n";
- std::string buf = bitmaph->getTextFile("OBJNAMES.TXT");
- int it=0;
- while (it<buf.length()-1)
- {
- std::string nobj;
- loadToIt(nobj,buf,it,3);
- if(nobj.size() && (nobj[nobj.size()-1]==(char)10 || nobj[nobj.size()-1]==(char)13 || nobj[nobj.size()-1]==(char)9))
- nobj = nobj.substr(0, nobj.size()-1);
- names.push_back(nobj);
- }
- tlog5 << "\t\tReading ADVEVENT \n";
- buf = bitmaph->getTextFile("ADVEVENT.TXT");
- it=0;
- std::string temp;
- while (it<buf.length()-1)
- {
- loadToIt(temp,buf,it,3);
- if (temp[0]=='\"')
- temp = temp.substr(1,temp.length()-2);
- boost::algorithm::replace_all(temp,"\"\"","\"");
- advobtxt.push_back(temp);
- }
- tlog5 << "\t\tReading XTRAINFO \n";
- buf = bitmaph->getTextFile("XTRAINFO.TXT");
- it=0;
- while (it<buf.length()-1)
- {
- loadToIt(temp,buf,it,3);
- xtrainfo.push_back(temp);
- }
- tlog5 << "\t\tReading MINENAME \n";
- buf = bitmaph->getTextFile("MINENAME.TXT");
- it=0;
- while (it<buf.length()-1)
- {
- loadToIt(temp,buf,it,3);
- mines.push_back(std::pair<std::string,std::string>(temp,""));
- }
- tlog5 << "\t\tReading MINEEVNT \n";
- buf = bitmaph->getTextFile("MINEEVNT.TXT");
- it=0;
- int i=0;
- while (it<buf.length()-1)
- {
- loadToIt(temp,buf,it,3);
- temp = temp.substr(1,temp.length()-2);
- mines[i++].second = temp;
- }
- tlog5 << "\t\tReading RESTYPES \n";
- buf = bitmaph->getTextFile("RESTYPES.TXT");
- it=0;
- while (it<buf.length()-1)
- {
- loadToIt(temp,buf,it,3);
- restypes.push_back(temp);
- }
- tlog5 << "\t\tReading cregens \n";
- cregens.resize(110); //TODO: hardcoded value - change
- for(int i=0; i<cregens.size();i++)
- cregens[i]=-1;
- std::ifstream ifs("config/cregens.txt");
- while(!ifs.eof())
- {
- int dw, cr;
- ifs >> dw >> cr;
- cregens[dw]=cr;
- }
- ifs.close();
- ifs.clear();
- tlog5 << "\t\tReading ZCRGN1 \n";
- buf = bitmaph->getTextFile("ZCRGN1.TXT");
- it=0;
- while (it<buf.length()-1)
- {
- loadToIt(temp,buf,it,3);
- creGens.push_back(temp);
- }
- tlog5 << "\t\tDone loading objects!\n";
- }
- bool CGObjectInstance::isHero() const
- {
- return false;
- }
- int CGObjectInstance::getOwner() const
- {
- //if (state)
- // return state->owner;
- //else
- return tempOwner; //won't have owner
- }
- void CGObjectInstance::setOwner(int ow)
- {
- //if (state)
- // state->owner = ow;
- //else
- tempOwner = ow;
- }
- int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
- {
- return defInfo->width;
- }
- int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
- {
- return defInfo->width;
- }
- bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
- {
- if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
- return false;
- if((defInfo->visitMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
- return true;
- return false;
- }
- bool CGObjectInstance::blockingAt(int x, int y) const
- {
- if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
- return false;
- if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
- return true;
- return false;
- }
- bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
- {
- if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
- return true;
- if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
- return false;
- if(this->pos.y<cmp.pos.y)
- return true;
- if(this->pos.y>cmp.pos.y)
- return false;
- if(cmp.ID==34 && ID!=34)
- return true;
- if(cmp.ID!=34 && ID==34)
- return false;
- if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
- return true;
- if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
- return false;
- if(this->pos.x<cmp.pos.x)
- return true;
- return false;
- }
- bool CGHeroInstance::isHero() const
- {
- return true;
- }
- unsigned int CGHeroInstance::getTileCost(const EterrainType & ttype, const Eroad & rdtype, const Eriver & rvtype) const
- {
- unsigned int ret = type->heroClass->terrCosts[ttype];
- //applying pathfinding skill
- switch(getSecSkillLevel(0))
- {
- case 1: //basic
- switch(ttype)
- {
- case rough:
- ret = 100;
- break;
- case sand: case snow:
- if(ret>125)
- ret = 125;
- break;
- case swamp:
- if(ret>150)
- ret = 150;
- break;
- }
- break;
- case 2: //advanced
- switch(ttype)
- {
- case rough: case sand: case snow:
- ret = 100;
- break;
- case swamp:
- if(ret>125)
- ret = 125;
- break;
- }
- break;
- case 3: //expert
- ret = 100;
- break;
- }
- //calculating road influence
- switch(rdtype)
- {
- case dirtRoad:
- ret*=0.75;
- break;
- case grazvelRoad:
- ret*=0.667;
- break;
- case cobblestoneRoad:
- ret*=0.5;
- break;
- }
- return ret;
- }
- unsigned int CGHeroInstance::getLowestCreatureSpeed()
- {
- unsigned int sl = 100;
- for(int h=0; h<army.slots.size(); ++h)
- {
- if(VLC->creh->creatures[army.slots[h].first].speed<sl)
- sl = VLC->creh->creatures[army.slots[h].first].speed;
- }
- return sl;
- }
- int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
- {
- if (toh3m)
- {
- src.x+=1;
- return src;
- }
- else
- {
- src.x-=1;
- return src;
- }
- }
- int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
- {
- if (h3m)
- return pos;
- else return convertPosition(pos,false);
- }
- int CGHeroInstance::getSightDistance() const //returns sight distance of this hero
- {
- return 6 + getSecSkillLevel(3); //default + scouting
- }
- int CGHeroInstance::manaLimit() const
- {
- double modifier = 1.0;
- switch(getSecSkillLevel(24)) //intelligence level
- {
- case 1: modifier+=0.25; break;
- case 2: modifier+=0.5; break;
- case 3: modifier+=1.0; break;
- }
- return 10*getPrimSkillLevel(3)*modifier;
- }
- //void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
- //{
- // if (h3m)
- // pos = Pos;
- // else
- // pos = convertPosition(Pos,true);
- //}
- bool CGHeroInstance::canWalkOnSea() const
- {
- //TODO: write it - it should check if hero is flying, or something similiar
- return false;
- }
- int CGHeroInstance::getCurrentLuck() const
- {
- //TODO: write it
- return 0;
- }
- int CGHeroInstance::getCurrentMorale() const
- {
- //TODO: write it
- return 0;
- }
- int CGHeroInstance::getPrimSkillLevel(int id) const
- {
- return primSkills[id];
- }
- int CGHeroInstance::getSecSkillLevel(const int & ID) const
- {
- for(int i=0;i<secSkills.size();i++)
- if(secSkills[i].first==ID)
- return secSkills[i].second;
- return 0;
- }
- int lowestSpeed(const CGHeroInstance * chi)
- {
- if(!chi->army.slots.size())
- {
- tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
- return 20;
- }
- std::map<si32,std::pair<ui32,si32> >::const_iterator i = chi->army.slots.begin();
- int ret = VLC->creh->creatures[(*i++).second.first].speed;
- for (;i!=chi->army.slots.end();i++)
- {
- ret = std::min(ret,VLC->creh->creatures[(*i).second.first].speed);
- }
- return ret;
- }
- int CGHeroInstance::maxMovePoints(bool onLand) const
- {
- int ret = 1270+70*lowestSpeed(this);
- if (ret>2000)
- ret=2000;
- if(onLand)
- {
- //logistics:
- switch(getSecSkillLevel(2))
- {
- case 1:
- ret *= 1.1f;
- break;
- case 2:
- ret *= 1.2f;
- break;
- case 3:
- ret *= 1.3f;
- break;
- }
- }
- else
- {
- //navigation:
- switch(getSecSkillLevel(2))
- {
- case 1:
- ret *= 1.5f;
- break;
- case 2:
- ret *= 2.0f;
- break;
- case 3:
- ret *= 2.5f;
- break;
- }
- }
- return ret;
- }
- ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
- {
- if(pos<19)
- if(vstd::contains(artifWorn,pos))
- return artifWorn.find(pos)->second;
- else
- return -1;
- else
- if(pos-19 < artifacts.size())
- return artifacts[pos-19];
- else
- return -1;
- }
- void CGHeroInstance::setArtAtPos(ui16 pos, int art)
- {
- if(art<0)
- {
- if(pos<19)
- artifWorn.erase(pos);
- else
- artifacts -= artifacts[pos-19];
- }
- else
- {
- if(pos<19)
- artifWorn[pos] = art;
- else
- if(pos-19 < artifacts.size())
- artifacts[pos-19] = art;
- else
- artifacts.push_back(art);
- }
- }
- const CArtifact * CGHeroInstance::getArt(int pos) const
- {
- int id = getArtAtPos(pos);
- if(id>=0)
- return &VLC->arth->artifacts[id];
- else
- return NULL;
- }
- int CGHeroInstance::getSpellSecLevel(int spell) const
- {
- int bestslvl = 0;
- if(VLC->spellh->spells[spell].air)
- if(getSecSkillLevel(15) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(15);
- }
- if(VLC->spellh->spells[spell].fire)
- if(getSecSkillLevel(14) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(14);
- }
- if(VLC->spellh->spells[spell].water)
- if(getSecSkillLevel(16) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(16);
- }
- if(VLC->spellh->spells[spell].earth)
- if(getSecSkillLevel(17) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(17);
- }
- return bestslvl;
- }
- int CGTownInstance::getSightDistance() const //returns sight distance
- {
- return 10;
- }
- int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
- {
- if((builtBuildings.find(9))!=builtBuildings.end())
- return 3;
- if((builtBuildings.find(8))!=builtBuildings.end())
- return 2;
- if((builtBuildings.find(7))!=builtBuildings.end())
- return 1;
- return 0;
- }
- int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
- {
- if ((builtBuildings.find(13))!=builtBuildings.end())
- return 3;
- if ((builtBuildings.find(12))!=builtBuildings.end())
- return 2;
- if ((builtBuildings.find(11))!=builtBuildings.end())
- return 1;
- if ((builtBuildings.find(10))!=builtBuildings.end())
- return 0;
- return -1;
- }
- int CGTownInstance::mageGuildLevel() const
- {
- if ((builtBuildings.find(4))!=builtBuildings.end())
- return 5;
- if ((builtBuildings.find(3))!=builtBuildings.end())
- return 4;
- if ((builtBuildings.find(2))!=builtBuildings.end())
- return 3;
- if ((builtBuildings.find(1))!=builtBuildings.end())
- return 2;
- if ((builtBuildings.find(0))!=builtBuildings.end())
- return 1;
- return 0;
- }
- bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
- {
- return builtBuildings.find(30+level+upgraded*7)!=builtBuildings.end();
- }
- int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
- {
- return town->hordeLvl[HID];
- }
- int CGTownInstance::creatureGrowth(const int & level) const
- {
- int ret = VLC->creh->creatures[town->basicCreatures[level]].growth;
- switch(fortLevel())
- {
- case 3:
- ret*=2;break;
- case 2:
- ret*=(1.5); break;
- }
- if(builtBuildings.find(26)!=builtBuildings.end()) //grail
- ret+=VLC->creh->creatures[town->basicCreatures[level]].growth;
- if(getHordeLevel(0)==level)
- if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
- ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
- if(getHordeLevel(1)==level)
- if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
- ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
- return ret;
- }
- int CGTownInstance::dailyIncome() const
- {
- int ret = 0;
- if ((builtBuildings.find(26))!=builtBuildings.end())
- ret+=5000;
- if ((builtBuildings.find(13))!=builtBuildings.end())
- ret+=4000;
- else if ((builtBuildings.find(12))!=builtBuildings.end())
- ret+=2000;
- else if ((builtBuildings.find(11))!=builtBuildings.end())
- ret+=1000;
- else if ((builtBuildings.find(10))!=builtBuildings.end())
- ret+=500;
- return ret;
- }
- bool CGTownInstance::hasFort() const
- {
- return (builtBuildings.find(7))!=builtBuildings.end();
- }
- bool CGTownInstance::hasCapitol() const
- {
- return (builtBuildings.find(13))!=builtBuildings.end();
- }
- CGTownInstance::CGTownInstance()
- {
- builded=-1;
- destroyed=-1;
- garrisonHero=NULL;
- town=NULL;
- visitingHero = NULL;
- }
- CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
- {
- pos = int3(-1,-1,-1);
- //std::cout << "Tworze obiekt "<<this<<std::endl;
- //state = new CLuaObjectScript();
- ID = subID = id = -1;
- defInfo = NULL;
- state = NULL;
- info = NULL;
- tempOwner = 254;
- blockVisit = false;
- }
- CGObjectInstance::~CGObjectInstance()
- {
- //std::cout << "Usuwam obiekt "<<this<<std::endl;
- //if (state)
- // delete state;
- //state=NULL;
- }
- CGHeroInstance::CGHeroInstance()
- {
- ID = 34;
- tacticFormationEnabled = inTownGarrison = false;
- mana = movement = portrait = level = -1;
- isStanding = true;
- moveDir = 4;
- exp = 0xffffffff;
- visitedTown = NULL;
- type = NULL;
- secSkills.push_back(std::make_pair(-1, -1));
- }
- void CGHeroInstance::initHero(int SUBID)
- {
- subID = SUBID;
- initHero();
- }
- void CGHeroInstance::initHero()
- {
- if(!defInfo)
- {
- defInfo = new CGDefInfo();
- defInfo->id = 34;
- defInfo->subid = subID;
- defInfo->printPriority = 0;
- defInfo->visitDir = 0xff;
- }
- if(!type)
- type = VLC->heroh->heroes[subID];
- for(int i=0;i<6;i++)
- {
- defInfo->blockMap[i]=255;
- defInfo->visitMap[i]=0;
- }
- defInfo->handler=NULL;
- defInfo->blockMap[5] = 253;
- defInfo->visitMap[5] = 2;
- artifWorn[16] = 3;
- if(type->heroType % 2 == 1) //it's a magical hero
- {
- artifWorn[17] = 0; //give him spellbook
- }
- if(portrait < 0 || portrait == 255)
- portrait = subID;
- if((!primSkills.size()) || (getPrimSkillLevel(0)<0))
- {
- primSkills.resize(4);
- primSkills[0] = type->heroClass->initialAttack;
- primSkills[1] = type->heroClass->initialDefence;
- primSkills[2] = type->heroClass->initialPower;
- primSkills[3] = type->heroClass->initialKnowledge;
- }
- if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
- secSkills = type->secSkillsInit;
- if(mana < 0)
- mana = manaLimit();
- if (!name.length())
- name = type->name;
- if (exp == 0xffffffff)
- {
- exp=40+ (ran()) % 50;
- level = 1;
- }
- else
- {
- level = VLC->heroh->level(exp);
- }
-
- if (!army.slots.size()) //standard army//initial army
- {
- int pom, pom2=0;
- for(int x=0;x<3;x++)
- {
- pom = (VLC->creh->nameToID[type->refTypeStack[x]]);
- if(pom>=145 && pom<=149) //war machine
- {
- pom2++;
- switch (pom)
- {
- case 145: //catapult
- artifWorn[16] = 3;
- break;
- default:
- artifWorn[9+CArtHandler::convertMachineID(pom,true)] = CArtHandler::convertMachineID(pom,true);
- break;
- }
- continue;
- }
- army.slots[x-pom2].first = pom;
- if((pom = (type->highStack[x]-type->lowStack[x])) > 0)
- army.slots[x-pom2].second = (ran()%pom)+type->lowStack[x];
- else
- army.slots[x-pom2].second = +type->lowStack[x];
- army.formation = false;
- }
- }
- }
- CGHeroInstance::~CGHeroInstance()
- {
- }
- bool CGHeroInstance::needsLastStack() const
- {
- return true;
- }
- const std::string & CGHeroInstance::getBiography()
- {
- if (biography.length())
- return biography;
- else
- return VLC->generaltexth->hTxts[subID].biography;
- }
- CGTownInstance::~CGTownInstance()
- {}
- int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
- {
- if(checkGuild && mageGuildLevel() < level)
- return 0;
- int ret = 6 - level; //how many spells are available at this level
- if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
- ret++;
- return ret;
- }
- bool CGTownInstance::needsLastStack() const
- {
- if(garrisonHero)
- return true;
- else return false;
- }
- CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
- {
- pos = right.pos;
- ID = right.ID;
- subID = right.subID;
- id = right.id;
- defInfo = right.defInfo;
- info = right.info;
- blockVisit = right.blockVisit;
- //state = new CLuaObjectScript(right.state->);
- //*state = *right.state;
- //state = right.state;
- tempOwner = right.tempOwner;
- }
- CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
- {
- pos = right.pos;
- ID = right.ID;
- subID = right.subID;
- id = right.id;
- defInfo = right.defInfo;
- info = right.info;
- blockVisit = right.blockVisit;
- //state = new CLuaObjectScript();
- //*state = *right.state;
- tempOwner = right.tempOwner;
- return *this;
- }
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