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							- /*
 
-  * CArtHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "ArtifactUtils.h"
 
- #include "ExceptionsCommon.h"
 
- #include "GameSettings.h"
 
- #include "mapObjects/MapObjects.h"
 
- #include "constants/StringConstants.h"
 
- #include "json/JsonBonus.h"
 
- #include "mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "serializer/JsonSerializeFormat.h"
 
- #include "texts/CGeneralTextHandler.h"
 
- #include "texts/CLegacyConfigParser.h"
 
- // Note: list must match entries in ArtTraits.txt
 
- #define ART_POS_LIST    \
 
- 	ART_POS(SPELLBOOK)  \
 
- 	ART_POS(MACH4)      \
 
- 	ART_POS(MACH3)      \
 
- 	ART_POS(MACH2)      \
 
- 	ART_POS(MACH1)      \
 
- 	ART_POS(MISC5)      \
 
- 	ART_POS(MISC4)      \
 
- 	ART_POS(MISC3)      \
 
- 	ART_POS(MISC2)      \
 
- 	ART_POS(MISC1)      \
 
- 	ART_POS(FEET)       \
 
- 	ART_POS(LEFT_RING)  \
 
- 	ART_POS(RIGHT_RING) \
 
- 	ART_POS(TORSO)      \
 
- 	ART_POS(LEFT_HAND)  \
 
- 	ART_POS(RIGHT_HAND) \
 
- 	ART_POS(NECK)       \
 
- 	ART_POS(SHOULDERS)  \
 
- 	ART_POS(HEAD)
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- bool CCombinedArtifact::isCombined() const
 
- {
 
- 	return !(constituents.empty());
 
- }
 
- const std::vector<const CArtifact*> & CCombinedArtifact::getConstituents() const
 
- {
 
- 	return constituents;
 
- }
 
- const std::vector<const CArtifact*> & CCombinedArtifact::getPartOf() const
 
- {
 
- 	return partOf;
 
- }
 
- bool CScrollArtifact::isScroll() const
 
- {
 
- 	return static_cast<const CArtifact*>(this)->getId() == ArtifactID::SPELL_SCROLL;
 
- }
 
- bool CGrowingArtifact::isGrowing() const
 
- {
 
- 	return !bonusesPerLevel.empty() || !thresholdBonuses.empty();
 
- }
 
- std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel()
 
- {
 
- 	return bonusesPerLevel;
 
- }
 
- const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel() const
 
- {
 
- 	return bonusesPerLevel;
 
- }
 
- std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses()
 
- {
 
- 	return thresholdBonuses;
 
- }
 
- const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses() const
 
- {
 
- 	return thresholdBonuses;
 
- }
 
- int32_t CArtifact::getIndex() const
 
- {
 
- 	return id.toEnum();
 
- }
 
- int32_t CArtifact::getIconIndex() const
 
- {
 
- 	return iconIndex;
 
- }
 
- std::string CArtifact::getJsonKey() const
 
- {
 
- 	return modScope + ':' + identifier;
 
- }
 
- std::string CArtifact::getModScope() const
 
- {
 
- 	return modScope;
 
- }
 
- void CArtifact::registerIcons(const IconRegistar & cb) const
 
- {
 
- 	cb(getIconIndex(), 0, "ARTIFACT", image);
 
- 	cb(getIconIndex(), 0, "ARTIFACTLARGE", large);
 
- }
 
- ArtifactID CArtifact::getId() const
 
- {
 
- 	return id;
 
- }
 
- const IBonusBearer * CArtifact::getBonusBearer() const
 
- {
 
- 	return this;
 
- }
 
- std::string CArtifact::getDescriptionTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getDescriptionTextID());
 
- }
 
- std::string CArtifact::getEventTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getEventTextID());
 
- }
 
- std::string CArtifact::getNameTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getNameTextID());
 
- }
 
- std::string CArtifact::getDescriptionTextID() const
 
- {
 
- 	return TextIdentifier("artifact", modScope, identifier, "description").get();
 
- }
 
- std::string CArtifact::getEventTextID() const
 
- {
 
- 	return TextIdentifier("artifact", modScope, identifier, "event").get();
 
- }
 
- std::string CArtifact::getNameTextID() const
 
- {
 
- 	return TextIdentifier("artifact", modScope, identifier, "name").get();
 
- }
 
- uint32_t CArtifact::getPrice() const
 
- {
 
- 	return price;
 
- }
 
- CreatureID CArtifact::getWarMachine() const
 
- {
 
- 	return warMachine;
 
- }
 
- bool CArtifact::isBig() const
 
- {
 
- 	return warMachine != CreatureID::NONE;
 
- }
 
- bool CArtifact::isTradable() const
 
- {
 
- 	switch(id.toEnum())
 
- 	{
 
- 	case ArtifactID::SPELLBOOK:
 
- 	case ArtifactID::GRAIL:
 
- 		return false;
 
- 	default:
 
- 		return !isBig();
 
- 	}
 
- }
 
- bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
 
- {
 
- 	auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
 
- 	{
 
- 		if(artSet->bearerType() == ArtBearer::HERO && ArtifactUtils::isSlotBackpack(slot))
 
- 		{
 
- 			if(isBig() || (!assumeDestRemoved && !ArtifactUtils::isBackpackFreeSlots(artSet)))
 
- 				return false;
 
- 			return true;
 
- 		}
 
- 		if(!vstd::contains(possibleSlots.at(artSet->bearerType()), slot))
 
- 			return false;
 
- 		return artSet->isPositionFree(slot, assumeDestRemoved);
 
- 	};
 
- 	auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
 
- 	{
 
- 		if(isCombined())
 
- 		{
 
- 			if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
 
- 				return false;
 
- 			if(ArtifactUtils::isSlotBackpack(slot))
 
- 				return true;
 
- 			CArtifactFittingSet fittingSet(artSet->bearerType());
 
- 			fittingSet.artifactsWorn = artSet->artifactsWorn;
 
- 			if(assumeDestRemoved)
 
- 				fittingSet.removeArtifact(slot);
 
- 			for(const auto art : constituents)
 
- 			{
 
- 				auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
 
- 				if(ArtifactUtils::isSlotEquipment(possibleSlot))
 
- 				{
 
- 					fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
 
- 				}
 
- 				else
 
- 				{
 
- 					return false;
 
- 				}
 
- 			}
 
- 			return true;
 
- 		}
 
- 		else
 
- 		{
 
- 			return simpleArtCanBePutAt(artSet, slot, assumeDestRemoved);
 
- 		}
 
- 	};
 
- 	if(slot == ArtifactPosition::TRANSITION_POS)
 
- 		return true;
 
- 	if(slot == ArtifactPosition::FIRST_AVAILABLE)
 
- 	{
 
- 		for(const auto & slot : possibleSlots.at(artSet->bearerType()))
 
- 		{
 
- 			if(artCanBePutAt(artSet, slot, assumeDestRemoved))
 
- 				return true;
 
- 		}
 
- 		return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);
 
- 	}
 
- 	else if(ArtifactUtils::isSlotBackpack(slot))
 
- 	{
 
- 		return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);
 
- 	}
 
- 	else
 
- 	{
 
- 		return artCanBePutAt(artSet, slot, assumeDestRemoved);
 
- 	}
 
- }
 
- CArtifact::CArtifact()
 
- 	: iconIndex(ArtifactID::NONE),
 
- 	price(0)
 
- {
 
- 	setNodeType(ARTIFACT);
 
- 	possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
 
- 	possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
 
- 	possibleSlots[ArtBearer::COMMANDER];
 
- 	possibleSlots[ArtBearer::ALTAR];
 
- }
 
- //This destructor should be placed here to avoid side effects
 
- CArtifact::~CArtifact() = default;
 
- int CArtifact::getArtClassSerial() const
 
- {
 
- 	if(id == ArtifactID::SPELL_SCROLL)
 
- 		return 4;
 
- 	switch(aClass)
 
- 	{
 
- 	case ART_TREASURE:
 
- 		return 0;
 
- 	case ART_MINOR:
 
- 		return 1;
 
- 	case ART_MAJOR:
 
- 		return 2;
 
- 	case ART_RELIC:
 
- 		return 3;
 
- 	case ART_SPECIAL:
 
- 		return 5;
 
- 	}
 
- 	return -1;
 
- }
 
- std::string CArtifact::nodeName() const
 
- {
 
- 	return "Artifact: " + getNameTranslated();
 
- }
 
- void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
 
- {
 
- 	b->source = BonusSource::ARTIFACT;
 
- 	b->duration = BonusDuration::PERMANENT;
 
- 	b->description.appendTextID(getNameTextID());
 
- 	b->description.appendRawString(" %+d");
 
- 	CBonusSystemNode::addNewBonus(b);
 
- }
 
- const std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> & CArtifact::getPossibleSlots() const
 
- {
 
- 	return possibleSlots;
 
- }
 
- void CArtifact::updateFrom(const JsonNode& data)
 
- {
 
- 	//TODO:CArtifact::updateFrom
 
- }
 
- void CArtifact::setImage(int32_t iconIndex, std::string image, std::string large)
 
- {
 
- 	this->iconIndex = iconIndex;
 
- 	this->image = image;
 
- 	this->large = large;
 
- }
 
- CArtHandler::~CArtHandler() = default;
 
- std::vector<JsonNode> CArtHandler::loadLegacyData()
 
- {
 
- 	size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ARTIFACT);
 
- 	objects.resize(dataSize);
 
- 	std::vector<JsonNode> h3Data;
 
- 	h3Data.reserve(dataSize);
 
- 	#define ART_POS(x) #x ,
 
- 	const std::vector<std::string> artSlots = { ART_POS_LIST };
 
- 	#undef ART_POS
 
- 	static const std::map<char, std::string> classes =
 
- 		{{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};
 
- 	CLegacyConfigParser parser(TextPath::builtin("DATA/ARTRAITS.TXT"));
 
- 	CLegacyConfigParser events(TextPath::builtin("DATA/ARTEVENT.TXT"));
 
- 	parser.endLine(); // header
 
- 	parser.endLine();
 
- 	for (size_t i = 0; i < dataSize; i++)
 
- 	{
 
- 		JsonNode artData;
 
- 		artData["text"]["name"].String() = parser.readString();
 
- 		artData["text"]["event"].String() = events.readString();
 
- 		artData["value"].Float() = parser.readNumber();
 
- 		for(const auto & artSlot : artSlots)
 
- 		{
 
- 			if(parser.readString() == "x")
 
- 			{
 
- 				artData["slot"].Vector().emplace_back(artSlot);
 
- 			}
 
- 		}
 
- 		std::string artClass = parser.readString();
 
- 		if (classes.count(artClass[0]))
 
- 			artData["class"].String() = classes.at(artClass[0]);
 
- 		else
 
- 			throw DataLoadingException("File ARTRAITS.TXT is invalid or corrupted! Please reinstall Heroes III data files");
 
- 		artData["text"]["description"].String() = parser.readString();
 
- 		parser.endLine();
 
- 		events.endLine();
 
- 		h3Data.push_back(artData);
 
- 	}
 
- 	return h3Data;
 
- }
 
- void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
 
- {
 
- 	auto object = loadFromJson(scope, data, name, objects.size());
 
- 	object->iconIndex = object->getIndex() + 5;
 
- 	objects.emplace_back(object);
 
- 	registerObject(scope, "artifact", name, object->id.getNum());
 
- }
 
- void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
 
- {
 
- 	auto object = loadFromJson(scope, data, name, index);
 
- 	object->iconIndex = object->getIndex();
 
- 	assert(objects[index] == nullptr); // ensure that this id was not loaded before
 
- 	objects[index] = object;
 
- 	registerObject(scope, "artifact", name, object->id.getNum());
 
- }
 
- const std::vector<std::string> & CArtHandler::getTypeNames() const
 
- {
 
- 	static const std::vector<std::string> typeNames = { "artifact" };
 
- 	return typeNames;
 
- }
 
- std::shared_ptr<CArtifact> CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
 
- {
 
- 	assert(identifier.find(':') == std::string::npos);
 
- 	assert(!scope.empty());
 
- 	auto art = std::make_shared<CArtifact>();
 
- 	if(!node["growing"].isNull())
 
- 	{
 
- 		for(auto bonus : node["growing"]["bonusesPerLevel"].Vector())
 
- 		{
 
- 			art->bonusesPerLevel.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
 
- 			JsonUtils::parseBonus(bonus["bonus"], &art->bonusesPerLevel.back().second);
 
- 		}
 
- 		for(auto bonus : node["growing"]["thresholdBonuses"].Vector())
 
- 		{
 
- 			art->thresholdBonuses.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
 
- 			JsonUtils::parseBonus(bonus["bonus"], &art->thresholdBonuses.back().second);
 
- 		}
 
- 	}
 
- 	art->id = ArtifactID(index);
 
- 	art->identifier = identifier;
 
- 	art->modScope = scope;
 
- 	const JsonNode & text = node["text"];
 
- 	VLC->generaltexth->registerString(scope, art->getNameTextID(), text["name"].String());
 
- 	VLC->generaltexth->registerString(scope, art->getDescriptionTextID(), text["description"].String());
 
- 	VLC->generaltexth->registerString(scope, art->getEventTextID(), text["event"].String());
 
- 	const JsonNode & graphics = node["graphics"];
 
- 	art->image = graphics["image"].String();
 
- 	if(!graphics["large"].isNull())
 
- 		art->large = graphics["large"].String();
 
- 	else
 
- 		art->large = art->image;
 
- 	art->advMapDef = graphics["map"].String();
 
- 	art->price = static_cast<ui32>(node["value"].Float());
 
- 	art->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
 
- 	loadSlots(art.get(), node);
 
- 	loadClass(art.get(), node);
 
- 	loadType(art.get(), node);
 
- 	loadComponents(art.get(), node);
 
- 	for(const auto & b : node["bonuses"].Vector())
 
- 	{
 
- 		auto bonus = JsonUtils::parseBonus(b);
 
- 		art->addNewBonus(bonus);
 
- 	}
 
- 	const JsonNode & warMachine = node["warMachine"];
 
- 	if(!warMachine.isNull())
 
- 	{
 
- 		VLC->identifiers()->requestIdentifier("creature", warMachine, [=](si32 id)
 
- 		{
 
- 			art->warMachine = CreatureID(id);
 
- 			//this assumes that creature object is stored before registration
 
- 			VLC->creh->objects.at(id)->warMachine = art->id;
 
- 		});
 
- 	}
 
- 	VLC->identifiers()->requestIdentifier(scope, "object", "artifact", [=](si32 index)
 
- 	{
 
- 		JsonNode conf;
 
- 		conf.setModScope(scope);
 
- 		VLC->objtypeh->loadSubObject(art->identifier, conf, Obj::ARTIFACT, art->getIndex());
 
- 		if(!art->advMapDef.empty())
 
- 		{
 
- 			JsonNode templ;
 
- 			templ["animation"].String() = art->advMapDef;
 
- 			templ.setModScope(scope);
 
- 			// add new template.
 
- 			// Necessary for objects added via mods that don't have any templates in H3
 
- 			VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->addTemplate(templ);
 
- 		}
 
- 	});
 
- 	if(art->isTradable())
 
- 		art->possibleSlots.at(ArtBearer::ALTAR).push_back(ArtifactPosition::ALTAR);
 
- 	return art;
 
- }
 
- int32_t ArtifactPositionBase::decode(const std::string & slotName)
 
- {
 
- #define ART_POS(x) { #x, ArtifactPosition::x },
 
- 	static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
 
- #undef ART_POS
 
- 	auto it = artifactPositionMap.find (slotName);
 
- 	if (it != artifactPositionMap.end())
 
- 		return it->second;
 
- 	else
 
- 		return PRE_FIRST;
 
- }
 
- void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const
 
- {
 
- 	static const std::vector<ArtifactPosition> miscSlots =
 
- 	{
 
- 		ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
 
- 	};
 
- 	static const std::vector<ArtifactPosition> ringSlots =
 
- 	{
 
- 		ArtifactPosition::RIGHT_RING, ArtifactPosition::LEFT_RING
 
- 	};
 
- 	if (slotID == "MISC")
 
- 	{
 
- 		vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
 
- 	}
 
- 	else if (slotID == "RING")
 
- 	{
 
- 		vstd::concatenate(art->possibleSlots[ArtBearer::HERO], ringSlots);
 
- 	}
 
- 	else
 
- 	{
 
- 		auto slot = ArtifactPosition::decode(slotID);
 
- 		if (slot != ArtifactPosition::PRE_FIRST)
 
- 			art->possibleSlots[ArtBearer::HERO].push_back(slot);
 
- 	}
 
- }
 
- void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node) const
 
- {
 
- 	if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
 
- 	{
 
- 		if (node["slot"].getType() == JsonNode::JsonType::DATA_STRING)
 
- 			addSlot(art, node["slot"].String());
 
- 		else
 
- 		{
 
- 			for (const JsonNode & slot : node["slot"].Vector())
 
- 				addSlot(art, slot.String());
 
- 		}
 
- 		std::sort(art->possibleSlots.at(ArtBearer::HERO).begin(), art->possibleSlots.at(ArtBearer::HERO).end());
 
- 	}
 
- }
 
- CArtifact::EartClass CArtHandler::stringToClass(const std::string & className)
 
- {
 
- 	static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
 
- 	{
 
- 		{"TREASURE", CArtifact::ART_TREASURE},
 
- 		{"MINOR", CArtifact::ART_MINOR},
 
- 		{"MAJOR", CArtifact::ART_MAJOR},
 
- 		{"RELIC", CArtifact::ART_RELIC},
 
- 		{"SPECIAL", CArtifact::ART_SPECIAL}
 
- 	};
 
- 	auto it = artifactClassMap.find (className);
 
- 	if (it != artifactClassMap.end())
 
- 		return it->second;
 
- 	logMod->warn("Warning! Artifact rarity %s not recognized!", className);
 
- 	return CArtifact::ART_SPECIAL;
 
- }
 
- void CArtHandler::loadClass(CArtifact * art, const JsonNode & node) const
 
- {
 
- 	art->aClass = stringToClass(node["class"].String());
 
- }
 
- void CArtHandler::loadType(CArtifact * art, const JsonNode & node) const
 
- {
 
- #define ART_BEARER(x) { #x, ArtBearer::x },
 
- 	static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };
 
- #undef ART_BEARER
 
- 	for (const JsonNode & b : node["type"].Vector())
 
- 	{
 
- 		auto it = artifactBearerMap.find (b.String());
 
- 		if (it != artifactBearerMap.end())
 
- 		{
 
- 			int bearerType = it->second;
 
- 			switch (bearerType)
 
- 			{
 
- 				case ArtBearer::HERO://TODO: allow arts having several possible bearers
 
- 					break;
 
- 				case ArtBearer::COMMANDER:
 
- 					makeItCommanderArt (art); //original artifacts should have only one bearer type
 
- 					break;
 
- 				case ArtBearer::CREATURE:
 
- 					makeItCreatureArt (art);
 
- 					break;
 
- 			}
 
- 		}
 
- 		else
 
- 			logMod->warn("Warning! Artifact type %s not recognized!", b.String());
 
- 	}
 
- }
 
- void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
 
- {
 
- 	if (!node["components"].isNull())
 
- 	{
 
- 		for(const auto & component : node["components"].Vector())
 
- 		{
 
- 			VLC->identifiers()->requestIdentifier("artifact", component, [=](si32 id)
 
- 			{
 
- 				// when this code is called both combinational art as well as component are loaded
 
- 				// so it is safe to access any of them
 
- 				art->constituents.push_back(ArtifactID(id).toArtifact());
 
- 				objects[id]->partOf.push_back(art);
 
- 			});
 
- 		}
 
- 	}
 
- }
 
- void CArtHandler::makeItCreatureArt(CArtifact * a, bool onlyCreature)
 
- {
 
- 	if (onlyCreature)
 
- 	{
 
- 		a->possibleSlots[ArtBearer::HERO].clear();
 
- 		a->possibleSlots[ArtBearer::COMMANDER].clear();
 
- 	}
 
- 	a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
 
- }
 
- void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander)
 
- {
 
- 	if (onlyCommander)
 
- 	{
 
- 		a->possibleSlots[ArtBearer::HERO].clear();
 
- 		a->possibleSlots[ArtBearer::CREATURE].clear();
 
- 	}
 
- 	for(const auto & slot : ArtifactUtils::commanderSlots())
 
- 		a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(slot));
 
- }
 
- bool CArtHandler::legalArtifact(const ArtifactID & id) const
 
- {
 
- 	auto art = id.toArtifact();
 
- 	//assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
 
- 	if(art->isCombined())
 
- 		return false; //no combo artifacts spawning
 
- 	if(art->aClass < CArtifact::ART_TREASURE || art->aClass > CArtifact::ART_RELIC)
 
- 		return false; // invalid class
 
- 	if(art->possibleSlots.count(ArtBearer::HERO) && !art->possibleSlots.at(ArtBearer::HERO).empty())
 
- 		return true;
 
- 	if(art->possibleSlots.count(ArtBearer::CREATURE) && !art->possibleSlots.at(ArtBearer::CREATURE).empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))
 
- 		return true;
 
- 	if(art->possibleSlots.count(ArtBearer::COMMANDER) && !art->possibleSlots.at(ArtBearer::COMMANDER).empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
 
- 		return true;
 
- 	return false;
 
- }
 
- std::set<ArtifactID> CArtHandler::getDefaultAllowed() const
 
- {
 
- 	std::set<ArtifactID> allowedArtifacts;
 
- 	for (const auto & artifact : objects)
 
- 	{
 
- 		if (!artifact->isCombined())
 
- 			allowedArtifacts.insert(artifact->getId());
 
- 	}
 
- 	return allowedArtifacts;
 
- }
 
- void CArtHandler::afterLoadFinalization()
 
- {
 
- 	//All artifacts have their id, so we can properly update their bonuses' source ids.
 
- 	for(auto &art : objects)
 
- 	{
 
- 		for(auto &bonus : art->getExportedBonusList())
 
- 		{
 
- 			assert(bonus->source == BonusSource::ARTIFACT);
 
- 			bonus->sid = BonusSourceID(art->id);
 
- 		}
 
- 	}
 
- 	CBonusSystemNode::treeHasChanged();
 
- }
 
- CArtifactSet::~CArtifactSet() = default;
 
- const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
 
- {
 
- 	if(const ArtSlotInfo * si = getSlot(pos))
 
- 	{
 
- 		if(si->artifact && (!excludeLocked || !si->locked))
 
- 			return si->artifact;
 
- 	}
 
- 	return nullptr;
 
- }
 
- CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked)
 
- {
 
- 	return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
 
- }
 
- ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
 
- {
 
- 	const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false);
 
- 	return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
 
- }
 
- std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
 
- {
 
- 	std::vector<ArtifactPosition> result;
 
- 	for(const auto & slotInfo : artifactsWorn)
 
- 		if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
 
- 			result.push_back(slotInfo.first);
 
- 	if(onlyWorn)
 
- 		return result;
 
- 	if(!getAll && !result.empty())
 
- 		return result;
 
- 	auto backpackPositions = getBackpackArtPositions(aid);
 
- 	result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
 
- 	return result;
 
- }
 
- std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const ArtifactID & aid) const
 
- {
 
- 	std::vector<ArtifactPosition> result;
 
- 	si32 backpackPosition = ArtifactPosition::BACKPACK_START;
 
- 	for(const auto & artInfo : artifactsInBackpack)
 
- 	{
 
- 		const auto * art = artInfo.getArt();
 
- 		if(art && art->artType->getId() == aid)
 
- 			result.emplace_back(backpackPosition);
 
- 		backpackPosition++;
 
- 	}
 
- 	return result;
 
- }
 
- const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
 
- {
 
- 	for(auto i : artifactsWorn)
 
- 		if(i.second.artifact->getId() == artInstId)
 
- 			return i.second.artifact;
 
- 	for(auto i : artifactsInBackpack)
 
- 		if(i.artifact->getId() == artInstId)
 
- 			return i.artifact;
 
- 	return nullptr;
 
- }
 
- ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance * artInst) const
 
- {
 
- 	if(artInst)
 
- 	{
 
- 		for(const auto & slot : artInst->artType->getPossibleSlots().at(bearerType()))
 
- 			if(getArt(slot) == artInst)
 
- 				return slot;
 
- 		ArtifactPosition backpackSlot = ArtifactPosition::BACKPACK_START;
 
- 		for(auto & slotInfo : artifactsInBackpack)
 
- 		{
 
- 			if(slotInfo.getArt() == artInst)
 
- 				return backpackSlot;
 
- 			backpackSlot = ArtifactPosition(backpackSlot + 1);
 
- 		}
 
- 	}
 
- 	return ArtifactPosition::PRE_FIRST;
 
- }
 
- bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
 
- {
 
- 	return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
 
- }
 
- bool CArtifactSet::hasArtBackpack(const ArtifactID & aid) const
 
- {
 
- 	return !getBackpackArtPositions(aid).empty();
 
- }
 
- unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
 
- {
 
- 	const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
 
- 	if(!allPositions.empty())
 
- 		return allPositions.size();
 
- 	if(searchBackpackAssemblies && getHiddenArt(aid))
 
- 		return 1;
 
- 	return 0;
 
- }
 
- CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
 
- {
 
- 	ArtPlacementMap resArtPlacement;
 
- 	setNewArtSlot(slot, art, false);
 
- 	if(art->artType->isCombined() && ArtifactUtils::isSlotEquipment(slot))
 
- 	{
 
- 		const CArtifactInstance * mainPart = nullptr;
 
- 		for(const auto & part : art->getPartsInfo())
 
- 			if(vstd::contains(part.art->artType->getPossibleSlots().at(bearerType()), slot)
 
- 				&& (part.slot == ArtifactPosition::PRE_FIRST))
 
- 			{
 
- 				mainPart = part.art;
 
- 				break;
 
- 			}
 
- 		
 
- 		for(const auto & part : art->getPartsInfo())
 
- 		{
 
- 			if(part.art != mainPart)
 
- 			{
 
- 				auto partSlot = part.slot;
 
- 				if(!part.art->artType->canBePutAt(this, partSlot))
 
- 					partSlot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
 
- 				assert(ArtifactUtils::isSlotEquipment(partSlot));
 
- 				setNewArtSlot(partSlot, part.art, true);
 
- 				resArtPlacement.emplace(std::make_pair(part.art, partSlot));
 
- 			}
 
- 			else
 
- 			{
 
- 				resArtPlacement.emplace(std::make_pair(part.art, part.slot));
 
- 			}
 
- 		}
 
- 	}
 
- 	return resArtPlacement;
 
- }
 
- void CArtifactSet::removeArtifact(ArtifactPosition slot)
 
- {
 
- 	if(const auto art = getArt(slot, false))
 
- 	{
 
- 		if(art->isCombined())
 
- 		{
 
- 			for(const auto & part : art->getPartsInfo())
 
- 			{
 
- 				if(part.slot != ArtifactPosition::PRE_FIRST)
 
- 				{
 
- 					assert(getArt(part.slot, false));
 
- 					assert(getArt(part.slot, false) == part.art);
 
- 				}
 
- 				eraseArtSlot(part.slot);
 
- 			}
 
- 		}
 
- 		eraseArtSlot(slot);
 
- 	}
 
- }
 
- std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
 
- {
 
- 	for(const auto & slot : artifactsInBackpack)
 
- 	{
 
- 		auto art = slot.artifact;
 
- 		if(art->isCombined())
 
- 		{
 
- 			for(auto & ci : art->getPartsInfo())
 
- 			{
 
- 				if(ci.art->getTypeId() == aid)
 
- 				{
 
- 					return {art, ci.art};
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	return {nullptr, nullptr};
 
- }
 
- const CArtifactInstance * CArtifactSet::getHiddenArt(const ArtifactID & aid) const
 
- {
 
- 	return searchForConstituent(aid).second;
 
- }
 
- const CArtifactInstance * CArtifactSet::getAssemblyByConstituent(const ArtifactID & aid) const
 
- {
 
- 	return searchForConstituent(aid).first;
 
- }
 
- const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
 
- {
 
- 	if(pos == ArtifactPosition::TRANSITION_POS)
 
- 		return &artifactsTransitionPos;
 
- 	if(vstd::contains(artifactsWorn, pos))
 
- 		return &artifactsWorn.at(pos);
 
- 	if(ArtifactUtils::isSlotBackpack(pos))
 
- 	{
 
- 		auto backpackPos = pos - ArtifactPosition::BACKPACK_START;
 
- 		if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
 
- 			return nullptr;
 
- 		else
 
- 			return &artifactsInBackpack[backpackPos];
 
- 	}
 
- 	return nullptr;
 
- }
 
- bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
 
- {
 
- 	if(bearerType() == ArtBearer::ALTAR)
 
- 		return artifactsInBackpack.size() < GameConstants::ALTAR_ARTIFACTS_SLOTS;
 
- 	if(const ArtSlotInfo *s = getSlot(pos))
 
- 		return (onlyLockCheck || !s->artifact) && !s->locked;
 
- 	return true; //no slot means not used
 
- }
 
- void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked)
 
- {
 
- 	assert(!vstd::contains(artifactsWorn, slot));
 
- 	ArtSlotInfo * slotInfo;
 
- 	if(slot == ArtifactPosition::TRANSITION_POS)
 
- 	{
 
- 		slotInfo = &artifactsTransitionPos;
 
- 	}
 
- 	else if(ArtifactUtils::isSlotEquipment(slot))
 
- 	{
 
- 		slotInfo =  &artifactsWorn[slot];
 
- 	}
 
- 	else
 
- 	{
 
- 		auto position = artifactsInBackpack.begin() + slot - ArtifactPosition::BACKPACK_START;
 
- 		slotInfo = &(*artifactsInBackpack.emplace(position, ArtSlotInfo()));
 
- 	}
 
- 	slotInfo->artifact = art;
 
- 	slotInfo->locked = locked;
 
- }
 
- void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
 
- {
 
- 	if(slot == ArtifactPosition::TRANSITION_POS)
 
- 	{
 
- 		artifactsTransitionPos.artifact = nullptr;
 
- 	}
 
- 	else if(ArtifactUtils::isSlotBackpack(slot))
 
- 	{
 
- 		auto backpackSlot = ArtifactPosition(slot - ArtifactPosition::BACKPACK_START);
 
- 		assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
 
- 		artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
 
- 	}
 
- 	else
 
- 	{
 
- 		artifactsWorn.erase(slot);
 
- 	}
 
- }
 
- void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
 
- {
 
- 	for(auto & elem : artifactsWorn)
 
- 		if(elem.second.artifact && !elem.second.locked)
 
- 			node->attachTo(*elem.second.artifact);
 
- }
 
- void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map)
 
- {
 
- 	//todo: creature and commander artifacts
 
- 	if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())
 
- 		return;
 
- 	if(!handler.saving)
 
- 	{
 
- 		assert(map);
 
- 		artifactsInBackpack.clear();
 
- 		artifactsWorn.clear();
 
- 	}
 
- 	auto s = handler.enterStruct(fieldName);
 
- 	switch(bearerType())
 
- 	{
 
- 	case ArtBearer::HERO:
 
- 		serializeJsonHero(handler, map);
 
- 		break;
 
- 	case ArtBearer::CREATURE:
 
- 		serializeJsonCreature(handler, map);
 
- 		break;
 
- 	case ArtBearer::COMMANDER:
 
- 		serializeJsonCommander(handler, map);
 
- 		break;
 
- 	default:
 
- 		assert(false);
 
- 		break;
 
- 	}
 
- }
 
- void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
 
- {
 
- 	for(const auto & slot : ArtifactUtils::allWornSlots())
 
- 	{
 
- 		serializeJsonSlot(handler, slot, map);
 
- 	}
 
- 	std::vector<ArtifactID> backpackTemp;
 
- 	if(handler.saving)
 
- 	{
 
- 		backpackTemp.reserve(artifactsInBackpack.size());
 
- 		for(const ArtSlotInfo & info : artifactsInBackpack)
 
- 			backpackTemp.push_back(info.artifact->getTypeId());
 
- 	}
 
- 	handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);
 
- 	if(!handler.saving)
 
- 	{
 
- 		for(const ArtifactID & artifactID : backpackTemp)
 
- 		{
 
- 			auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
 
- 			auto slot = ArtifactPosition::BACKPACK_START + artifactsInBackpack.size();
 
- 			if(artifact->artType->canBePutAt(this, slot))
 
- 			{
 
- 				auto artsMap = putArtifact(slot, artifact);
 
- 				artifact->addPlacementMap(artsMap);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler, CMap * map)
 
- {
 
- 	logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");
 
- }
 
- void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler, CMap * map)
 
- {
 
- 	logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");
 
- }
 
- void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map)
 
- {
 
- 	ArtifactID artifactID;
 
- 	if(handler.saving)
 
- 	{
 
- 		const ArtSlotInfo * info = getSlot(slot);
 
- 		if(info != nullptr && !info->locked)
 
- 		{
 
- 			artifactID = info->artifact->getTypeId();
 
- 			handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
 
- 		if(artifactID != ArtifactID::NONE)
 
- 		{
 
- 			auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
 
- 			if(artifact->artType->canBePutAt(this, slot))
 
- 			{
 
- 				auto artsMap = putArtifact(slot, artifact);
 
- 				artifact->addPlacementMap(artsMap);
 
- 			}
 
- 			else
 
- 			{
 
- 				logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CArtifactFittingSet::CArtifactFittingSet(ArtBearer::ArtBearer bearer)
 
- 	: bearer(bearer)
 
- {
 
- }
 
- CArtifactFittingSet::CArtifactFittingSet(const CArtifactSet & artSet)
 
- 	: CArtifactFittingSet(artSet.bearerType())
 
- {
 
- 	artifactsWorn = artSet.artifactsWorn;
 
- 	artifactsInBackpack = artSet.artifactsInBackpack;
 
- 	artifactsTransitionPos = artSet.artifactsTransitionPos;
 
- }
 
- ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
 
- {
 
- 	return this->bearer;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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