Connection.cpp 8.1 KB

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  1. /*
  2. * Connection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Connection.h"
  12. #include "../networkPacks/NetPacksBase.h"
  13. #include <boost/asio.hpp>
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. using namespace boost;
  16. using namespace boost::asio::ip;
  17. struct ConnectionBuffers
  18. {
  19. boost::asio::streambuf readBuffer;
  20. boost::asio::streambuf writeBuffer;
  21. };
  22. void CConnection::init()
  23. {
  24. enableBufferedWrite = false;
  25. enableBufferedRead = false;
  26. connectionBuffers = std::make_unique<ConnectionBuffers>();
  27. socket->set_option(boost::asio::ip::tcp::no_delay(true));
  28. try
  29. {
  30. socket->set_option(boost::asio::socket_base::send_buffer_size(4194304));
  31. socket->set_option(boost::asio::socket_base::receive_buffer_size(4194304));
  32. }
  33. catch (const boost::system::system_error & e)
  34. {
  35. logNetwork->error("error setting socket option: %s", e.what());
  36. }
  37. enableSmartPointerSerialization();
  38. disableStackSendingByID();
  39. #ifndef VCMI_ENDIAN_BIG
  40. myEndianess = true;
  41. #else
  42. myEndianess = false;
  43. #endif
  44. connected = true;
  45. std::string pom;
  46. //we got connection
  47. oser & std::string("Aiya!\n") & name & uuid & myEndianess; //identify ourselves
  48. iser & pom & pom & contactUuid & contactEndianess;
  49. logNetwork->info("Established connection with %s. UUID: %s", pom, contactUuid);
  50. mutexRead = std::make_shared<boost::mutex>();
  51. mutexWrite = std::make_shared<boost::mutex>();
  52. iser.fileVersion = SERIALIZATION_VERSION;
  53. }
  54. CConnection::CConnection(const std::string & host, ui16 port, std::string Name, std::string UUID):
  55. io_service(std::make_shared<asio::io_service>()),
  56. iser(this),
  57. oser(this),
  58. name(std::move(Name)),
  59. uuid(std::move(UUID))
  60. {
  61. int i = 0;
  62. boost::system::error_code error = asio::error::host_not_found;
  63. socket = std::make_shared<tcp::socket>(*io_service);
  64. tcp::resolver resolver(*io_service);
  65. tcp::resolver::iterator end;
  66. tcp::resolver::iterator pom;
  67. tcp::resolver::iterator endpoint_iterator = resolver.resolve(tcp::resolver::query(host, std::to_string(port)), error);
  68. if(error)
  69. {
  70. logNetwork->error("Problem with resolving: \n%s", error.message());
  71. throw std::runtime_error("Problem with resolving");
  72. }
  73. pom = endpoint_iterator;
  74. if(pom != end)
  75. logNetwork->info("Found endpoints:");
  76. else
  77. {
  78. logNetwork->error("Critical problem: No endpoints found!");
  79. throw std::runtime_error("No endpoints found!");
  80. }
  81. while(pom != end)
  82. {
  83. logNetwork->info("\t%d:%s", i, (boost::asio::ip::tcp::endpoint&)*pom);
  84. pom++;
  85. }
  86. i=0;
  87. while(endpoint_iterator != end)
  88. {
  89. logNetwork->info("Trying connection to %s(%d)", (boost::asio::ip::tcp::endpoint&)*endpoint_iterator, i++);
  90. socket->connect(*endpoint_iterator, error);
  91. if(!error)
  92. {
  93. init();
  94. return;
  95. }
  96. else
  97. {
  98. throw std::runtime_error("Failed to connect!");
  99. }
  100. endpoint_iterator++;
  101. }
  102. }
  103. CConnection::CConnection(std::shared_ptr<TSocket> Socket, std::string Name, std::string UUID):
  104. iser(this),
  105. oser(this),
  106. socket(std::move(Socket)),
  107. name(std::move(Name)),
  108. uuid(std::move(UUID))
  109. {
  110. init();
  111. }
  112. CConnection::CConnection(const std::shared_ptr<TAcceptor> & acceptor,
  113. const std::shared_ptr<boost::asio::io_service> & io_service,
  114. std::string Name,
  115. std::string UUID):
  116. io_service(io_service),
  117. iser(this),
  118. oser(this),
  119. name(std::move(Name)),
  120. uuid(std::move(UUID))
  121. {
  122. boost::system::error_code error = asio::error::host_not_found;
  123. socket = std::make_shared<tcp::socket>(*io_service);
  124. acceptor->accept(*socket,error);
  125. if (error)
  126. {
  127. logNetwork->error("Error on accepting: %s", error.message());
  128. socket.reset();
  129. throw std::runtime_error("Can't establish connection :(");
  130. }
  131. init();
  132. }
  133. void CConnection::flushBuffers()
  134. {
  135. if(!enableBufferedWrite)
  136. return;
  137. try
  138. {
  139. asio::write(*socket, connectionBuffers->writeBuffer);
  140. }
  141. catch(...)
  142. {
  143. //connection has been lost
  144. connected = false;
  145. throw;
  146. }
  147. enableBufferedWrite = false;
  148. }
  149. int CConnection::write(const void * data, unsigned size)
  150. {
  151. try
  152. {
  153. if(enableBufferedWrite)
  154. {
  155. std::ostream ostream(&connectionBuffers->writeBuffer);
  156. ostream.write(static_cast<const char *>(data), size);
  157. return size;
  158. }
  159. int ret = static_cast<int>(asio::write(*socket, asio::const_buffers_1(asio::const_buffer(data, size))));
  160. return ret;
  161. }
  162. catch(...)
  163. {
  164. //connection has been lost
  165. connected = false;
  166. throw;
  167. }
  168. }
  169. int CConnection::read(void * data, unsigned size)
  170. {
  171. try
  172. {
  173. if(enableBufferedRead)
  174. {
  175. auto available = connectionBuffers->readBuffer.size();
  176. while(available < size)
  177. {
  178. auto bytesRead = socket->read_some(connectionBuffers->readBuffer.prepare(1024));
  179. connectionBuffers->readBuffer.commit(bytesRead);
  180. available = connectionBuffers->readBuffer.size();
  181. }
  182. std::istream istream(&connectionBuffers->readBuffer);
  183. istream.read(static_cast<char *>(data), size);
  184. return size;
  185. }
  186. int ret = static_cast<int>(asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size))));
  187. return ret;
  188. }
  189. catch(...)
  190. {
  191. //connection has been lost
  192. connected = false;
  193. throw;
  194. }
  195. }
  196. CConnection::~CConnection()
  197. {
  198. close();
  199. if(handler)
  200. {
  201. // ugly workaround to avoid self-join if last strong reference to shared_ptr that owns this class has been released in this very thread, e.g. on netpack processing
  202. if (boost::this_thread::get_id() != handler->get_id())
  203. handler->join();
  204. else
  205. handler->detach();
  206. }
  207. }
  208. template<class T>
  209. CConnection & CConnection::operator&(const T &t) {
  210. // throw std::exception();
  211. //XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
  212. // problem for more details contact [email protected] or [email protected]
  213. // do not remove this exception it shoudnt be called
  214. return *this;
  215. }
  216. void CConnection::close()
  217. {
  218. if(socket)
  219. {
  220. try
  221. {
  222. socket->shutdown(boost::asio::ip::tcp::socket::shutdown_receive);
  223. }
  224. catch (const boost::system::system_error & e)
  225. {
  226. logNetwork->error("error closing socket: %s", e.what());
  227. }
  228. socket->close();
  229. socket.reset();
  230. }
  231. }
  232. bool CConnection::isOpen() const
  233. {
  234. return socket && connected;
  235. }
  236. void CConnection::reportState(vstd::CLoggerBase * out)
  237. {
  238. out->debug("CConnection");
  239. if(socket && socket->is_open())
  240. {
  241. out->debug("\tWe have an open and valid socket");
  242. out->debug("\t %d bytes awaiting", socket->available());
  243. }
  244. }
  245. CPack * CConnection::retrievePack()
  246. {
  247. enableBufferedRead = true;
  248. CPack * pack = nullptr;
  249. boost::unique_lock<boost::mutex> lock(*mutexRead);
  250. iser & pack;
  251. logNetwork->trace("Received CPack of type %s", (pack ? typeid(*pack).name() : "nullptr"));
  252. if(pack == nullptr)
  253. logNetwork->error("Received a nullptr CPack! You should check whether client and server ABI matches.");
  254. enableBufferedRead = false;
  255. return pack;
  256. }
  257. void CConnection::sendPack(const CPack * pack)
  258. {
  259. boost::unique_lock<boost::mutex> lock(*mutexWrite);
  260. logNetwork->trace("Sending a pack of type %s", typeid(*pack).name());
  261. enableBufferedWrite = true;
  262. oser & pack;
  263. flushBuffers();
  264. }
  265. void CConnection::disableStackSendingByID()
  266. {
  267. CSerializer::sendStackInstanceByIds = false;
  268. }
  269. void CConnection::enableStackSendingByID()
  270. {
  271. CSerializer::sendStackInstanceByIds = true;
  272. }
  273. void CConnection::disableSmartPointerSerialization()
  274. {
  275. iser.smartPointerSerialization = oser.smartPointerSerialization = false;
  276. }
  277. void CConnection::enableSmartPointerSerialization()
  278. {
  279. iser.smartPointerSerialization = oser.smartPointerSerialization = true;
  280. }
  281. void CConnection::enterLobbyConnectionMode()
  282. {
  283. iser.loadedPointers.clear();
  284. oser.savedPointers.clear();
  285. disableSmartVectorMemberSerialization();
  286. disableSmartPointerSerialization();
  287. }
  288. void CConnection::enterGameplayConnectionMode(CGameState * gs)
  289. {
  290. enableStackSendingByID();
  291. disableSmartPointerSerialization();
  292. addStdVecItems(gs);
  293. }
  294. void CConnection::disableSmartVectorMemberSerialization()
  295. {
  296. CSerializer::smartVectorMembersSerialization = false;
  297. }
  298. void CConnection::enableSmartVectorMemberSerializatoin()
  299. {
  300. CSerializer::smartVectorMembersSerialization = true;
  301. }
  302. std::string CConnection::toString() const
  303. {
  304. boost::format fmt("Connection with %s (ID: %d UUID: %s)");
  305. fmt % name % connectionID % uuid;
  306. return fmt.str();
  307. }
  308. VCMI_LIB_NAMESPACE_END