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							- /*
 
-  * CMainMenu.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CMainMenu.h"
 
- #include "CCampaignScreen.h"
 
- #include "CreditsScreen.h"
 
- #include "CHighScoreScreen.h"
 
- #include "../lobby/CBonusSelection.h"
 
- #include "../lobby/CSelectionBase.h"
 
- #include "../lobby/CLobbyScreen.h"
 
- #include "../media/IMusicPlayer.h"
 
- #include "../media/IVideoPlayer.h"
 
- #include "../gui/CursorHandler.h"
 
- #include "../windows/GUIClasses.h"
 
- #include "../GameEngine.h"
 
- #include "../GameInstance.h"
 
- #include "../eventsSDL/InputHandler.h"
 
- #include "../gui/ShortcutHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../render/Canvas.h"
 
- #include "../globalLobby/GlobalLobbyLoginWindow.h"
 
- #include "../globalLobby/GlobalLobbyClient.h"
 
- #include "../globalLobby/GlobalLobbyWindow.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/CTextInput.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/ObjectLists.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../widgets/VideoWidget.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../CServerHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../Client.h"
 
- #include "../CMT.h"
 
- #include "../../lib/texts/CGeneralTextHandler.h"
 
- #include "../../lib/campaign/CampaignHandler.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/filesystem/CCompressedStream.h"
 
- #include "../../lib/mapping/CMapInfo.h"
 
- #include "../../lib/modding/CModHandler.h"
 
- #include "../../lib/VCMIDirs.h"
 
- #include "../../lib/CStopWatch.h"
 
- #include "../../lib/CThreadHelper.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/GameConstants.h"
 
- #include "../../lib/CRandomGenerator.h"
 
- #include "../../lib/GameLibrary.h"
 
- #include "../../lib/json/JsonUtils.h"
 
- #include <boost/lexical_cast.hpp>
 
- ISelectionScreenInfo * SEL = nullptr;
 
- CMenuScreen::CMenuScreen(const JsonNode & configNode)
 
- 	: CWindowObject(BORDERED), config(configNode)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	const auto& bgConfig = config["background"];
 
- 	if (bgConfig.isVector())
 
- 		background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
 
- 	if (bgConfig.isString())
 
- 		background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
 
- 	if(config["scalable"].Bool())
 
- 		background->scaleTo(ENGINE->screenDimensions());
 
- 	pos = background->center();
 
- 	for (const JsonNode& node : config["images"].Vector())
 
- 	{
 
- 		auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
 
- 		images.push_back(image);
 
- 	}
 
- 	if(!config["video"].isNull())
 
- 	{
 
- 		Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
 
- 		videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
 
- 	}
 
- 	for(const JsonNode & node : config["items"].Vector())
 
- 		menuNameToEntry.push_back(node["name"].String());
 
- 	//Hardcoded entry
 
- 	menuNameToEntry.push_back("credits");
 
- 	tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
 
- 	if(config["video"].isNull())
 
- 		tabs->setRedrawParent(true);
 
- }
 
- std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
 
- {
 
- 	if(config["items"].Vector().size() == index)
 
- 		return std::make_shared<CreditsScreen>(this->pos);
 
- 	else
 
- 		return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
 
- }
 
- void CMenuScreen::show(Canvas & to)
 
- {
 
- 	// TODO: avoid excessive redraws
 
- 	CIntObject::showAll(to);
 
- }
 
- void CMenuScreen::activate()
 
- {
 
- 	CIntObject::activate();
 
- }
 
- void CMenuScreen::switchToTab(size_t index)
 
- {
 
- 	tabs->setActive(index);
 
- }
 
- void CMenuScreen::switchToTab(std::string name)
 
- {
 
- 	switchToTab(vstd::find_pos(menuNameToEntry, name));
 
- }
 
- size_t CMenuScreen::getActiveTab() const
 
- {
 
- 	return tabs->getActive();
 
- }
 
- //function for std::string -> std::function conversion for main menu
 
- static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
 
- {
 
- 	static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
 
- 	static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
 
- 	std::list<std::string> commands;
 
- 	boost::split(commands, string, boost::is_any_of("\t "));
 
- 	if(!commands.empty())
 
- 	{
 
- 		size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
 
- 		commands.pop_front();
 
- 		if(index > 3 || !commands.empty())
 
- 		{
 
- 			switch(index)
 
- 			{
 
- 			case 0: //to - switch to another tab, if such tab exists
 
- 			{
 
- 				size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
 
- 				if(index2 != menuType.size())
 
- 					return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
 
- 				break;
 
- 			}
 
- 			case 1: //open campaign selection window
 
- 			{
 
- 				return std::bind(&CMainMenu::openCampaignScreen, GAME->mainmenu(), commands.front());
 
- 				break;
 
- 			}
 
- 			case 2: //start
 
- 			{
 
- 				switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
 
- 				{
 
- 				case 0:
 
- 					return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
 
- 				case 1:
 
- 					return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
 
- 				case 2:
 
- 					return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
 
- 				case 3:
 
- 					return []() { CMainMenu::startTutorial(); };
 
- 				}
 
- 				break;
 
- 			}
 
- 			case 3: //load
 
- 			{
 
- 				switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
 
- 				{
 
- 				case 0:
 
- 					return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
 
- 				case 1:
 
- 					return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
 
- 				case 2:
 
- 					return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
 
- 				case 3:
 
- 					return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
 
- 				}
 
- 			}
 
- 			break;
 
- 			case 4: //exit
 
- 			{
 
- 				return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), [](){GAME->onShutdownRequested(false);}, 0, PlayerColor(1)); };
 
- 			}
 
- 			break;
 
- 			case 5: //highscores
 
- 			{
 
- 				return []() { CMainMenu::openHighScoreScreen(); };
 
- 			}
 
- 			}
 
- 		}
 
- 	}
 
- 	logGlobal->error("Failed to parse command: %s", string);
 
- 	return std::function<void()>();
 
- }
 
- std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
 
- {
 
- 	std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
 
- 	std::pair<std::string, std::string> help;
 
- 	if(!button["help"].isNull())
 
- 	{
 
- 		if(button["help"].isNumber() && button["help"].Float() > 0)
 
- 			help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
 
- 		if(button["help"].isString() && !button["help"].String().empty())
 
- 			help = {"", LIBRARY->generaltexth->translate(button["help"].String())};
 
- 	}	
 
- 	int posx = static_cast<int>(button["x"].Float());
 
- 	if(posx < 0)
 
- 		posx = pos.w + posx;
 
- 	int posy = static_cast<int>(button["y"].Float());
 
- 	if(posy < 0)
 
- 		posy = pos.h + posy;
 
- 	EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
 
- 	if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
 
- 		logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
 
- 	auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
 
- 	if (button["center"].Bool())
 
- 		result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
 
- 	return result;
 
- }
 
- CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	setRedrawParent(true);
 
- 	pos = parent->pos;
 
- 	for(const JsonNode & node : config["images"].Vector())
 
- 		images.push_back(CMainMenu::createPicture(node));
 
- 	for (const JsonNode& node : config["buttons"].Vector())
 
- 	{
 
- 		auto tokens = node["command"].String().find(' ');
 
- 		std::pair<std::string, std::string> commandParts = {
 
- 			node["command"].String().substr(0, tokens),
 
- 			(tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
 
- 		};
 
- 		if (commandParts.first == "campaigns")
 
- 		{
 
- 			const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
 
- 			if (!campaign.isStruct())
 
- 			{
 
- 				logGlobal->warn("Campaign set %s not found", commandParts.second);
 
- 				continue;
 
- 			}
 
- 			bool fileExists = false;
 
- 			for (const auto& item : campaign["items"].Vector())
 
- 			{
 
- 				std::string filename = item["file"].String();
 
- 				if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN)))
 
- 				{
 
- 					fileExists = true;
 
- 					break; 
 
- 				}
 
- 			}
 
- 			if (!fileExists)
 
- 			{
 
- 				logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
 
- 				continue;
 
- 			}
 
- 		}
 
- 		buttons.push_back(createButton(parent, node));
 
- 		buttons.back()->setHoverable(true);
 
- 		buttons.back()->setRedrawParent(true);
 
- 	}
 
- }
 
- CMainMenuConfig::CMainMenuConfig()
 
- 	: campaignSets(JsonUtils::assembleFromFiles("config/campaignSets.json"))
 
- 	, config(JsonPath::builtin("config/mainmenu.json"))
 
- {
 
- 	if (!config["scenario-selection"].isStruct())
 
- 		// Fallback for 1.6 mods
 
- 		if (config["game-select"].Vector().empty())
 
- 			handleFatalError("The main menu configuration file mainmenu.json is invalid or corrupted. Please check the file for errors, verify your mod setup, or reinstall VCMI to resolve the issue.", false);
 
- }
 
- const CMainMenuConfig & CMainMenuConfig::get()
 
- {
 
- 	static const CMainMenuConfig config;
 
- 	return config;
 
- }
 
- const JsonNode & CMainMenuConfig::getConfig() const
 
- {
 
- 	return config;
 
- }
 
- const JsonNode & CMainMenuConfig::getCampaigns() const
 
- {
 
- 	return campaignSets;
 
- }
 
- CMainMenu::CMainMenu()
 
- {
 
- 	pos.w = ENGINE->screenDimensions().x;
 
- 	pos.h = ENGINE->screenDimensions().y;
 
- 	menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
 
- 	OBJECT_CONSTRUCTION;
 
- 	backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
 
- }
 
- CMainMenu::~CMainMenu() = default;
 
- void CMainMenu::playIntroVideos()
 
- {
 
- 	auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
 
- 		if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
 
- 			ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
 
- 		else
 
- 			cb(true);
 
- 	};
 
- 	playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
 
- 		if(!skipped)
 
- 			playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
 
- 				if(!skipped)
 
- 					playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
 
- 						playMusic();
 
- 					});
 
- 				else
 
- 					playMusic();
 
- 			});
 
- 		else
 
- 			playMusic();
 
- 	});
 
- }
 
- void CMainMenu::playMusic()
 
- {
 
- 	ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
 
- }
 
- void CMainMenu::activate()
 
- {
 
- 	// check if screen was resized while main menu was inactive - e.g. in gameplay mode
 
- 	if (pos.dimensions() != ENGINE->screenDimensions())
 
- 		onScreenResize();
 
- 	CIntObject::activate();
 
- }
 
- void CMainMenu::onScreenResize()
 
- {
 
- 	pos.w = ENGINE->screenDimensions().x;
 
- 	pos.h = ENGINE->screenDimensions().y;
 
- 	menu = nullptr;
 
- 	menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
 
- 	backgroundAroundMenu->pos = pos;
 
- }
 
- void CMainMenu::makeActiveInterface()
 
- {
 
- 	ENGINE->windows().pushWindow(GAME->mainmenu());
 
- 	ENGINE->windows().pushWindow(menu);
 
- 	menu->switchToTab(menu->getActiveTab());
 
- }
 
- void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
 
- {
 
- 	GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
 
- 	GAME->server().loadMode = loadMode;
 
- 	ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
 
- }
 
- void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
 
- {
 
- 	auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
 
- 	ourCampaign->campaignSet = campaignSet;
 
- 	openCampaignLobby(ourCampaign);
 
- }
 
- void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
 
- {
 
- 	GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
 
- 	GAME->server().campaignStateToSend = campaign;
 
- 	ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
 
- }
 
- void CMainMenu::openCampaignScreen(std::string name)
 
- {
 
- 	auto const & config = CMainMenuConfig::get().getCampaigns();
 
- 	if(!vstd::contains(config.Struct(), name))
 
- 	{
 
- 		logGlobal->error("Unknown campaign set: %s", name);
 
- 		return;
 
- 	}
 
- 	ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
 
- }
 
- void CMainMenu::startTutorial()
 
- {
 
- 	ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
 
- 	if(!CResourceHandler::get()->existsResource(tutorialMap))
 
- 	{
 
- 		CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
 
- 		return;
 
- 	}
 
- 		
 
- 	auto mapInfo = std::make_shared<CMapInfo>();
 
- 	mapInfo->mapInit(tutorialMap.getName());
 
- 	CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
 
- 	GAME->server().startMapAfterConnection(mapInfo);
 
- }
 
- void CMainMenu::openHighScoreScreen()
 
- {
 
- 	ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
 
- 	return;
 
- }
 
- std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
 
- {
 
- 	return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
 
- }
 
- CMultiMode::CMultiMode(ESelectionScreen ScreenType)
 
- 	: screenType(ScreenType)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
 
- 	pos = background->center(); //center, window has size of bg graphic
 
- 	const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
 
- 	if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
 
- 		picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
 
- 	textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
 
- 	textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
 
- 	statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
 
- 	playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
 
- 	playerName->setText(getPlayersNames()[0]);
 
- 	playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
 
- 	buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
 
- 	buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
 
- 	buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
 
- 	buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
 
- 	buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
 
- }
 
- void CMultiMode::openLobby()
 
- {
 
- 	close();
 
- 	GAME->server().getGlobalLobby().activateInterface();
 
- }
 
- void CMultiMode::hostTCP(EShortcut shortcut)
 
- {
 
- 	auto savedScreenType = screenType;
 
- 	close();
 
- 	ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
 
- }
 
- void CMultiMode::joinTCP(EShortcut shortcut)
 
- {
 
- 	auto savedScreenType = screenType;
 
- 	close();
 
- 	ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
 
- }
 
- std::vector<std::string> CMultiMode::getPlayersNames()
 
- {
 
- 	std::vector<std::string> playerNames;
 
- 	std::string playerNameStr = settings["general"]["playerName"].String();
 
- 	if (playerNameStr == "Player")
 
- 		playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
 
- 	playerNames.push_back(playerNameStr);
 
- 	for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
 
- 	{
 
- 		const std::string &nameStr = playerName.String();
 
- 		if (!nameStr.empty())
 
- 		{
 
- 			playerNames.push_back(nameStr);
 
- 		}
 
- 	}
 
- 	return playerNames;
 
- }
 
- void CMultiMode::onNameChange(std::string newText)
 
- {
 
- 	Settings name = settings.write["general"]["playerName"];
 
- 	name->String() = newText;
 
- }
 
- CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
 
- 	: loadMode(LoadMode), screenType(ScreenType), host(Host)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
 
- 	pos = background->center(); //center, window has size of bg graphic
 
- 	std::string text;
 
- 	switch (shortcut)
 
- 	{
 
- 	case EShortcut::MAIN_MENU_HOTSEAT:
 
- 		text = LIBRARY->generaltexth->allTexts[446];
 
- 		boost::replace_all(text, "\t", "\n");
 
- 		break;
 
- 	case EShortcut::MAIN_MENU_HOST_GAME:
 
- 		text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
 
- 		break;
 
- 	case EShortcut::MAIN_MENU_JOIN_GAME:
 
- 		text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
 
- 		break;
 
- 	}
 
- 	textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
 
- 	for(int i = 0; i < inputNames.size(); i++)
 
- 	{
 
- 		inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
 
- 		inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
 
- 	}
 
- 	buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
 
- 	buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
 
- 	statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
 
- 	for(int i = 0; i < playerNames.size(); i++)
 
- 	{
 
- 		inputNames[i]->setText(playerNames[i]);
 
- 	}
 
- #ifndef VCMI_MOBILE
 
- 	inputNames[0]->giveFocus();
 
- #endif
 
- }
 
- void CMultiPlayers::onChange(std::string newText)
 
- {
 
- }
 
- void CMultiPlayers::enterSelectionScreen()
 
- {
 
- 	std::vector<std::string> playerNames;
 
- 	for(auto playerName : inputNames)
 
- 	{
 
- 		if (playerName->getText().length())
 
- 			playerNames.push_back(playerName->getText());
 
- 	}
 
- 	Settings playerName = settings.write["general"]["playerName"];
 
- 	Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
 
- 	multiPlayerNames->Vector().clear();
 
- 	if (!playerNames.empty())
 
- 	{
 
- 		playerName->String() = playerNames.front();
 
- 		for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
 
- 		{
 
- 			multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		// Without the check the saving crashes directly.
 
- 		// When empty reset the player's name. This would translate to it being
 
- 		// the default for the next run. But enables deleting players, by just
 
- 		// deleting the names, otherwise some UI element should have been added.
 
- 		playerName->clear();
 
- 	}
 
- 	CMainMenu::openLobby(screenType, host, playerNames, loadMode);
 
- }
 
- CSimpleJoinScreen::CSimpleJoinScreen(bool host)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
 
- 	pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
 
- 	textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
 
- 	inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
 
- 	inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
 
- 	buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
 
- 	if(host && !settings["session"]["donotstartserver"].Bool())
 
- 	{
 
- 		textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
 
- 		buttonOk->block(true);
 
- 		startConnection();
 
- 	}
 
- 	else
 
- 	{
 
- 		textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
 
- 		inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
 
- 		inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
 
- 		inputPort->setFilterNumber(0, 65535);
 
- 		inputAddress->giveFocus();
 
- 	}
 
- 	inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
 
- 	inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
 
- 	buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
 
- 	buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
 
- 	statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
 
- }
 
- void CSimpleJoinScreen::connectToServer()
 
- {
 
- 	textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
 
- 	buttonOk->block(true);
 
- 	ENGINE->input().stopTextInput();
 
- 	startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
 
- }
 
- void CSimpleJoinScreen::leaveScreen()
 
- {
 
- 	textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
 
- 	GAME->server().setState(EClientState::CONNECTION_CANCELLED);
 
- }
 
- void CSimpleJoinScreen::onChange(const std::string & newText)
 
- {
 
- 	buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
 
- }
 
- void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
 
- {
 
- 	if(addr.empty())
 
- 		GAME->server().startLocalServerAndConnect(false);
 
- 	else
 
- 		GAME->server().connectToServer(addr, port);
 
- }
 
- CLoadingScreen::CLoadingScreen()
 
- 	: CLoadingScreen(getBackground())
 
- {
 
- }
 
- CLoadingScreen::CLoadingScreen(ImagePath background)
 
- 	: CWindowObject(BORDERED, background)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	addUsedEvents(TIME);
 
- 	ENGINE->music().stopMusic(5000);
 
- 	const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
 
- 	const auto& backgroundConfig = conf["background"];
 
- 	if (!backgroundConfig.Vector().empty())
 
- 		backimg = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(backgroundConfig.Vector(), CRandomGenerator::getDefault())));
 
- 	for (const JsonNode& node : conf["images"].Vector())
 
- 	{
 
- 		auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
 
- 		images.push_back(image);
 
- 	}
 
- 	const auto& loadframeConfig = conf["loadframe"];
 
- 	if (loadframeConfig.isStruct())
 
- 	{
 
- 		loadFrame = std::make_shared<CPicture>(
 
- 			ImagePath::fromJson(*RandomGeneratorUtil::nextItem(loadframeConfig["name"].Vector(), CRandomGenerator::getDefault())),
 
- 			loadframeConfig["x"].Integer(),
 
- 			loadframeConfig["y"].Integer()
 
- 			);
 
- 	}
 
- 	const auto& loadbarConfig = conf["loadbar"];
 
- 	if (loadbarConfig.isStruct())
 
- 	{
 
- 		AnimationPath loadbarPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(loadbarConfig["name"].Vector(), CRandomGenerator::getDefault()));
 
- 		const int posx = loadbarConfig["x"].Integer();
 
- 		const int posy = loadbarConfig["y"].Integer();
 
- 		const int blockSize = loadbarConfig["size"].Integer();
 
- 		const int blocksAmount = loadbarConfig["amount"].Integer();
 
- 		for (int i = 0; i < blocksAmount; ++i) 
 
- 		{
 
- 			progressBlocks.push_back(std::make_shared<CAnimImage>(loadbarPath, i, 0, posx + i * blockSize, posy));
 
- 			progressBlocks.back()->deactivate();
 
- 			progressBlocks.back()->visible = false;
 
- 		}
 
- 	}
 
- }
 
- CLoadingScreen::~CLoadingScreen()
 
- {
 
- }
 
- void CLoadingScreen::tick(uint32_t msPassed)
 
- {
 
- 	if(!progressBlocks.empty())
 
- 	{
 
- 		int status = float(get()) / 255.f * progressBlocks.size();
 
- 		
 
- 		for(int i = 0; i < status; ++i)
 
- 		{
 
- 			progressBlocks.at(i)->activate();
 
- 			progressBlocks.at(i)->visible = true;
 
- 		}
 
- 	}
 
- }
 
- ImagePath CLoadingScreen::getBackground()
 
- {
 
- 	ImagePath fname = ImagePath::builtin("loadbar");
 
- 	const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
 
- 	if(conf.isStruct())
 
- 	{
 
- 		if(conf["background"].isVector())
 
- 			return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
 
- 		
 
- 		if(conf["background"].isString())
 
- 			return ImagePath::fromJson(conf["background"]);
 
- 		
 
- 		return fname;
 
- 	}
 
- 	
 
- 	if(conf.isVector() && !conf.Vector().empty())
 
- 		return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
 
- 	
 
- 	return fname;
 
- }
 
 
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