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- /*
- * ArmyUpgrade.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "DefendTown.h"
- #include "../AIGateway.h"
- #include "../Engine/Nullkiller.h"
- #include "../AIUtility.h"
- namespace NKAI
- {
- using namespace Goals;
- DefendTown::DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const AIPath & defencePath, bool isCounterAttack)
- : CGoal(Goals::DEFEND_TOWN), treat(treat), defenceArmyStrength(defencePath.getHeroStrength()), turn(defencePath.turn()), counterattack(isCounterAttack)
- {
- settown(town);
- sethero(defencePath.targetHero);
- }
- DefendTown::DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender)
- : CGoal(Goals::DEFEND_TOWN), treat(treat), defenceArmyStrength(defender->getTotalStrength()), turn(0)
- {
- settown(town);
- sethero(defender);
- }
- bool DefendTown::operator==(const DefendTown & other) const
- {
- return false;
- }
- std::string DefendTown::toString() const
- {
- return "Defend town " + town->getObjectName();
- }
- }
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