CQuery.h 6.0 KB

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  1. #pragma once
  2. #include "../lib/GameConstants.h"
  3. #include "../lib/int3.h"
  4. #include "../lib/NetPacks.h"
  5. class CGObjectInstance;
  6. class CGHeroInstance;
  7. class CArmedInstance;
  8. struct CPack;
  9. class CGameHandler;
  10. class CObjectVisitQuery;
  11. struct TryMoveHero;
  12. class CQuery;
  13. typedef shared_ptr<CQuery> QueryPtr;
  14. // This class represents any kind of prolonged interaction that may need to do something special after it is over.
  15. // It does not necessarily has to be "query" requiring player action, it can be also used internally within server.
  16. // Examples:
  17. // - all kinds of blocking dialog windows
  18. // - battle
  19. // - object visit
  20. // - hero movement
  21. // Queries can cause another queries, forming a stack of queries for each player. Eg: hero movement -> object visit -> dialog.
  22. class CQuery
  23. {
  24. protected:
  25. void addPlayer(PlayerColor color);
  26. public:
  27. std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
  28. QueryID queryID;
  29. CQuery(void);
  30. virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
  31. virtual bool endsByPlayerAnswer() const; //query is removed after player gives answer (like dialogs)
  32. virtual void onAdding(CGameHandler *gh, PlayerColor color); //called just before query is pushed on stack
  33. virtual void onRemoval(CGameHandler *gh, PlayerColor color); //called after query is removed from stack
  34. virtual void onExposure(CGameHandler *gh, QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
  35. virtual std::string toString() const;
  36. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const;
  37. virtual ~CQuery(void);
  38. template <typename Handler> void serialize(Handler &h, const int version)
  39. {
  40. h & players & queryID;
  41. }
  42. };
  43. std::ostream &operator<<(std::ostream &out, const CQuery &query);
  44. std::ostream &operator<<(std::ostream &out, QueryPtr query);
  45. //Created when hero visits object.
  46. //Removed when query above is resolved (or immediately after visit if no queries were created)
  47. class CObjectVisitQuery : public CQuery
  48. {
  49. public:
  50. const CGObjectInstance *visitedObject;
  51. const CGHeroInstance *visitingHero;
  52. int3 tile; //may be different than hero pos -> eg. visit via teleport
  53. bool removeObjectAfterVisit;
  54. CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
  55. virtual bool blocksPack(const CPack *pack) const override;
  56. virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
  57. virtual void onExposure(CGameHandler *gh, QueryPtr topQuery) override;
  58. };
  59. class CBattleQuery : public CQuery
  60. {
  61. public:
  62. std::array<const CArmedInstance *,2> belligerents;
  63. const BattleInfo *bi;
  64. boost::optional<BattleResult> result;
  65. CBattleQuery();
  66. CBattleQuery(const BattleInfo *Bi); //TODO
  67. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  68. virtual bool blocksPack(const CPack *pack) const override;
  69. virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
  70. };
  71. //Created when hero attempts move and something happens
  72. //(not necessarily position change, could be just an object interaction).
  73. class CHeroMovementQuery : public CQuery
  74. {
  75. public:
  76. TryMoveHero tmh;
  77. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  78. const CGHeroInstance *hero;
  79. virtual void onExposure(CGameHandler *gh, QueryPtr topQuery);
  80. CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory = false);
  81. virtual void onAdding(CGameHandler *gh, PlayerColor color) override;
  82. virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
  83. };
  84. class CDialogQuery : public CQuery
  85. {
  86. public:
  87. boost::optional<ui32> answer;
  88. virtual bool endsByPlayerAnswer() const override;
  89. virtual bool blocksPack(const CPack *pack) const override;
  90. };
  91. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  92. {
  93. public:
  94. std::array<const CArmedInstance *,2> exchangingArmies;
  95. CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down);
  96. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  97. virtual bool blocksPack(const CPack *pack) const override;
  98. };
  99. //yes/no and component selection dialogs
  100. class CBlockingDialogQuery : public CDialogQuery
  101. {
  102. public:
  103. BlockingDialog bd; //copy of pack... debug purposes
  104. CBlockingDialogQuery(const BlockingDialog &bd);
  105. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  106. };
  107. class CHeroLevelUpDialogQuery : public CDialogQuery
  108. {
  109. public:
  110. CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu);
  111. virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
  112. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  113. HeroLevelUp hlu;
  114. };
  115. class CCommanderLevelUpDialogQuery : public CDialogQuery
  116. {
  117. public:
  118. CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu);
  119. virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
  120. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  121. CommanderLevelUp clu;
  122. };
  123. struct Queries
  124. {
  125. private:
  126. void addQuery(PlayerColor player, QueryPtr query);
  127. void popQuery(PlayerColor player, QueryPtr query);
  128. std::map<PlayerColor, std::vector<QueryPtr>> queries; //player => stack of queries
  129. public:
  130. CGameHandler *gh;
  131. static boost::mutex mx;
  132. void addQuery(QueryPtr query);
  133. void popQuery(const CQuery &query);
  134. void popQuery(QueryPtr query);
  135. void popIfTop(const CQuery &query); //removes this query if it is at the top (otherwise, do nothing)
  136. void popIfTop(QueryPtr query); //removes this query if it is at the top (otherwise, do nothing)
  137. QueryPtr topQuery(PlayerColor player);
  138. std::vector<shared_ptr<const CQuery>> allQueries() const;
  139. std::vector<shared_ptr<CQuery>> allQueries();
  140. //void removeQuery
  141. };