CampaignHandler.cpp 28 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CampaignHandler.h"
  12. #include "CampaignState.h"
  13. #include "../filesystem/Filesystem.h"
  14. #include "../filesystem/CCompressedStream.h"
  15. #include "../filesystem/CMemoryStream.h"
  16. #include "../filesystem/CBinaryReader.h"
  17. #include "../filesystem/CZipLoader.h"
  18. #include "../VCMI_Lib.h"
  19. #include "../constants/StringConstants.h"
  20. #include "../mapping/CMapHeader.h"
  21. #include "../mapping/CMapService.h"
  22. #include "../modding/CModHandler.h"
  23. #include "../modding/IdentifierStorage.h"
  24. #include "../modding/ModScope.h"
  25. #include "../texts/CGeneralTextHandler.h"
  26. #include "../texts/TextOperations.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
  29. {
  30. if (input.front() < uint8_t(' ')) // binary format
  31. {
  32. CMemoryStream stream(input.data(), input.size());
  33. CBinaryReader reader(&stream);
  34. readHeaderFromMemory(*ret, reader, filename, modName, encoding);
  35. ret->overrideCampaign();
  36. for(int g = 0; g < ret->numberOfScenarios; ++g)
  37. {
  38. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  39. ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
  40. }
  41. ret->overrideCampaignScenarios();
  42. }
  43. else // text format (json)
  44. {
  45. JsonNode jsonCampaign(reinterpret_cast<const std::byte*>(input.data()), input.size(), filename);
  46. readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
  47. ret->overrideCampaign();
  48. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  49. {
  50. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  51. ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
  52. }
  53. ret->overrideCampaignScenarios();
  54. }
  55. }
  56. std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
  57. {
  58. ResourcePath resourceID(name, EResType::CAMPAIGN);
  59. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  60. std::string encoding = VLC->modh->findResourceEncoding(resourceID);
  61. auto ret = std::make_unique<Campaign>();
  62. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  63. std::vector<ui8> cmpgn = getFile(std::move(fileStream), name, true)[0];
  64. readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
  65. return ret;
  66. }
  67. std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
  68. {
  69. ResourcePath resourceID(name, EResType::CAMPAIGN);
  70. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  71. std::string encoding = VLC->modh->findResourceEncoding(resourceID);
  72. auto ret = std::make_unique<CampaignState>();
  73. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  74. std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), name, false);
  75. readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
  76. //first entry is campaign header. start loop from 1
  77. for(int scenarioIndex = 0, fileIndex = 1; fileIndex < files.size() && scenarioIndex < ret->numberOfScenarios; scenarioIndex++)
  78. {
  79. auto scenarioID = static_cast<CampaignScenarioID>(scenarioIndex);
  80. if(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  81. continue;
  82. std::string scenarioName = resourceID.getName();
  83. boost::to_lower(scenarioName);
  84. scenarioName += ':' + std::to_string(fileIndex - 1);
  85. //set map piece appropriately, convert vector to string
  86. ret->mapPieces[scenarioID] = files[fileIndex];
  87. auto hdr = ret->getMapHeader(scenarioID);
  88. ret->scenarios[scenarioID].scenarioName = hdr->name;
  89. fileIndex++;
  90. }
  91. return ret;
  92. }
  93. static std::string convertMapName(std::string input)
  94. {
  95. boost::algorithm::to_lower(input);
  96. boost::algorithm::trim(input);
  97. size_t slashPos = input.find_last_of("/");
  98. if (slashPos != std::string::npos)
  99. return input.substr(slashPos + 1);
  100. return input;
  101. }
  102. std::string CampaignHandler::readLocalizedString(CampaignHeader & target, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  103. {
  104. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  105. return readLocalizedString(target, input, filename, modName, identifier);
  106. }
  107. std::string CampaignHandler::readLocalizedString(CampaignHeader & target, std::string text, std::string filename, std::string modName, std::string identifier)
  108. {
  109. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  110. if (text.empty())
  111. return "";
  112. target.getTexts().registerString(modName, stringID, text);
  113. return stringID.get();
  114. }
  115. void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  116. {
  117. ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
  118. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  119. {
  120. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
  121. return;
  122. }
  123. ret.version = CampaignVersion::VCMI;
  124. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  125. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  126. ret.name.appendTextID(readLocalizedString(ret, reader["name"].String(), filename, modName, "name"));
  127. ret.description.appendTextID(readLocalizedString(ret, reader["description"].String(), filename, modName, "description"));
  128. ret.author.appendRawString(reader["author"].String());
  129. ret.authorContact.appendRawString(reader["authorContact"].String());
  130. ret.campaignVersion.appendRawString(reader["campaignVersion"].String());
  131. ret.creationDateTime = reader["creationDateTime"].Integer();
  132. ret.difficultyChosenByPlayer = reader["allowDifficultySelection"].Bool();
  133. ret.music = AudioPath::fromJson(reader["music"]);
  134. ret.filename = filename;
  135. ret.modName = modName;
  136. ret.encoding = encoding;
  137. ret.loadingBackground = ImagePath::fromJson(reader["loadingBackground"]);
  138. ret.videoRim = ImagePath::fromJson(reader["videoRim"]);
  139. ret.introVideo = VideoPath::fromJson(reader["introVideo"]);
  140. ret.outroVideo = VideoPath::fromJson(reader["outroVideo"]);
  141. }
  142. JsonNode CampaignHandler::writeHeaderToJson(CampaignHeader & header)
  143. {
  144. JsonNode node;
  145. node["version"].Integer() = static_cast<ui64>(CampaignVersion::VCMI);
  146. node["regions"] = CampaignRegions::toJson(header.campaignRegions);
  147. node["name"].String() = header.name.toString();
  148. node["description"].String() = header.description.toString();
  149. node["author"].String() = header.author.toString();
  150. node["authorContact"].String() = header.authorContact.toString();
  151. node["campaignVersion"].String() = header.campaignVersion.toString();
  152. node["creationDateTime"].Integer() = header.creationDateTime;
  153. node["allowDifficultySelection"].Bool() = header.difficultyChosenByPlayer;
  154. node["music"].String() = header.music.getName();
  155. node["loadingBackground"].String() = header.loadingBackground.getName();
  156. node["videoRim"].String() = header.videoRim.getName();
  157. node["introVideo"].String() = header.introVideo.getName();
  158. node["outroVideo"].String() = header.outroVideo.getName();
  159. return node;
  160. }
  161. CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
  162. {
  163. auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
  164. {
  165. CampaignScenarioPrologEpilog ret;
  166. ret.hasPrologEpilog = !identifier.isNull();
  167. if(ret.hasPrologEpilog)
  168. {
  169. ret.prologVideo = VideoPath::fromJson(identifier["video"]);
  170. ret.prologMusic = AudioPath::fromJson(identifier["music"]);
  171. ret.prologVoice = AudioPath::fromJson(identifier["voice"]);
  172. ret.prologText.jsonDeserialize(identifier["text"]);
  173. }
  174. return ret;
  175. };
  176. CampaignScenario ret;
  177. ret.mapName = reader["map"].String();
  178. for(auto & g : reader["preconditions"].Vector())
  179. ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
  180. ret.regionColor = reader["color"].Integer();
  181. ret.difficulty = reader["difficulty"].Integer();
  182. ret.regionText.jsonDeserialize(reader["regionText"]);
  183. ret.prolog = prologEpilogReader(reader["prolog"]);
  184. ret.epilog = prologEpilogReader(reader["epilog"]);
  185. ret.travelOptions = readScenarioTravelFromJson(reader);
  186. return ret;
  187. }
  188. JsonNode CampaignHandler::writeScenarioToJson(const CampaignScenario & scenario)
  189. {
  190. auto prologEpilogWriter = [](const CampaignScenarioPrologEpilog & elem) -> JsonNode
  191. {
  192. JsonNode node;
  193. if(elem.hasPrologEpilog)
  194. {
  195. node["video"].String() = elem.prologVideo.getName();
  196. node["music"].String() = elem.prologMusic.getName();
  197. node["voice"].String() = elem.prologVoice.getName();
  198. node["text"].String() = elem.prologText.toString();
  199. }
  200. return node;
  201. };
  202. JsonNode node;
  203. node["map"].String() = scenario.mapName;
  204. for(auto & g : scenario.preconditionRegions)
  205. node["preconditions"].Vector().push_back(JsonNode(static_cast<ui32>(g)));
  206. node["color"].Integer() = scenario.regionColor;
  207. node["difficulty"].Integer() = scenario.difficulty;
  208. node["regionText"].String() = scenario.regionText.toString();
  209. node["prolog"] = prologEpilogWriter(scenario.prolog);
  210. node["epilog"] = prologEpilogWriter(scenario.epilog);
  211. writeScenarioTravelToJson(node, scenario.travelOptions);
  212. return node;
  213. }
  214. static const std::map<std::string, CampaignStartOptions> startOptionsMap = {
  215. {"none", CampaignStartOptions::NONE},
  216. {"bonus", CampaignStartOptions::START_BONUS},
  217. {"crossover", CampaignStartOptions::HERO_CROSSOVER},
  218. {"hero", CampaignStartOptions::HERO_OPTIONS}
  219. };
  220. static const std::map<std::string, CampaignBonusType> bonusTypeMap = {
  221. {"spell", CampaignBonusType::SPELL},
  222. {"creature", CampaignBonusType::MONSTER},
  223. {"building", CampaignBonusType::BUILDING},
  224. {"artifact", CampaignBonusType::ARTIFACT},
  225. {"scroll", CampaignBonusType::SPELL_SCROLL},
  226. {"primarySkill", CampaignBonusType::PRIMARY_SKILL},
  227. {"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
  228. {"resource", CampaignBonusType::RESOURCE},
  229. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  230. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  231. };
  232. static const std::map<std::string, ui32> primarySkillsMap = {
  233. {"attack", 0},
  234. {"defence", 8},
  235. {"spellpower", 16},
  236. {"knowledge", 24},
  237. };
  238. static const std::map<std::string, ui16> heroSpecialMap = {
  239. {"strongest", 0xFFFD},
  240. {"generated", 0xFFFE},
  241. {"random", 0xFFFF}
  242. };
  243. static const std::map<std::string, ui8> resourceTypeMap = {
  244. //FD - wood+ore
  245. //FE - mercury+sulfur+crystal+gem
  246. {"wood", 0},
  247. {"mercury", 1},
  248. {"ore", 2},
  249. {"sulfur", 3},
  250. {"crystal", 4},
  251. {"gems", 5},
  252. {"gold", 6},
  253. {"common", 0xFD},
  254. {"rare", 0xFE}
  255. };
  256. CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  257. {
  258. CampaignTravel ret;
  259. for(auto & k : reader["heroKeeps"].Vector())
  260. {
  261. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  262. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  263. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  264. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  265. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  266. }
  267. for(auto & k : reader["keepCreatures"].Vector())
  268. {
  269. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "creature", k.String()))
  270. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  271. else
  272. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  273. }
  274. for(auto & k : reader["keepArtifacts"].Vector())
  275. {
  276. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "artifact", k.String()))
  277. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  278. else
  279. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  280. }
  281. ret.startOptions = startOptionsMap.at(reader["startOptions"].String());
  282. switch(ret.startOptions)
  283. {
  284. case CampaignStartOptions::NONE:
  285. //no bonuses. Seems to be OK
  286. break;
  287. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  288. {
  289. ret.playerColor = PlayerColor(PlayerColor::decode(reader["playerColor"].String()));
  290. for(auto & bjson : reader["bonuses"].Vector())
  291. {
  292. CampaignBonus bonus;
  293. bonus.type = bonusTypeMap.at(bjson["what"].String());
  294. switch (bonus.type)
  295. {
  296. case CampaignBonusType::RESOURCE:
  297. bonus.info1 = resourceTypeMap.at(bjson["type"].String());
  298. bonus.info2 = bjson["amount"].Integer();
  299. break;
  300. case CampaignBonusType::BUILDING:
  301. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  302. if(bonus.info1 == -1)
  303. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  304. break;
  305. default:
  306. if(int heroId = heroSpecialMap.at(bjson["hero"].String()))
  307. bonus.info1 = heroId;
  308. else
  309. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  310. bonus.info1 = identifier.value();
  311. else
  312. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  313. bonus.info3 = bjson["amount"].Integer();
  314. switch(bonus.type)
  315. {
  316. case CampaignBonusType::SPELL:
  317. case CampaignBonusType::MONSTER:
  318. case CampaignBonusType::SECONDARY_SKILL:
  319. case CampaignBonusType::ARTIFACT:
  320. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  321. bonus.info2 = identifier.value();
  322. else
  323. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  324. break;
  325. case CampaignBonusType::SPELL_SCROLL:
  326. if(auto Identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "spell", bjson["type"].String()))
  327. bonus.info2 = Identifier.value();
  328. else
  329. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  330. break;
  331. case CampaignBonusType::PRIMARY_SKILL:
  332. for(auto & ps : primarySkillsMap)
  333. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  334. break;
  335. default:
  336. bonus.info2 = bjson["type"].Integer();
  337. }
  338. break;
  339. }
  340. ret.bonusesToChoose.push_back(bonus);
  341. }
  342. break;
  343. }
  344. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  345. {
  346. for(auto & bjson : reader["bonuses"].Vector())
  347. {
  348. CampaignBonus bonus;
  349. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  350. bonus.info1 = bjson["playerColor"].Integer(); //player color
  351. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  352. ret.bonusesToChoose.push_back(bonus);
  353. }
  354. break;
  355. }
  356. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  357. {
  358. for(auto & bjson : reader["bonuses"].Vector())
  359. {
  360. CampaignBonus bonus;
  361. bonus.type = CampaignBonusType::HERO;
  362. bonus.info1 = bjson["playerColor"].Integer(); //player color
  363. if(int heroId = heroSpecialMap.at(bjson["hero"].String()))
  364. bonus.info2 = heroId;
  365. else
  366. if (auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  367. bonus.info2 = identifier.value();
  368. else
  369. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  370. ret.bonusesToChoose.push_back(bonus);
  371. }
  372. break;
  373. }
  374. default:
  375. {
  376. logGlobal->warn("VCMP Loading: Unsupported start options value");
  377. break;
  378. }
  379. }
  380. return ret;
  381. }
  382. void CampaignHandler::writeScenarioTravelToJson(JsonNode & node, const CampaignTravel & travel)
  383. {
  384. if(travel.whatHeroKeeps.experience)
  385. node["heroKeeps"].Vector().push_back(JsonNode("experience"));
  386. if(travel.whatHeroKeeps.primarySkills)
  387. node["heroKeeps"].Vector().push_back(JsonNode("primarySkills"));
  388. if(travel.whatHeroKeeps.secondarySkills)
  389. node["heroKeeps"].Vector().push_back(JsonNode("secondarySkills"));
  390. if(travel.whatHeroKeeps.spells)
  391. node["heroKeeps"].Vector().push_back(JsonNode("spells"));
  392. if(travel.whatHeroKeeps.artifacts)
  393. node["heroKeeps"].Vector().push_back(JsonNode("artifacts"));
  394. for(auto & c : travel.monstersKeptByHero)
  395. node["keepCreatures"].Vector().push_back(JsonNode(CreatureID::encode(c)));
  396. for(auto & a : travel.artifactsKeptByHero)
  397. node["keepArtifacts"].Vector().push_back(JsonNode(ArtifactID::encode(a)));
  398. node["startOptions"].String() = vstd::reverseMap(startOptionsMap)[travel.startOptions];
  399. switch(travel.startOptions)
  400. {
  401. case CampaignStartOptions::NONE:
  402. break;
  403. case CampaignStartOptions::START_BONUS:
  404. {
  405. node["playerColor"].String() = PlayerColor::encode(travel.playerColor);
  406. for(auto & bonus : travel.bonusesToChoose)
  407. {
  408. JsonNode bnode;
  409. bnode["what"].String() = vstd::reverseMap(bonusTypeMap)[bonus.type];
  410. switch (bonus.type)
  411. {
  412. case CampaignBonusType::RESOURCE:
  413. bnode["type"].String() = vstd::reverseMap(resourceTypeMap)[bonus.info1];
  414. bnode["amount"].Integer() = bonus.info2;
  415. break;
  416. case CampaignBonusType::BUILDING:
  417. bnode["type"].String() = EBuildingType::names[bonus.info1];
  418. break;
  419. default:
  420. if(vstd::contains(vstd::reverseMap(heroSpecialMap), bonus.info1))
  421. bnode["hero"].String() = vstd::reverseMap(heroSpecialMap)[bonus.info1];
  422. else
  423. bnode["hero"].String() = HeroTypeID::encode(bonus.info1);
  424. bnode["amount"].Integer() = bonus.info3;
  425. switch(bonus.type)
  426. {
  427. case CampaignBonusType::SPELL:
  428. bnode["type"].String() = SpellID::encode(bonus.info2);
  429. break;
  430. case CampaignBonusType::MONSTER:
  431. bnode["type"].String() = CreatureID::encode(bonus.info2);
  432. break;
  433. case CampaignBonusType::SECONDARY_SKILL:
  434. bnode["type"].String() = SecondarySkill::encode(bonus.info2);
  435. break;
  436. case CampaignBonusType::ARTIFACT:
  437. bnode["type"].String() = ArtifactID::encode(bonus.info2);
  438. break;
  439. case CampaignBonusType::SPELL_SCROLL:
  440. bnode["type"].String() = SpellID::encode(bonus.info2);
  441. break;
  442. case CampaignBonusType::PRIMARY_SKILL:
  443. for(auto & ps : primarySkillsMap)
  444. bnode[ps.first].Integer() = (bonus.info2 >> ps.second) & 0xff;
  445. break;
  446. default:
  447. bnode["type"].Integer() = bonus.info2;
  448. }
  449. break;
  450. }
  451. node["bonuses"].Vector().push_back(bnode);
  452. }
  453. break;
  454. }
  455. case CampaignStartOptions::HERO_CROSSOVER:
  456. {
  457. for(auto & bonus : travel.bonusesToChoose)
  458. {
  459. JsonNode bnode;
  460. bnode["playerColor"].Integer() = bonus.info1;
  461. bnode["scenario"].Integer() = bonus.info2;
  462. node["bonuses"].Vector().push_back(bnode);
  463. }
  464. break;
  465. }
  466. case CampaignStartOptions::HERO_OPTIONS:
  467. {
  468. for(auto & bonus : travel.bonusesToChoose)
  469. {
  470. JsonNode bnode;
  471. bnode["playerColor"].Integer() = bonus.info1;
  472. if(vstd::contains(vstd::reverseMap(heroSpecialMap), bonus.info2))
  473. bnode["hero"].String() = vstd::reverseMap(heroSpecialMap)[bonus.info2];
  474. else
  475. bnode["hero"].String() = HeroTypeID::encode(bonus.info2);
  476. node["bonuses"].Vector().push_back(bnode);
  477. }
  478. break;
  479. }
  480. }
  481. }
  482. void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  483. {
  484. ret.version = static_cast<CampaignVersion>(reader.readUInt32());
  485. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  486. if(ret.version != CampaignVersion::Chr) // For chronicles: Will be overridden later; Chronicles uses own logic (reusing OH3 ID's)
  487. ret.loadLegacyData(campId);
  488. ret.name.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "name"));
  489. ret.description.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "description"));
  490. ret.author.appendRawString("");
  491. ret.authorContact.appendRawString("");
  492. ret.campaignVersion.appendRawString("");
  493. ret.creationDateTime = 0;
  494. if (ret.version > CampaignVersion::RoE)
  495. ret.difficultyChosenByPlayer = reader.readInt8();
  496. else
  497. ret.difficultyChosenByPlayer = false;
  498. ret.music = prologMusicName(reader.readInt8());
  499. ret.filename = filename;
  500. ret.modName = modName;
  501. ret.encoding = encoding;
  502. }
  503. CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, CampaignHeader & header)
  504. {
  505. auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
  506. {
  507. CampaignScenarioPrologEpilog ret;
  508. ret.hasPrologEpilog = reader.readUInt8();
  509. if(ret.hasPrologEpilog)
  510. {
  511. bool isOriginalCampaign = boost::starts_with(header.getFilename(), "DATA/");
  512. ui8 index = reader.readUInt8();
  513. ret.prologVideo = CampaignHandler::prologVideoName(index);
  514. ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
  515. ret.prologVoice = isOriginalCampaign ? CampaignHandler::prologVoiceName(index) : AudioPath();
  516. ret.prologText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, identifier));
  517. }
  518. return ret;
  519. };
  520. CampaignScenario ret;
  521. ret.mapName = reader.readBaseString();
  522. reader.readUInt32(); //packedMapSize - not used
  523. if(header.numberOfScenarios > 8) //unholy alliance
  524. {
  525. ret.loadPreconditionRegions(reader.readUInt16());
  526. }
  527. else
  528. {
  529. ret.loadPreconditionRegions(reader.readUInt8());
  530. }
  531. ret.regionColor = reader.readUInt8();
  532. ret.difficulty = reader.readUInt8();
  533. ret.regionText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, ret.mapName + ".region"));
  534. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  535. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  536. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  537. return ret;
  538. }
  539. template<typename Identifier>
  540. static void readContainer(std::set<Identifier> & container, CBinaryReader & reader, int sizeBytes)
  541. {
  542. for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
  543. {
  544. if(iId % 8 == 0)
  545. byte = reader.readUInt8();
  546. if(byte & (1 << iId % 8))
  547. container.insert(Identifier(iId));
  548. }
  549. }
  550. CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
  551. {
  552. CampaignTravel ret;
  553. ui8 whatHeroKeeps = reader.readUInt8();
  554. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  555. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  556. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  557. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  558. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  559. readContainer(ret.monstersKeptByHero, reader, 19);
  560. readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
  561. ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
  562. switch(ret.startOptions)
  563. {
  564. case CampaignStartOptions::NONE:
  565. //no bonuses. Seems to be OK
  566. break;
  567. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  568. {
  569. ret.playerColor.setNum(reader.readUInt8());
  570. ui8 numOfBonuses = reader.readUInt8();
  571. for (int g=0; g<numOfBonuses; ++g)
  572. {
  573. CampaignBonus bonus;
  574. bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
  575. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  576. switch(bonus.type)
  577. {
  578. case CampaignBonusType::SPELL:
  579. {
  580. bonus.info1 = reader.readUInt16(); //hero
  581. bonus.info2 = reader.readUInt8(); //spell ID
  582. break;
  583. }
  584. case CampaignBonusType::MONSTER:
  585. {
  586. bonus.info1 = reader.readUInt16(); //hero
  587. bonus.info2 = reader.readUInt16(); //monster type
  588. bonus.info3 = reader.readUInt16(); //monster count
  589. break;
  590. }
  591. case CampaignBonusType::BUILDING:
  592. {
  593. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  594. break;
  595. }
  596. case CampaignBonusType::ARTIFACT:
  597. {
  598. bonus.info1 = reader.readUInt16(); //hero
  599. bonus.info2 = reader.readUInt16(); //artifact ID
  600. break;
  601. }
  602. case CampaignBonusType::SPELL_SCROLL:
  603. {
  604. bonus.info1 = reader.readUInt16(); //hero
  605. bonus.info2 = reader.readUInt8(); //spell ID
  606. break;
  607. }
  608. case CampaignBonusType::PRIMARY_SKILL:
  609. {
  610. bonus.info1 = reader.readUInt16(); //hero
  611. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  612. break;
  613. }
  614. case CampaignBonusType::SECONDARY_SKILL:
  615. {
  616. bonus.info1 = reader.readUInt16(); //hero
  617. bonus.info2 = reader.readUInt8(); //skill ID
  618. bonus.info3 = reader.readUInt8(); //skill level
  619. break;
  620. }
  621. case CampaignBonusType::RESOURCE:
  622. {
  623. bonus.info1 = reader.readUInt8(); //type
  624. //FD - wood+ore
  625. //FE - mercury+sulfur+crystal+gem
  626. bonus.info2 = reader.readUInt32(); //count
  627. break;
  628. }
  629. default:
  630. logGlobal->warn("Corrupted h3c file");
  631. break;
  632. }
  633. ret.bonusesToChoose.push_back(bonus);
  634. }
  635. break;
  636. }
  637. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  638. {
  639. ui8 numOfBonuses = reader.readUInt8();
  640. for (int g=0; g<numOfBonuses; ++g)
  641. {
  642. CampaignBonus bonus;
  643. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  644. bonus.info1 = reader.readUInt8(); //player color
  645. bonus.info2 = reader.readUInt8(); //from what scenario
  646. ret.bonusesToChoose.push_back(bonus);
  647. }
  648. break;
  649. }
  650. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  651. {
  652. ui8 numOfBonuses = reader.readUInt8();
  653. for (int g=0; g<numOfBonuses; ++g)
  654. {
  655. CampaignBonus bonus;
  656. bonus.type = CampaignBonusType::HERO;
  657. bonus.info1 = reader.readUInt8(); //player color
  658. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  659. ret.bonusesToChoose.push_back(bonus);
  660. }
  661. break;
  662. }
  663. default:
  664. {
  665. logGlobal->warn("Corrupted h3c file");
  666. break;
  667. }
  668. }
  669. return ret;
  670. }
  671. std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly)
  672. {
  673. std::array<ui8, 2> magic;
  674. file->read(magic.data(), magic.size());
  675. file->seek(0);
  676. std::vector< std::vector<ui8> > ret;
  677. static const std::array<ui8, 2> zipHeaderMagic{0x50, 0x4B};
  678. if (magic == zipHeaderMagic) // ZIP archive - assume VCMP format
  679. {
  680. CInputStream * buffer(file.get());
  681. auto ioApi = std::make_shared<CProxyROIOApi>(buffer);
  682. CZipLoader loader("", "_", ioApi);
  683. // load header
  684. JsonPath jsonPath = JsonPath::builtin(VCMP_HEADER_FILE_NAME);
  685. if(!loader.existsResource(jsonPath))
  686. throw std::runtime_error(jsonPath.getName() + " not found in " + filename);
  687. auto data = loader.load(jsonPath)->readAll();
  688. ret.emplace_back(data.first.get(), data.first.get() + data.second);
  689. if(headerOnly)
  690. return ret;
  691. // load scenarios
  692. JsonNode header(reinterpret_cast<const std::byte*>(data.first.get()), data.second, VCMP_HEADER_FILE_NAME);
  693. for(auto scenario : header["scenarios"].Vector())
  694. {
  695. ResourcePath mapPath(scenario["map"].String(), EResType::MAP);
  696. if(!loader.existsResource(mapPath))
  697. throw std::runtime_error(mapPath.getName() + " not found in " + filename);
  698. auto data = loader.load(mapPath)->readAll();
  699. ret.emplace_back(data.first.get(), data.first.get() + data.second);
  700. }
  701. return ret;
  702. }
  703. else // H3C
  704. {
  705. CCompressedStream stream(std::move(file), true);
  706. try
  707. {
  708. do
  709. {
  710. std::vector<ui8> block(stream.getSize());
  711. stream.read(block.data(), block.size());
  712. ret.push_back(block);
  713. ret.back().shrink_to_fit();
  714. }
  715. while (!headerOnly && stream.getNextBlock());
  716. }
  717. catch (const DecompressionException & e)
  718. {
  719. // Some campaigns in French version from gog.com have trailing garbage bytes
  720. // For example, slayer.h3c consist from 5 parts: header + 4 maps
  721. // However file also contains ~100 "extra" bytes after those 5 parts are decompressed that do not represent gzip stream
  722. // leading to exception "Incorrect header check"
  723. // Since H3 handles these files correctly, simply log this as warning and proceed
  724. logGlobal->warn("Failed to read file %s. Encountered error during decompression: %s", filename, e.what());
  725. }
  726. return ret;
  727. }
  728. }
  729. VideoPath CampaignHandler::prologVideoName(ui8 index)
  730. {
  731. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  732. auto vids = config["videos"].Vector();
  733. if(index < vids.size())
  734. return VideoPath::fromJson(vids[index]);
  735. return VideoPath();
  736. }
  737. AudioPath CampaignHandler::prologMusicName(ui8 index)
  738. {
  739. std::vector<std::string> music;
  740. return AudioPath::builtinTODO(VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index))));
  741. }
  742. AudioPath CampaignHandler::prologVoiceName(ui8 index)
  743. {
  744. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  745. auto audio = config["voice"].Vector();
  746. if(index < audio.size())
  747. return AudioPath::fromJson(audio[index]);
  748. return AudioPath();
  749. }
  750. VCMI_LIB_NAMESPACE_END