NetworkServer.cpp 2.3 KB

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  1. /*
  2. * NetworkServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "NetworkServer.h"
  12. #include "NetworkConnection.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. NetworkServer::NetworkServer(INetworkServerListener & listener, const std::shared_ptr<NetworkContext> & context)
  15. : io(context)
  16. , listener(listener)
  17. {
  18. }
  19. void NetworkServer::start(uint16_t port)
  20. {
  21. acceptor = std::make_shared<NetworkAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
  22. startAsyncAccept();
  23. }
  24. void NetworkServer::startAsyncAccept()
  25. {
  26. auto upcomingConnection = std::make_shared<NetworkSocket>(*io);
  27. acceptor->async_accept(*upcomingConnection, std::bind(&NetworkServer::connectionAccepted, this, upcomingConnection, _1));
  28. }
  29. void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingConnection, const boost::system::error_code & ec)
  30. {
  31. if(ec)
  32. {
  33. throw std::runtime_error("Something wrong during accepting: " + ec.message());
  34. }
  35. logNetwork->info("We got a new connection! :)");
  36. auto connection = std::make_shared<NetworkConnection>(*this, upcomingConnection);
  37. connections.insert(connection);
  38. connection->start();
  39. listener.onNewConnection(connection);
  40. startAsyncAccept();
  41. }
  42. void NetworkServer::sendPacket(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message)
  43. {
  44. connection->sendPacket(message);
  45. }
  46. void NetworkServer::closeConnection(const std::shared_ptr<INetworkConnection> & connection)
  47. {
  48. logNetwork->info("Closing connection!");
  49. assert(connections.count(connection));
  50. connections.erase(connection);
  51. }
  52. void NetworkServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection)
  53. {
  54. logNetwork->info("Connection lost!");
  55. assert(connections.count(connection));
  56. if (connections.count(connection)) // how? Connection was explicitly closed before?
  57. {
  58. connections.erase(connection);
  59. listener.onDisconnected(connection);
  60. }
  61. }
  62. void NetworkServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message)
  63. {
  64. listener.onPacketReceived(connection, message);
  65. }
  66. VCMI_LIB_NAMESPACE_END