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- /*
- * GlobalLobbyProcessor.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GlobalLobbyProcessor.h"
- #include "CVCMIServer.h"
- #include "../lib/CConfigHandler.h"
- GlobalLobbyProcessor::GlobalLobbyProcessor(CVCMIServer & owner)
- : owner(owner)
- {
- logGlobal->info("Connecting to lobby server");
- establishNewConnection();
- }
- void GlobalLobbyProcessor::establishNewConnection()
- {
- std::string hostname = settings["lobby"]["hostname"].String();
- int16_t port = settings["lobby"]["port"].Integer();
- owner.networkHandler->connectToRemote(*this, hostname, port);
- }
- void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnection> & connection)
- {
- throw std::runtime_error("Lost connection to a lobby server!");
- }
- void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message)
- {
- if (connection == controlConnection)
- {
- JsonNode json(message.data(), message.size());
- if(json["type"].String() == "loginFailed")
- return receiveLoginFailed(json);
- if(json["type"].String() == "loginSuccess")
- return receiveLoginSuccess(json);
- if(json["type"].String() == "accountJoinsRoom")
- return receiveAccountJoinsRoom(json);
- throw std::runtime_error("Received unexpected message from lobby server: " + json["type"].String());
- }
- else
- {
- // received game message via proxy connection
- owner.onPacketReceived(connection, message);
- }
- }
- void GlobalLobbyProcessor::receiveLoginFailed(const JsonNode & json)
- {
- logGlobal->info("Lobby: Failed to login into a lobby server!");
- throw std::runtime_error("Failed to login into a lobby server!");
- }
- void GlobalLobbyProcessor::receiveLoginSuccess(const JsonNode & json)
- {
- // no-op, wait just for any new commands from lobby
- logGlobal->info("Lobby: Succesfully connected to lobby server");
- owner.startAcceptingIncomingConnections();
- }
- void GlobalLobbyProcessor::receiveAccountJoinsRoom(const JsonNode & json)
- {
- std::string accountID = json["accountID"].String();
- logGlobal->info("Lobby: Account %s will join our room!", accountID);
- assert(proxyConnections.count(accountID) == 0);
- proxyConnections[accountID] = nullptr;
- establishNewConnection();
- }
- void GlobalLobbyProcessor::onConnectionFailed(const std::string & errorMessage)
- {
- throw std::runtime_error("Failed to connect to a lobby server!");
- }
- void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
- {
- if (controlConnection == nullptr)
- {
- controlConnection = connection;
- logGlobal->info("Connection to lobby server established");
- JsonNode toSend;
- toSend["type"].String() = "serverLogin";
- toSend["gameRoomID"].String() = owner.uuid;
- toSend["accountID"] = settings["lobby"]["accountID"];
- toSend["accountCookie"] = settings["lobby"]["accountCookie"];
- sendMessage(connection, toSend);
- }
- else
- {
- // Proxy connection for a player
- std::string guestAccountID;
- for (auto const & proxies : proxyConnections)
- if (proxies.second == nullptr)
- guestAccountID = proxies.first;
- JsonNode toSend;
- toSend["type"].String() = "serverProxyLogin";
- toSend["gameRoomID"].String() = owner.uuid;
- toSend["guestAccountID"].String() = guestAccountID;
- toSend["accountCookie"] = settings["lobby"]["accountCookie"];
- sendMessage(connection, toSend);
- proxyConnections[guestAccountID] = connection;
- owner.onNewConnection(connection);
- }
- }
- void GlobalLobbyProcessor::sendMessage(const NetworkConnectionPtr & target, const JsonNode & data)
- {
- std::string payloadString = data.toJson(true);
- // FIXME: find better approach
- uint8_t * payloadBegin = reinterpret_cast<uint8_t *>(payloadString.data());
- uint8_t * payloadEnd = payloadBegin + payloadString.size();
- std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd);
- target->sendPacket(payloadBuffer);
- }
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