CMainMenu.cpp 23 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/ShortcutHandler.h"
  24. #include "../gui/Shortcut.h"
  25. #include "../gui/WindowHandler.h"
  26. #include "../render/Canvas.h"
  27. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  28. #include "../globalLobby/GlobalLobbyClient.h"
  29. #include "../globalLobby/GlobalLobbyWindow.h"
  30. #include "../widgets/CComponent.h"
  31. #include "../widgets/Buttons.h"
  32. #include "../widgets/CTextInput.h"
  33. #include "../widgets/MiscWidgets.h"
  34. #include "../widgets/ObjectLists.h"
  35. #include "../widgets/TextControls.h"
  36. #include "../widgets/VideoWidget.h"
  37. #include "../windows/InfoWindows.h"
  38. #include "../CServerHandler.h"
  39. #include "../render/AssetGenerator.h"
  40. #include "../CGameInfo.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../CCallback.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. std::shared_ptr<CMainMenu> CMM;
  58. ISelectionScreenInfo * SEL = nullptr;
  59. static void do_quit()
  60. {
  61. GH.dispatchMainThread([]()
  62. {
  63. handleQuit(false);
  64. });
  65. }
  66. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  67. : CWindowObject(BORDERED), config(configNode)
  68. {
  69. OBJECT_CONSTRUCTION;
  70. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  71. if(config["scalable"].Bool())
  72. background->scaleTo(GH.screenDimensions());
  73. pos = background->center();
  74. if(!config["video"].isNull())
  75. {
  76. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  77. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  78. }
  79. for(const JsonNode & node : config["items"].Vector())
  80. menuNameToEntry.push_back(node["name"].String());
  81. for(const JsonNode & node : config["images"].Vector())
  82. images.push_back(CMainMenu::createPicture(node));
  83. //Hardcoded entry
  84. menuNameToEntry.push_back("credits");
  85. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  86. if(config["video"].isNull())
  87. tabs->setRedrawParent(true);
  88. }
  89. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  90. {
  91. if(config["items"].Vector().size() == index)
  92. return std::make_shared<CreditsScreen>(this->pos);
  93. else
  94. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  95. }
  96. void CMenuScreen::show(Canvas & to)
  97. {
  98. // TODO: avoid excessive redraws
  99. CIntObject::showAll(to);
  100. }
  101. void CMenuScreen::activate()
  102. {
  103. CIntObject::activate();
  104. }
  105. void CMenuScreen::switchToTab(size_t index)
  106. {
  107. tabs->setActive(index);
  108. }
  109. void CMenuScreen::switchToTab(std::string name)
  110. {
  111. switchToTab(vstd::find_pos(menuNameToEntry, name));
  112. }
  113. size_t CMenuScreen::getActiveTab() const
  114. {
  115. return tabs->getActive();
  116. }
  117. //function for std::string -> std::function conversion for main menu
  118. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  119. {
  120. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  121. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  122. std::list<std::string> commands;
  123. boost::split(commands, string, boost::is_any_of("\t "));
  124. if(!commands.empty())
  125. {
  126. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  127. commands.pop_front();
  128. if(index > 3 || !commands.empty())
  129. {
  130. switch(index)
  131. {
  132. case 0: //to - switch to another tab, if such tab exists
  133. {
  134. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  135. if(index2 != menuType.size())
  136. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  137. break;
  138. }
  139. case 1: //open campaign selection window
  140. {
  141. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  142. break;
  143. }
  144. case 2: //start
  145. {
  146. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  147. {
  148. case 0:
  149. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  150. case 1:
  151. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  152. case 2:
  153. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  154. case 3:
  155. return []() { CMainMenu::startTutorial(); };
  156. }
  157. break;
  158. }
  159. case 3: //load
  160. {
  161. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  162. {
  163. case 0:
  164. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  165. case 1:
  166. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  167. case 2:
  168. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  169. case 3:
  170. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  171. }
  172. }
  173. break;
  174. case 4: //exit
  175. {
  176. return []() { CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  177. }
  178. break;
  179. case 5: //highscores
  180. {
  181. return []() { CMainMenu::openHighScoreScreen(); };
  182. }
  183. }
  184. }
  185. }
  186. logGlobal->error("Failed to parse command: %s", string);
  187. return std::function<void()>();
  188. }
  189. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  190. {
  191. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  192. std::pair<std::string, std::string> help;
  193. if(!button["help"].isNull() && button["help"].Float() > 0)
  194. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  195. int posx = static_cast<int>(button["x"].Float());
  196. if(posx < 0)
  197. posx = pos.w + posx;
  198. int posy = static_cast<int>(button["y"].Float());
  199. if(posy < 0)
  200. posy = pos.h + posy;
  201. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  202. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  203. {
  204. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  205. }
  206. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  207. if (button["center"].Bool())
  208. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  209. return result;
  210. }
  211. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  212. {
  213. OBJECT_CONSTRUCTION;
  214. setRedrawParent(true);
  215. pos = parent->pos;
  216. for(const JsonNode & node : config["images"].Vector())
  217. images.push_back(CMainMenu::createPicture(node));
  218. for(const JsonNode & node : config["buttons"].Vector())
  219. {
  220. buttons.push_back(createButton(parent, node));
  221. buttons.back()->setHoverable(true);
  222. buttons.back()->setRedrawParent(true);
  223. }
  224. }
  225. CMainMenuConfig::CMainMenuConfig()
  226. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  227. , config(JsonPath::builtin("config/mainmenu.json"))
  228. {
  229. if (config["game-select"].Vector().empty())
  230. handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
  231. }
  232. const CMainMenuConfig & CMainMenuConfig::get()
  233. {
  234. static const CMainMenuConfig config;
  235. return config;
  236. }
  237. const JsonNode & CMainMenuConfig::getConfig() const
  238. {
  239. return config;
  240. }
  241. const JsonNode & CMainMenuConfig::getCampaigns() const
  242. {
  243. return campaignSets;
  244. }
  245. CMainMenu::CMainMenu()
  246. {
  247. pos.w = GH.screenDimensions().x;
  248. pos.h = GH.screenDimensions().y;
  249. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  250. OBJECT_CONSTRUCTION;
  251. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  252. }
  253. CMainMenu::~CMainMenu()
  254. {
  255. if(GH.curInt == this)
  256. GH.curInt = nullptr;
  257. }
  258. void CMainMenu::playIntroVideos()
  259. {
  260. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  261. if(CCS->videoh->open(VideoPath::builtin(video), scaleFactor))
  262. GH.windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  263. else
  264. cb(true);
  265. };
  266. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  267. if(!skipped)
  268. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  269. if(!skipped)
  270. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  271. playMusic();
  272. });
  273. else
  274. playMusic();
  275. });
  276. else
  277. playMusic();
  278. });
  279. }
  280. void CMainMenu::playMusic()
  281. {
  282. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  283. }
  284. void CMainMenu::activate()
  285. {
  286. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  287. if (pos.dimensions() != GH.screenDimensions())
  288. onScreenResize();
  289. CIntObject::activate();
  290. }
  291. void CMainMenu::onScreenResize()
  292. {
  293. pos.w = GH.screenDimensions().x;
  294. pos.h = GH.screenDimensions().y;
  295. menu = nullptr;
  296. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  297. backgroundAroundMenu->pos = pos;
  298. }
  299. void CMainMenu::update()
  300. {
  301. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  302. return;
  303. if(GH.windows().count() == 0)
  304. {
  305. GH.windows().pushWindow(CMM);
  306. GH.windows().pushWindow(menu);
  307. menu->switchToTab(menu->getActiveTab());
  308. }
  309. // Handles mouse and key input
  310. GH.handleEvents();
  311. GH.windows().simpleRedraw();
  312. }
  313. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  314. {
  315. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  316. CSH->loadMode = loadMode;
  317. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  318. }
  319. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  320. {
  321. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  322. ourCampaign->campaignSet = campaignSet;
  323. openCampaignLobby(ourCampaign);
  324. }
  325. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  326. {
  327. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  328. CSH->campaignStateToSend = campaign;
  329. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  330. }
  331. void CMainMenu::openCampaignScreen(std::string name)
  332. {
  333. auto const & config = CMainMenuConfig::get().getCampaigns();
  334. AssetGenerator::createCampaignBackground();
  335. AssetGenerator::createChroniclesCampaignImages();
  336. if(!vstd::contains(config.Struct(), name))
  337. {
  338. logGlobal->error("Unknown campaign set: %s", name);
  339. return;
  340. }
  341. bool campaignsFound = true;
  342. for (auto const & entry : config[name]["items"].Vector())
  343. {
  344. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  345. if(entry["optional"].Bool())
  346. continue;
  347. if(!CResourceHandler::get()->existsResource(resourceID))
  348. campaignsFound = false;
  349. }
  350. if (!campaignsFound)
  351. {
  352. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  353. return;
  354. }
  355. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  356. }
  357. void CMainMenu::startTutorial()
  358. {
  359. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  360. if(!CResourceHandler::get()->existsResource(tutorialMap))
  361. {
  362. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  363. return;
  364. }
  365. auto mapInfo = std::make_shared<CMapInfo>();
  366. mapInfo->mapInit(tutorialMap.getName());
  367. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  368. CSH->startMapAfterConnection(mapInfo);
  369. }
  370. void CMainMenu::openHighScoreScreen()
  371. {
  372. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  373. return;
  374. }
  375. std::shared_ptr<CMainMenu> CMainMenu::create()
  376. {
  377. if(!CMM)
  378. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  379. return CMM;
  380. }
  381. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  382. {
  383. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  384. }
  385. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  386. : screenType(ScreenType)
  387. {
  388. OBJECT_CONSTRUCTION;
  389. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  390. pos = background->center(); //center, window has size of bg graphic
  391. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  392. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  393. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  394. playerName->setText(getPlayersNames()[0]);
  395. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  396. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOTSEAT);
  397. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  398. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOST_GAME);
  399. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this), EShortcut::MAIN_MENU_JOIN_GAME);
  400. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  401. }
  402. void CMultiMode::openLobby()
  403. {
  404. close();
  405. CSH->getGlobalLobby().activateInterface();
  406. }
  407. void CMultiMode::hostTCP()
  408. {
  409. auto savedScreenType = screenType;
  410. close();
  411. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI);
  412. }
  413. void CMultiMode::joinTCP()
  414. {
  415. auto savedScreenType = screenType;
  416. close();
  417. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI);
  418. }
  419. std::vector<std::string> CMultiMode::getPlayersNames()
  420. {
  421. std::vector<std::string> playerNames;
  422. std::string playerNameStr = settings["general"]["playerName"].String();
  423. if (playerNameStr == "Player")
  424. playerNameStr = CGI->generaltexth->translate("core.genrltxt.434");
  425. playerNames.push_back(playerNameStr);
  426. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  427. {
  428. const std::string &nameStr = playerName.String();
  429. if (!nameStr.empty())
  430. {
  431. playerNames.push_back(nameStr);
  432. }
  433. }
  434. return playerNames;
  435. }
  436. void CMultiMode::onNameChange(std::string newText)
  437. {
  438. Settings name = settings.write["general"]["playerName"];
  439. name->String() = newText;
  440. }
  441. CMultiPlayers::CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  442. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  443. {
  444. OBJECT_CONSTRUCTION;
  445. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  446. pos = background->center(); //center, window has size of bg graphic
  447. std::string text = CGI->generaltexth->allTexts[446];
  448. boost::replace_all(text, "\t", "\n");
  449. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  450. for(int i = 0; i < inputNames.size(); i++)
  451. {
  452. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  453. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  454. }
  455. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  456. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  457. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  458. for(int i = 0; i < playerNames.size(); i++)
  459. {
  460. inputNames[i]->setText(playerNames[i]);
  461. }
  462. #ifndef VCMI_MOBILE
  463. inputNames[0]->giveFocus();
  464. #endif
  465. }
  466. void CMultiPlayers::onChange(std::string newText)
  467. {
  468. }
  469. void CMultiPlayers::enterSelectionScreen()
  470. {
  471. std::vector<std::string> playerNames;
  472. for(auto playerName : inputNames)
  473. {
  474. if (playerName->getText().length())
  475. playerNames.push_back(playerName->getText());
  476. }
  477. Settings playerName = settings.write["general"]["playerName"];
  478. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  479. multiPlayerNames->Vector().clear();
  480. if (!playerNames.empty())
  481. {
  482. playerName->String() = playerNames.front();
  483. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  484. {
  485. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  486. }
  487. }
  488. else
  489. {
  490. // Without the check the saving crashes directly.
  491. // When empty reset the player's name. This would translate to it being
  492. // the default for the next run. But enables deleting players, by just
  493. // deleting the names, otherwise some UI element should have been added.
  494. playerName->clear();
  495. }
  496. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  497. }
  498. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  499. {
  500. OBJECT_CONSTRUCTION;
  501. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  502. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  503. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  504. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  505. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  506. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  507. if(host && !settings["session"]["donotstartserver"].Bool())
  508. {
  509. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  510. buttonOk->block(true);
  511. startConnection();
  512. }
  513. else
  514. {
  515. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  516. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  517. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  518. inputPort->setFilterNumber(0, 65535);
  519. inputAddress->giveFocus();
  520. }
  521. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  522. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  523. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  524. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  525. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  526. }
  527. void CSimpleJoinScreen::connectToServer()
  528. {
  529. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  530. buttonOk->block(true);
  531. GH.stopTextInput();
  532. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  533. }
  534. void CSimpleJoinScreen::leaveScreen()
  535. {
  536. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  537. CSH->setState(EClientState::CONNECTION_CANCELLED);
  538. }
  539. void CSimpleJoinScreen::onChange(const std::string & newText)
  540. {
  541. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  542. }
  543. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  544. {
  545. if(addr.empty())
  546. CSH->startLocalServerAndConnect(false);
  547. else
  548. CSH->connectToServer(addr, port);
  549. }
  550. CLoadingScreen::CLoadingScreen()
  551. : CLoadingScreen(getBackground())
  552. {
  553. }
  554. CLoadingScreen::CLoadingScreen(ImagePath background)
  555. : CWindowObject(BORDERED, background)
  556. {
  557. OBJECT_CONSTRUCTION;
  558. addUsedEvents(TIME);
  559. CCS->musich->stopMusic(5000);
  560. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  561. if(conf.isStruct())
  562. {
  563. const int posx = conf["x"].Integer();
  564. const int posy = conf["y"].Integer();
  565. const int blockSize = conf["size"].Integer();
  566. const int blocksAmount = conf["amount"].Integer();
  567. for(int i = 0; i < blocksAmount; ++i)
  568. {
  569. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  570. progressBlocks.back()->deactivate();
  571. progressBlocks.back()->visible = false;
  572. }
  573. }
  574. }
  575. CLoadingScreen::~CLoadingScreen()
  576. {
  577. }
  578. void CLoadingScreen::tick(uint32_t msPassed)
  579. {
  580. if(!progressBlocks.empty())
  581. {
  582. int status = float(get()) / 255.f * progressBlocks.size();
  583. for(int i = 0; i < status; ++i)
  584. {
  585. progressBlocks.at(i)->activate();
  586. progressBlocks.at(i)->visible = true;
  587. }
  588. }
  589. }
  590. ImagePath CLoadingScreen::getBackground()
  591. {
  592. ImagePath fname = ImagePath::builtin("loadbar");
  593. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  594. if(conf.isStruct())
  595. {
  596. if(conf["background"].isVector())
  597. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  598. if(conf["background"].isString())
  599. return ImagePath::fromJson(conf["background"]);
  600. return fname;
  601. }
  602. if(conf.isVector() && !conf.Vector().empty())
  603. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  604. return fname;
  605. }