ModManager.cpp 20 KB

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  1. /*
  2. * ModManager.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ModManager.h"
  12. #include "ModDescription.h"
  13. #include "ModScope.h"
  14. #include "../constants/StringConstants.h"
  15. #include "../filesystem/Filesystem.h"
  16. #include "../json/JsonNode.h"
  17. #include "../texts/CGeneralTextHandler.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. static std::string getModDirectory(const TModID & modName)
  20. {
  21. std::string result = modName;
  22. boost::to_upper(result);
  23. boost::algorithm::replace_all(result, ".", "/MODS/");
  24. return "MODS/" + result;
  25. }
  26. static std::string getModSettingsDirectory(const TModID & modName)
  27. {
  28. return getModDirectory(modName) + "/MODS/";
  29. }
  30. static JsonPath getModDescriptionFile(const TModID & modName)
  31. {
  32. return JsonPath::builtin(getModDirectory(modName) + "/mod");
  33. }
  34. ModsState::ModsState()
  35. {
  36. modList.push_back(ModScope::scopeBuiltin());
  37. std::vector<TModID> testLocations = scanModsDirectory("MODS/");
  38. while(!testLocations.empty())
  39. {
  40. std::string target = testLocations.back();
  41. testLocations.pop_back();
  42. modList.push_back(boost::algorithm::to_lower_copy(target));
  43. for(const auto & submod : scanModsDirectory(getModSettingsDirectory(target)))
  44. testLocations.push_back(target + '.' + submod);
  45. }
  46. }
  47. TModList ModsState::getInstalledMods() const
  48. {
  49. return modList;
  50. }
  51. uint32_t ModsState::computeChecksum(const TModID & modName) const
  52. {
  53. boost::crc_32_type modChecksum;
  54. // first - add current VCMI version into checksum to force re-validation on VCMI updates
  55. modChecksum.process_bytes(static_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
  56. // second - add mod.json into checksum because filesystem does not contains this file
  57. if (modName != ModScope::scopeBuiltin())
  58. {
  59. auto modConfFile = getModDescriptionFile(modName);
  60. ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
  61. modChecksum.process_bytes(static_cast<const void *>(&configChecksum), sizeof(configChecksum));
  62. }
  63. // third - add all detected text files from this mod into checksum
  64. const auto & filesystem = CResourceHandler::get(modName);
  65. auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
  66. {
  67. return resID.getType() == EResType::JSON && boost::starts_with(resID.getName(), "CONFIG");
  68. });
  69. for (const ResourcePath & file : files)
  70. {
  71. ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
  72. modChecksum.process_bytes(static_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
  73. }
  74. return modChecksum.checksum();
  75. }
  76. double ModsState::getInstalledModSizeMegabytes(const TModID & modName) const
  77. {
  78. ResourcePath resDir(getModDirectory(modName), EResType::DIRECTORY);
  79. std::string path = CResourceHandler::get()->getResourceName(resDir)->string();
  80. size_t sizeBytes = 0;
  81. for(boost::filesystem::recursive_directory_iterator it(path); it != boost::filesystem::recursive_directory_iterator(); ++it)
  82. {
  83. if(!boost::filesystem::is_directory(*it))
  84. sizeBytes += boost::filesystem::file_size(*it);
  85. }
  86. double sizeMegabytes = sizeBytes / static_cast<double>(1024*1024);
  87. return sizeMegabytes;
  88. }
  89. std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) const
  90. {
  91. size_t depth = boost::range::count(modDir, '/');
  92. const auto & modScanFilter = [&](const ResourcePath & id) -> bool
  93. {
  94. if(id.getType() != EResType::DIRECTORY)
  95. return false;
  96. if(!boost::algorithm::starts_with(id.getName(), modDir))
  97. return false;
  98. if(boost::range::count(id.getName(), '/') != depth)
  99. return false;
  100. return true;
  101. };
  102. auto list = CResourceHandler::get("initial")->getFilteredFiles(modScanFilter);
  103. //storage for found mods
  104. std::vector<TModID> foundMods;
  105. for(const auto & entry : list)
  106. {
  107. std::string name = entry.getName();
  108. name.erase(0, modDir.size()); //Remove path prefix
  109. if(name.empty())
  110. continue;
  111. if(name.find('.') != std::string::npos)
  112. continue;
  113. if (ModScope::isScopeReserved(boost::to_lower_copy(name)))
  114. continue;
  115. if(!CResourceHandler::get("initial")->existsResource(JsonPath::builtin(entry.getName() + "/MOD")))
  116. continue;
  117. foundMods.push_back(name);
  118. }
  119. return foundMods;
  120. }
  121. ///////////////////////////////////////////////////////////////////////////////
  122. ModsPresetState::ModsPresetState()
  123. {
  124. static const JsonPath settingsPath = JsonPath::builtin("config/modSettings.json");
  125. if(CResourceHandler::get("local")->existsResource(ResourcePath(settingsPath)))
  126. {
  127. modConfig = JsonNode(settingsPath);
  128. }
  129. else
  130. {
  131. // Probably new install. Create initial configuration
  132. CResourceHandler::get("local")->createResource(settingsPath.getOriginalName() + ".json");
  133. }
  134. if(modConfig["presets"].isNull())
  135. {
  136. modConfig["activePreset"] = JsonNode("default");
  137. if(modConfig["activeMods"].isNull())
  138. createInitialPreset(); // new install
  139. else
  140. importInitialPreset(); // 1.5 format import
  141. }
  142. }
  143. void ModsPresetState::createInitialPreset()
  144. {
  145. // TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?
  146. modConfig["presets"]["default"]["mods"].Vector().emplace_back("vcmi");
  147. }
  148. void ModsPresetState::importInitialPreset()
  149. {
  150. JsonNode preset;
  151. for(const auto & mod : modConfig["activeMods"].Struct())
  152. {
  153. if(mod.second["active"].Bool())
  154. preset["mods"].Vector().emplace_back(mod.first);
  155. for(const auto & submod : mod.second["mods"].Struct())
  156. preset["settings"][mod.first][submod.first] = submod.second["active"];
  157. }
  158. modConfig["presets"]["default"] = preset;
  159. }
  160. const JsonNode & ModsPresetState::getActivePresetConfig() const
  161. {
  162. const std::string & currentPresetName = modConfig["activePreset"].String();
  163. const JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  164. return currentPreset;
  165. }
  166. TModList ModsPresetState::getActiveRootMods() const
  167. {
  168. const JsonNode & modsToActivateJson = getActivePresetConfig()["mods"];
  169. auto modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
  170. if (!vstd::contains(modsToActivate, ModScope::scopeBuiltin()))
  171. modsToActivate.push_back(ModScope::scopeBuiltin());
  172. return modsToActivate;
  173. }
  174. std::map<TModID, bool> ModsPresetState::getModSettings(const TModID & modID) const
  175. {
  176. const JsonNode & modSettingsJson = getActivePresetConfig()["settings"][modID];
  177. auto modSettings = modSettingsJson.convertTo<std::map<TModID, bool>>();
  178. return modSettings;
  179. }
  180. std::optional<uint32_t> ModsPresetState::getValidatedChecksum(const TModID & modName) const
  181. {
  182. const JsonNode & node = modConfig["validatedMods"][modName];
  183. if (node.isNull())
  184. return std::nullopt;
  185. else
  186. return node.Integer();
  187. }
  188. void ModsPresetState::setModActive(const TModID & modID, bool isActive)
  189. {
  190. size_t dotPos = modID.find('.');
  191. if(dotPos != std::string::npos)
  192. {
  193. std::string rootMod = modID.substr(0, dotPos);
  194. std::string settingID = modID.substr(dotPos + 1);
  195. setSettingActive(rootMod, settingID, isActive);
  196. }
  197. else
  198. {
  199. if (isActive)
  200. addRootMod(modID);
  201. else
  202. eraseRootMod(modID);
  203. }
  204. }
  205. void ModsPresetState::addRootMod(const TModID & modName)
  206. {
  207. const std::string & currentPresetName = modConfig["activePreset"].String();
  208. JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  209. if (!vstd::contains(currentPreset["mods"].Vector(), JsonNode(modName)))
  210. currentPreset["mods"].Vector().emplace_back(modName);
  211. }
  212. void ModsPresetState::setSettingActive(const TModID & modName, const TModID & settingName, bool isActive)
  213. {
  214. const std::string & currentPresetName = modConfig["activePreset"].String();
  215. JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  216. currentPreset["settings"][modName][settingName].Bool() = isActive;
  217. }
  218. void ModsPresetState::removeOldMods(const TModList & modsToKeep)
  219. {
  220. const std::string & currentPresetName = modConfig["activePreset"].String();
  221. JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  222. vstd::erase_if(currentPreset["mods"].Vector(), [&](const JsonNode & entry){
  223. return !vstd::contains(modsToKeep, entry.String());
  224. });
  225. vstd::erase_if(currentPreset["settings"].Struct(), [&](const auto & entry){
  226. return !vstd::contains(modsToKeep, entry.first);
  227. });
  228. }
  229. void ModsPresetState::eraseRootMod(const TModID & modName)
  230. {
  231. const std::string & currentPresetName = modConfig["activePreset"].String();
  232. JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  233. vstd::erase(currentPreset["mods"].Vector(), JsonNode(modName));
  234. }
  235. void ModsPresetState::eraseModSetting(const TModID & modName, const TModID & settingName)
  236. {
  237. const std::string & currentPresetName = modConfig["activePreset"].String();
  238. JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  239. currentPreset["settings"][modName].Struct().erase(modName);
  240. }
  241. std::vector<TModID> ModsPresetState::getActiveMods() const
  242. {
  243. TModList activeRootMods = getActiveRootMods();
  244. TModList allActiveMods;
  245. for(const auto & activeMod : activeRootMods)
  246. {
  247. assert(!vstd::contains(allActiveMods, activeMod));
  248. allActiveMods.push_back(activeMod);
  249. for(const auto & submod : getModSettings(activeMod))
  250. {
  251. if(submod.second)
  252. {
  253. assert(!vstd::contains(allActiveMods, activeMod + '.' + submod.first));
  254. allActiveMods.push_back(activeMod + '.' + submod.first);
  255. }
  256. }
  257. }
  258. return allActiveMods;
  259. }
  260. void ModsPresetState::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
  261. {
  262. if (value.has_value())
  263. modConfig["validatedMods"][modName].Integer() = *value;
  264. else
  265. modConfig["validatedMods"].Struct().erase(modName);
  266. }
  267. void ModsPresetState::saveConfigurationState() const
  268. {
  269. std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
  270. file << modConfig.toCompactString();
  271. }
  272. ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode & repositoryList)
  273. {
  274. JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
  275. coreModConfig.setModScope(ModScope::scopeBuiltin());
  276. mods.try_emplace(ModScope::scopeBuiltin(), ModScope::scopeBuiltin(), coreModConfig, JsonNode());
  277. for(auto modID : modsToLoad)
  278. {
  279. if(ModScope::isScopeReserved(modID))
  280. continue;
  281. JsonNode modConfig(getModDescriptionFile(modID));
  282. modConfig.setModScope(modID);
  283. if(modConfig["modType"].isNull())
  284. {
  285. logMod->error("Can not load mod %s - invalid mod config file!", modID);
  286. continue;
  287. }
  288. mods.try_emplace(modID, modID, modConfig, repositoryList[modID]);
  289. }
  290. for(const auto & mod : repositoryList.Struct())
  291. {
  292. if (vstd::contains(modsToLoad, mod.first))
  293. continue;
  294. if (mod.second["modType"].isNull() || mod.second["name"].isNull())
  295. continue;
  296. mods.try_emplace(mod.first, mod.first, JsonNode(), mod.second);
  297. }
  298. }
  299. const ModDescription & ModsStorage::getMod(const TModID & fullID) const
  300. {
  301. return mods.at(fullID);
  302. }
  303. TModList ModsStorage::getAllMods() const
  304. {
  305. TModList result;
  306. for (const auto & mod : mods)
  307. result.push_back(mod.first);
  308. return result;
  309. }
  310. ModManager::ModManager()
  311. :ModManager(JsonNode())
  312. {
  313. }
  314. ModManager::ModManager(const JsonNode & repositoryList)
  315. : modsState(std::make_unique<ModsState>())
  316. , modsPreset(std::make_unique<ModsPresetState>())
  317. {
  318. modsStorage = std::make_unique<ModsStorage>(modsState->getInstalledMods(), repositoryList);
  319. eraseMissingModsFromPreset();
  320. addNewModsToPreset();
  321. std::vector<TModID> desiredModList = modsPreset->getActiveMods();
  322. ModDependenciesResolver newResolver(desiredModList, *modsStorage);
  323. updatePreset(newResolver);
  324. }
  325. ModManager::~ModManager() = default;
  326. const ModDescription & ModManager::getModDescription(const TModID & modID) const
  327. {
  328. assert(boost::to_lower_copy(modID) == modID);
  329. return modsStorage->getMod(modID);
  330. }
  331. bool ModManager::isModSettingActive(const TModID & rootModID, const TModID & modSettingID) const
  332. {
  333. return modsPreset->getModSettings(rootModID).at(modSettingID);
  334. }
  335. bool ModManager::isModActive(const TModID & modID) const
  336. {
  337. return vstd::contains(getActiveMods(), modID);
  338. }
  339. const TModList & ModManager::getActiveMods() const
  340. {
  341. return depedencyResolver->getActiveMods();
  342. }
  343. uint32_t ModManager::computeChecksum(const TModID & modName) const
  344. {
  345. return modsState->computeChecksum(modName);
  346. }
  347. std::optional<uint32_t> ModManager::getValidatedChecksum(const TModID & modName) const
  348. {
  349. return modsPreset->getValidatedChecksum(modName);
  350. }
  351. void ModManager::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
  352. {
  353. modsPreset->setValidatedChecksum(modName, value);
  354. }
  355. void ModManager::saveConfigurationState() const
  356. {
  357. modsPreset->saveConfigurationState();
  358. }
  359. TModList ModManager::getAllMods() const
  360. {
  361. return modsStorage->getAllMods();
  362. }
  363. double ModManager::getInstalledModSizeMegabytes(const TModID & modName) const
  364. {
  365. return modsState->getInstalledModSizeMegabytes(modName);
  366. }
  367. void ModManager::eraseMissingModsFromPreset()
  368. {
  369. const TModList & installedMods = modsState->getInstalledMods();
  370. const TModList & rootMods = modsPreset->getActiveRootMods();
  371. modsPreset->removeOldMods(installedMods);
  372. for(const auto & rootMod : rootMods)
  373. {
  374. const auto & modSettings = modsPreset->getModSettings(rootMod);
  375. for(const auto & modSetting : modSettings)
  376. {
  377. TModID fullModID = rootMod + '.' + modSetting.first;
  378. if(!vstd::contains(installedMods, fullModID))
  379. {
  380. modsPreset->eraseModSetting(rootMod, modSetting.first);
  381. continue;
  382. }
  383. }
  384. }
  385. }
  386. void ModManager::addNewModsToPreset()
  387. {
  388. const TModList & installedMods = modsState->getInstalledMods();
  389. for(const auto & modID : installedMods)
  390. {
  391. size_t dotPos = modID.find('.');
  392. if(dotPos == std::string::npos)
  393. continue; // only look up submods aka mod settings
  394. std::string rootMod = modID.substr(0, dotPos);
  395. std::string settingID = modID.substr(dotPos + 1);
  396. const auto & modSettings = modsPreset->getModSettings(rootMod);
  397. if (!modSettings.count(settingID))
  398. modsPreset->setSettingActive(rootMod, settingID, !modsStorage->getMod(modID).keepDisabled());
  399. }
  400. }
  401. TModList ModManager::collectDependenciesRecursive(const TModID & modID) const
  402. {
  403. TModList result;
  404. TModList toTest;
  405. toTest.push_back(modID);
  406. while (!toTest.empty())
  407. {
  408. TModID currentModID = toTest.back();
  409. const auto & currentMod = getModDescription(currentModID);
  410. toTest.pop_back();
  411. result.push_back(currentModID);
  412. if (!currentMod.isInstalled())
  413. throw std::runtime_error("Unable to enable mod " + modID + "! Dependency " + currentModID + " is not installed!");
  414. for (const auto & dependency : currentMod.getDependencies())
  415. {
  416. if (!vstd::contains(result, dependency))
  417. toTest.push_back(dependency);
  418. }
  419. }
  420. return result;
  421. }
  422. void ModManager::tryEnableMods(const TModList & modList)
  423. {
  424. TModList requiredActiveMods;
  425. TModList additionalActiveMods = getActiveMods();
  426. for (const auto & modName : modList)
  427. {
  428. for (const auto & dependency : collectDependenciesRecursive(modName))
  429. {
  430. if (!vstd::contains(requiredActiveMods, dependency))
  431. {
  432. requiredActiveMods.push_back(dependency);
  433. vstd::erase(additionalActiveMods, dependency);
  434. }
  435. }
  436. assert(!vstd::contains(additionalActiveMods, modName));
  437. assert(vstd::contains(requiredActiveMods, modName));// FIXME: fails on attempt to enable broken mod / translation to other language
  438. }
  439. ModDependenciesResolver testResolver(requiredActiveMods, *modsStorage);
  440. testResolver.tryAddMods(additionalActiveMods, *modsStorage);
  441. TModList additionalActiveSubmods;
  442. for (const auto & modName : modList)
  443. {
  444. if (modName.find('.') != std::string::npos)
  445. continue;
  446. auto modSettings = modsPreset->getModSettings(modName);
  447. for (const auto & entry : modSettings)
  448. {
  449. TModID fullModID = modName + '.' + entry.first;
  450. if (entry.second && !vstd::contains(requiredActiveMods, fullModID))
  451. additionalActiveSubmods.push_back(fullModID);
  452. }
  453. }
  454. testResolver.tryAddMods(additionalActiveSubmods, *modsStorage);
  455. for (const auto & modName : modList)
  456. if (!vstd::contains(testResolver.getActiveMods(), modName))
  457. throw std::runtime_error("Failed to enable mod! Mod " + modName + " remains disabled!");
  458. updatePreset(testResolver);
  459. }
  460. void ModManager::tryDisableMod(const TModID & modName)
  461. {
  462. auto desiredActiveMods = getActiveMods();
  463. assert(vstd::contains(desiredActiveMods, modName));
  464. vstd::erase(desiredActiveMods, modName);
  465. ModDependenciesResolver testResolver(desiredActiveMods, *modsStorage);
  466. if (vstd::contains(testResolver.getActiveMods(), modName))
  467. throw std::runtime_error("Failed to disable mod! Mod " + modName + " remains enabled!");
  468. modsPreset->setModActive(modName, false);
  469. updatePreset(testResolver);
  470. }
  471. void ModManager::updatePreset(const ModDependenciesResolver & testResolver)
  472. {
  473. const auto & newActiveMods = testResolver.getActiveMods();
  474. const auto & newBrokenMods = testResolver.getBrokenMods();
  475. for (const auto & modID : newActiveMods)
  476. {
  477. assert(vstd::contains(modsState->getInstalledMods(), modID));
  478. modsPreset->setModActive(modID, true);
  479. }
  480. for (const auto & modID : newBrokenMods)
  481. {
  482. const auto & mod = getModDescription(modID);
  483. if (vstd::contains(newActiveMods, mod.getTopParentID()))
  484. modsPreset->setModActive(modID, false);
  485. }
  486. std::vector<TModID> desiredModList = modsPreset->getActiveMods();
  487. // Try to enable all existing compatibility patches. Ignore on failure
  488. for (const auto & rootMod : modsPreset->getActiveRootMods())
  489. {
  490. for (const auto & modSetting : modsPreset->getModSettings(rootMod))
  491. {
  492. if (modSetting.second)
  493. continue;
  494. TModID fullModID = rootMod + '.' + modSetting.first;
  495. const auto & modDescription = modsStorage->getMod(fullModID);
  496. if (modDescription.isCompatibility())
  497. desiredModList.push_back(fullModID);
  498. }
  499. }
  500. depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);
  501. modsPreset->saveConfigurationState();
  502. }
  503. ModDependenciesResolver::ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage)
  504. {
  505. tryAddMods(modsToResolve, storage);
  506. }
  507. const TModList & ModDependenciesResolver::getActiveMods() const
  508. {
  509. return activeMods;
  510. }
  511. const TModList & ModDependenciesResolver::getBrokenMods() const
  512. {
  513. return brokenMods;
  514. }
  515. void ModDependenciesResolver::tryAddMods(TModList modsToResolve, const ModsStorage & storage)
  516. {
  517. // Topological sort algorithm.
  518. boost::range::sort(modsToResolve); // Sort mods per name
  519. std::vector<TModID> sortedValidMods(activeMods.begin(), activeMods.end()); // Vector keeps order of elements (LIFO)
  520. std::set<TModID> resolvedModIDs(activeMods.begin(), activeMods.end()); // Use a set for validation for performance reason, but set does not keep order of elements
  521. std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
  522. // Mod is resolved if it has no dependencies or all its dependencies are already resolved
  523. auto isResolved = [&](const ModDescription & mod) -> bool
  524. {
  525. if (mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage())
  526. return false;
  527. if(mod.getDependencies().size() > resolvedModIDs.size())
  528. return false;
  529. for(const TModID & dependency : mod.getDependencies())
  530. if(!vstd::contains(resolvedModIDs, dependency))
  531. return false;
  532. for(const TModID & softDependency : mod.getSoftDependencies())
  533. if(vstd::contains(notResolvedModIDs, softDependency))
  534. return false;
  535. for(const TModID & conflict : mod.getConflicts())
  536. if(vstd::contains(resolvedModIDs, conflict))
  537. return false;
  538. for(const TModID & reverseConflict : resolvedModIDs)
  539. if(vstd::contains(storage.getMod(reverseConflict).getConflicts(), mod.getID()))
  540. return false;
  541. return true;
  542. };
  543. while(true)
  544. {
  545. std::set<TModID> resolvedOnCurrentTreeLevel;
  546. for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
  547. {
  548. if(isResolved(storage.getMod(*it)))
  549. {
  550. resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
  551. assert(!vstd::contains(sortedValidMods, *it));
  552. sortedValidMods.push_back(*it);
  553. it = modsToResolve.erase(it);
  554. continue;
  555. }
  556. it++;
  557. }
  558. if(!resolvedOnCurrentTreeLevel.empty())
  559. {
  560. resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
  561. for(const auto & it : resolvedOnCurrentTreeLevel)
  562. notResolvedModIDs.erase(it);
  563. continue;
  564. }
  565. // If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.
  566. break;
  567. }
  568. assert(!sortedValidMods.empty());
  569. activeMods = sortedValidMods;
  570. brokenMods.insert(brokenMods.end(), modsToResolve.begin(), modsToResolve.end());
  571. }
  572. VCMI_LIB_NAMESPACE_END