ModVerificationInfo.cpp 2.9 KB

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  1. /*
  2. * ModVerificationInfo.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ModVerificationInfo.h"
  12. #include "CModHandler.h"
  13. #include "ModDescription.h"
  14. #include "ModIncompatibility.h"
  15. #include "../json/JsonNode.h"
  16. #include "../VCMI_Lib.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. JsonNode ModVerificationInfo::jsonSerializeList(const ModCompatibilityInfo & input)
  19. {
  20. JsonNode output;
  21. for(const auto & mod : input)
  22. {
  23. JsonNode modWriter;
  24. modWriter["modId"].String() = mod.first;
  25. modWriter["name"].String() = mod.second.name;
  26. if (!mod.second.parent.empty())
  27. modWriter["parent"].String() = mod.second.parent;
  28. modWriter["version"].String() = mod.second.version.toString();
  29. output.Vector().push_back(modWriter);
  30. }
  31. return output;
  32. }
  33. ModCompatibilityInfo ModVerificationInfo::jsonDeserializeList(const JsonNode & input)
  34. {
  35. ModCompatibilityInfo output;
  36. for(const auto & mod : input.Vector())
  37. {
  38. ModVerificationInfo info;
  39. info.version = CModVersion::fromString(mod["version"].String());
  40. info.name = mod["name"].String();
  41. info.parent = mod["parent"].String();
  42. info.checksum = 0;
  43. info.impactsGameplay = true;
  44. if(!mod["modId"].isNull())
  45. output[mod["modId"].String()] = info;
  46. else
  47. output[mod["name"].String()] = info;
  48. }
  49. return output;
  50. }
  51. ModListVerificationStatus ModVerificationInfo::verifyListAgainstLocalMods(const ModCompatibilityInfo & modList)
  52. {
  53. ModListVerificationStatus result;
  54. for(const auto & m : VLC->modh->getActiveMods())
  55. {
  56. if(modList.count(m))
  57. continue;
  58. if(VLC->modh->getModInfo(m).affectsGameplay())
  59. result[m] = ModVerificationStatus::EXCESSIVE;
  60. }
  61. for(const auto & infoPair : modList)
  62. {
  63. auto & remoteModId = infoPair.first;
  64. auto & remoteModInfo = infoPair.second;
  65. bool modAffectsGameplay = remoteModInfo.impactsGameplay;
  66. //parent mod affects gameplay if child affects too
  67. for(const auto & subInfoPair : modList)
  68. modAffectsGameplay |= (subInfoPair.second.impactsGameplay && subInfoPair.second.parent == remoteModId);
  69. if(!vstd::contains(VLC->modh->getAllMods(), remoteModId))
  70. {
  71. result[remoteModId] = ModVerificationStatus::NOT_INSTALLED;
  72. continue;
  73. }
  74. const auto & localVersion = VLC->modh->getModInfo(remoteModId).getVersion();
  75. modAffectsGameplay |= VLC->modh->getModInfo(remoteModId).affectsGameplay();
  76. // skip it. Such mods should only be present in old saves or if mod changed and no longer affects gameplay
  77. if (!modAffectsGameplay)
  78. continue;
  79. if (!vstd::contains(VLC->modh->getActiveMods(), remoteModId))
  80. {
  81. result[remoteModId] = ModVerificationStatus::DISABLED;
  82. continue;
  83. }
  84. if(remoteModInfo.version != localVersion)
  85. {
  86. result[remoteModId] = ModVerificationStatus::VERSION_MISMATCH;
  87. continue;
  88. }
  89. result[remoteModId] = ModVerificationStatus::FULL_MATCH;
  90. }
  91. return result;
  92. }
  93. VCMI_LIB_NAMESPACE_END