NetPacksClient.cpp 27 KB

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  1. #include "StdInc.h"
  2. #include "../lib/NetPacks.h"
  3. #include "../lib/filesystem/CResourceLoader.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../CCallback.h"
  6. #include "Client.h"
  7. #include "CPlayerInterface.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/Connection.h"
  10. #include "../lib/CGeneralTextHandler.h"
  11. #include "../lib/CDefObjInfoHandler.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/CObjectHandler.h"
  14. #include "../lib/VCMI_Lib.h"
  15. #include "../lib/mapping/CMap.h"
  16. #include "../lib/VCMIDirs.h"
  17. #include "../lib/CSpellHandler.h"
  18. #include "CSoundBase.h"
  19. #include "mapHandler.h"
  20. #include "GUIClasses.h"
  21. #include "../lib/CConfigHandler.h"
  22. #include "gui/SDL_Extensions.h"
  23. #include "battle/CBattleInterface.h"
  24. #include "../lib/mapping/CCampaignHandler.h"
  25. #include "../lib/CGameState.h"
  26. #include "../lib/BattleState.h"
  27. #include "../lib/GameConstants.h"
  28. #include "gui/CGuiHandler.h"
  29. //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
  30. //awaiting variadic templates...
  31. #define CALL_IN_PRIVILAGED_INTS(function, ...) \
  32. do \
  33. { \
  34. BOOST_FOREACH(IGameEventsReceiver *ger, cl->privilagedGameEventReceivers) \
  35. ger->function(__VA_ARGS__); \
  36. } while(0)
  37. #define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
  38. do \
  39. { \
  40. if(vstd::contains(cl->playerint,player)) \
  41. cl->playerint[player]->function(__VA_ARGS__); \
  42. }while(0)
  43. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  44. do \
  45. { \
  46. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  47. CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
  48. } while(0)
  49. #define CALL_ONLY_THT_BATTLE_INTERFACE(player,function, ...) \
  50. do \
  51. { \
  52. if(vstd::contains(cl->battleints,player)) \
  53. cl->battleints[player]->function(__VA_ARGS__); \
  54. } while (0);
  55. #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
  56. do \
  57. { \
  58. BOOST_FOREACH(IBattleEventsReceiver *ber, cl->privilagedBattleEventReceivers)\
  59. ber->function(__VA_ARGS__); \
  60. } while(0)
  61. #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
  62. do \
  63. { \
  64. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  65. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
  66. } while(0)
  67. //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
  68. #define CALL_IN_ALL_INTERFACES(function, ...) \
  69. do \
  70. { \
  71. std::map<PlayerColor, CGameInterface*> ints = cl->playerint; \
  72. for(auto i = ints.begin(); i != ints.end(); i++)\
  73. CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
  74. } while(0)
  75. #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
  76. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[0], function, __VA_ARGS__) \
  77. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[1], function, __VA_ARGS__) \
  78. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
  79. /*
  80. * NetPacksClient.cpp, part of VCMI engine
  81. *
  82. * Authors: listed in file AUTHORS in main folder
  83. *
  84. * License: GNU General Public License v2.0 or later
  85. * Full text of license available in license.txt file, in main folder
  86. *
  87. */
  88. void SetResources::applyCl( CClient *cl )
  89. {
  90. INTERFACE_CALL_IF_PRESENT(player,receivedResource,-1,-1);
  91. }
  92. void SetResource::applyCl( CClient *cl )
  93. {
  94. INTERFACE_CALL_IF_PRESENT(player,receivedResource,resid,val);
  95. }
  96. void SetPrimSkill::applyCl( CClient *cl )
  97. {
  98. const CGHeroInstance *h = cl->getHero(id);
  99. if(!h)
  100. {
  101. logNetwork->errorStream() << "Cannot find hero with ID " << id.getNum();
  102. return;
  103. }
  104. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  105. }
  106. void SetSecSkill::applyCl( CClient *cl )
  107. {
  108. const CGHeroInstance *h = cl->getHero(id);
  109. if(!h)
  110. {
  111. logNetwork->errorStream() << "Cannot find hero with ID " << id;
  112. return;
  113. }
  114. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
  115. }
  116. void HeroVisitCastle::applyCl( CClient *cl )
  117. {
  118. const CGHeroInstance *h = cl->getHero(hid);
  119. if(start())
  120. {
  121. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
  122. }
  123. }
  124. void ChangeSpells::applyCl( CClient *cl )
  125. {
  126. //TODO: inform interface?
  127. }
  128. void SetMana::applyCl( CClient *cl )
  129. {
  130. const CGHeroInstance *h = cl->getHero(hid);
  131. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
  132. }
  133. void SetMovePoints::applyCl( CClient *cl )
  134. {
  135. const CGHeroInstance *h = cl->getHero(hid);
  136. cl->invalidatePaths(h);
  137. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
  138. }
  139. void FoWChange::applyCl( CClient *cl )
  140. {
  141. BOOST_FOREACH(auto &i, cl->playerint)
  142. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  143. {
  144. if(mode)
  145. i.second->tileRevealed(tiles);
  146. else
  147. i.second->tileHidden(tiles);
  148. }
  149. cl->invalidatePaths();
  150. }
  151. void SetAvailableHeroes::applyCl( CClient *cl )
  152. {
  153. //TODO: inform interface?
  154. }
  155. void ChangeStackCount::applyCl( CClient *cl )
  156. {
  157. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
  158. }
  159. void SetStackType::applyCl( CClient *cl )
  160. {
  161. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
  162. }
  163. void EraseStack::applyCl( CClient *cl )
  164. {
  165. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
  166. }
  167. void SwapStacks::applyCl( CClient *cl )
  168. {
  169. INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
  170. if(sl1.army->tempOwner != sl2.army->tempOwner)
  171. INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
  172. }
  173. void InsertNewStack::applyCl( CClient *cl )
  174. {
  175. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
  176. }
  177. void RebalanceStacks::applyCl( CClient *cl )
  178. {
  179. INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
  180. if(src.army->tempOwner != dst.army->tempOwner)
  181. INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
  182. }
  183. void PutArtifact::applyCl( CClient *cl )
  184. {
  185. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
  186. }
  187. void EraseArtifact::applyCl( CClient *cl )
  188. {
  189. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
  190. }
  191. void MoveArtifact::applyCl( CClient *cl )
  192. {
  193. INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
  194. if(src.owningPlayer() != dst.owningPlayer())
  195. INTERFACE_CALL_IF_PRESENT(dst.owningPlayer(), artifactMoved, src, dst);
  196. }
  197. void AssembledArtifact::applyCl( CClient *cl )
  198. {
  199. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
  200. }
  201. void DisassembledArtifact::applyCl( CClient *cl )
  202. {
  203. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
  204. }
  205. void HeroVisit::applyCl( CClient *cl )
  206. {
  207. INTERFACE_CALL_IF_PRESENT(hero->tempOwner, heroVisit, hero, obj, starting);
  208. }
  209. void NewTurn::applyCl( CClient *cl )
  210. {
  211. cl->invalidatePaths();
  212. }
  213. void GiveBonus::applyCl( CClient *cl )
  214. {
  215. cl->invalidatePaths();
  216. switch(who)
  217. {
  218. case HERO:
  219. {
  220. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  221. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
  222. }
  223. break;
  224. case PLAYER:
  225. {
  226. const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
  227. INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, *p->getBonusList().back(), true);
  228. }
  229. break;
  230. }
  231. }
  232. void ChangeObjPos::applyFirstCl( CClient *cl )
  233. {
  234. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  235. if(flags & 1)
  236. CGI->mh->hideObject(obj);
  237. }
  238. void ChangeObjPos::applyCl( CClient *cl )
  239. {
  240. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  241. if(flags & 1)
  242. CGI->mh->printObject(obj);
  243. cl->invalidatePaths();
  244. }
  245. void PlayerEndsGame::applyCl( CClient *cl )
  246. {
  247. CALL_IN_ALL_INTERFACES(gameOver, player, victory);
  248. }
  249. void RemoveBonus::applyCl( CClient *cl )
  250. {
  251. cl->invalidatePaths();
  252. switch(who)
  253. {
  254. case HERO:
  255. {
  256. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  257. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
  258. }
  259. break;
  260. case PLAYER:
  261. {
  262. //const PlayerState *p = GS(cl)->getPlayer(id);
  263. INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, bonus, false);
  264. }
  265. break;
  266. }
  267. }
  268. void UpdateCampaignState::applyCl( CClient *cl )
  269. {
  270. cl->stopConnection();
  271. cl->campaignMapFinished(camp);
  272. }
  273. void PrepareForAdvancingCampaign::applyCl(CClient *cl)
  274. {
  275. cl->serv->prepareForSendingHeroes();
  276. }
  277. void RemoveObject::applyFirstCl( CClient *cl )
  278. {
  279. const CGObjectInstance *o = cl->getObj(id);
  280. CGI->mh->hideObject(o);
  281. int3 pos = o->visitablePos();
  282. //notify interfaces about removal
  283. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  284. {
  285. if(GS(cl)->isVisible(o, i->first))
  286. i->second->objectRemoved(o);
  287. }
  288. }
  289. void RemoveObject::applyCl( CClient *cl )
  290. {
  291. cl->invalidatePaths();
  292. }
  293. void TryMoveHero::applyFirstCl( CClient *cl )
  294. {
  295. CGHeroInstance *h = GS(cl)->getHero(id);
  296. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  297. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  298. {
  299. if(i->first >= PlayerColor::PLAYER_LIMIT)
  300. continue;
  301. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  302. if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  303. && GS(cl)->getPlayer(i->first)->human)
  304. humanKnows = true;
  305. }
  306. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  307. CGI->mh->removeObject(h);
  308. if(result == DISEMBARK)
  309. CGI->mh->printObject(h->boat);
  310. }
  311. void TryMoveHero::applyCl( CClient *cl )
  312. {
  313. const CGHeroInstance *h = cl->getHero(id);
  314. cl->invalidatePaths();
  315. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  316. {
  317. CGI->mh->printObject(h);
  318. }
  319. if(result == EMBARK)
  320. CGI->mh->hideObject(h->boat);
  321. PlayerColor player = h->tempOwner;
  322. BOOST_FOREACH(auto &i, cl->playerint)
  323. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  324. i.second->tileRevealed(fowRevealed);
  325. //notify interfaces about move
  326. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  327. {
  328. if(i->first >= PlayerColor::PLAYER_LIMIT) continue;
  329. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  330. if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  331. {
  332. i->second->heroMoved(*this);
  333. }
  334. }
  335. if(!humanKnows) //maphandler didn't get update from playerint, do it now
  336. { //TODO: restructure nicely
  337. CGI->mh->printObject(h);
  338. }
  339. }
  340. void NewStructures::applyCl( CClient *cl )
  341. {
  342. CGTownInstance *town = GS(cl)->getTown(tid);
  343. BOOST_FOREACH(const auto & id, bid)
  344. {
  345. if(id == BuildingID::CAPITOL) //fort or capitol
  346. {
  347. town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->capitols[town->subID].get());
  348. }
  349. if(id == BuildingID::FORT)
  350. {
  351. town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->gobjs[Obj::TOWN][town->subID].get());
  352. }
  353. if(vstd::contains(cl->playerint,town->tempOwner))
  354. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  355. }
  356. }
  357. void RazeStructures::applyCl (CClient *cl)
  358. {
  359. CGTownInstance *town = GS(cl)->getTown(tid);
  360. BOOST_FOREACH(const auto & id, bid)
  361. {
  362. if (id == BuildingID::CAPITOL) //fort or capitol
  363. {
  364. town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->gobjs[Obj::TOWN][town->subID].get());
  365. }
  366. if(vstd::contains (cl->playerint,town->tempOwner))
  367. cl->playerint[town->tempOwner]->buildChanged (town,id,2);
  368. }
  369. }
  370. void SetAvailableCreatures::applyCl( CClient *cl )
  371. {
  372. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  373. //inform order about the change
  374. PlayerColor p;
  375. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  376. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  377. else
  378. p = dw->tempOwner;
  379. INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
  380. }
  381. void SetHeroesInTown::applyCl( CClient *cl )
  382. {
  383. CGTownInstance *t = GS(cl)->getTown(tid);
  384. CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
  385. CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
  386. std::set<PlayerColor> playersToNotify;
  387. if(vstd::contains(cl->playerint,t->tempOwner)) // our town
  388. playersToNotify.insert(t->tempOwner);
  389. if (hGarr && vstd::contains(cl->playerint, hGarr->tempOwner))
  390. playersToNotify.insert(hGarr->tempOwner);
  391. if (hVisit && vstd::contains(cl->playerint, hVisit->tempOwner))
  392. playersToNotify.insert(hVisit->tempOwner);
  393. BOOST_FOREACH(auto playerID, playersToNotify)
  394. cl->playerint[playerID]->heroInGarrisonChange(t);
  395. }
  396. // void SetHeroArtifacts::applyCl( CClient *cl )
  397. // {
  398. // // CGHeroInstance *h = GS(cl)->getHero(hid);
  399. // // CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
  400. // // if(!player)
  401. // // return;
  402. //
  403. // //h->recreateArtBonuses();
  404. // //player->heroArtifactSetChanged(h);
  405. //
  406. // // BOOST_FOREACH(Bonus bonus, gained)
  407. // // {
  408. // // player->heroBonusChanged(h,bonus,true);
  409. // // }
  410. // // BOOST_FOREACH(Bonus bonus, lost)
  411. // // {
  412. // // player->heroBonusChanged(h,bonus,false);
  413. // // }
  414. // }
  415. void HeroRecruited::applyCl( CClient *cl )
  416. {
  417. CGHeroInstance *h = GS(cl)->map->heroes.back();
  418. if(h->subID != hid)
  419. {
  420. logNetwork->errorStream() << "Something wrong with hero recruited!";
  421. }
  422. CGI->mh->initHeroDef(h);
  423. CGI->mh->printObject(h);
  424. if(vstd::contains(cl->playerint,h->tempOwner))
  425. {
  426. cl->playerint[h->tempOwner]->heroCreated(h);
  427. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  428. cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
  429. }
  430. }
  431. void GiveHero::applyCl( CClient *cl )
  432. {
  433. CGHeroInstance *h = GS(cl)->getHero(id);
  434. CGI->mh->initHeroDef(h);
  435. CGI->mh->printObject(h);
  436. cl->playerint[h->tempOwner]->heroCreated(h);
  437. }
  438. void GiveHero::applyFirstCl( CClient *cl )
  439. {
  440. CGI->mh->hideObject(GS(cl)->getHero(id));
  441. }
  442. void InfoWindow::applyCl( CClient *cl )
  443. {
  444. std::vector<Component*> comps;
  445. for(size_t i=0;i<components.size();i++)
  446. {
  447. comps.push_back(&components[i]);
  448. }
  449. std::string str;
  450. text.toString(str);
  451. if(vstd::contains(cl->playerint,player))
  452. cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  453. else
  454. logNetwork->warnStream() << "We received InfoWindow for not our player...";
  455. }
  456. void SetObjectProperty::applyCl( CClient *cl )
  457. {
  458. //inform all players that see this object
  459. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  460. {
  461. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  462. INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
  463. }
  464. }
  465. void HeroLevelUp::applyCl( CClient *cl )
  466. {
  467. //INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
  468. if(vstd::contains(cl->playerint,hero->tempOwner))
  469. {
  470. cl->playerint[hero->tempOwner]->heroGotLevel(hero, primskill, skills, queryID);
  471. }
  472. //else
  473. // cb->selectionMade(0, queryID);
  474. }
  475. void CommanderLevelUp::applyCl( CClient *cl )
  476. {
  477. const CCommanderInstance * commander = hero->commander;
  478. assert (commander);
  479. PlayerColor player = hero->tempOwner;
  480. if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
  481. {
  482. cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
  483. }
  484. }
  485. void BlockingDialog::applyCl( CClient *cl )
  486. {
  487. std::string str;
  488. text.toString(str);
  489. if(vstd::contains(cl->playerint,player))
  490. cl->playerint[player]->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
  491. else
  492. logNetwork->warnStream() << "We received YesNoDialog for not our player...";
  493. }
  494. void GarrisonDialog::applyCl(CClient *cl)
  495. {
  496. const CGHeroInstance *h = cl->getHero(hid);
  497. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  498. if(!vstd::contains(cl->playerint,h->getOwner()))
  499. return;
  500. cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,removableUnits,queryID);
  501. }
  502. void BattleStart::applyCl( CClient *cl )
  503. {
  504. cl->battleStarted(info);
  505. }
  506. void BattleNextRound::applyFirstCl(CClient *cl)
  507. {
  508. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
  509. }
  510. void BattleNextRound::applyCl( CClient *cl )
  511. {
  512. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
  513. }
  514. void BattleSetActiveStack::applyCl( CClient *cl )
  515. {
  516. if(!askPlayerInterface)
  517. return;
  518. const CStack * activated = GS(cl)->curB->battleGetStackByID(stack);
  519. PlayerColor playerToCall; //player that will move activated stack
  520. if( activated->hasBonusOfType(Bonus::HYPNOTIZED) )
  521. {
  522. playerToCall = ( GS(cl)->curB->sides[0] == activated->owner ? GS(cl)->curB->sides[1] : GS(cl)->curB->sides[0] );
  523. }
  524. else
  525. {
  526. playerToCall = activated->owner;
  527. }
  528. if( vstd::contains(cl->battleints, playerToCall) )
  529. boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
  530. }
  531. void BattleTriggerEffect::applyCl(CClient * cl)
  532. {
  533. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
  534. }
  535. void BattleObstaclePlaced::applyCl(CClient * cl)
  536. {
  537. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
  538. }
  539. void BattleResult::applyFirstCl( CClient *cl )
  540. {
  541. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
  542. cl->battleFinished();
  543. }
  544. void BattleStackMoved::applyFirstCl( CClient *cl )
  545. {
  546. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  547. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
  548. }
  549. //void BattleStackAttacked::( CClient *cl )
  550. void BattleStackAttacked::applyFirstCl( CClient *cl )
  551. {
  552. std::vector<BattleStackAttacked> bsa;
  553. bsa.push_back(*this);
  554. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  555. }
  556. void BattleAttack::applyFirstCl( CClient *cl )
  557. {
  558. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
  559. for (int g=0; g<bsa.size(); ++g)
  560. {
  561. for (int z=0; z<bsa[g].healedStacks.size(); ++z)
  562. {
  563. bsa[g].healedStacks[z].applyCl(cl);
  564. }
  565. }
  566. }
  567. void BattleAttack::applyCl( CClient *cl )
  568. {
  569. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  570. }
  571. void StartAction::applyFirstCl( CClient *cl )
  572. {
  573. cl->curbaction = new BattleAction(ba);
  574. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, &ba);
  575. }
  576. void BattleSpellCast::applyCl( CClient *cl )
  577. {
  578. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
  579. }
  580. void SetStackEffect::applyCl( CClient *cl )
  581. {
  582. //informing about effects
  583. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
  584. }
  585. void StacksInjured::applyCl( CClient *cl )
  586. {
  587. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
  588. }
  589. void BattleResultsApplied::applyCl( CClient *cl )
  590. {
  591. INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
  592. INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
  593. INTERFACE_CALL_IF_PRESENT(PlayerColor::UNFLAGGABLE, battleResultsApplied);
  594. if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
  595. {
  596. cl->terminate = true;
  597. CloseServer cs;
  598. *cl->serv << &cs;
  599. }
  600. }
  601. void StacksHealedOrResurrected::applyCl( CClient *cl )
  602. {
  603. std::vector<std::pair<ui32, ui32> > shiftedHealed;
  604. for(int v=0; v<healedStacks.size(); ++v)
  605. {
  606. shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
  607. }
  608. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
  609. }
  610. void ObstaclesRemoved::applyCl( CClient *cl )
  611. {
  612. //inform interfaces about removed obstacles
  613. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
  614. }
  615. void CatapultAttack::applyCl( CClient *cl )
  616. {
  617. //inform interfaces about catapult attack
  618. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
  619. }
  620. void BattleStacksRemoved::applyCl( CClient *cl )
  621. {
  622. //inform interfaces about removed stacks
  623. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
  624. }
  625. void BattleStackAdded::applyCl( CClient *cl )
  626. {
  627. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
  628. }
  629. CGameState* CPackForClient::GS( CClient *cl )
  630. {
  631. return cl->gs;
  632. }
  633. void EndAction::applyCl( CClient *cl )
  634. {
  635. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, cl->curbaction);
  636. delete cl->curbaction;
  637. cl->curbaction = NULL;
  638. }
  639. void PackageApplied::applyCl( CClient *cl )
  640. {
  641. INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
  642. if(!cl->waitingRequest.tryRemovingElement(requestID))
  643. logNetwork->warnStream() << "Surprising server message!";
  644. }
  645. void SystemMessage::applyCl( CClient *cl )
  646. {
  647. std::ostringstream str;
  648. str << "System message: " << text;
  649. logNetwork->errorStream() << str.str(); // usually used to receive error messages from server
  650. if(LOCPLINT)
  651. LOCPLINT->cingconsole->print(str.str());
  652. }
  653. void PlayerBlocked::applyCl( CClient *cl )
  654. {
  655. INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
  656. }
  657. void YourTurn::applyCl( CClient *cl )
  658. {
  659. CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
  660. CALL_ONLY_THAT_INTERFACE(player,yourTurn);
  661. }
  662. void SaveGame::applyCl(CClient *cl)
  663. {
  664. CFileInfo info(fname);
  665. CResourceHandler::get()->createResource(info.getStem() + ".vcgm1");
  666. try
  667. {
  668. CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME)));
  669. cl->saveCommonState(save);
  670. save << *cl;
  671. }
  672. catch(std::exception &e)
  673. {
  674. logNetwork->errorStream() << "Failed to save game:" << e.what();
  675. }
  676. // try
  677. // {
  678. // auto clientPart = CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME));
  679. // auto libPart = CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::LIB_SAVEGAME));
  680. // CLoadIntegrityValidator checker(clientPart, libPart);
  681. //
  682. // CMapHeader mh;
  683. // StartInfo *si;
  684. // LibClasses *lib;
  685. // CGameState *game;
  686. //
  687. // checker.checkMagicBytes(SAVEGAME_MAGIC);
  688. // checker >> mh >> si >> lib >> game;
  689. // }
  690. // catch(...)
  691. // {
  692. // }
  693. }
  694. void PlayerMessage::applyCl(CClient *cl)
  695. {
  696. std::ostringstream str;
  697. str << "Player "<< player <<" sends a message: " << text;
  698. logNetwork->debugStream() << str.str();
  699. if(LOCPLINT)
  700. LOCPLINT->cingconsole->print(str.str());
  701. }
  702. void SetSelection::applyCl(CClient *cl)
  703. {
  704. const CGHeroInstance *h = cl->getHero(id);
  705. if(!h)
  706. return;
  707. //CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
  708. }
  709. void ShowInInfobox::applyCl(CClient *cl)
  710. {
  711. INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
  712. }
  713. void AdvmapSpellCast::applyCl(CClient *cl)
  714. {
  715. cl->invalidatePaths();
  716. //consider notifying other interfaces that see hero?
  717. INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
  718. }
  719. void OpenWindow::applyCl(CClient *cl)
  720. {
  721. switch(window)
  722. {
  723. case EXCHANGE_WINDOW:
  724. {
  725. const CGHeroInstance *h = cl->getHero(ObjectInstanceID(id1));
  726. const CGObjectInstance *h2 = cl->getHero(ObjectInstanceID(id2));
  727. assert(h && h2);
  728. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, ObjectInstanceID(id1), ObjectInstanceID(id2));
  729. }
  730. break;
  731. case RECRUITMENT_FIRST:
  732. case RECRUITMENT_ALL:
  733. {
  734. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  735. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  736. INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  737. }
  738. break;
  739. case SHIPYARD_WINDOW:
  740. {
  741. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  742. INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
  743. }
  744. break;
  745. case THIEVES_GUILD:
  746. {
  747. //displays Thieves' Guild window (when hero enters Den of Thieves)
  748. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  749. INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showThievesGuildWindow, obj);
  750. }
  751. break;
  752. case UNIVERSITY_WINDOW:
  753. {
  754. //displays University window (when hero enters University on adventure map)
  755. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  756. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  757. INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
  758. }
  759. break;
  760. case MARKET_WINDOW:
  761. {
  762. //displays Thieves' Guild window (when hero enters Den of Thieves)
  763. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  764. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  765. const IMarket *market = IMarket::castFrom(obj);
  766. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
  767. }
  768. break;
  769. case HILL_FORT_WINDOW:
  770. {
  771. //displays Hill fort window
  772. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  773. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  774. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
  775. }
  776. break;
  777. case PUZZLE_MAP:
  778. {
  779. INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showPuzzleMap);
  780. }
  781. break;
  782. case TAVERN_WINDOW:
  783. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  784. *obj2 = cl->getObj(ObjectInstanceID(id2));
  785. INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
  786. break;
  787. }
  788. }
  789. void CenterView::applyCl(CClient *cl)
  790. {
  791. INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
  792. }
  793. void NewObject::applyCl(CClient *cl)
  794. {
  795. cl->updatePaths();
  796. const CGObjectInstance *obj = cl->getObj(id);
  797. CGI->mh->printObject(obj);
  798. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  799. {
  800. if(GS(cl)->isVisible(obj, i->first))
  801. i->second->newObject(obj);
  802. }
  803. }
  804. void SetAvailableArtifacts::applyCl(CClient *cl)
  805. {
  806. if(id < 0) //artifact merchants globally
  807. {
  808. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  809. i->second->availableArtifactsChanged(NULL);
  810. }
  811. else
  812. {
  813. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  814. assert(bm);
  815. INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
  816. }
  817. }
  818. void TradeComponents::applyCl(CClient *cl)
  819. {///Shop handler
  820. switch (CGI->mh->map->objects[objectid]->ID)
  821. {
  822. case Obj::BLACK_MARKET:
  823. break;
  824. case Obj::TAVERN:
  825. break;
  826. case Obj::DEN_OF_THIEVES:
  827. break;
  828. case Obj::TRADING_POST_SNOW:
  829. break;
  830. default:
  831. logNetwork->warnStream() << "Shop type not supported!";
  832. }
  833. }