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- #pragma once
- /*
- * CGeneralTextHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CInputStream;
- /// Parser for any text files from H3
- class CLegacyConfigParser
- {
- std::unique_ptr<char[]> data;
- char * curr;
- char * end;
- void init(const std::unique_ptr<CInputStream> & input);
- /// extracts part of quoted string.
- std::string extractQuotedPart();
- /// extracts quoted string. Any end of lines are ignored, double-quote is considered as "escaping"
- std::string extractQuotedString();
- /// extracts non-quoted string
- std::string extractNormalString();
- public:
- /// read one entry from current line. Return ""/0 if end of line reached
- std::string readString();
- float readNumber();
- template <typename numeric>
- std::vector<numeric> readNumArray(size_t size)
- {
- std::vector<numeric> ret;
- ret.reserve(size);
- while (size--)
- ret.push_back(readNumber());
- return ret;
- }
- /// returns true if next entry is empty
- bool isNextEntryEmpty();
- /// end current line
- bool endLine();
- CLegacyConfigParser(std::string URI);
- CLegacyConfigParser(const std::unique_ptr<CInputStream> & input);
- };
- class DLL_LINKAGE CGeneralTextHandler //Handles general texts
- {
- public:
- std::vector<std::string> allTexts;
- std::vector<std::string> arraytxt;
- std::vector<std::string> primarySkillNames;
- std::vector<std::string> jktexts;
- std::vector<std::string> heroscrn;
- std::vector<std::string> overview;//text for Kingdom Overview window
- std::vector<std::string> colors; //names of player colors ("red",...)
- std::vector<std::string> capColors; //names of player colors with first letter capitalized ("Red",...)
- std::vector<std::string> turnDurations; //turn durations for pregame (1 Minute ... Unlimited)
- //towns
- std::vector<std::string> tcommands, hcommands, fcommands; //texts for town screen, town hall screen and fort screen
- std::vector<std::string> tavernInfo;
- std::vector<std::pair<std::string,std::string> > zelp;
- std::vector<std::string> lossCondtions;
- std::vector<std::string> victoryConditions;
- //objects
- std::vector<std::string> names; //vector of objects; i-th object in vector has subnumber i
- std::vector<std::string> creGens; //names of creatures' generators
- std::vector<std::string> creGens4; //names of multiple creatures' generators
- std::vector<std::string> advobtxt;
- std::vector<std::string> xtrainfo;
- std::vector<std::string> restypes; //names of resources
- std::vector<std::string> terrainNames;
- std::vector<std::string> randsign;
- std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
- std::vector<std::string> seerEmpty;
- std::vector <std::vector <std::vector <std::string> > > quests; //[quest][type][index]
- //type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
- std::vector<std::string> seerNames;
- std::vector<std::string> tentColors;
- std::vector<std::string> threat; //power rating for neutral stacks
- //sec skills
- std::vector <std::string> skillName;
- std::vector <std::vector <std::string> > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
- std::vector<std::string> levels;
- std::vector<std::string> zcrexp; //more or less useful content of that file
- //campaigns
- std::vector <std::string> campaignMapNames;
- std::vector < std::vector <std::string> > campaignRegionNames;
- void readToVector(std::string sourceName, std::vector<std::string> & dest);
- CGeneralTextHandler();
- };
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