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- #include "StdInc.h"
- #include "CSpellHandler.h"
- #include "CGeneralTextHandler.h"
- #include "filesystem/CResourceLoader.h"
- #include "VCMI_Lib.h"
- #include "JsonNode.h"
- #include <cctype>
- #include "BattleHex.h"
- #include "CModHandler.h"
- /*
- * CSpellHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- using namespace boost::assign;
- namespace SRSLPraserHelpers
- {
- static int XYToHex(int x, int y)
- {
- return x + 17 * y;
- }
- static int XYToHex(std::pair<int, int> xy)
- {
- return XYToHex(xy.first, xy.second);
- }
- static int hexToY(int battleFieldPosition)
- {
- return battleFieldPosition/17;
- }
- static int hexToX(int battleFieldPosition)
- {
- int pos = battleFieldPosition - hexToY(battleFieldPosition) * 17;
- return pos;
- }
- static std::pair<int, int> hexToPair(int battleFieldPosition)
- {
- return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
- }
- //moves hex by one hex in given direction
- //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
- static std::pair<int, int> gotoDir(int x, int y, int direction)
- {
- switch(direction)
- {
- case 0: //top left
- return std::make_pair((y%2) ? x-1 : x, y-1);
- case 1: //top right
- return std::make_pair((y%2) ? x : x+1, y-1);
- case 2: //right
- return std::make_pair(x+1, y);
- case 3: //right bottom
- return std::make_pair((y%2) ? x : x+1, y+1);
- case 4: //left bottom
- return std::make_pair((y%2) ? x-1 : x, y+1);
- case 5: //left
- return std::make_pair(x-1, y);
- default:
- throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
- }
- }
- static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
- {
- return gotoDir(xy.first, xy.second, direction);
- }
- static bool isGoodHex(std::pair<int, int> xy)
- {
- return xy.first >=0 && xy.first < 17 && xy.second >= 0 && xy.second < 11;
- }
- //helper function for std::set<ui16> CSpell::rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const
- static std::set<ui16> getInRange(unsigned int center, int low, int high)
- {
- std::set<ui16> ret;
- if(low == 0)
- {
- ret.insert(center);
- }
- std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
- for(int b=0; b<6; ++b)
- mainPointForLayer[b] = hexToPair(center);
- for(int it=1; it<=high; ++it) //it - distance to the center
- {
- for(int b=0; b<6; ++b)
- mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
- if(it>=low)
- {
- std::pair<int, int> curHex;
- //adding lines (A-b, B-c, C-d, etc)
- for(int v=0; v<6; ++v)
- {
- curHex = mainPointForLayer[v];
- for(int h=0; h<it; ++h)
- {
- if(isGoodHex(curHex))
- ret.insert(XYToHex(curHex));
- curHex = gotoDir(curHex, (v+2)%6);
- }
- }
- } //if(it>=low)
- }
- return ret;
- }
- }
- using namespace SRSLPraserHelpers;
- CSpell::CSpell()
- {
- isDamage = false;
- isRising = false;
- isOffensive = false;
- }
- std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
- {
- std::vector<BattleHex> ret;
- if(id == SpellID::FIRE_WALL || id == SpellID::FORCE_FIELD)
- {
- //Special case - shape of obstacle depends on caster's side
- //TODO make it possible through spell_info config
- BattleHex::EDir firstStep, secondStep;
- if(side)
- {
- firstStep = BattleHex::TOP_LEFT;
- secondStep = BattleHex::TOP_RIGHT;
- }
- else
- {
- firstStep = BattleHex::TOP_RIGHT;
- secondStep = BattleHex::TOP_LEFT;
- }
- //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
- auto addIfValid = [&](BattleHex hex)
- {
- if(hex.isValid())
- ret.push_back(hex);
- else if(outDroppedHexes)
- *outDroppedHexes = true;
- };
- ret.push_back(centralHex);
- addIfValid(centralHex.moveInDir(firstStep, false));
- if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
- addIfValid(centralHex.moveInDir(firstStep, false).moveInDir(secondStep, false));
- return ret;
- }
- std::string rng = range[schoolLvl] + ','; //copy + artificial comma for easier handling
- if(rng.size() >= 1 && rng[0] != 'X') //there is at lest one hex in range
- {
- std::string number1, number2;
- int beg, end;
- bool readingFirst = true;
- for(int it=0; it<rng.size(); ++it)
- {
- if( std::isdigit(rng[it]) ) //reading numer
- {
- if(readingFirst)
- number1 += rng[it];
- else
- number2 += rng[it];
- }
- else if(rng[it] == ',') //comma
- {
- //calculating variables
- if(readingFirst)
- {
- beg = atoi(number1.c_str());
- number1 = "";
- }
- else
- {
- end = atoi(number2.c_str());
- number2 = "";
- }
- //obtaining new hexes
- std::set<ui16> curLayer;
- if(readingFirst)
- {
- curLayer = getInRange(centralHex, beg, beg);
- }
- else
- {
- curLayer = getInRange(centralHex, beg, end);
- readingFirst = true;
- }
- //adding abtained hexes
- for(std::set<ui16>::iterator it = curLayer.begin(); it != curLayer.end(); ++it)
- {
- ret.push_back(*it);
- }
- }
- else if(rng[it] == '-') //dash
- {
- beg = atoi(number1.c_str());
- number1 = "";
- readingFirst = false;
- }
- }
- }
- //remove duplicates (TODO check if actually needed)
- range::unique(ret);
- return ret;
- }
- CSpell::ETargetType CSpell::getTargetType() const
- {
- return targetType;
- }
- void CSpell::getEffects(std::vector<Bonus>& lst, const int level) const
- {
- if (level < 0 || level>3)
- {
- logGlobal->errorStream() << __FUNCTION__ << " invalid school level " << level;
- return;
- }
- lst.reserve(lst.size() + effects[level].size());
- BOOST_FOREACH (Bonus *b, effects[level])
- {
- //TODO: value, add value
- lst.push_back(Bonus(*b));
- }
- }
- bool CSpell::isImmuneBy(const IBonusBearer* obj) const
- {
- //todo: use new bonus API
- BOOST_FOREACH(auto b, limiters)
- {
- if (!obj->hasBonusOfType(b))
- return true;
- }
- BOOST_FOREACH(auto b, immunities)
- {
- if (obj->hasBonusOfType(b))
- return true;
- }
- auto battleTestElementalImmunity = [&,this](Bonus::BonusType element) -> bool
- {
- if (isPositive())
- {
- if (obj->hasBonusOfType(element, 0)) //must be immune to all spells
- return true;
- }
- else //negative or indifferent
- {
- if ((isDamageSpell() && obj->hasBonusOfType(element, 2)) || obj->hasBonusOfType(element, 1))
- return true;
- }
- return false;
- };
- if (fire)
- {
- if (battleTestElementalImmunity(Bonus::FIRE_IMMUNITY))
- return true;
- }
- if (water)
- {
- if (battleTestElementalImmunity(Bonus::WATER_IMMUNITY))
- return true;
- }
- if (earth)
- {
- if (battleTestElementalImmunity(Bonus::EARTH_IMMUNITY))
- return true;
- }
- if (air)
- {
- if (battleTestElementalImmunity(Bonus::AIR_IMMUNITY))
- return true;
- }
- TBonusListPtr levelImmunities = obj->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY));
- if(obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES))
- {
- levelImmunities->remove_if([](const Bonus* b){ return b->source == Bonus::CREATURE_ABILITY; });
- }
- if(obj->hasBonusOfType(Bonus::SPELL_IMMUNITY, id)
- || ( levelImmunities->size() > 0 && levelImmunities->totalValue() >= level && level))
- {
- return true;
- }
- return false;
- }
- void CSpell::setAttributes(const std::string& newValue)
- {
- attributes = newValue;
- if(attributes.find("CREATURE_TARGET_1") != std::string::npos
- || attributes.find("CREATURE_TARGET_2") != std::string::npos)
- targetType = CREATURE_EXPERT_MASSIVE;
- else if(attributes.find("CREATURE_TARGET") != std::string::npos)
- targetType = CREATURE;
- else if(attributes.find("OBSTACLE_TARGET") != std::string::npos)
- targetType = OBSTACLE;
- else
- targetType = NO_TARGET;
- }
- bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos)
- {
- int3 diff = pos - center;
- if(diff.x >= -9 && diff.x <= 9 && diff.y >= -8 && diff.y <= 8)
- return true;
- else
- return false;
- }
- CSpell * CSpellHandler::loadSpell(CLegacyConfigParser & parser, const SpellID id)
- {
- CSpell * spell = new CSpell; //new currently being read spell
- spell->id = id;
- spell->name = parser.readString();
- spell->abbName = parser.readString();
- spell->level = parser.readNumber();
- spell->earth = parser.readString() == "x";
- spell->water = parser.readString() == "x";
- spell->fire = parser.readString() == "x";
- spell->air = parser.readString() == "x";
- spell->costs = parser.readNumArray<si32>(4);
- spell->power = parser.readNumber();
- spell->powers = parser.readNumArray<si32>(4);
- for (int i = 0; i < 9 ; i++)
- spell->probabilities[i] = parser.readNumber();
- spell->AIVals = parser.readNumArray<si32>(4);
- for (int i = 0; i < 4 ; i++)
- spell->descriptions.push_back(parser.readString());
- std::string attributes = parser.readString();
- //spell fixes
- if (id == SpellID::FORGETFULNESS)
- {
- //forgetfulness needs to get targets automatically on expert level
- boost::replace_first(attributes, "CREATURE_TARGET", "CREATURE_TARGET_2");
- }
- if (id == SpellID::DISRUPTING_RAY)
- {
- // disrupting ray will now affect single creature
- boost::replace_first(attributes,"2", "");
- }
- spell->setAttributes(attributes);
- spell->mainEffectAnim = -1;
- return spell;
- }
- CSpellHandler::CSpellHandler()
- {
- CLegacyConfigParser parser("DATA/SPTRAITS.TXT");
- auto read = [&,this](bool combat, bool alility)
- {
- do
- {
- const SpellID id = SpellID(spells.size());
- CSpell * spell = loadSpell(parser,id);
- spell->combatSpell = combat;
- spell->creatureAbility = alility;
- spells.push_back(spell);
- }
- while (parser.endLine() && !parser.isNextEntryEmpty());
- };
- auto skip = [&](int cnt)
- {
- for(int i=0; i<cnt; i++)
- parser.endLine();
- };
- skip(5);// header
- read(false,false); //read adventure map spells
- skip(3);
- read(true,false); //read battle spells
- skip(3);
- read(true,true);//read creature abilities
- spells.push_back(spells[SpellID::ACID_BREATH_DEFENSE]); //clone Acid Breath attributes for Acid Breath damage effect
- //loading of additional spell traits
- const JsonNode config(ResourceID("config/spell_info.json"));
- BOOST_FOREACH(auto &spell, config["spells"].Struct())
- {
- //reading exact info
- int spellID = spell.second["id"].Float();
- CSpell *s = spells[spellID];
- s->positiveness = spell.second["effect"].Float();
- s->mainEffectAnim = spell.second["anim"].Float();
- s->range.resize(4);
- int idx = 0;
- BOOST_FOREACH(const JsonNode &range, spell.second["ranges"].Vector())
- s->range[idx++] = range.String();
- s->counteredSpells = spell.second["counters"].convertTo<std::vector<SpellID> >();
- s->identifier = spell.first;
- VLC->modh->identifiers.registerObject("core", "spell", spell.first, spellID);
- const JsonNode & flags_node = spell.second["flags"];
- if (!flags_node.isNull())
- {
- auto flags = flags_node.convertTo<std::vector<std::string> >();
- BOOST_FOREACH (const auto & flag, flags)
- {
- if (flag == "damage")
- {
- s->isDamage = true;
- }
- else if (flag == "rising")
- {
- s->isRising = true;
- }
- else if (flag == "offensive")
- {
- s->isOffensive = true;
- }
- }
- }
- const JsonNode & effects_node = spell.second["effects"];
- BOOST_FOREACH (const JsonNode & bonus_node, effects_node.Vector())
- {
- auto &v_node = bonus_node["values"];
- auto &a_node = bonus_node["ainfos"];
- auto v = v_node.convertTo<std::vector<int> >();
- auto a = a_node.convertTo<std::vector<int> >();
- for (int i=0; i<4 ; i++)
- {
- Bonus * b = JsonUtils::parseBonus(bonus_node);
- b->sid = s->id; //for all
- b->source = Bonus::SPELL_EFFECT;//for all
- b->val = s->powers[i];
- if (!v.empty())
- b->val = v[i];
- if (!a.empty())
- b->additionalInfo = a[i];
- s->effects[i].push_back(b);
- }
- }
- auto find_in_map = [](std::string name, std::vector<Bonus::BonusType> &vec)
- {
- auto it = bonusNameMap.find(name);
- if (it == bonusNameMap.end())
- {
- logGlobal->errorStream() << "Error: invalid bonus name" << name;
- }
- else
- {
- vec.push_back((Bonus::BonusType)it->second);
- }
- };
- auto read_node = [&](std::string name, std::vector<Bonus::BonusType> &vec)
- {
- const JsonNode & node = spell.second[name];
- if (!node.isNull())
- {
- auto names = node.convertTo<std::vector<std::string> >();
- BOOST_FOREACH(auto name, names)
- find_in_map(name, vec);
- }
- };
- read_node("immunity",s->immunities);
- read_node("limit",s->limiters);
- const JsonNode & graphicsNode = spell.second["graphics"];
- if (!graphicsNode.isNull())
- {
- s->iconImmune = graphicsNode["iconImmune"].String();
- }
- }
- }
- std::vector<bool> CSpellHandler::getDefaultAllowed() const
- {
- std::vector<bool> allowedSpells;
- allowedSpells.resize(GameConstants::SPELLS_QUANTITY, true);
- return allowedSpells;
- }
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