CMapGenerator.cpp 14 KB

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  1. #include "StdInc.h"
  2. #include "CMapGenerator.h"
  3. #include "../mapping/CMap.h"
  4. #include "../VCMI_Lib.h"
  5. #include "../CGeneralTextHandler.h"
  6. #include "../mapping/CMapEditManager.h"
  7. #include "../CObjectHandler.h"
  8. #include "../CDefObjInfoHandler.h"
  9. #include "../CTownHandler.h"
  10. #include "../StringConstants.h"
  11. CMapGenOptions::CMapGenOptions() : width(72), height(72), hasTwoLevels(true),
  12. playersCnt(RANDOM_SIZE), teamsCnt(RANDOM_SIZE), compOnlyPlayersCnt(0), compOnlyTeamsCnt(RANDOM_SIZE),
  13. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM)
  14. {
  15. resetPlayersMap();
  16. }
  17. si32 CMapGenOptions::getWidth() const
  18. {
  19. return width;
  20. }
  21. void CMapGenOptions::setWidth(si32 value)
  22. {
  23. if(value > 0)
  24. {
  25. width = value;
  26. }
  27. else
  28. {
  29. throw std::runtime_error("A map width lower than 1 is not allowed.");
  30. }
  31. }
  32. si32 CMapGenOptions::getHeight() const
  33. {
  34. return height;
  35. }
  36. void CMapGenOptions::setHeight(si32 value)
  37. {
  38. if(value > 0)
  39. {
  40. height = value;
  41. }
  42. else
  43. {
  44. throw std::runtime_error("A map height lower than 1 is not allowed.");
  45. }
  46. }
  47. bool CMapGenOptions::getHasTwoLevels() const
  48. {
  49. return hasTwoLevels;
  50. }
  51. void CMapGenOptions::setHasTwoLevels(bool value)
  52. {
  53. hasTwoLevels = value;
  54. }
  55. si8 CMapGenOptions::getPlayersCnt() const
  56. {
  57. return playersCnt;
  58. }
  59. void CMapGenOptions::setPlayersCnt(si8 value)
  60. {
  61. if((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE)
  62. {
  63. playersCnt = value;
  64. resetPlayersMap();
  65. }
  66. else
  67. {
  68. throw std::runtime_error("Players count of RMG options should be between 1 and " +
  69. boost::lexical_cast<std::string>(PlayerColor::PLAYER_LIMIT_I) + " or CMapGenOptions::RANDOM_SIZE for random.");
  70. }
  71. }
  72. si8 CMapGenOptions::getTeamsCnt() const
  73. {
  74. return teamsCnt;
  75. }
  76. void CMapGenOptions::setTeamsCnt(si8 value)
  77. {
  78. if(playersCnt == RANDOM_SIZE || (value >= 0 && value < playersCnt) || value == RANDOM_SIZE)
  79. {
  80. teamsCnt = value;
  81. }
  82. else
  83. {
  84. throw std::runtime_error("Teams count of RMG options should be between 0 and <" +
  85. boost::lexical_cast<std::string>(playersCnt) + "(players count) - 1> or CMapGenOptions::RANDOM_SIZE for random.");
  86. }
  87. }
  88. si8 CMapGenOptions::getCompOnlyPlayersCnt() const
  89. {
  90. return compOnlyPlayersCnt;
  91. }
  92. void CMapGenOptions::setCompOnlyPlayersCnt(si8 value)
  93. {
  94. if(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playersCnt))
  95. {
  96. compOnlyPlayersCnt = value;
  97. resetPlayersMap();
  98. }
  99. else
  100. {
  101. throw std::runtime_error(std::string("Computer only players count of RMG options should be ") +
  102. "between 0 and <PlayerColor::PLAYER_LIMIT - " + boost::lexical_cast<std::string>(playersCnt) +
  103. "(playersCount)> or CMapGenOptions::RANDOM_SIZE for random.");
  104. }
  105. }
  106. si8 CMapGenOptions::getCompOnlyTeamsCnt() const
  107. {
  108. return compOnlyTeamsCnt;
  109. }
  110. void CMapGenOptions::setCompOnlyTeamsCnt(si8 value)
  111. {
  112. if(value == RANDOM_SIZE || compOnlyPlayersCnt == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayersCnt - 1, 0)))
  113. {
  114. compOnlyTeamsCnt = value;
  115. }
  116. else
  117. {
  118. throw std::runtime_error(std::string("Computer only teams count of RMG options should be ") +
  119. "between 0 and <" + boost::lexical_cast<std::string>(compOnlyPlayersCnt) +
  120. "(compOnlyPlayersCnt) - 1> or CMapGenOptions::RANDOM_SIZE for random.");
  121. }
  122. }
  123. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  124. {
  125. return waterContent;
  126. }
  127. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  128. {
  129. waterContent = value;
  130. }
  131. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  132. {
  133. return monsterStrength;
  134. }
  135. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  136. {
  137. monsterStrength = value;
  138. }
  139. void CMapGenOptions::resetPlayersMap()
  140. {
  141. players.clear();
  142. int realPlayersCnt = playersCnt == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playersCnt;
  143. int realCompOnlyPlayersCnt = compOnlyPlayersCnt == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayersCnt;
  144. for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
  145. {
  146. CPlayerSettings player;
  147. player.setColor(PlayerColor(color));
  148. player.setPlayerType((color >= realPlayersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
  149. players[PlayerColor(color)] = player;
  150. }
  151. }
  152. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  153. {
  154. return players;
  155. }
  156. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  157. {
  158. auto it = players.find(color);
  159. if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set starting town for the player with the color '%s'.") % color));
  160. it->second.setStartingTown(town);
  161. }
  162. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  163. {
  164. auto it = players.find(color);
  165. if(it == players.end()) throw std::runtime_error(boost::str(boost::format("Cannot set player type for the player with the color '%s'.") % color));
  166. if(playerType == EPlayerType::COMP_ONLY) throw std::runtime_error("Cannot set player type computer only to a standard player.");
  167. it->second.setPlayerType(playerType);
  168. }
  169. void CMapGenOptions::finalize()
  170. {
  171. CRandomGenerator gen;
  172. finalize(gen);
  173. }
  174. void CMapGenOptions::finalize(CRandomGenerator & gen)
  175. {
  176. if(playersCnt == RANDOM_SIZE)
  177. {
  178. // 1 human is required at least
  179. auto humanPlayers = countHumanPlayers();
  180. if(humanPlayers == 0) humanPlayers = 1;
  181. playersCnt = gen.getInteger(humanPlayers, PlayerColor::PLAYER_LIMIT_I);
  182. // Remove AI players only from the end of the players map if necessary
  183. for(auto itrev = players.end(); itrev != players.begin();)
  184. {
  185. auto it = itrev;
  186. --it;
  187. if(players.size() == playersCnt) break;
  188. if(it->second.getPlayerType() == EPlayerType::AI)
  189. {
  190. players.erase(it);
  191. }
  192. else
  193. {
  194. --itrev;
  195. }
  196. }
  197. }
  198. if(teamsCnt == RANDOM_SIZE)
  199. {
  200. teamsCnt = gen.getInteger(0, playersCnt - 1);
  201. }
  202. if(compOnlyPlayersCnt == RANDOM_SIZE)
  203. {
  204. compOnlyPlayersCnt = gen.getInteger(0, 8 - playersCnt);
  205. auto totalPlayersCnt = playersCnt + compOnlyPlayersCnt;
  206. // Remove comp only players only from the end of the players map if necessary
  207. for(auto itrev = players.end(); itrev != players.begin();)
  208. {
  209. auto it = itrev;
  210. --it;
  211. if(players.size() <= totalPlayersCnt) break;
  212. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  213. {
  214. players.erase(it);
  215. }
  216. else
  217. {
  218. --itrev;
  219. }
  220. }
  221. // Add some comp only players if necessary
  222. auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
  223. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  224. {
  225. CPlayerSettings pSettings;
  226. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  227. pSettings.setColor(getNextPlayerColor());
  228. players[pSettings.getColor()] = pSettings;
  229. }
  230. }
  231. if(compOnlyTeamsCnt == RANDOM_SIZE)
  232. {
  233. compOnlyTeamsCnt = gen.getInteger(0, std::max(compOnlyPlayersCnt - 1, 0));
  234. }
  235. // There should be at least 2 players (1-player-maps aren't allowed)
  236. if(playersCnt + compOnlyPlayersCnt < 2)
  237. {
  238. CPlayerSettings pSettings;
  239. pSettings.setPlayerType(EPlayerType::AI);
  240. pSettings.setColor(getNextPlayerColor());
  241. players[pSettings.getColor()] = pSettings;
  242. playersCnt = 2;
  243. }
  244. // 1 team isn't allowed
  245. if(teamsCnt == 1 && compOnlyPlayersCnt == 0)
  246. {
  247. teamsCnt = 0;
  248. }
  249. if(waterContent == EWaterContent::RANDOM)
  250. {
  251. waterContent = static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2));
  252. }
  253. if(monsterStrength == EMonsterStrength::RANDOM)
  254. {
  255. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2));
  256. }
  257. }
  258. int CMapGenOptions::countHumanPlayers() const
  259. {
  260. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  261. {
  262. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  263. }));
  264. }
  265. PlayerColor CMapGenOptions::getNextPlayerColor() const
  266. {
  267. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  268. {
  269. if(!players.count(i))
  270. {
  271. return i;
  272. }
  273. }
  274. throw std::runtime_error("Shouldn't happen. No free player color exists.");
  275. }
  276. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  277. {
  278. }
  279. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  280. {
  281. return color;
  282. }
  283. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  284. {
  285. if(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT)
  286. {
  287. color = value;
  288. }
  289. else
  290. {
  291. throw std::runtime_error("The color of the player is not in a valid range.");
  292. }
  293. }
  294. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  295. {
  296. return startingTown;
  297. }
  298. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  299. {
  300. if(value >= -1 && value < static_cast<int>(VLC->townh->factions.size()))
  301. {
  302. startingTown = value;
  303. }
  304. else
  305. {
  306. throw std::runtime_error("The starting town of the player is not in a valid range.");
  307. }
  308. }
  309. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  310. {
  311. return playerType;
  312. }
  313. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  314. {
  315. playerType = value;
  316. }
  317. CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed) :
  318. mapGenOptions(mapGenOptions), randomSeed(randomSeed)
  319. {
  320. gen.seed(randomSeed);
  321. }
  322. CMapGenerator::~CMapGenerator()
  323. {
  324. }
  325. std::unique_ptr<CMap> CMapGenerator::generate()
  326. {
  327. mapGenOptions.finalize(gen);
  328. //TODO select a template based on the map gen options or adapt it if necessary
  329. map = make_unique<CMap>();
  330. editManager = map->getEditManager();
  331. addHeaderInfo();
  332. genTerrain();
  333. genTowns();
  334. return std::move(map);
  335. }
  336. std::string CMapGenerator::getMapDescription() const
  337. {
  338. const std::string waterContentStr[3] = { "none", "normal", "islands" };
  339. const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
  340. std::stringstream ss;
  341. ss << "Map created by the Random Map Generator.\nTemplate was <MOCK>, ";
  342. ss << "Random seed was " << randomSeed << ", size " << map->width << "x";
  343. ss << map->height << ", levels " << (map->twoLevel ? "2" : "1") << ", ";
  344. ss << "humans " << static_cast<int>(mapGenOptions.getPlayersCnt()) << ", computers ";
  345. ss << static_cast<int>(mapGenOptions.getCompOnlyPlayersCnt()) << ", water " << waterContentStr[mapGenOptions.getWaterContent()];
  346. ss << ", monster " << monsterStrengthStr[mapGenOptions.getMonsterStrength()] << ", second expansion map";
  347. BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
  348. {
  349. const auto & pSettings = pair.second;
  350. if(pSettings.getPlayerType() == EPlayerType::HUMAN)
  351. {
  352. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
  353. }
  354. if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
  355. {
  356. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
  357. << " town choice is " << ETownType::names[pSettings.getStartingTown()];
  358. }
  359. }
  360. return ss.str();
  361. }
  362. void CMapGenerator::addPlayerInfo()
  363. {
  364. // Calculate which team numbers exist
  365. std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
  366. int teamOffset = 0;
  367. for(int i = 0; i < 2; ++i)
  368. {
  369. int playersCnt = i == 0 ? mapGenOptions.getPlayersCnt() : mapGenOptions.getCompOnlyPlayersCnt();
  370. int teamsCnt = i == 0 ? mapGenOptions.getTeamsCnt() : mapGenOptions.getCompOnlyTeamsCnt();
  371. if(playersCnt == 0)
  372. {
  373. continue;
  374. }
  375. int playersPerTeam = playersCnt /
  376. (teamsCnt == 0 ? playersCnt : teamsCnt);
  377. int teamsCntNorm = teamsCnt;
  378. if(teamsCntNorm == 0)
  379. {
  380. teamsCntNorm = playersCnt;
  381. }
  382. for(int j = 0; j < teamsCntNorm; ++j)
  383. {
  384. for(int k = 0; k < playersPerTeam; ++k)
  385. {
  386. teamNumbers[i].push_back(j + teamOffset);
  387. }
  388. }
  389. for(int j = 0; j < playersCnt - teamsCntNorm * playersPerTeam; ++j)
  390. {
  391. teamNumbers[i].push_back(j + teamOffset);
  392. }
  393. teamOffset += teamsCntNorm;
  394. }
  395. // Team numbers are assigned randomly to every player
  396. BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
  397. {
  398. const auto & pSettings = pair.second;
  399. PlayerInfo player;
  400. player.canComputerPlay = true;
  401. int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
  402. if(j == 0)
  403. {
  404. player.canHumanPlay = true;
  405. }
  406. auto itTeam = std::next(teamNumbers[j].begin(), gen.getInteger(0, teamNumbers[j].size() - 1));
  407. player.team = TeamID(*itTeam);
  408. teamNumbers[j].erase(itTeam);
  409. map->players[pSettings.getColor().getNum()] = player;
  410. }
  411. map->howManyTeams = (mapGenOptions.getTeamsCnt() == 0 ? mapGenOptions.getPlayersCnt() : mapGenOptions.getTeamsCnt())
  412. + (mapGenOptions.getCompOnlyTeamsCnt() == 0 ? mapGenOptions.getCompOnlyPlayersCnt() : mapGenOptions.getCompOnlyTeamsCnt());
  413. }
  414. void CMapGenerator::genTerrain()
  415. {
  416. map->initTerrain(); //FIXME nicer solution
  417. editManager->clearTerrain(&gen);
  418. editManager->drawTerrain(MapRect(int3(10, 10, 0), 20, 30), ETerrainType::GRASS, &gen);
  419. }
  420. void CMapGenerator::genTowns()
  421. {
  422. //FIXME mock gen
  423. const int3 townPos[2] = { int3(17, 13, 0), int3(25,13, 0) };
  424. const int townTypes[2] = { ETownType::CASTLE, ETownType::DUNGEON };
  425. for(size_t i = 0; i < map->players.size(); ++i)
  426. {
  427. auto & playerInfo = map->players[i];
  428. if(!playerInfo.canAnyonePlay()) break;
  429. PlayerColor owner(i);
  430. int side = i % 2;
  431. CGTownInstance * town = new CGTownInstance();
  432. town->ID = Obj::TOWN;
  433. town->subID = townTypes[side];
  434. town->tempOwner = owner;
  435. town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
  436. town->builtBuildings.insert(BuildingID::FORT);
  437. town->builtBuildings.insert(BuildingID::DEFAULT);
  438. editManager->insertObject(int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0), town);
  439. // Update player info
  440. playerInfo.allowedFactions.clear();
  441. playerInfo.allowedFactions.insert(townTypes[side]);
  442. playerInfo.hasMainTown = true;
  443. playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
  444. playerInfo.generateHeroAtMainTown = true;
  445. }
  446. }
  447. void CMapGenerator::addHeaderInfo()
  448. {
  449. map->version = EMapFormat::SOD;
  450. map->width = mapGenOptions.getWidth();
  451. map->height = mapGenOptions.getHeight();
  452. map->twoLevel = mapGenOptions.getHasTwoLevels();
  453. map->name = VLC->generaltexth->allTexts[740];
  454. map->description = getMapDescription();
  455. map->difficulty = 1;
  456. addPlayerInfo();
  457. }