CQuery.cpp 8.5 KB

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  1. #include "StdInc.h"
  2. #include "CQuery.h"
  3. #include "CGameHandler.h"
  4. #include "../lib/BattleState.h"
  5. boost::mutex Queries::mx;
  6. template <typename Container>
  7. std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")")
  8. {
  9. std::string ret = opener;
  10. auto itr = boost::begin(c);
  11. if(itr != boost::end(c))
  12. {
  13. ret += boost::lexical_cast<std::string>(*itr);
  14. while(++itr != boost::end(c))
  15. {
  16. ret += delimeter;
  17. ret += boost::lexical_cast<std::string>(*itr);
  18. }
  19. }
  20. ret += closer;
  21. return ret;
  22. }
  23. std::ostream & operator<<(std::ostream &out, const CQuery &query)
  24. {
  25. return out << query.toString();
  26. }
  27. std::ostream & operator<<(std::ostream &out, QueryPtr query)
  28. {
  29. return out << "[" << query.get() << "] " << query->toString();
  30. }
  31. CQuery::CQuery(void)
  32. {
  33. boost::unique_lock<boost::mutex> l(Queries::mx);
  34. static TQueryID QID = 1;
  35. queryID = QID++;
  36. logGlobal->traceStream() << "Created a new query with id " << queryID;
  37. }
  38. CQuery::~CQuery(void)
  39. {
  40. logGlobal->traceStream() << "Destructed the query with id " << queryID;
  41. }
  42. void CQuery::addPlayer(PlayerColor color)
  43. {
  44. if(color.isValidPlayer())
  45. {
  46. players.push_back(color);
  47. }
  48. }
  49. std::string CQuery::toString() const
  50. {
  51. std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
  52. return ret;
  53. }
  54. bool CQuery::endsByPlayerAnswer() const
  55. {
  56. return false;
  57. }
  58. void CQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  59. {
  60. }
  61. bool CQuery::blocksPack(const CPack *pack) const
  62. {
  63. return false;
  64. }
  65. void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  66. {
  67. }
  68. void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  69. {
  70. gh->queries.popQuery(*this);
  71. }
  72. CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile)
  73. : visitedObject(Obj), visitingHero(Hero), tile(Tile)
  74. {
  75. addPlayer(Hero->tempOwner);
  76. }
  77. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  78. {
  79. //During the visit itself ALL actions are blocked.
  80. //(However, the visit may trigger a query above that'll pass some.)
  81. return true;
  82. }
  83. void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  84. {
  85. gh->objectVisitEnded(*this);
  86. }
  87. void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  88. {
  89. //Object may have been removed and deleted.
  90. if(gh->isValidObject(visitedObject))
  91. topQuery->notifyObjectAboutRemoval(*this);
  92. gh->queries.popQuery(*this);
  93. }
  94. void Queries::popQuery(PlayerColor player, QueryPtr query)
  95. {
  96. LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  97. if(topQuery(player) != query)
  98. {
  99. logGlobal->traceStream() << "Cannot remove, not a top!";
  100. return;
  101. }
  102. queries[player] -= query;
  103. auto nextQuery = topQuery(player);
  104. query->onRemoval(gh, player);
  105. //Exposure on query below happens only if removal didnt trigger any new query
  106. if(nextQuery && nextQuery == topQuery(player))
  107. {
  108. nextQuery->onExposure(gh, query);
  109. }
  110. }
  111. void Queries::popQuery(const CQuery &query)
  112. {
  113. LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
  114. assert(query.players.size());
  115. BOOST_FOREACH(auto player, query.players)
  116. {
  117. auto top = topQuery(player);
  118. if(top.get() == &query)
  119. popQuery(top);
  120. else
  121. logGlobal->traceStream() << "Cannot remove query " << query;
  122. }
  123. }
  124. void Queries::popQuery(QueryPtr query)
  125. {
  126. BOOST_FOREACH(auto player, query->players)
  127. popQuery(player, query);
  128. }
  129. void Queries::addQuery(QueryPtr query)
  130. {
  131. BOOST_FOREACH(auto player, query->players)
  132. addQuery(player, query);
  133. }
  134. void Queries::addQuery(PlayerColor player, QueryPtr query)
  135. {
  136. LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  137. queries[player].push_back(query);
  138. }
  139. QueryPtr Queries::topQuery(PlayerColor player)
  140. {
  141. return vstd::backOrNull(queries[player]);
  142. }
  143. void Queries::popIfTop(QueryPtr query)
  144. {
  145. popIfTop(*query);
  146. }
  147. void Queries::popIfTop(const CQuery &query)
  148. {
  149. BOOST_FOREACH(PlayerColor color, query.players)
  150. if(topQuery(color).get() == &query)
  151. popQuery(color, topQuery(color));
  152. }
  153. std::vector<shared_ptr<const CQuery>> Queries::allQueries() const
  154. {
  155. std::vector<shared_ptr<const CQuery>> ret;
  156. BOOST_FOREACH(auto &playerQueries, queries)
  157. BOOST_FOREACH(auto &query, playerQueries.second)
  158. ret.push_back(query);
  159. return ret;
  160. }
  161. std::vector<shared_ptr<CQuery>> Queries::allQueries()
  162. {
  163. //TODO code duplication with const function :(
  164. std::vector<shared_ptr<CQuery>> ret;
  165. BOOST_FOREACH(auto &playerQueries, queries)
  166. BOOST_FOREACH(auto &query, playerQueries.second)
  167. ret.push_back(query);
  168. return ret;
  169. }
  170. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  171. {
  172. assert(result);
  173. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  174. }
  175. CBattleQuery::CBattleQuery(const BattleInfo *Bi)
  176. {
  177. belligerents[0] = Bi->belligerents[0];
  178. belligerents[1] = Bi->belligerents[1];
  179. bi = Bi;
  180. BOOST_FOREACH(PlayerColor side, bi->sides)
  181. addPlayer(side);
  182. }
  183. CBattleQuery::CBattleQuery()
  184. {
  185. }
  186. bool CBattleQuery::blocksPack(const CPack *pack) const
  187. {
  188. return !dynamic_cast<const MakeAction*>(pack) && !dynamic_cast<const MakeCustomAction*>(pack);
  189. }
  190. void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  191. {
  192. gh->battleAfterLevelUp(*result);
  193. }
  194. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  195. {
  196. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  197. }
  198. CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down)
  199. {
  200. exchangingArmies[0] = up;
  201. exchangingArmies[1] = down;
  202. addPlayer(up->tempOwner);
  203. addPlayer(down->tempOwner);
  204. }
  205. bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
  206. {
  207. if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
  208. {
  209. std::set<ObjectInstanceID> ourIds;
  210. ourIds.insert(this->exchangingArmies[0]->id);
  211. ourIds.insert(this->exchangingArmies[1]->id);
  212. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  213. }
  214. return CDialogQuery::blocksPack(pack);
  215. }
  216. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  217. {
  218. assert(answer);
  219. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  220. }
  221. CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
  222. {
  223. this->bd = bd;
  224. addPlayer(bd.player);
  225. }
  226. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
  227. {
  228. hlu = Hlu;
  229. addPlayer(hlu.hero->tempOwner);
  230. }
  231. void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  232. {
  233. assert(answer);
  234. logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getHoverText() << " gains skill " << answer;
  235. gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
  236. }
  237. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu)
  238. {
  239. clu = Clu;
  240. addPlayer(clu.hero->tempOwner);
  241. }
  242. void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  243. {
  244. assert(answer);
  245. logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getHoverText() << " gains skill " << answer;
  246. gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
  247. }
  248. bool CDialogQuery::endsByPlayerAnswer() const
  249. {
  250. return true;
  251. }
  252. bool CDialogQuery::blocksPack(const CPack *pack) const
  253. {
  254. //We accept only query replies from correct player
  255. if(auto reply = dynamic_cast<const QueryReply *>(pack))
  256. {
  257. return !vstd::contains(players, reply->player);
  258. }
  259. return true;
  260. }
  261. CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory)
  262. : tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  263. {
  264. players.push_back(hero->tempOwner);
  265. }
  266. void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  267. {
  268. assert(players.size() == 1);
  269. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  270. //TODO what if there were H4-like escape? we should also check pos
  271. {
  272. logGlobal->traceStream() << "Hero " << hero->name << " after victory over guard finishes visit to " << tmh.end;
  273. //finish movement
  274. visitDestAfterVictory = false;
  275. gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
  276. }
  277. gh->queries.popIfTop(*this);
  278. }