BoatActions.h 1.8 KB

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  1. /*
  2. * BoatActions.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "SpecialAction.h"
  12. #include "../../../../lib/mapping/CMap.h"
  13. #include "../../../../lib/mapObjects/MapObjects.h"
  14. namespace NKAI
  15. {
  16. namespace AIPathfinding
  17. {
  18. class VirtualBoatAction : public SpecialAction
  19. {
  20. public:
  21. virtual const ChainActor * getActor(const ChainActor * sourceActor) const = 0;
  22. };
  23. class SummonBoatAction : public VirtualBoatAction
  24. {
  25. public:
  26. virtual void execute(const CGHeroInstance * hero) const override;
  27. virtual void applyOnDestination(
  28. const CGHeroInstance * hero,
  29. CDestinationNodeInfo & destination,
  30. const PathNodeInfo & source,
  31. AIPathNode * dstMode,
  32. const AIPathNode * srcNode) const override;
  33. virtual bool canAct(const AIPathNode * source) const override;
  34. virtual const ChainActor * getActor(const ChainActor * sourceActor) const override;
  35. virtual std::string toString() const override;
  36. private:
  37. uint32_t getManaCost(const CGHeroInstance * hero) const;
  38. };
  39. class BuildBoatAction : public VirtualBoatAction
  40. {
  41. private:
  42. const IShipyard * shipyard;
  43. const CPlayerSpecificInfoCallback * cb;
  44. public:
  45. BuildBoatAction(const CPlayerSpecificInfoCallback * cb, const IShipyard * shipyard)
  46. : cb(cb), shipyard(shipyard)
  47. {
  48. }
  49. virtual bool canAct(const AIPathNode * source) const override;
  50. virtual void execute(const CGHeroInstance * hero) const override;
  51. virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
  52. virtual const ChainActor * getActor(const ChainActor * sourceActor) const override;
  53. virtual std::string toString() const override;
  54. virtual const CGObjectInstance * targetObject() const override;
  55. };
  56. }
  57. }