CPlayerInterface.cpp 74 KB

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  1. #include "../stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CBattleInterface.h"
  4. #include "../CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CCursorHandler.h"
  7. #include "CGameInfo.h"
  8. #include "CHeroWindow.h"
  9. #include "CMessage.h"
  10. #include "CPlayerInterface.h"
  11. //#include "SDL_Extensions.h"
  12. #include "SDL_Extensions.h"
  13. //#include "SDL_framerate.h"
  14. #include "SDL_framerate.h"
  15. #include "CConfigHandler.h"
  16. #include "CCreatureAnimation.h"
  17. #include "Graphics.h"
  18. #include "../lib/CArtHandler.h"
  19. #include "../lib/CGeneralTextHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "../lib/CLodHandler.h"
  22. #include "../lib/CObjectHandler.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/CSpellHandler.h"
  25. #include "../lib/CTownHandler.h"
  26. #include "../lib/BattleState.h"
  27. #include "CMusicHandler.h"
  28. #include "../lib/CondSh.h"
  29. #include "../lib/NetPacks.h"
  30. #include "../lib/map.h"
  31. #include "../lib/VCMIDirs.h"
  32. #include "mapHandler.h"
  33. #include "../timeHandler.h"
  34. #include <boost/lexical_cast.hpp>
  35. #include <boost/format.hpp>
  36. #include <boost/algorithm/string.hpp>
  37. #include <boost/algorithm/string/replace.hpp>
  38. #include <boost/assign/std/vector.hpp>
  39. #include <boost/assign/list_of.hpp>
  40. #include <boost/date_time/posix_time/posix_time.hpp>
  41. #include <boost/thread.hpp>
  42. #include <cmath>
  43. #include <queue>
  44. #include <sstream>
  45. #include <boost/filesystem.hpp>
  46. #include "../StartInfo.h"
  47. #include <boost/foreach.hpp>
  48. #ifdef min
  49. #undef min
  50. #endif
  51. #ifdef max
  52. #undef max
  53. #endif
  54. /*
  55. * CPlayerInterface.cpp, part of VCMI engine
  56. *
  57. * Authors: listed in file AUTHORS in main folder
  58. *
  59. * License: GNU General Public License v2.0 or later
  60. * Full text of license available in license.txt file, in main folder
  61. *
  62. */
  63. using namespace boost::assign;
  64. using namespace CSDL_Ext;
  65. void processCommand(const std::string &message, CClient *&client);
  66. extern std::queue<SDL_Event*> events;
  67. extern boost::mutex eventsM;
  68. CPlayerInterface * LOCPLINT;
  69. CBattleInterface * CPlayerInterface::battleInt;
  70. enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
  71. CondSh<EMoveState> stillMoveHero; //used during hero movement
  72. int CPlayerInterface::howManyPeople = 0;
  73. struct OCM_HLP_CGIN
  74. {
  75. bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
  76. {
  77. return (*a.first)<(*b.first);
  78. }
  79. } ocmptwo_cgin ;
  80. CPlayerInterface::CPlayerInterface(int Player)
  81. {
  82. observerInDuelMode = false;
  83. howManyPeople++;
  84. GH.defActionsDef = 0;
  85. LOCPLINT = this;
  86. curAction = NULL;
  87. playerID=Player;
  88. human=true;
  89. castleInt = NULL;
  90. battleInt = NULL;
  91. //pim = new boost::recursive_mutex;
  92. makingTurn = false;
  93. showingDialog = new CondSh<bool>(false);
  94. sysOpts = GDefaultOptions;
  95. //initializing framerate keeper
  96. mainFPSmng = new FPSmanager;
  97. SDL_initFramerate(mainFPSmng);
  98. SDL_setFramerate(mainFPSmng, 48);
  99. //framerate keeper initialized
  100. cingconsole = new CInGameConsole;
  101. terminate_cond.set(false);
  102. firstCall = 1; //if loading will be overwritten in serialize
  103. autosaveCount = 0;
  104. }
  105. CPlayerInterface::~CPlayerInterface()
  106. {
  107. howManyPeople--;
  108. //delete pim;
  109. //delNull(pim);
  110. delete showingDialog;
  111. delete mainFPSmng;
  112. if(adventureInt)
  113. {
  114. if(adventureInt->active & CIntObject::KEYBOARD)
  115. adventureInt->deactivateKeys();
  116. delete adventureInt;
  117. adventureInt = NULL;
  118. }
  119. if(cingconsole->active) //TODO
  120. cingconsole->deactivate();
  121. delete cingconsole;
  122. LOCPLINT = NULL;
  123. }
  124. void CPlayerInterface::init(ICallback * CB)
  125. {
  126. cb = dynamic_cast<CCallback*>(CB);
  127. if(observerInDuelMode)
  128. {
  129. return;
  130. }
  131. if(!adventureInt)
  132. adventureInt = new CAdvMapInt();
  133. if(!towns.size() && !wanderingHeroes.size())
  134. {
  135. recreateHeroTownList();
  136. }
  137. }
  138. void CPlayerInterface::yourTurn()
  139. {
  140. {
  141. boost::unique_lock<boost::recursive_mutex> un(*pim);
  142. boost::unique_lock<boost::mutex> lock(eventsM); //block handling events until interface is ready
  143. LOCPLINT = this;
  144. GH.curInt = this;
  145. adventureInt->selection = NULL;
  146. if(firstCall)
  147. {
  148. if(howManyPeople == 1)
  149. adventureInt->setPlayer(playerID);
  150. autosaveCount = getLastIndex("Autosave_");
  151. if(!GH.listInt.size())
  152. {
  153. GH.pushInt(adventureInt);
  154. adventureInt->activateKeys();
  155. }
  156. if(firstCall > 0) //new game, not loaded
  157. {
  158. int index = getLastIndex("Newgame_Autosave_");
  159. index %= SAVES_COUNT;
  160. cb->save("Newgame_Autosave_" + boost::lexical_cast<std::string>(index + 1));
  161. }
  162. firstCall = 0;
  163. }
  164. else
  165. {
  166. LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
  167. autosaveCount %= 5;
  168. }
  169. if(adventureInt->player != playerID)
  170. adventureInt->setPlayer(playerID);
  171. if(howManyPeople > 1) //hot seat message
  172. {
  173. adventureInt->startHotSeatWait(playerID);
  174. makingTurn = true;
  175. std::string msg = CGI->generaltexth->allTexts[13];
  176. boost::replace_first(msg, "%s", cb->getStartInfo()->playerInfos.find(playerID)->second.name);
  177. std::vector<SComponent*> cmp;
  178. cmp.push_back(new SComponent(SComponent::flag, playerID, 0));
  179. showInfoDialog(msg, cmp);
  180. }
  181. else
  182. {
  183. makingTurn = true;
  184. adventureInt->startTurn();
  185. }
  186. }
  187. acceptTurn();
  188. }
  189. STRONG_INLINE void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
  190. {
  191. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  192. for(int h=0; h<hlp.objects.size(); ++h)
  193. if(hlp.objects[h].first->id==hid)
  194. {
  195. hlp.objects[h].second = r;
  196. return;
  197. }
  198. }
  199. STRONG_INLINE void delObjRect(const int & x, const int & y, const int & z, const int & hid)
  200. {
  201. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  202. for(int h=0; h<hlp.objects.size(); ++h)
  203. if(hlp.objects[h].first->id==hid)
  204. {
  205. hlp.objects.erase(hlp.objects.begin()+h);
  206. return;
  207. }
  208. }
  209. void CPlayerInterface::heroMoved(const TryMoveHero & details)
  210. {
  211. if(LOCPLINT != this)
  212. return;
  213. boost::unique_lock<boost::recursive_mutex> un(*pim);
  214. const CGHeroInstance * ho = cb->getHeroInfo(details.id); //object representing this hero
  215. int3 hp = details.start;
  216. adventureInt->centerOn(ho); //actualizing screen pos
  217. adventureInt->minimap.draw(screen2);
  218. adventureInt->heroList.draw(screen2);
  219. bool directlyAttackingCreature =
  220. CGI->mh->map->isInTheMap(details.attackedFrom)
  221. && adventureInt->terrain.currentPath //in case if movement has been canceled in the meantime and path was already erased
  222. && adventureInt->terrain.currentPath->nodes.size() == 3;//FIXME should be 2 but works nevertheless...
  223. if(makingTurn && ho->tempOwner == playerID) //we are moving our hero - we may need to update assigned path
  224. {
  225. if(details.result == TryMoveHero::TELEPORTATION || details.start == details.end)
  226. {
  227. if(adventureInt->terrain.currentPath)
  228. eraseCurrentPathOf(ho);
  229. return; //teleport - no fancy moving animation
  230. //TODO: smooth disappear / appear effect
  231. }
  232. if ((details.result != TryMoveHero::SUCCESS && details.result != TryMoveHero::FAILED) //hero didn't change tile but visit succeeded
  233. || directlyAttackingCreature) // or creature was attacked from endangering tile.
  234. {
  235. eraseCurrentPathOf(ho);
  236. }
  237. else if(adventureInt->terrain.currentPath && details.result == TryMoveHero::SUCCESS) //&& hero is moving
  238. {
  239. //remove one node from the path (the one we went)
  240. adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
  241. if(!adventureInt->terrain.currentPath->nodes.size()) //if it was the last one, remove entire path
  242. eraseCurrentPathOf(ho);
  243. }
  244. }
  245. if (details.result != TryMoveHero::SUCCESS) //hero failed to move
  246. {
  247. ho->isStanding = true;
  248. stillMoveHero.setn(STOP_MOVE);
  249. GH.totalRedraw();
  250. return;
  251. }
  252. initMovement(details, ho, hp);
  253. //first initializing done
  254. SDL_framerateDelay(mainFPSmng); // after first move
  255. //main moving
  256. for(int i=1; i<32; i+=2*sysOpts.heroMoveSpeed)
  257. {
  258. movementPxStep(details, i, hp, ho);
  259. adventureInt->updateScreen = true;
  260. adventureInt->show(screen);
  261. CSDL_Ext::update(screen);
  262. SDL_framerateDelay(mainFPSmng); //for animation purposes
  263. } //for(int i=1; i<32; i+=4)
  264. //main moving done
  265. //finishing move
  266. finishMovement(details, hp, ho);
  267. ho->isStanding = true;
  268. //move finished
  269. adventureInt->minimap.draw(screen2);
  270. adventureInt->heroList.updateMove(ho);
  271. //check if user cancelled movement
  272. {
  273. boost::unique_lock<boost::mutex> un(eventsM);
  274. while(events.size())
  275. {
  276. SDL_Event *ev = events.front();
  277. events.pop();
  278. switch(ev->type)
  279. {
  280. case SDL_MOUSEBUTTONDOWN:
  281. stillMoveHero.setn(STOP_MOVE);
  282. break;
  283. case SDL_KEYDOWN:
  284. if(ev->key.keysym.sym < SDLK_F1 || ev->key.keysym.sym > SDLK_F15)
  285. stillMoveHero.setn(STOP_MOVE);
  286. break;
  287. }
  288. delete ev;
  289. }
  290. }
  291. if(stillMoveHero.get() == WAITING_MOVE)
  292. stillMoveHero.setn(DURING_MOVE);
  293. // Hero attacked creature directly, set direction to face it.
  294. if (directlyAttackingCreature) {
  295. // Get direction to attacker.
  296. int3 posOffset = details.attackedFrom - details.end + int3(2, 1, 0);
  297. static const ui8 dirLookup[3][3] = {
  298. { 1, 2, 3 },
  299. { 8, 0, 4 },
  300. { 7, 6, 5 }
  301. };
  302. // FIXME: Avoid const_cast, make moveDir mutable in some other way?
  303. const_cast<CGHeroInstance *>(ho)->moveDir = dirLookup[posOffset.y][posOffset.x];
  304. }
  305. }
  306. void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
  307. {
  308. boost::unique_lock<boost::recursive_mutex> un(*pim);
  309. wanderingHeroes -= hero;
  310. if(vstd::contains(paths, hero))
  311. paths.erase(hero);
  312. adventureInt->heroList.updateHList(hero);
  313. }
  314. void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
  315. {
  316. boost::unique_lock<boost::recursive_mutex> un(*pim);
  317. wanderingHeroes.push_back(hero);
  318. adventureInt->heroList.updateHList();
  319. }
  320. void CPlayerInterface::openTownWindow(const CGTownInstance * town)
  321. {
  322. if (castleInt)
  323. GH.popIntTotally(castleInt);
  324. castleInt = new CCastleInterface(town);
  325. GH.pushInt(castleInt);
  326. }
  327. SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  328. {
  329. if(!specific)
  330. specific = adventureInt->selection;
  331. assert(specific);
  332. switch(specific->ID)
  333. {
  334. case HEROI_TYPE:
  335. {
  336. InfoAboutHero iah;
  337. bool gotInfo = LOCPLINT->cb->getHeroInfo(specific, iah);
  338. assert(gotInfo);
  339. return graphics->drawHeroInfoWin(iah);
  340. }
  341. case TOWNI_TYPE:
  342. case 33: // Garrison
  343. case 219:
  344. {
  345. InfoAboutTown iah;
  346. bool gotInfo = LOCPLINT->cb->getTownInfo(specific, iah);
  347. assert(gotInfo);
  348. return graphics->drawTownInfoWin(iah);
  349. }
  350. default:
  351. return NULL;
  352. }
  353. }
  354. int3 CPlayerInterface::repairScreenPos(int3 pos)
  355. {
  356. if(pos.x<-CGI->mh->frameW)
  357. pos.x = -CGI->mh->frameW;
  358. if(pos.y<-CGI->mh->frameH)
  359. pos.y = -CGI->mh->frameH;
  360. if(pos.x>CGI->mh->sizes.x - adventureInt->terrain.tilesw + CGI->mh->frameW)
  361. pos.x = CGI->mh->sizes.x - adventureInt->terrain.tilesw + CGI->mh->frameW;
  362. if(pos.y>CGI->mh->sizes.y - adventureInt->terrain.tilesh + CGI->mh->frameH)
  363. pos.y = CGI->mh->sizes.y - adventureInt->terrain.tilesh + CGI->mh->frameH;
  364. return pos;
  365. }
  366. void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val)
  367. {
  368. boost::unique_lock<boost::recursive_mutex> un(*pim);
  369. if(which == 4)
  370. {
  371. if(CAltarWindow *ctw = dynamic_cast<CAltarWindow *>(GH.topInt()))
  372. ctw->setExpToLevel();
  373. }
  374. else if(which < PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
  375. updateInfo(hero);
  376. }
  377. void CPlayerInterface::heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val)
  378. {
  379. CUniversityWindow* cuw = dynamic_cast<CUniversityWindow*>(GH.topInt());
  380. if(cuw) //university window is open
  381. {
  382. GH.totalRedraw();
  383. }
  384. }
  385. void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
  386. {
  387. boost::unique_lock<boost::recursive_mutex> un(*pim);
  388. updateInfo(hero);
  389. }
  390. void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
  391. {
  392. boost::unique_lock<boost::recursive_mutex> un(*pim);
  393. if(makingTurn && hero->tempOwner == playerID)
  394. adventureInt->heroList.redraw();
  395. }
  396. void CPlayerInterface::receivedResource(int type, int val)
  397. {
  398. boost::unique_lock<boost::recursive_mutex> un(*pim);
  399. if(CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt()))
  400. mw->resourceChanged(type, val);
  401. GH.totalRedraw();
  402. }
  403. void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
  404. {
  405. waitWhileDialog();
  406. CCS->soundh->playSound(soundBase::heroNewLevel);
  407. boost::unique_lock<boost::recursive_mutex> un(*pim);
  408. CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
  409. GH.pushInt(lw);
  410. }
  411. void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
  412. {
  413. boost::unique_lock<boost::recursive_mutex> un(*pim);
  414. updateInfo(town);
  415. if(town->garrisonHero && vstd::contains(wanderingHeroes,town->garrisonHero)) //wandering hero moved to the garrison
  416. {
  417. CGI->mh->hideObject(town->garrisonHero);
  418. wanderingHeroes -= town->garrisonHero;
  419. }
  420. if(town->visitingHero && !vstd::contains(wanderingHeroes,town->visitingHero)) //hero leaves garrison
  421. {
  422. CGI->mh->printObject(town->visitingHero);
  423. wanderingHeroes.push_back(town->visitingHero);
  424. }
  425. if(CCastleInterface *c = castleInt)
  426. {
  427. c->garr->highlighted = NULL;
  428. c->hslotup.hero = town->garrisonHero;
  429. c->hslotdown.hero = town->visitingHero;
  430. c->garr->setArmy(town->getUpperArmy(), 0);
  431. c->garr->setArmy(town->visitingHero, 1);
  432. c->garr->recreateSlots();
  433. }
  434. GH.totalRedraw();
  435. }
  436. void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
  437. {
  438. if(hero->tempOwner != playerID )
  439. return;
  440. boost::unique_lock<boost::recursive_mutex> un(*pim);
  441. openTownWindow(town);
  442. }
  443. void CPlayerInterface::garrisonChanged( const CGObjectInstance * obj, bool updateInfobox /*= true*/ )
  444. {
  445. boost::unique_lock<boost::recursive_mutex> un(*pim);
  446. if(updateInfobox)
  447. updateInfo(obj);
  448. for(std::list<IShowActivable*>::iterator i = GH.listInt.begin(); i != GH.listInt.end(); i++)
  449. {
  450. if((*i)->type & IShowActivable::WITH_GARRISON)
  451. {
  452. CGarrisonHolder *cgh = dynamic_cast<CGarrisonHolder*>(*i);
  453. cgh->updateGarrisons();
  454. }
  455. else if(CTradeWindow *cmw = dynamic_cast<CTradeWindow*>(*i))
  456. {
  457. if(obj == cmw->hero)
  458. cmw->garrisonChanged();
  459. }
  460. }
  461. GH.totalRedraw();
  462. }
  463. void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
  464. {
  465. boost::unique_lock<boost::recursive_mutex> un(*pim);
  466. switch (buildingID)
  467. {
  468. case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
  469. updateInfo(town);
  470. break;
  471. }
  472. if(!castleInt)
  473. return;
  474. if(castleInt->town!=town)
  475. return;
  476. switch(what)
  477. {
  478. case 1:
  479. CCS->soundh->playSound(soundBase::newBuilding);
  480. castleInt->addBuilding(buildingID);
  481. break;
  482. case 2:
  483. castleInt->removeBuilding(buildingID);
  484. break;
  485. }
  486. }
  487. void CPlayerInterface::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side)
  488. {
  489. if(LOCPLINT != this)
  490. { //another local interface should do this
  491. return;
  492. }
  493. while(showingDialog->get())
  494. SDL_Delay(20);
  495. boost::unique_lock<boost::recursive_mutex> un(*pim);
  496. CCS->musich->playMusicFromSet(CCS->musich->battleMusics, -1);
  497. GH.pushInt(battleInt);
  498. }
  499. void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, si32 lifeDrainFrom)
  500. {
  501. if(LOCPLINT != this)
  502. { //another local interface should do this
  503. return;
  504. }
  505. for(int b=0; b<healedStacks.size(); ++b)
  506. {
  507. const CStack * healed = cb->battleGetStackByID(healedStacks[b].first);
  508. if(battleInt->creAnims[healed->ID]->getType() == CCreatureAnim::DEATH)
  509. {
  510. //stack has been resurrected
  511. battleInt->creAnims[healed->ID]->setType(CCreatureAnim::HOLDING);
  512. }
  513. }
  514. if (lifeDrain)
  515. {
  516. const CStack *attacker = cb->battleGetStackByID(healedStacks[0].first, false);
  517. const CStack *defender = cb->battleGetStackByID(lifeDrainFrom, false);
  518. if (attacker)
  519. {
  520. battleInt->displayEffect(50, attacker->position);
  521. }
  522. //print info about life drain
  523. int textOff = 0;
  524. if (attacker->count > 1)
  525. {
  526. textOff += 1;
  527. }
  528. char textBuf[1000];
  529. sprintf(textBuf, CGI->generaltexth->allTexts[361 + textOff].c_str(), attacker->getCreature()->nameSing.c_str(),
  530. healedStacks[0].second, defender->getCreature()->namePl.c_str());
  531. battleInt->console->addText(textBuf);
  532. }
  533. }
  534. void CPlayerInterface::battleNewStackAppeared(const CStack * stack)
  535. {
  536. if(LOCPLINT != this)
  537. { //another local interface should do this
  538. return;
  539. }
  540. //changing necessary things in battle interface
  541. battleInt->newStack(stack);
  542. }
  543. void CPlayerInterface::battleObstaclesRemoved(const std::set<si32> & removedObstacles)
  544. {
  545. if(LOCPLINT != this)
  546. { //another local interface should do this
  547. return;
  548. }
  549. for(std::set<si32>::const_iterator it = removedObstacles.begin(); it != removedObstacles.end(); ++it)
  550. {
  551. for(std::map< int, CDefHandler * >::iterator itBat = battleInt->idToObstacle.begin(); itBat != battleInt->idToObstacle.end(); ++itBat)
  552. {
  553. if(itBat->first == *it) //remove this obstacle
  554. {
  555. battleInt->idToObstacle.erase(itBat);
  556. break;
  557. }
  558. }
  559. }
  560. //update accessible hexes
  561. battleInt->redrawBackgroundWithHexes(battleInt->activeStack);
  562. }
  563. void CPlayerInterface::battleCatapultAttacked(const CatapultAttack & ca)
  564. {
  565. if(LOCPLINT != this)
  566. { //another local interface should do this
  567. return;
  568. }
  569. boost::unique_lock<boost::recursive_mutex> un(*pim);
  570. battleInt->stackIsCatapulting(ca);
  571. }
  572. void CPlayerInterface::battleStacksRemoved(const BattleStacksRemoved & bsr)
  573. {
  574. if(LOCPLINT != this)
  575. { //another local interface should do this
  576. return;
  577. }
  578. boost::unique_lock<boost::recursive_mutex> un(*pim);
  579. for(std::set<ui32>::const_iterator it = bsr.stackIDs.begin(); it != bsr.stackIDs.end(); ++it) //for each removed stack
  580. {
  581. battleInt->stackRemoved(LOCPLINT->cb->battleGetStackByID(*it));
  582. }
  583. }
  584. void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
  585. {
  586. if(LOCPLINT != this)
  587. { //another local interface should do this
  588. return;
  589. }
  590. boost::unique_lock<boost::recursive_mutex> un(*pim);
  591. battleInt->newRound(round);
  592. }
  593. void CPlayerInterface::actionStarted(const BattleAction* action)
  594. {
  595. if(LOCPLINT != this)
  596. { //another local interface should do this
  597. return;
  598. }
  599. boost::unique_lock<boost::recursive_mutex> un(*pim);
  600. curAction = new BattleAction(*action);
  601. battleInt->startAction(action);
  602. }
  603. void CPlayerInterface::actionFinished(const BattleAction* action)
  604. {
  605. if(LOCPLINT != this)
  606. { //another local interface should do this
  607. return;
  608. }
  609. boost::unique_lock<boost::recursive_mutex> un(*pim);
  610. delete curAction;
  611. curAction = NULL;
  612. battleInt->endAction(action);
  613. }
  614. BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when it's turn of that stack
  615. {
  616. CBattleInterface *b = battleInt;
  617. {
  618. boost::unique_lock<boost::recursive_mutex> un(*pim);
  619. if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
  620. {
  621. std::string hlp = CGI->generaltexth->allTexts[33];
  622. boost::algorithm::replace_first(hlp,"%s",(stack->count != 1) ? stack->getCreature()->namePl : stack->getCreature()->nameSing);
  623. battleInt->displayEffect(20,stack->position);
  624. battleInt->console->addText(hlp);
  625. }
  626. b->stackActivated(stack);
  627. }
  628. //wait till BattleInterface sets its command
  629. boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
  630. while(!b->givenCommand->data)
  631. b->givenCommand->cond.wait(lock);
  632. //tidy up
  633. BattleAction ret = *(b->givenCommand->data);
  634. delete b->givenCommand->data;
  635. b->givenCommand->data = NULL;
  636. //return command
  637. return ret;
  638. }
  639. void CPlayerInterface::battleEnd(const BattleResult *br)
  640. {
  641. if(LOCPLINT != this)
  642. { //another local interface should do this
  643. return;
  644. }
  645. boost::unique_lock<boost::recursive_mutex> un(*pim);
  646. battleInt->battleFinished(*br);
  647. }
  648. void CPlayerInterface::battleStackMoved(const CStack * stack, THex dest, int distance, bool end)
  649. {
  650. if(LOCPLINT != this)
  651. { //another local interface should do this
  652. return;
  653. }
  654. boost::unique_lock<boost::recursive_mutex> un(*pim);
  655. battleInt->stackMoved(stack, dest, end, distance);
  656. }
  657. void CPlayerInterface::battleSpellCast( const BattleSpellCast *sc )
  658. {
  659. if(LOCPLINT != this)
  660. { //another local interface should do this
  661. return;
  662. }
  663. boost::unique_lock<boost::recursive_mutex> un(*pim);
  664. battleInt->spellCast(sc);
  665. }
  666. void CPlayerInterface::battleStacksEffectsSet( const SetStackEffect & sse )
  667. {
  668. if(LOCPLINT != this)
  669. { //another local interface should do this
  670. return;
  671. }
  672. boost::unique_lock<boost::recursive_mutex> un(*pim);
  673. battleInt->battleStacksEffectsSet(sse);
  674. }
  675. void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa)
  676. {
  677. if(LOCPLINT != this)
  678. { //another local interface should do this
  679. return;
  680. }
  681. tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
  682. boost::unique_lock<boost::recursive_mutex> un(*pim);
  683. tlog5 << "done!\n";
  684. std::vector<SStackAttackedInfo> arg;
  685. for(std::vector<BattleStackAttacked>::const_iterator i = bsa.begin(); i != bsa.end(); i++)
  686. {
  687. const CStack *defender = cb->battleGetStackByID(i->stackAttacked, false);
  688. const CStack *attacker = cb->battleGetStackByID(i->attackerID, false);
  689. if(i->isEffect() && i->effect != 12) //and not armageddon
  690. {
  691. if (defender != NULL)
  692. battleInt->displayEffect(i->effect, defender->position);
  693. }
  694. SStackAttackedInfo to_put = {defender, i->damageAmount, i->killedAmount, attacker, LOCPLINT->curAction->actionType==7, i->killed()};
  695. arg.push_back(to_put);
  696. }
  697. if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
  698. {
  699. battleInt->displayEffect(bsa.begin()->effect, -1);
  700. }
  701. battleInt->stacksAreAttacked(arg);
  702. }
  703. void CPlayerInterface::battleAttack(const BattleAttack *ba)
  704. {
  705. if(LOCPLINT != this)
  706. { //another local interface should do this
  707. return;
  708. }
  709. tlog5 << "CPlayerInterface::battleAttack - locking...";
  710. boost::unique_lock<boost::recursive_mutex> un(*pim);
  711. tlog5 << "done!\n";
  712. assert(curAction);
  713. if(ba->lucky()) //lucky hit
  714. {
  715. const CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
  716. std::string hlp = CGI->generaltexth->allTexts[45];
  717. boost::algorithm::replace_first(hlp,"%s",(stack->count != 1) ? stack->getCreature()->namePl.c_str() : stack->getCreature()->nameSing.c_str());
  718. battleInt->console->addText(hlp);
  719. battleInt->displayEffect(18,stack->position);
  720. }
  721. //TODO: bad luck?
  722. const CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
  723. if(ba->shot())
  724. {
  725. for(std::vector<BattleStackAttacked>::const_iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
  726. {
  727. const CStack * attacked = cb->battleGetStackByID(i->stackAttacked);
  728. battleInt->stackAttacking(attacker, cb->battleGetPos(i->stackAttacked), attacked, true);
  729. }
  730. }
  731. else
  732. {//WARNING: does not support multiple attacked creatures
  733. int shift = 0;
  734. if(ba->counter() && THex::mutualPosition(curAction->destinationTile, attacker->position) < 0)
  735. {
  736. int distp = THex::getDistance(curAction->destinationTile + 1, attacker->position);
  737. int distm = THex::getDistance(curAction->destinationTile - 1, attacker->position);
  738. if( distp < distm )
  739. shift = 1;
  740. else
  741. shift = -1;
  742. }
  743. const CStack * attacked = cb->battleGetStackByID(ba->bsa.begin()->stackAttacked);
  744. battleInt->stackAttacking( attacker, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo, attacked, false);
  745. }
  746. }
  747. void CPlayerInterface::showComp(SComponent comp)
  748. {
  749. boost::unique_lock<boost::recursive_mutex> un(*pim);
  750. CCS->soundh->playSoundFromSet(CCS->soundh->pickupSounds);
  751. adventureInt->infoBar.showComp(&comp,4000);
  752. }
  753. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
  754. {
  755. std::vector<SComponent*> intComps;
  756. for(int i=0;i<components.size();i++)
  757. intComps.push_back(new SComponent(*components[i]));
  758. showInfoDialog(text,intComps,soundID);
  759. }
  760. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, int soundID, bool delComps)
  761. {
  762. waitWhileDialog();
  763. boost::unique_lock<boost::recursive_mutex> un(*pim);
  764. stopMovement();
  765. CInfoWindow *temp = CInfoWindow::create(text, playerID, &components);
  766. temp->setDelComps(delComps);
  767. if(makingTurn && GH.listInt.size() && LOCPLINT == this)
  768. {
  769. CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
  770. showingDialog->set(true);
  771. GH.pushInt(temp);
  772. }
  773. else
  774. {
  775. dialogs.push_back(temp);
  776. }
  777. }
  778. void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
  779. {
  780. boost::unique_lock<boost::recursive_mutex> un(*pim);
  781. stopMovement();
  782. LOCPLINT->showingDialog->setn(true);
  783. CInfoWindow::showYesNoDialog(text, &components, onYes, onNo, DelComps, playerID);
  784. }
  785. void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel )
  786. {
  787. waitWhileDialog();
  788. boost::unique_lock<boost::recursive_mutex> un(*pim);
  789. stopMovement();
  790. CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
  791. if(!selection && cancel) //simple yes/no dialog
  792. {
  793. std::vector<SComponent*> intComps;
  794. for(int i=0;i<components.size();i++)
  795. intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
  796. showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
  797. }
  798. else if(selection)
  799. {
  800. std::vector<CSelectableComponent*> intComps;
  801. for(int i=0;i<components.size();i++)
  802. intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
  803. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  804. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  805. if(cancel)
  806. {
  807. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  808. }
  809. int charperline = 35;
  810. if (pom.size() > 1)
  811. charperline = 50;
  812. CSelWindow * temp = new CSelWindow(text, playerID, charperline, intComps, pom, askID);
  813. GH.pushInt(temp);
  814. intComps[0]->clickLeft(true, false);
  815. }
  816. }
  817. void CPlayerInterface::tileRevealed(const boost::unordered_set<int3, ShashInt3> &pos)
  818. {
  819. boost::unique_lock<boost::recursive_mutex> un(*pim);
  820. for(boost::unordered_set<int3, ShashInt3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  821. adventureInt->minimap.showTile(*i);
  822. if(pos.size())
  823. GH.totalRedraw();
  824. }
  825. void CPlayerInterface::tileHidden(const boost::unordered_set<int3, ShashInt3> &pos)
  826. {
  827. boost::unique_lock<boost::recursive_mutex> un(*pim);
  828. for(boost::unordered_set<int3, ShashInt3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  829. adventureInt->minimap.hideTile(*i);
  830. if(pos.size())
  831. GH.totalRedraw();
  832. }
  833. void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
  834. {
  835. boost::unique_lock<boost::recursive_mutex> un(*pim);
  836. GH.pushInt(new CHeroWindow(hero));
  837. }
  838. /*
  839. void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
  840. {
  841. boost::unique_lock<boost::recursive_mutex> un(*pim);
  842. if(adventureInt->heroWindow->curHero && adventureInt->heroWindow->curHero->id == hero->id) //hero window is opened
  843. {
  844. adventureInt->heroWindow->deactivate();
  845. adventureInt->heroWindow->setHero(hero);
  846. adventureInt->heroWindow->activate();
  847. }
  848. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt())) //exchange window is open
  849. {
  850. cew->deactivate();
  851. for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  852. {
  853. if(cew->heroInst[g]->id == hero->id)
  854. {
  855. cew->heroInst[g] = hero;
  856. cew->artifs[g]->updateState = true;
  857. cew->artifs[g]->setHero(hero);
  858. cew->artifs[g]->updateState = false;
  859. }
  860. }
  861. cew->prepareBackground();
  862. cew->activate();
  863. }
  864. else if(CTradeWindow *caw = dynamic_cast<CTradeWindow*>(GH.topInt()))
  865. {
  866. if(caw->arts)
  867. {
  868. caw->deactivate();
  869. caw->arts->updateState = true;
  870. caw->arts->setHero(hero);
  871. caw->arts->updateState = false;
  872. caw->activate();
  873. }
  874. }
  875. updateInfo(hero);
  876. }*/
  877. void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
  878. {
  879. boost::unique_lock<boost::recursive_mutex> un(*pim);
  880. if(castleInt && town->ID == TOWNI_TYPE)
  881. {
  882. CFortScreen *fs = dynamic_cast<CFortScreen*>(GH.topInt());
  883. if(fs)
  884. fs->draw(castleInt,false);
  885. }
  886. else if(GH.listInt.size() && (town->ID == 17 || town->ID == 20 || town->ID == 106)) //external dwelling
  887. {
  888. CRecruitmentWindow *crw = dynamic_cast<CRecruitmentWindow*>(GH.topInt());
  889. if(crw)
  890. crw->initCres();
  891. }
  892. }
  893. void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const Bonus &bonus, bool gain )
  894. {
  895. if(bonus.type == Bonus::NONE) return;
  896. boost::unique_lock<boost::recursive_mutex> un(*pim);
  897. updateInfo(hero);
  898. if ((bonus.type == Bonus::FLYING_MOVEMENT || bonus.type == Bonus::WATER_WALKING) && !gain)
  899. {
  900. //recalculate paths because hero has lost bonus influencing pathfinding
  901. cb->recalculatePaths();
  902. eraseCurrentPathOf(hero, false);
  903. }
  904. }
  905. template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
  906. {
  907. h & playerID;
  908. h & sysOpts;
  909. h & spellbookSettings;
  910. }
  911. void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
  912. {
  913. serializeTempl(h,version);
  914. }
  915. void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
  916. {
  917. serializeTempl(h,version);
  918. sysOpts.apply();
  919. firstCall = -1;
  920. }
  921. bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
  922. {
  923. if (!h)
  924. return false; //can't find hero
  925. pim->unlock();
  926. bool result = false;
  927. {
  928. path.convert(0);
  929. boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
  930. stillMoveHero.data = CONTINUE_MOVE;
  931. enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet
  932. enum TerrainTile::EterrainType newTerrain;
  933. int sh = -1;
  934. const TerrainTile * curTile = cb->getTileInfo(CGHeroInstance::convertPosition(h->pos, false));
  935. for(int i=path.nodes.size()-1; i>0 && (stillMoveHero.data == CONTINUE_MOVE || curTile->blocked); i--)
  936. {
  937. //stop sending move requests if the next node can't be reached at the current turn (hero exhausted his move points)
  938. if(path.nodes[i-1].turns)
  939. {
  940. stillMoveHero.data = STOP_MOVE;
  941. break;
  942. }
  943. // Start a new sound for the hero movement or let the existing one carry on.
  944. #if 0
  945. // TODO
  946. if (hero is flying && sh == -1)
  947. sh = CCS->soundh->playSound(soundBase::horseFlying, -1);
  948. #endif
  949. {
  950. newTerrain = cb->getTileInfo(CGHeroInstance::convertPosition(path.nodes[i].coord, false))->tertype;
  951. if (newTerrain != currentTerrain) {
  952. CCS->soundh->stopSound(sh);
  953. sh = CCS->soundh->playSound(CCS->soundh->horseSounds[newTerrain], -1);
  954. currentTerrain = newTerrain;
  955. }
  956. }
  957. stillMoveHero.data = WAITING_MOVE;
  958. int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
  959. bool guarded = CGI->mh->map->isInTheMap(cb->guardingCreaturePosition(endpos - int3(1, 0, 0)));
  960. cb->moveHero(h,endpos);
  961. eventsM.unlock();
  962. while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE)
  963. stillMoveHero.cond.wait(un);
  964. eventsM.lock();
  965. if (guarded) // Abort movement if a guard was fought.
  966. break;
  967. }
  968. CCS->soundh->stopSound(sh);
  969. cb->recalculatePaths();
  970. }
  971. pim->lock();
  972. return result;
  973. }
  974. bool CPlayerInterface::shiftPressed() const
  975. {
  976. return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT];
  977. }
  978. bool CPlayerInterface::altPressed() const
  979. {
  980. return SDL_GetKeyState(NULL)[SDLK_LALT] || SDL_GetKeyState(NULL)[SDLK_RALT];
  981. }
  982. void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd )
  983. {
  984. if(stillMoveHero.get() == DURING_MOVE && adventureInt->terrain.currentPath->nodes.size() > 1) //to ignore calls on passing through garrisons
  985. return;
  986. {
  987. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  988. while(showingDialog->data)
  989. showingDialog->cond.wait(un);
  990. }
  991. boost::unique_lock<boost::recursive_mutex> un(*pim);
  992. while(dialogs.size())
  993. {
  994. pim->unlock();
  995. SDL_Delay(20);
  996. pim->lock();
  997. }
  998. CGarrisonWindow *cgw = new CGarrisonWindow(up,down,removableUnits);
  999. cgw->quit->callback += onEnd;
  1000. GH.pushInt(cgw);
  1001. }
  1002. /**
  1003. * Shows the dialog that appears when right-clicking an artifact that can be assembled
  1004. * into a combinational one on an artifact screen. Does not require the combination of
  1005. * artifacts to be legal.
  1006. * @param artifactID ID of a constituent artifact.
  1007. * @param assembleTo ID of artifact to assemble a constituent into, not used when assemble
  1008. * is false.
  1009. * @param assemble True if the artifact is to be assembled, false if it is to be disassembled.
  1010. */
  1011. void CPlayerInterface::showArtifactAssemblyDialog (ui32 artifactID, ui32 assembleTo, bool assemble, CFunctionList<void()> onYes, CFunctionList<void()> onNo)
  1012. {
  1013. const CArtifact &artifact = *CGI->arth->artifacts[artifactID];
  1014. std::string text = artifact.Description();
  1015. text += "\n\n";
  1016. std::vector<SComponent*> scs;
  1017. if (assemble) {
  1018. const CArtifact &assembledArtifact = *CGI->arth->artifacts[assembleTo];
  1019. // You possess all of the components to...
  1020. text += boost::str(boost::format(CGI->generaltexth->allTexts[732]) % assembledArtifact.Name());
  1021. // Picture of assembled artifact at bottom.
  1022. SComponent* sc = new SComponent;
  1023. sc->type = SComponent::artifact;
  1024. sc->subtype = assembledArtifact.id;
  1025. sc->description = assembledArtifact.Description();
  1026. sc->subtitle = assembledArtifact.Name();
  1027. scs.push_back(sc);
  1028. } else {
  1029. // Do you wish to disassemble this artifact?
  1030. text += CGI->generaltexth->allTexts[733];
  1031. }
  1032. showYesNoDialog(text, scs, onYes, onNo, true);
  1033. }
  1034. void CPlayerInterface::requestRealized( PackageApplied *pa )
  1035. {
  1036. if(stillMoveHero.get() == DURING_MOVE)
  1037. stillMoveHero.setn(CONTINUE_MOVE);
  1038. }
  1039. void CPlayerInterface::heroExchangeStarted(si32 hero1, si32 hero2)
  1040. {
  1041. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1042. GH.pushInt(new CExchangeWindow(hero1, hero2));
  1043. }
  1044. void CPlayerInterface::objectPropertyChanged(const SetObjectProperty * sop)
  1045. {
  1046. //redraw minimap if owner changed
  1047. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1048. if(sop->what == ObjProperty::OWNER)
  1049. {
  1050. const CGObjectInstance * obj = cb->getObjectInfo(sop->id);
  1051. std::set<int3> pos = obj->getBlockedPos();
  1052. for(std::set<int3>::const_iterator it = pos.begin(); it != pos.end(); ++it)
  1053. {
  1054. if(cb->isVisible(*it))
  1055. adventureInt->minimap.showTile(*it);
  1056. }
  1057. if(obj->ID == TOWNI_TYPE)
  1058. {
  1059. if(obj->tempOwner == playerID)
  1060. towns.push_back(static_cast<const CGTownInstance *>(obj));
  1061. else
  1062. towns -= obj;
  1063. }
  1064. assert(cb->getTownsInfo().size() == towns.size());
  1065. }
  1066. }
  1067. void CPlayerInterface::recreateHeroTownList()
  1068. {
  1069. wanderingHeroes.clear();
  1070. std::vector<const CGHeroInstance*> heroes = cb->getHeroesInfo();
  1071. for(size_t i = 0; i < heroes.size(); i++)
  1072. if(!heroes[i]->inTownGarrison)
  1073. wanderingHeroes.push_back(heroes[i]);
  1074. towns.clear();
  1075. std::vector<const CGTownInstance*> townInfo = cb->getTownsInfo();
  1076. for(size_t i = 0; i < townInfo.size(); i++)
  1077. towns.push_back(townInfo[i]);
  1078. }
  1079. const CGHeroInstance * CPlayerInterface::getWHero( int pos )
  1080. {
  1081. if(pos < 0 || pos >= wanderingHeroes.size())
  1082. return NULL;
  1083. return wanderingHeroes[pos];
  1084. }
  1085. void CPlayerInterface::showRecruitmentDialog(const CGDwelling *dwelling, const CArmedInstance *dst, int level)
  1086. {
  1087. waitWhileDialog();
  1088. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1089. CRecruitmentWindow *cr = new CRecruitmentWindow(dwelling, level, dst, boost::bind(&CCallback::recruitCreatures, cb, dwelling, _1, _2, -1));
  1090. GH.pushInt(cr);
  1091. }
  1092. void CPlayerInterface::waitWhileDialog()
  1093. {
  1094. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  1095. while(showingDialog->data)
  1096. showingDialog->cond.wait(un);
  1097. }
  1098. void CPlayerInterface::showShipyardDialog(const IShipyard *obj)
  1099. {
  1100. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1101. int state = obj->state();
  1102. std::vector<si32> cost;
  1103. obj->getBoatCost(cost);
  1104. CShipyardWindow *csw = new CShipyardWindow(cost, state, obj->getBoatType(), boost::bind(&CCallback::buildBoat, cb, obj));
  1105. GH.pushInt(csw);
  1106. }
  1107. void CPlayerInterface::newObject( const CGObjectInstance * obj )
  1108. {
  1109. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1110. CGI->mh->printObject(obj);
  1111. //we might have built a boat in shipyard in opened town screen
  1112. if(obj->ID == 8
  1113. && LOCPLINT->castleInt
  1114. && obj->pos-obj->getVisitableOffset() == LOCPLINT->castleInt->town->bestLocation())
  1115. {
  1116. CCS->soundh->playSound(soundBase::newBuilding);
  1117. LOCPLINT->castleInt->addBuilding(20);
  1118. }
  1119. }
  1120. void CPlayerInterface::centerView (int3 pos, int focusTime)
  1121. {
  1122. waitWhileDialog();
  1123. adventureInt->centerOn (pos);
  1124. if(focusTime)
  1125. {
  1126. bool activeAdv = (GH.topInt() == adventureInt && adventureInt->isActive());
  1127. if(activeAdv)
  1128. adventureInt->deactivate();
  1129. SDL_Delay(focusTime);
  1130. if(activeAdv)
  1131. adventureInt->activate();
  1132. }
  1133. }
  1134. void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
  1135. {
  1136. if(obj->ID == HEROI_TYPE && obj->tempOwner == playerID)
  1137. {
  1138. const CGHeroInstance *h = static_cast<const CGHeroInstance*>(obj);
  1139. heroKilled(h);
  1140. }
  1141. }
  1142. bool CPlayerInterface::ctrlPressed() const
  1143. {
  1144. return SDL_GetKeyState(NULL)[SDLK_LCTRL] || SDL_GetKeyState(NULL)[SDLK_RCTRL];
  1145. }
  1146. void CPlayerInterface::update()
  1147. {
  1148. while(!terminate_cond.get() && !pim->try_lock()) //try acquiring long until it succeeds or we are told to terminate
  1149. boost::this_thread::sleep(boost::posix_time::milliseconds(15));
  1150. if(terminate_cond.get())
  1151. return;
  1152. //if there are any waiting dialogs, show them
  1153. if((howManyPeople <= 1 || makingTurn) && dialogs.size() && !showingDialog->get())
  1154. {
  1155. showingDialog->set(true);
  1156. GH.pushInt(dialogs.front());
  1157. dialogs.pop_front();
  1158. }
  1159. //in some conditions we may receive calls before selection is initialized - we must ignore them
  1160. if(adventureInt && !adventureInt->selection && GH.topInt() == adventureInt)
  1161. return;
  1162. GH.updateTime();
  1163. GH.handleEvents();
  1164. if(adventureInt && !adventureInt->isActive() && adventureInt->scrollingDir) //player forces map scrolling though interface is disabled
  1165. GH.totalRedraw();
  1166. else
  1167. GH.simpleRedraw();
  1168. CCS->curh->draw1();
  1169. CSDL_Ext::update(screen);
  1170. CCS->curh->draw2();
  1171. pim->unlock();
  1172. SDL_framerateDelay(mainFPSmng);
  1173. }
  1174. int CPlayerInterface::getLastIndex( std::string namePrefix)
  1175. {
  1176. using namespace boost::filesystem;
  1177. using namespace boost::algorithm;
  1178. std::map<std::time_t, int> dates; //save number => datestamp
  1179. directory_iterator enddir;
  1180. for (directory_iterator dir(GVCMIDirs.UserPath + "/Games"); dir!=enddir; dir++)
  1181. {
  1182. if(is_regular(dir->status()))
  1183. {
  1184. std::string name = dir->path().leaf();
  1185. if(starts_with(name, namePrefix) && ends_with(name, ".vlgm1"))
  1186. {
  1187. char nr = name[namePrefix.size()];
  1188. if(std::isdigit(nr))
  1189. {
  1190. dates[last_write_time(dir->path())] = boost::lexical_cast<int>(nr);
  1191. }
  1192. }
  1193. }
  1194. }
  1195. if(dates.size())
  1196. return (--dates.end())->second; //return latest file number
  1197. return 0;
  1198. }
  1199. void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroInstance * ho, const int3 &hp )
  1200. {
  1201. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1202. {
  1203. //ho->moveDir = 1;
  1204. ho->isStanding = false;
  1205. CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
  1206. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
  1207. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
  1208. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
  1209. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
  1210. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
  1211. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
  1212. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
  1213. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
  1214. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
  1215. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
  1216. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
  1217. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1218. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1219. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1220. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1221. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1222. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1223. }
  1224. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1225. {
  1226. //ho->moveDir = 2;
  1227. ho->isStanding = false;
  1228. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
  1229. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
  1230. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
  1231. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
  1232. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
  1233. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
  1234. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
  1235. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
  1236. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
  1237. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1238. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1239. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1240. }
  1241. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1242. {
  1243. //ho->moveDir = 3;
  1244. ho->isStanding = false;
  1245. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
  1246. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
  1247. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
  1248. CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
  1249. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
  1250. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
  1251. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
  1252. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
  1253. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
  1254. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
  1255. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
  1256. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
  1257. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1258. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1259. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1260. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1261. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1262. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1263. }
  1264. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1265. {
  1266. //ho->moveDir = 4;
  1267. ho->isStanding = false;
  1268. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
  1269. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
  1270. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
  1271. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
  1272. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
  1273. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
  1274. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
  1275. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
  1276. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1277. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1278. }
  1279. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1280. {
  1281. //ho->moveDir = 5;
  1282. ho->isStanding = false;
  1283. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
  1284. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
  1285. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
  1286. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
  1287. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
  1288. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
  1289. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
  1290. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
  1291. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
  1292. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
  1293. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
  1294. CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
  1295. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1296. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1297. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1298. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1299. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1300. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1301. }
  1302. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1303. {
  1304. //ho->moveDir = 6;
  1305. ho->isStanding = false;
  1306. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
  1307. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
  1308. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
  1309. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
  1310. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
  1311. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
  1312. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
  1313. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
  1314. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
  1315. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1316. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1317. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1318. }
  1319. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1320. {
  1321. //ho->moveDir = 7;
  1322. ho->isStanding = false;
  1323. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
  1324. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
  1325. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
  1326. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
  1327. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
  1328. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
  1329. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
  1330. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
  1331. CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
  1332. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
  1333. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
  1334. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
  1335. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1336. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1337. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1338. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1339. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1340. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1341. }
  1342. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1343. {
  1344. //ho->moveDir = 8;
  1345. ho->isStanding = false;
  1346. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
  1347. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
  1348. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
  1349. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
  1350. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
  1351. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
  1352. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
  1353. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
  1354. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1355. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1356. }
  1357. }
  1358. void CPlayerInterface::movementPxStep( const TryMoveHero &details, int i, const int3 &hp, const CGHeroInstance * ho )
  1359. {
  1360. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1361. {
  1362. //setting advmap shift
  1363. adventureInt->terrain.moveX = i-32;
  1364. adventureInt->terrain.moveY = i-32;
  1365. subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
  1366. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
  1367. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
  1368. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
  1369. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
  1370. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
  1371. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
  1372. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
  1373. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
  1374. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
  1375. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
  1376. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
  1377. }
  1378. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1379. {
  1380. //setting advmap shift
  1381. adventureInt->terrain.moveY = i-32;
  1382. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
  1383. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
  1384. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
  1385. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
  1386. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
  1387. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
  1388. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
  1389. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
  1390. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
  1391. }
  1392. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1393. {
  1394. //setting advmap shift
  1395. adventureInt->terrain.moveX = -i+32;
  1396. adventureInt->terrain.moveY = i-32;
  1397. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
  1398. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
  1399. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
  1400. subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
  1401. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
  1402. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
  1403. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
  1404. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
  1405. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
  1406. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
  1407. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
  1408. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
  1409. }
  1410. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1411. {
  1412. //setting advmap shift
  1413. adventureInt->terrain.moveX = -i+32;
  1414. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
  1415. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
  1416. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
  1417. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
  1418. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
  1419. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
  1420. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
  1421. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
  1422. }
  1423. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1424. {
  1425. //setting advmap shift
  1426. adventureInt->terrain.moveX = -i+32;
  1427. adventureInt->terrain.moveY = -i+32;
  1428. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
  1429. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
  1430. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
  1431. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
  1432. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
  1433. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
  1434. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
  1435. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
  1436. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
  1437. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
  1438. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
  1439. subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
  1440. }
  1441. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1442. {
  1443. //setting advmap shift
  1444. adventureInt->terrain.moveY = -i+32;
  1445. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
  1446. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
  1447. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
  1448. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
  1449. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
  1450. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
  1451. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
  1452. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
  1453. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
  1454. }
  1455. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1456. {
  1457. //setting advmap shift
  1458. adventureInt->terrain.moveX = i-32;
  1459. adventureInt->terrain.moveY = -i+32;
  1460. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
  1461. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
  1462. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
  1463. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
  1464. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
  1465. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
  1466. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
  1467. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
  1468. subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
  1469. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
  1470. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
  1471. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
  1472. }
  1473. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1474. {
  1475. //setting advmap shift
  1476. adventureInt->terrain.moveX = i-32;
  1477. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
  1478. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
  1479. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
  1480. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
  1481. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
  1482. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
  1483. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
  1484. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
  1485. }
  1486. }
  1487. void CPlayerInterface::finishMovement( const TryMoveHero &details, const int3 &hp, const CGHeroInstance * ho )
  1488. {
  1489. adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
  1490. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1491. {
  1492. delObjRect(hp.x, hp.y-2, hp.z, ho->id);
  1493. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1494. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1495. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1496. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1497. delObjRect(hp.x-3, hp.y, hp.z, ho->id);
  1498. }
  1499. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1500. {
  1501. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1502. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1503. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1504. }
  1505. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1506. {
  1507. delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
  1508. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1509. delObjRect(hp.x+1, hp.y, hp.z, ho->id);
  1510. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1511. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1512. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1513. }
  1514. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1515. {
  1516. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1517. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1518. }
  1519. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1520. {
  1521. delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
  1522. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1523. delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
  1524. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1525. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1526. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1527. }
  1528. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1529. {
  1530. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1531. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1532. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1533. }
  1534. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1535. {
  1536. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1537. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1538. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1539. delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
  1540. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1541. delObjRect(hp.x, hp.y+1, hp.z, ho->id);
  1542. }
  1543. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1544. {
  1545. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1546. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1547. }
  1548. //restoring good rects
  1549. subRect(details.end.x-2, details.end.y-1, details.end.z, genRect(32, 32, 0, 0), ho->id);
  1550. subRect(details.end.x-1, details.end.y-1, details.end.z, genRect(32, 32, 32, 0), ho->id);
  1551. subRect(details.end.x, details.end.y-1, details.end.z, genRect(32, 32, 64, 0), ho->id);
  1552. subRect(details.end.x-2, details.end.y, details.end.z, genRect(32, 32, 0, 32), ho->id);
  1553. subRect(details.end.x-1, details.end.y, details.end.z, genRect(32, 32, 32, 32), ho->id);
  1554. subRect(details.end.x, details.end.y, details.end.z, genRect(32, 32, 64, 32), ho->id);
  1555. //restoring good order of objects
  1556. std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1557. std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1558. std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1559. std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1560. std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1561. std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1562. }
  1563. void CPlayerInterface::gameOver(ui8 player, bool victory )
  1564. {
  1565. if(LOCPLINT != this)
  1566. return;
  1567. if(player == playerID)
  1568. {
  1569. if(!victory)
  1570. showInfoDialog(CGI->generaltexth->allTexts[95]);
  1571. // else
  1572. // showInfoDialog("Placeholder message: you won!");
  1573. makingTurn = true;
  1574. while(showingDialog->get() || dialogs.size()); //wait till all dialogs are displayed and closed
  1575. makingTurn = false;
  1576. howManyPeople--;
  1577. if(!howManyPeople) //all human players eliminated
  1578. {
  1579. if(cb->getStartInfo()->mode != StartInfo::CAMPAIGN)
  1580. requestReturningToMainMenu();
  1581. else
  1582. requestStoppingClient();
  1583. }
  1584. }
  1585. else
  1586. {
  1587. if(!victory && cb->getPlayerStatus(playerID) == PlayerState::INGAME) //enemy has lost
  1588. {
  1589. std::string txt = CGI->generaltexth->allTexts[5]; //%s has been vanquished!
  1590. boost::algorithm::replace_first(txt, "%s", CGI->generaltexth->capColors[player]);
  1591. showInfoDialog(txt,std::vector<SComponent*>(1, new SComponent(SComponent::flag, player, 0)));
  1592. }
  1593. }
  1594. }
  1595. void CPlayerInterface::playerBonusChanged( const Bonus &bonus, bool gain )
  1596. {
  1597. }
  1598. void CPlayerInterface::showPuzzleMap()
  1599. {
  1600. waitWhileDialog();
  1601. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1602. //TODO: interface should not know the real position of Grail...
  1603. float ratio = 0;
  1604. int3 grailPos = cb->getGrailPos(ratio);
  1605. GH.pushInt(new CPuzzleWindow(grailPos, ratio));
  1606. }
  1607. void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellID)
  1608. {
  1609. if (spellID == Spells::FLY || spellID == Spells::WATER_WALK)
  1610. {
  1611. cb->recalculatePaths();
  1612. eraseCurrentPathOf(caster, false);
  1613. }
  1614. }
  1615. void SystemOptions::setMusicVolume( int newVolume )
  1616. {
  1617. musicVolume = newVolume;
  1618. CCS->musich->setVolume(newVolume);
  1619. settingsChanged();
  1620. }
  1621. void SystemOptions::setSoundVolume( int newVolume )
  1622. {
  1623. soundVolume = newVolume;
  1624. CCS->soundh->setVolume(newVolume);
  1625. settingsChanged();
  1626. }
  1627. void SystemOptions::setHeroMoveSpeed( int newSpeed )
  1628. {
  1629. heroMoveSpeed = newSpeed;
  1630. settingsChanged();
  1631. }
  1632. void SystemOptions::setMapScrollingSpeed( int newSpeed )
  1633. {
  1634. mapScrollingSpeed = newSpeed;
  1635. settingsChanged();
  1636. }
  1637. void SystemOptions::settingsChanged()
  1638. {
  1639. CSaveFile settings(GVCMIDirs.UserPath + "/config/sysopts.bin");
  1640. if(settings.sfile)
  1641. settings << *this;
  1642. else
  1643. tlog1 << "Cannot save settings to config/sysopts.bin!\n";
  1644. }
  1645. void SystemOptions::apply()
  1646. {
  1647. if(CCS->musich->getVolume() != musicVolume)
  1648. CCS->musich->setVolume(musicVolume);
  1649. if(CCS->soundh->getVolume() != soundVolume)
  1650. CCS->soundh->setVolume(soundVolume);
  1651. settingsChanged();
  1652. }
  1653. SystemOptions::SystemOptions()
  1654. {
  1655. heroMoveSpeed = 2;
  1656. mapScrollingSpeed = 2;
  1657. musicVolume = 88;
  1658. soundVolume = 88;
  1659. printCellBorders = true;
  1660. printStackRange = true;
  1661. animSpeed = 2;
  1662. printMouseShadow = true;
  1663. showQueue = true;
  1664. playerName = "Player";
  1665. }
  1666. void SystemOptions::setPlayerName(const std::string &newPlayerName)
  1667. {
  1668. playerName = newPlayerName;
  1669. settingsChanged();
  1670. }
  1671. void CPlayerInterface::eraseCurrentPathOf( const CGHeroInstance * ho, bool checkForExistanceOfPath /*= true */ )
  1672. {
  1673. if(checkForExistanceOfPath)
  1674. {
  1675. assert(vstd::contains(paths, ho));
  1676. }
  1677. else if (!vstd::contains(paths, ho))
  1678. {
  1679. return;
  1680. }
  1681. assert(ho == adventureInt->selection);
  1682. paths.erase(ho);
  1683. adventureInt->terrain.currentPath = NULL;
  1684. }
  1685. CGPath * CPlayerInterface::getAndVerifyPath(const CGHeroInstance * h)
  1686. {
  1687. if(vstd::contains(paths,h)) //hero has assigned path
  1688. {
  1689. CGPath &path = paths[h];
  1690. if(!path.nodes.size())
  1691. {
  1692. tlog3 << "Warning: empty path found...\n";
  1693. paths.erase(h);
  1694. }
  1695. else
  1696. {
  1697. assert(h->getPosition(false) == path.startPos());
  1698. //update the hero path in case of something has changed on map
  1699. if(LOCPLINT->cb->getPath2(path.endPos(), path))
  1700. return &path;
  1701. else
  1702. paths.erase(h);
  1703. }
  1704. }
  1705. return NULL;
  1706. }
  1707. void CPlayerInterface::acceptTurn()
  1708. {
  1709. waitWhileDialog();
  1710. if(howManyPeople > 1)
  1711. adventureInt->startTurn();
  1712. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1713. /* TODO: This isn't quite right. First day in game should play
  1714. * NEWDAY. And we don't play NEWMONTH. */
  1715. int day = cb->getDate(1);
  1716. if (day != 1)
  1717. CCS->soundh->playSound(soundBase::newDay);
  1718. else
  1719. CCS->soundh->playSound(soundBase::newWeek);
  1720. adventureInt->infoBar.newDay(day);
  1721. //select first hero if available.
  1722. //TODO: check if hero is slept
  1723. if(wanderingHeroes.size())
  1724. adventureInt->select(wanderingHeroes.front());
  1725. else
  1726. adventureInt->select(towns.front());
  1727. adventureInt->showAll(screen);
  1728. }
  1729. void CPlayerInterface::tryDiggging(const CGHeroInstance *h)
  1730. {
  1731. std::string hlp;
  1732. if(h->movement < h->maxMovePoints(true))
  1733. showInfoDialog(CGI->generaltexth->allTexts[56]); //"Digging for artifacts requires a whole day, try again tomorrow."
  1734. else if(cb->getTileInfo(h->getPosition(false))->tertype == TerrainTile::water)
  1735. showInfoDialog(CGI->generaltexth->allTexts[60]); //Try looking on land!
  1736. else
  1737. {
  1738. const TerrainTile *t = cb->getTileInfo(h->getPosition());
  1739. CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
  1740. if(hlp.length() || t->blockingObjects.size() > 1)
  1741. showInfoDialog(CGI->generaltexth->allTexts[97]); //Try searching on clear ground.
  1742. else
  1743. cb->dig(h);
  1744. }
  1745. }
  1746. void CPlayerInterface::updateInfo(const CGObjectInstance * specific)
  1747. {
  1748. adventureInt->infoBar.updateSelection(specific);
  1749. // if (adventureInt->selection == specific)
  1750. // adventureInt->infoBar.showAll(screen);
  1751. }
  1752. void CPlayerInterface::battleNewRoundFirst( int round )
  1753. {
  1754. if(LOCPLINT != this)
  1755. { //another local interface should do this
  1756. return;
  1757. }
  1758. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1759. battleInt->newRoundFirst(round);
  1760. }
  1761. void CPlayerInterface::stopMovement()
  1762. {
  1763. if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
  1764. stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
  1765. }
  1766. void CPlayerInterface::showMarketWindow(const IMarket *market, const CGHeroInstance *visitor)
  1767. {
  1768. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1769. if(market->o->ID == 2) //Altar
  1770. {
  1771. //EMarketMode mode = market->availableModes().front();
  1772. if(market->allowsTrade(ARTIFACT_EXP) && visitor->getAlignment() != EVIL)
  1773. GH.pushInt(new CAltarWindow(market, visitor, ARTIFACT_EXP));
  1774. else if(market->allowsTrade(CREATURE_EXP) && visitor->getAlignment() != GOOD)
  1775. GH.pushInt(new CAltarWindow(market, visitor, CREATURE_EXP));
  1776. }
  1777. else
  1778. GH.pushInt(new CMarketplaceWindow(market, visitor, market->availableModes().front()));
  1779. }
  1780. void CPlayerInterface::showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor)
  1781. {
  1782. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1783. CUniversityWindow *cuw = new CUniversityWindow(visitor, market);
  1784. GH.pushInt(cuw);
  1785. }
  1786. void CPlayerInterface::showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor)
  1787. {
  1788. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1789. CHillFortWindow *chfw = new CHillFortWindow(visitor, object);
  1790. GH.pushInt(chfw);
  1791. }
  1792. void CPlayerInterface::availableArtifactsChanged(const CGBlackMarket *bm /*= NULL*/)
  1793. {
  1794. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1795. if(CMarketplaceWindow *cmw = dynamic_cast<CMarketplaceWindow*>(GH.topInt()))
  1796. cmw->artifactsChanged(false);
  1797. }
  1798. void CPlayerInterface::showTavernWindow(const CGObjectInstance *townOrTavern)
  1799. {
  1800. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1801. CTavernWindow *tv = new CTavernWindow(townOrTavern);
  1802. GH.pushInt(tv);
  1803. }
  1804. void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
  1805. {
  1806. if(obj->state())
  1807. {
  1808. MetaString txt;
  1809. obj->getProblemText(txt);
  1810. showInfoDialog(txt.toString());
  1811. }
  1812. else
  1813. showShipyardDialog(obj);
  1814. }
  1815. void CPlayerInterface::requestReturningToMainMenu()
  1816. {
  1817. sendCustomEvent(2);
  1818. }
  1819. void CPlayerInterface::requestStoppingClient()
  1820. {
  1821. sendCustomEvent(3);
  1822. }
  1823. void CPlayerInterface::sendCustomEvent( int code )
  1824. {
  1825. SDL_Event event;
  1826. event.type = SDL_USEREVENT;
  1827. event.user.code = code;
  1828. SDL_PushEvent(&event);
  1829. }
  1830. void CPlayerInterface::stackChagedCount(const StackLocation &location, const TQuantity &change, bool isAbsolute)
  1831. {
  1832. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1833. garrisonChanged(location.army);
  1834. }
  1835. void CPlayerInterface::stackChangedType(const StackLocation &location, const CCreature &newType)
  1836. {
  1837. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1838. garrisonChanged(location.army);
  1839. }
  1840. void CPlayerInterface::stacksErased(const StackLocation &location)
  1841. {
  1842. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1843. garrisonChanged(location.army);
  1844. }
  1845. #define UPDATE_IF(LOC) static_cast<const CArmedInstance*>(adventureInt->infoBar.curSel) == LOC.army.get()
  1846. void CPlayerInterface::stacksSwapped(const StackLocation &loc1, const StackLocation &loc2)
  1847. {
  1848. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1849. garrisonChanged(loc1.army, UPDATE_IF(loc1));
  1850. if(loc2.army != loc1.army)
  1851. garrisonChanged(loc2.army, UPDATE_IF(loc2));
  1852. }
  1853. void CPlayerInterface::newStackInserted(const StackLocation &location, const CStackInstance &stack)
  1854. {
  1855. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1856. garrisonChanged(location.army);
  1857. }
  1858. void CPlayerInterface::stacksRebalanced(const StackLocation &src, const StackLocation &dst, TQuantity count)
  1859. {
  1860. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1861. //bool updateInfobox = true;
  1862. garrisonChanged(src.army, UPDATE_IF(src));
  1863. if(dst.army != src.army)
  1864. garrisonChanged(dst.army, UPDATE_IF(dst));
  1865. }
  1866. #undef UPDATE_IF
  1867. void CPlayerInterface::artifactPut(const ArtifactLocation &al)
  1868. {
  1869. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1870. }
  1871. void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
  1872. {
  1873. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1874. }
  1875. void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  1876. {
  1877. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1878. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  1879. {
  1880. if(isa->type & IShowActivable::WITH_ARTIFACTS)
  1881. {
  1882. BOOST_FOREACH(CArtifactsOfHero *aoh, (dynamic_cast<CWindowWithArtifacts*>(isa))->artSets)
  1883. aoh->artifactMoved(src, dst);
  1884. }
  1885. }
  1886. }
  1887. void CPlayerInterface::artifactAssembled(const ArtifactLocation &al)
  1888. {
  1889. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1890. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  1891. {
  1892. if(isa->type & IShowActivable::WITH_ARTIFACTS)
  1893. {
  1894. BOOST_FOREACH(CArtifactsOfHero *aoh, (dynamic_cast<CWindowWithArtifacts*>(isa))->artSets)
  1895. aoh->artifactAssembled(al);
  1896. }
  1897. }
  1898. }
  1899. void CPlayerInterface::artifactDisassembled(const ArtifactLocation &al)
  1900. {
  1901. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1902. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  1903. {
  1904. if(isa->type & IShowActivable::WITH_ARTIFACTS)
  1905. {
  1906. BOOST_FOREACH(CArtifactsOfHero *aoh, (dynamic_cast<CWindowWithArtifacts*>(isa))->artSets)
  1907. aoh->artifactDisassembled(al);
  1908. }
  1909. }
  1910. }
  1911. boost::recursive_mutex * CPlayerInterface::pim = new boost::recursive_mutex;
  1912. CPlayerInterface::SpellbookLastSetting::SpellbookLastSetting()
  1913. {
  1914. spellbookLastPageBattle = spellbokLastPageAdvmap = 0;
  1915. spellbookLastTabBattle = spellbookLastTabAdvmap = 4;
  1916. }