CMapGenOptions.cpp 12 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../GameConstants.h"
  13. #include "../mapping/CMap.h"
  14. #include "CRmgTemplateStorage.h"
  15. #include "CRmgTemplate.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
  19. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE), humanPlayersCount(0),
  20. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  21. {
  22. resetPlayersMap();
  23. }
  24. si32 CMapGenOptions::getWidth() const
  25. {
  26. return width;
  27. }
  28. void CMapGenOptions::setWidth(si32 value)
  29. {
  30. assert(value >= 1);
  31. width = value;
  32. }
  33. si32 CMapGenOptions::getHeight() const
  34. {
  35. return height;
  36. }
  37. void CMapGenOptions::setHeight(si32 value)
  38. {
  39. assert(value >= 1);
  40. height = value;
  41. }
  42. bool CMapGenOptions::getHasTwoLevels() const
  43. {
  44. return hasTwoLevels;
  45. }
  46. void CMapGenOptions::setHasTwoLevels(bool value)
  47. {
  48. hasTwoLevels = value;
  49. }
  50. si8 CMapGenOptions::getPlayerCount() const
  51. {
  52. return playerCount;
  53. }
  54. void CMapGenOptions::setPlayerCount(si8 value)
  55. {
  56. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  57. playerCount = value;
  58. auto possibleCompPlayersCount = value;
  59. if (compOnlyPlayerCount > possibleCompPlayersCount)
  60. setCompOnlyPlayerCount(possibleCompPlayersCount);
  61. if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
  62. humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
  63. resetPlayersMap();
  64. }
  65. si8 CMapGenOptions::getTeamCount() const
  66. {
  67. return teamCount;
  68. }
  69. void CMapGenOptions::setTeamCount(si8 value)
  70. {
  71. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  72. teamCount = value;
  73. }
  74. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  75. {
  76. return compOnlyPlayerCount;
  77. }
  78. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  79. {
  80. assert(value == RANDOM_SIZE || (value >= 0 && value <= getPlayerCount()));
  81. compOnlyPlayerCount = value;
  82. if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
  83. humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
  84. resetPlayersMap();
  85. }
  86. si8 CMapGenOptions::getCompOnlyTeamCount() const
  87. {
  88. return compOnlyTeamCount;
  89. }
  90. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  91. {
  92. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  93. compOnlyTeamCount = value;
  94. }
  95. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  96. {
  97. return waterContent;
  98. }
  99. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  100. {
  101. waterContent = value;
  102. }
  103. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  104. {
  105. return monsterStrength;
  106. }
  107. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  108. {
  109. monsterStrength = value;
  110. }
  111. void CMapGenOptions::resetPlayersMap()
  112. {
  113. players.clear();
  114. int realPlayersCnt = humanPlayersCount;
  115. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  116. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  117. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  118. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  119. //FIXME: what happens with human players here?
  120. for(int color = 0; color < totalPlayersLimit; ++color)
  121. {
  122. CPlayerSettings player;
  123. player.setColor(PlayerColor(color));
  124. auto playerType = EPlayerType::AI;
  125. if ((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  126. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  127. {
  128. playerType = EPlayerType::COMP_ONLY;
  129. }
  130. player.setPlayerType(playerType);
  131. players[PlayerColor(color)] = player;
  132. }
  133. }
  134. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  135. {
  136. return players;
  137. }
  138. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  139. {
  140. auto it = players.find(color);
  141. if(it == players.end()) assert(0);
  142. it->second.setStartingTown(town);
  143. }
  144. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  145. {
  146. assert(playerType != EPlayerType::COMP_ONLY);
  147. auto it = players.find(color);
  148. if(it == players.end()) assert(0);
  149. it->second.setPlayerType(playerType);
  150. }
  151. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  152. {
  153. return mapTemplate;
  154. }
  155. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  156. {
  157. mapTemplate = value;
  158. //TODO validate & adapt options according to template
  159. assert(0);
  160. }
  161. const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
  162. {
  163. return VLC->tplh->getTemplates();
  164. }
  165. void CMapGenOptions::finalize(CRandomGenerator & rand)
  166. {
  167. logGlobal->infoStream() << boost::format ("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d")
  168. % (int)getPlayerCount() % (int)getTeamCount() % (int)getCompOnlyPlayerCount() % (int)getCompOnlyTeamCount() % (int)getWaterContent() % (int)getMonsterStrength();
  169. if(!mapTemplate)
  170. {
  171. mapTemplate = getPossibleTemplate(rand);
  172. }
  173. assert(mapTemplate);
  174. if (getPlayerCount() == RANDOM_SIZE)
  175. {
  176. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  177. //ignore all non-randomized players, make sure these players will not be missing after roll
  178. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  179. assert(!possiblePlayers.empty());
  180. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  181. updatePlayers();
  182. }
  183. if(teamCount == RANDOM_SIZE)
  184. {
  185. teamCount = rand.nextInt(getPlayerCount() - 1);
  186. if (teamCount == 1)
  187. teamCount = 0;
  188. }
  189. if(compOnlyPlayerCount == RANDOM_SIZE)
  190. {
  191. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  192. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  193. updateCompOnlyPlayers();
  194. }
  195. if(compOnlyTeamCount == RANDOM_SIZE)
  196. {
  197. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  198. }
  199. if(waterContent == EWaterContent::RANDOM)
  200. {
  201. waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::NONE, EWaterContent::ISLANDS));
  202. }
  203. if(monsterStrength == EMonsterStrength::RANDOM)
  204. {
  205. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  206. }
  207. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  208. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  209. //rectangular maps are the future of gaming
  210. //setHeight(20);
  211. //setWidth(50);
  212. logGlobal->traceStream() << "Player config:";
  213. int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
  214. for (auto player : players)
  215. {
  216. std::string playerType;
  217. switch (player.second.getPlayerType())
  218. {
  219. case EPlayerType::AI:
  220. playerType = "AI";
  221. AIplayers++;
  222. break;
  223. case EPlayerType::COMP_ONLY:
  224. playerType = "computer only";
  225. cpuOnlyPlayers++;
  226. break;
  227. case EPlayerType::HUMAN:
  228. playerType = "human only";
  229. humanPlayers++;
  230. break;
  231. default:
  232. assert(false);
  233. }
  234. logGlobal->traceStream() << boost::format("Player %d: %s") % player.second.getColor() % playerType;
  235. }
  236. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  237. logGlobal->infoStream() << boost::format("Final player config: %d total, %d cpu-only") % players.size() % (int)getCompOnlyPlayerCount();
  238. }
  239. void CMapGenOptions::updatePlayers()
  240. {
  241. // Remove AI players only from the end of the players map if necessary
  242. for(auto itrev = players.end(); itrev != players.begin();)
  243. {
  244. auto it = itrev;
  245. --it;
  246. if (players.size() == getPlayerCount()) break;
  247. if(it->second.getPlayerType() == EPlayerType::AI)
  248. {
  249. players.erase(it);
  250. }
  251. else
  252. {
  253. --itrev;
  254. }
  255. }
  256. }
  257. void CMapGenOptions::updateCompOnlyPlayers()
  258. {
  259. // Remove comp only players only from the end of the players map if necessary
  260. for(auto itrev = players.end(); itrev != players.begin();)
  261. {
  262. auto it = itrev;
  263. --it;
  264. if (players.size() <= getPlayerCount()) break;
  265. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  266. {
  267. players.erase(it);
  268. }
  269. else
  270. {
  271. --itrev;
  272. }
  273. }
  274. // Add some comp only players if necessary
  275. int compOnlyPlayersToAdd = getPlayerCount() - players.size();
  276. if (compOnlyPlayersToAdd < 0)
  277. {
  278. logGlobal->errorStream() << boost::format("Incorrect number of players to add. Requested players %d, current players %d") % playerCount % players.size();
  279. assert (compOnlyPlayersToAdd < 0);
  280. }
  281. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  282. {
  283. CPlayerSettings pSettings;
  284. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  285. pSettings.setColor(getNextPlayerColor());
  286. players[pSettings.getColor()] = pSettings;
  287. }
  288. }
  289. int CMapGenOptions::countHumanPlayers() const
  290. {
  291. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  292. {
  293. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  294. }));
  295. }
  296. int CMapGenOptions::countCompOnlyPlayers() const
  297. {
  298. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  299. {
  300. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  301. }));
  302. }
  303. PlayerColor CMapGenOptions::getNextPlayerColor() const
  304. {
  305. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  306. {
  307. if(!players.count(i))
  308. {
  309. return i;
  310. }
  311. }
  312. logGlobal->errorStream() << "Failed to get next player color";
  313. assert(false);
  314. return PlayerColor(0);
  315. }
  316. bool CMapGenOptions::checkOptions() const
  317. {
  318. assert(countHumanPlayers() > 0);
  319. if(mapTemplate)
  320. {
  321. return true;
  322. }
  323. else
  324. {
  325. CRandomGenerator gen;
  326. return getPossibleTemplate(gen) != nullptr;
  327. }
  328. }
  329. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  330. {
  331. // Find potential templates
  332. const auto & tpls = getAvailableTemplates();
  333. std::list<const CRmgTemplate *> potentialTpls;
  334. for(const auto & tplPair : tpls)
  335. {
  336. const auto & tpl = tplPair.second;
  337. CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
  338. if(tplSize >= tpl->getMinSize() && tplSize <= tpl->getMaxSize())
  339. {
  340. bool isPlayerCountValid = false;
  341. if (getPlayerCount() != RANDOM_SIZE)
  342. {
  343. if (tpl->getPlayers().isInRange(getPlayerCount()))
  344. isPlayerCountValid = true;
  345. }
  346. else
  347. {
  348. // Human players shouldn't be banned when playing with random player count
  349. auto playerNumbers = tpl->getPlayers().getNumbers();
  350. if(countHumanPlayers() <= *boost::min_element(playerNumbers))
  351. {
  352. isPlayerCountValid = true;
  353. }
  354. }
  355. if (isPlayerCountValid)
  356. {
  357. bool isCpuPlayerCountValid = false;
  358. if(compOnlyPlayerCount != RANDOM_SIZE)
  359. {
  360. if (tpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  361. isCpuPlayerCountValid = true;
  362. }
  363. else
  364. {
  365. isCpuPlayerCountValid = true;
  366. }
  367. if(isCpuPlayerCountValid)
  368. potentialTpls.push_back(tpl);
  369. }
  370. }
  371. }
  372. // Select tpl
  373. if(potentialTpls.empty())
  374. {
  375. return nullptr;
  376. }
  377. else
  378. {
  379. return *RandomGeneratorUtil::nextItem(potentialTpls, rand);
  380. }
  381. }
  382. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  383. {
  384. }
  385. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  386. {
  387. return color;
  388. }
  389. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  390. {
  391. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  392. color = value;
  393. }
  394. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  395. {
  396. return startingTown;
  397. }
  398. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  399. {
  400. assert(value >= -1);
  401. if(value >= 0)
  402. {
  403. assert(value < static_cast<int>(VLC->townh->factions.size()));
  404. assert(VLC->townh->factions[value]->town != nullptr);
  405. }
  406. startingTown = value;
  407. }
  408. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  409. {
  410. return playerType;
  411. }
  412. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  413. {
  414. playerType = value;
  415. }