CampaignHandler.cpp 23 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CampaignHandler.h"
  12. #include "CampaignState.h"
  13. #include "../filesystem/Filesystem.h"
  14. #include "../filesystem/CCompressedStream.h"
  15. #include "../filesystem/CMemoryStream.h"
  16. #include "../filesystem/CBinaryReader.h"
  17. #include "../filesystem/CZipLoader.h"
  18. #include "../VCMI_Lib.h"
  19. #include "../constants/StringConstants.h"
  20. #include "../mapping/CMapHeader.h"
  21. #include "../mapping/CMapService.h"
  22. #include "../modding/CModHandler.h"
  23. #include "../modding/IdentifierStorage.h"
  24. #include "../modding/ModScope.h"
  25. #include "../texts/CGeneralTextHandler.h"
  26. #include "../texts/Languages.h"
  27. #include "../texts/TextOperations.h"
  28. VCMI_LIB_NAMESPACE_BEGIN
  29. void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
  30. {
  31. if (input.front() < uint8_t(' ')) // binary format
  32. {
  33. CMemoryStream stream(input.data(), input.size());
  34. CBinaryReader reader(&stream);
  35. readHeaderFromMemory(*ret, reader, filename, modName, encoding);
  36. ret->overrideCampaign();
  37. for(int g = 0; g < ret->numberOfScenarios; ++g)
  38. {
  39. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  40. ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
  41. }
  42. ret->overrideCampaignScenarios();
  43. }
  44. else // text format (json)
  45. {
  46. JsonNode jsonCampaign(reinterpret_cast<const std::byte*>(input.data()), input.size(), filename);
  47. readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
  48. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  49. {
  50. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  51. ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
  52. }
  53. }
  54. }
  55. std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
  56. {
  57. ResourcePath resourceID(name, EResType::CAMPAIGN);
  58. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  59. std::string language = VLC->modh->getModLanguage(modName);
  60. std::string encoding = Languages::getLanguageOptions(language).encoding;
  61. auto ret = std::make_unique<Campaign>();
  62. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  63. std::vector<ui8> cmpgn = getFile(std::move(fileStream), name, true)[0];
  64. readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
  65. return ret;
  66. }
  67. std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
  68. {
  69. ResourcePath resourceID(name, EResType::CAMPAIGN);
  70. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  71. std::string language = VLC->modh->getModLanguage(modName);
  72. std::string encoding = Languages::getLanguageOptions(language).encoding;
  73. auto ret = std::make_unique<CampaignState>();
  74. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  75. std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), name, false);
  76. readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
  77. //first entry is campaign header. start loop from 1
  78. for(int scenarioIndex = 0, fileIndex = 1; fileIndex < files.size() && scenarioIndex < ret->numberOfScenarios; scenarioIndex++)
  79. {
  80. auto scenarioID = static_cast<CampaignScenarioID>(scenarioIndex);
  81. if(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  82. continue;
  83. std::string scenarioName = resourceID.getName();
  84. boost::to_lower(scenarioName);
  85. scenarioName += ':' + std::to_string(fileIndex - 1);
  86. //set map piece appropriately, convert vector to string
  87. ret->mapPieces[scenarioID] = files[fileIndex];
  88. auto hdr = ret->getMapHeader(scenarioID);
  89. ret->scenarios[scenarioID].scenarioName = hdr->name;
  90. fileIndex++;
  91. }
  92. return ret;
  93. }
  94. static std::string convertMapName(std::string input)
  95. {
  96. boost::algorithm::to_lower(input);
  97. boost::algorithm::trim(input);
  98. size_t slashPos = input.find_last_of("/");
  99. if (slashPos != std::string::npos)
  100. return input.substr(slashPos + 1);
  101. return input;
  102. }
  103. std::string CampaignHandler::readLocalizedString(CampaignHeader & target, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  104. {
  105. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  106. return readLocalizedString(target, input, filename, modName, identifier);
  107. }
  108. std::string CampaignHandler::readLocalizedString(CampaignHeader & target, std::string text, std::string filename, std::string modName, std::string identifier)
  109. {
  110. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  111. if (text.empty())
  112. return "";
  113. target.getTexts().registerString(modName, stringID, text);
  114. return stringID.get();
  115. }
  116. void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  117. {
  118. ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
  119. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  120. {
  121. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
  122. return;
  123. }
  124. ret.version = CampaignVersion::VCMI;
  125. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  126. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  127. ret.name.appendTextID(readLocalizedString(ret, reader["name"].String(), filename, modName, "name"));
  128. ret.description.appendTextID(readLocalizedString(ret, reader["description"].String(), filename, modName, "description"));
  129. ret.author.appendRawString(reader["author"].String());
  130. ret.authorContact.appendRawString(reader["authorContact"].String());
  131. ret.campaignVersion.appendRawString(reader["campaignVersion"].String());
  132. ret.creationDateTime = reader["creationDateTime"].Integer();
  133. ret.difficultyChosenByPlayer = reader["allowDifficultySelection"].Bool();
  134. ret.music = AudioPath::fromJson(reader["music"]);
  135. ret.filename = filename;
  136. ret.modName = modName;
  137. ret.encoding = encoding;
  138. ret.loadingBackground = ImagePath::fromJson(reader["loadingBackground"]);
  139. ret.introVideoRim = ImagePath::fromJson(reader["introVideoRim"]);
  140. ret.introVideo = VideoPath::fromJson(reader["introVideo"]);
  141. }
  142. CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
  143. {
  144. auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
  145. {
  146. CampaignScenarioPrologEpilog ret;
  147. ret.hasPrologEpilog = !identifier.isNull();
  148. if(ret.hasPrologEpilog)
  149. {
  150. ret.prologVideo = VideoPath::fromJson(identifier["video"]);
  151. ret.prologMusic = AudioPath::fromJson(identifier["music"]);
  152. ret.prologVoice = AudioPath::fromJson(identifier["voice"]);
  153. ret.prologText.jsonDeserialize(identifier["text"]);
  154. }
  155. return ret;
  156. };
  157. CampaignScenario ret;
  158. ret.mapName = reader["map"].String();
  159. for(auto & g : reader["preconditions"].Vector())
  160. ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
  161. ret.regionColor = reader["color"].Integer();
  162. ret.difficulty = reader["difficulty"].Integer();
  163. ret.regionText.jsonDeserialize(reader["regionText"]);
  164. ret.prolog = prologEpilogReader(reader["prolog"]);
  165. ret.epilog = prologEpilogReader(reader["epilog"]);
  166. ret.travelOptions = readScenarioTravelFromJson(reader);
  167. return ret;
  168. }
  169. CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  170. {
  171. CampaignTravel ret;
  172. std::map<std::string, CampaignStartOptions> startOptionsMap = {
  173. {"none", CampaignStartOptions::NONE},
  174. {"bonus", CampaignStartOptions::START_BONUS},
  175. {"crossover", CampaignStartOptions::HERO_CROSSOVER},
  176. {"hero", CampaignStartOptions::HERO_OPTIONS}
  177. };
  178. std::map<std::string, CampaignBonusType> bonusTypeMap = {
  179. {"spell", CampaignBonusType::SPELL},
  180. {"creature", CampaignBonusType::MONSTER},
  181. {"building", CampaignBonusType::BUILDING},
  182. {"artifact", CampaignBonusType::ARTIFACT},
  183. {"scroll", CampaignBonusType::SPELL_SCROLL},
  184. {"primarySkill", CampaignBonusType::PRIMARY_SKILL},
  185. {"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
  186. {"resource", CampaignBonusType::RESOURCE},
  187. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  188. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  189. };
  190. std::map<std::string, ui32> primarySkillsMap = {
  191. {"attack", 0},
  192. {"defence", 8},
  193. {"spellpower", 16},
  194. {"knowledge", 24},
  195. };
  196. std::map<std::string, ui16> heroSpecialMap = {
  197. {"strongest", 0xFFFD},
  198. {"generated", 0xFFFE},
  199. {"random", 0xFFFF}
  200. };
  201. std::map<std::string, ui8> resourceTypeMap = {
  202. //FD - wood+ore
  203. //FE - mercury+sulfur+crystal+gem
  204. {"wood", 0},
  205. {"mercury", 1},
  206. {"ore", 2},
  207. {"sulfur", 3},
  208. {"crystal", 4},
  209. {"gems", 5},
  210. {"gold", 6},
  211. {"common", 0xFD},
  212. {"rare", 0xFE}
  213. };
  214. for(auto & k : reader["heroKeeps"].Vector())
  215. {
  216. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  217. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  218. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  219. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  220. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  221. }
  222. for(auto & k : reader["keepCreatures"].Vector())
  223. {
  224. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "creature", k.String()))
  225. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  226. else
  227. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  228. }
  229. for(auto & k : reader["keepArtifacts"].Vector())
  230. {
  231. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "artifact", k.String()))
  232. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  233. else
  234. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  235. }
  236. ret.startOptions = startOptionsMap[reader["startOptions"].String()];
  237. switch(ret.startOptions)
  238. {
  239. case CampaignStartOptions::NONE:
  240. //no bonuses. Seems to be OK
  241. break;
  242. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  243. {
  244. ret.playerColor = PlayerColor(PlayerColor::decode(reader["playerColor"].String()));
  245. for(auto & bjson : reader["bonuses"].Vector())
  246. {
  247. CampaignBonus bonus;
  248. bonus.type = bonusTypeMap[bjson["what"].String()];
  249. switch (bonus.type)
  250. {
  251. case CampaignBonusType::RESOURCE:
  252. bonus.info1 = resourceTypeMap[bjson["type"].String()];
  253. bonus.info2 = bjson["amount"].Integer();
  254. break;
  255. case CampaignBonusType::BUILDING:
  256. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  257. if(bonus.info1 == -1)
  258. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  259. break;
  260. default:
  261. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  262. bonus.info1 = heroId;
  263. else
  264. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  265. bonus.info1 = identifier.value();
  266. else
  267. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  268. bonus.info3 = bjson["amount"].Integer();
  269. switch(bonus.type)
  270. {
  271. case CampaignBonusType::SPELL:
  272. case CampaignBonusType::MONSTER:
  273. case CampaignBonusType::SECONDARY_SKILL:
  274. case CampaignBonusType::ARTIFACT:
  275. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  276. bonus.info2 = identifier.value();
  277. else
  278. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  279. break;
  280. case CampaignBonusType::SPELL_SCROLL:
  281. if(auto Identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "spell", bjson["type"].String()))
  282. bonus.info2 = Identifier.value();
  283. else
  284. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  285. break;
  286. case CampaignBonusType::PRIMARY_SKILL:
  287. for(auto & ps : primarySkillsMap)
  288. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  289. break;
  290. default:
  291. bonus.info2 = bjson["type"].Integer();
  292. }
  293. break;
  294. }
  295. ret.bonusesToChoose.push_back(bonus);
  296. }
  297. break;
  298. }
  299. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  300. {
  301. for(auto & bjson : reader["bonuses"].Vector())
  302. {
  303. CampaignBonus bonus;
  304. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  305. bonus.info1 = bjson["playerColor"].Integer(); //player color
  306. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  307. ret.bonusesToChoose.push_back(bonus);
  308. }
  309. break;
  310. }
  311. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  312. {
  313. for(auto & bjson : reader["bonuses"].Vector())
  314. {
  315. CampaignBonus bonus;
  316. bonus.type = CampaignBonusType::HERO;
  317. bonus.info1 = bjson["playerColor"].Integer(); //player color
  318. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  319. bonus.info2 = heroId;
  320. else
  321. if (auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  322. bonus.info2 = identifier.value();
  323. else
  324. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  325. ret.bonusesToChoose.push_back(bonus);
  326. }
  327. break;
  328. }
  329. default:
  330. {
  331. logGlobal->warn("VCMP Loading: Unsupported start options value");
  332. break;
  333. }
  334. }
  335. return ret;
  336. }
  337. void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  338. {
  339. ret.version = static_cast<CampaignVersion>(reader.readUInt32());
  340. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  341. if(ret.version != CampaignVersion::Chr) // For chronicles: Will be overridden later; Chronicles uses own logic (reusing OH3 ID's)
  342. ret.loadLegacyData(campId);
  343. ret.name.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "name"));
  344. ret.description.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "description"));
  345. ret.author.appendRawString("");
  346. ret.authorContact.appendRawString("");
  347. ret.campaignVersion.appendRawString("");
  348. ret.creationDateTime = 0;
  349. if (ret.version > CampaignVersion::RoE)
  350. ret.difficultyChosenByPlayer = reader.readInt8();
  351. else
  352. ret.difficultyChosenByPlayer = false;
  353. ret.music = prologMusicName(reader.readInt8());
  354. ret.filename = filename;
  355. ret.modName = modName;
  356. ret.encoding = encoding;
  357. }
  358. CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, CampaignHeader & header)
  359. {
  360. auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
  361. {
  362. CampaignScenarioPrologEpilog ret;
  363. ret.hasPrologEpilog = reader.readUInt8();
  364. if(ret.hasPrologEpilog)
  365. {
  366. bool isOriginalCampaign = boost::starts_with(header.getFilename(), "DATA/");
  367. ui8 index = reader.readUInt8();
  368. ret.prologVideo = CampaignHandler::prologVideoName(index);
  369. ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
  370. ret.prologVoice = isOriginalCampaign ? CampaignHandler::prologVoiceName(index) : AudioPath();
  371. ret.prologText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, identifier));
  372. }
  373. return ret;
  374. };
  375. CampaignScenario ret;
  376. ret.mapName = reader.readBaseString();
  377. reader.readUInt32(); //packedMapSize - not used
  378. if(header.numberOfScenarios > 8) //unholy alliance
  379. {
  380. ret.loadPreconditionRegions(reader.readUInt16());
  381. }
  382. else
  383. {
  384. ret.loadPreconditionRegions(reader.readUInt8());
  385. }
  386. ret.regionColor = reader.readUInt8();
  387. ret.difficulty = reader.readUInt8();
  388. ret.regionText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, ret.mapName + ".region"));
  389. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  390. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  391. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  392. return ret;
  393. }
  394. template<typename Identifier>
  395. static void readContainer(std::set<Identifier> & container, CBinaryReader & reader, int sizeBytes)
  396. {
  397. for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
  398. {
  399. if(iId % 8 == 0)
  400. byte = reader.readUInt8();
  401. if(byte & (1 << iId % 8))
  402. container.insert(Identifier(iId));
  403. }
  404. }
  405. CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
  406. {
  407. CampaignTravel ret;
  408. ui8 whatHeroKeeps = reader.readUInt8();
  409. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  410. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  411. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  412. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  413. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  414. readContainer(ret.monstersKeptByHero, reader, 19);
  415. readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
  416. ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
  417. switch(ret.startOptions)
  418. {
  419. case CampaignStartOptions::NONE:
  420. //no bonuses. Seems to be OK
  421. break;
  422. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  423. {
  424. ret.playerColor.setNum(reader.readUInt8());
  425. ui8 numOfBonuses = reader.readUInt8();
  426. for (int g=0; g<numOfBonuses; ++g)
  427. {
  428. CampaignBonus bonus;
  429. bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
  430. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  431. switch(bonus.type)
  432. {
  433. case CampaignBonusType::SPELL:
  434. {
  435. bonus.info1 = reader.readUInt16(); //hero
  436. bonus.info2 = reader.readUInt8(); //spell ID
  437. break;
  438. }
  439. case CampaignBonusType::MONSTER:
  440. {
  441. bonus.info1 = reader.readUInt16(); //hero
  442. bonus.info2 = reader.readUInt16(); //monster type
  443. bonus.info3 = reader.readUInt16(); //monster count
  444. break;
  445. }
  446. case CampaignBonusType::BUILDING:
  447. {
  448. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  449. break;
  450. }
  451. case CampaignBonusType::ARTIFACT:
  452. {
  453. bonus.info1 = reader.readUInt16(); //hero
  454. bonus.info2 = reader.readUInt16(); //artifact ID
  455. break;
  456. }
  457. case CampaignBonusType::SPELL_SCROLL:
  458. {
  459. bonus.info1 = reader.readUInt16(); //hero
  460. bonus.info2 = reader.readUInt8(); //spell ID
  461. break;
  462. }
  463. case CampaignBonusType::PRIMARY_SKILL:
  464. {
  465. bonus.info1 = reader.readUInt16(); //hero
  466. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  467. break;
  468. }
  469. case CampaignBonusType::SECONDARY_SKILL:
  470. {
  471. bonus.info1 = reader.readUInt16(); //hero
  472. bonus.info2 = reader.readUInt8(); //skill ID
  473. bonus.info3 = reader.readUInt8(); //skill level
  474. break;
  475. }
  476. case CampaignBonusType::RESOURCE:
  477. {
  478. bonus.info1 = reader.readUInt8(); //type
  479. //FD - wood+ore
  480. //FE - mercury+sulfur+crystal+gem
  481. bonus.info2 = reader.readUInt32(); //count
  482. break;
  483. }
  484. default:
  485. logGlobal->warn("Corrupted h3c file");
  486. break;
  487. }
  488. ret.bonusesToChoose.push_back(bonus);
  489. }
  490. break;
  491. }
  492. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  493. {
  494. ui8 numOfBonuses = reader.readUInt8();
  495. for (int g=0; g<numOfBonuses; ++g)
  496. {
  497. CampaignBonus bonus;
  498. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  499. bonus.info1 = reader.readUInt8(); //player color
  500. bonus.info2 = reader.readUInt8(); //from what scenario
  501. ret.bonusesToChoose.push_back(bonus);
  502. }
  503. break;
  504. }
  505. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  506. {
  507. ui8 numOfBonuses = reader.readUInt8();
  508. for (int g=0; g<numOfBonuses; ++g)
  509. {
  510. CampaignBonus bonus;
  511. bonus.type = CampaignBonusType::HERO;
  512. bonus.info1 = reader.readUInt8(); //player color
  513. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  514. ret.bonusesToChoose.push_back(bonus);
  515. }
  516. break;
  517. }
  518. default:
  519. {
  520. logGlobal->warn("Corrupted h3c file");
  521. break;
  522. }
  523. }
  524. return ret;
  525. }
  526. std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly)
  527. {
  528. std::array<ui8, 2> magic;
  529. file->read(magic.data(), magic.size());
  530. file->seek(0);
  531. std::vector< std::vector<ui8> > ret;
  532. static const std::array<ui8, 2> zipHeaderMagic{0x50, 0x4B};
  533. if (magic == zipHeaderMagic) // ZIP archive - assume VCMP format
  534. {
  535. CInputStream * buffer(file.get());
  536. auto ioApi = std::make_shared<CProxyROIOApi>(buffer);
  537. CZipLoader loader("", "_", ioApi);
  538. // load header
  539. JsonPath jsonPath = JsonPath::builtin(VCMP_HEADER_FILE_NAME);
  540. if(!loader.existsResource(jsonPath))
  541. throw std::runtime_error(jsonPath.getName() + " not found in " + filename);
  542. auto data = loader.load(jsonPath)->readAll();
  543. ret.emplace_back(data.first.get(), data.first.get() + data.second);
  544. if(headerOnly)
  545. return ret;
  546. // load scenarios
  547. JsonNode header(reinterpret_cast<const std::byte*>(data.first.get()), data.second, VCMP_HEADER_FILE_NAME);
  548. for(auto scenario : header["scenarios"].Vector())
  549. {
  550. ResourcePath mapPath(scenario["map"].String(), EResType::MAP);
  551. if(!loader.existsResource(mapPath))
  552. throw std::runtime_error(mapPath.getName() + " not found in " + filename);
  553. auto data = loader.load(mapPath)->readAll();
  554. ret.emplace_back(data.first.get(), data.first.get() + data.second);
  555. }
  556. return ret;
  557. }
  558. else // H3C
  559. {
  560. CCompressedStream stream(std::move(file), true);
  561. try
  562. {
  563. do
  564. {
  565. std::vector<ui8> block(stream.getSize());
  566. stream.read(block.data(), block.size());
  567. ret.push_back(block);
  568. ret.back().shrink_to_fit();
  569. }
  570. while (!headerOnly && stream.getNextBlock());
  571. }
  572. catch (const DecompressionException & e)
  573. {
  574. // Some campaigns in French version from gog.com have trailing garbage bytes
  575. // For example, slayer.h3c consist from 5 parts: header + 4 maps
  576. // However file also contains ~100 "extra" bytes after those 5 parts are decompressed that do not represent gzip stream
  577. // leading to exception "Incorrect header check"
  578. // Since H3 handles these files correctly, simply log this as warning and proceed
  579. logGlobal->warn("Failed to read file %s. Encountered error during decompression: %s", filename, e.what());
  580. }
  581. return ret;
  582. }
  583. }
  584. VideoPath CampaignHandler::prologVideoName(ui8 index)
  585. {
  586. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  587. auto vids = config["videos"].Vector();
  588. if(index < vids.size())
  589. return VideoPath::fromJson(vids[index]);
  590. return VideoPath();
  591. }
  592. AudioPath CampaignHandler::prologMusicName(ui8 index)
  593. {
  594. std::vector<std::string> music;
  595. return AudioPath::builtinTODO(VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index))));
  596. }
  597. AudioPath CampaignHandler::prologVoiceName(ui8 index)
  598. {
  599. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  600. auto audio = config["voice"].Vector();
  601. if(index < audio.size())
  602. return AudioPath::fromJson(audio[index]);
  603. return AudioPath();
  604. }
  605. VCMI_LIB_NAMESPACE_END