CVideoHandler.cpp 10 KB

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  1. #include "StdInc.h"
  2. #include <SDL.h>
  3. #include "CVideoHandler.h"
  4. #include "gui/CGuiHandler.h"
  5. #include "gui/SDL_Extensions.h"
  6. #include "CPlayerInterface.h"
  7. #include "../lib/filesystem/Filesystem.h"
  8. extern CGuiHandler GH; //global gui handler
  9. #ifndef DISABLE_VIDEO
  10. //reads events and returns true on key down
  11. static bool keyDown()
  12. {
  13. SDL_Event ev;
  14. while(SDL_PollEvent(&ev))
  15. {
  16. if(ev.type == SDL_KEYDOWN || ev.type == SDL_MOUSEBUTTONDOWN)
  17. return true;
  18. }
  19. return false;
  20. }
  21. #endif
  22. #ifdef _MSC_VER
  23. #pragma comment(lib, "avcodec.lib")
  24. #pragma comment(lib, "avutil.lib")
  25. #pragma comment(lib, "avformat.lib")
  26. #pragma comment(lib, "swscale.lib")
  27. #endif // _MSC_VER
  28. #ifndef DISABLE_VIDEO
  29. // Define a set of functions to read data
  30. static int lodRead(void* opaque, uint8_t* buf, int size)
  31. {
  32. auto video = reinterpret_cast<CVideoPlayer *>(opaque);
  33. return video->data->read(buf, size);
  34. }
  35. static si64 lodSeek(void * opaque, si64 pos, int whence)
  36. {
  37. auto video = reinterpret_cast<CVideoPlayer *>(opaque);
  38. if (whence & AVSEEK_SIZE)
  39. return video->data->getSize();
  40. return video->data->seek(pos);
  41. }
  42. CVideoPlayer::CVideoPlayer()
  43. {
  44. format = nullptr;
  45. frame = nullptr;
  46. codec = nullptr;
  47. sws = nullptr;
  48. #ifdef VCMI_SDL1
  49. overlay = nullptr;
  50. #else
  51. texture = nullptr;
  52. #endif
  53. dest = nullptr;
  54. context = nullptr;
  55. // Register codecs. TODO: May be overkill. Should call a
  56. // combination of av_register_input_format() /
  57. // av_register_output_format() / av_register_protocol() instead.
  58. av_register_all();
  59. }
  60. bool CVideoPlayer::open(std::string fname)
  61. {
  62. return open(fname, true, false);
  63. }
  64. // loop = to loop through the video
  65. // useOverlay = directly write to the screen.
  66. bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
  67. {
  68. close();
  69. this->fname = fname;
  70. refreshWait = 3;
  71. refreshCount = -1;
  72. doLoop = loop;
  73. ResourceID resource(std::string("Video/") + fname, EResType::VIDEO);
  74. if (!CResourceHandler::get()->existsResource(resource))
  75. {
  76. logGlobal->errorStream() << "Error: video " << resource.getName() << " was not found";
  77. return false;
  78. }
  79. data = CResourceHandler::get()->load(resource);
  80. static const int BUFFER_SIZE = 4096;
  81. unsigned char * buffer = (unsigned char *)av_malloc(BUFFER_SIZE);// will be freed by ffmpeg
  82. context = avio_alloc_context( buffer, BUFFER_SIZE, 0, (void *)this, lodRead, nullptr, lodSeek);
  83. format = avformat_alloc_context();
  84. format->pb = context;
  85. // filename is not needed - file was already open and stored in this->data;
  86. int avfopen = avformat_open_input(&format, "dummyFilename", nullptr, nullptr);
  87. if (avfopen != 0)
  88. {
  89. return false;
  90. }
  91. // Retrieve stream information
  92. #if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 17, 0)
  93. if (av_find_stream_info(format) < 0)
  94. #else
  95. if (avformat_find_stream_info(format, nullptr) < 0)
  96. #endif
  97. return false;
  98. // Find the first video stream
  99. stream = -1;
  100. for(ui32 i=0; i<format->nb_streams; i++)
  101. {
  102. if (format->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO)
  103. {
  104. stream = i;
  105. break;
  106. }
  107. }
  108. if (stream < 0)
  109. // No video stream in that file
  110. return false;
  111. // Get a pointer to the codec context for the video stream
  112. codecContext = format->streams[stream]->codec;
  113. // Find the decoder for the video stream
  114. codec = avcodec_find_decoder(codecContext->codec_id);
  115. if (codec == nullptr)
  116. {
  117. // Unsupported codec
  118. return false;
  119. }
  120. // Open codec
  121. #if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 6, 0)
  122. if ( avcodec_open(codecContext, codec) < 0 )
  123. #else
  124. if ( avcodec_open2(codecContext, codec, nullptr) < 0 )
  125. #endif
  126. {
  127. // Could not open codec
  128. codec = nullptr;
  129. return false;
  130. }
  131. // Allocate video frame
  132. frame = avcodec_alloc_frame();
  133. // Allocate a place to put our YUV image on that screen
  134. if (useOverlay)
  135. {
  136. #ifdef VCMI_SDL1
  137. overlay = SDL_CreateYUVOverlay(codecContext->width, codecContext->height,
  138. SDL_YV12_OVERLAY, screen);
  139. #else
  140. texture = SDL_CreateTexture( mainRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STATIC, codecContext->width, codecContext->height);
  141. #endif
  142. }
  143. else
  144. {
  145. dest = CSDL_Ext::newSurface(codecContext->width, codecContext->height);
  146. destRect.x = destRect.y = 0;
  147. destRect.w = codecContext->width;
  148. destRect.h = codecContext->height;
  149. }
  150. #ifdef VCMI_SDL1
  151. if (overlay == nullptr && dest == nullptr)
  152. return false;
  153. if (overlay)
  154. #else
  155. if (texture == nullptr && dest == nullptr)
  156. return false;
  157. if (texture)
  158. #endif
  159. { // Convert the image into YUV format that SDL uses
  160. sws = sws_getContext(codecContext->width, codecContext->height,
  161. codecContext->pix_fmt, codecContext->width, codecContext->height,
  162. PIX_FMT_YUV420P, SWS_BICUBIC, nullptr, nullptr, nullptr);
  163. }
  164. else
  165. {
  166. PixelFormat screenFormat = PIX_FMT_NONE;
  167. if (screen->format->Bshift > screen->format->Rshift)
  168. {
  169. // this a BGR surface
  170. switch (screen->format->BytesPerPixel)
  171. {
  172. case 2: screenFormat = PIX_FMT_BGR565; break;
  173. case 3: screenFormat = PIX_FMT_BGR24; break;
  174. case 4: screenFormat = PIX_FMT_BGR32; break;
  175. default: return false;
  176. }
  177. }
  178. else
  179. {
  180. // this a RGB surface
  181. switch (screen->format->BytesPerPixel)
  182. {
  183. case 2: screenFormat = PIX_FMT_RGB565; break;
  184. case 3: screenFormat = PIX_FMT_RGB24; break;
  185. case 4: screenFormat = PIX_FMT_RGB32; break;
  186. default: return false;
  187. }
  188. }
  189. sws = sws_getContext(codecContext->width, codecContext->height,
  190. codecContext->pix_fmt, codecContext->width, codecContext->height,
  191. screenFormat, SWS_BICUBIC, nullptr, nullptr, nullptr);
  192. }
  193. if (sws == nullptr)
  194. return false;
  195. pos.w = codecContext->width;
  196. pos.h = codecContext->height;
  197. return true;
  198. }
  199. // Read the next frame. Return false on error/end of file.
  200. bool CVideoPlayer::nextFrame()
  201. {
  202. AVPacket packet;
  203. int frameFinished = 0;
  204. bool gotError = false;
  205. if (sws == nullptr)
  206. return false;
  207. while(!frameFinished)
  208. {
  209. int ret = av_read_frame(format, &packet);
  210. if (ret < 0)
  211. {
  212. // Error. It's probably an end of file.
  213. if (doLoop && !gotError)
  214. {
  215. // Rewind
  216. if (av_seek_frame(format, stream, 0, 0) < 0)
  217. break;
  218. gotError = true;
  219. }
  220. else
  221. {
  222. break;
  223. }
  224. }
  225. else
  226. {
  227. // Is this a packet from the video stream?
  228. if (packet.stream_index == stream)
  229. {
  230. // Decode video frame
  231. avcodec_decode_video2(codecContext, frame, &frameFinished, &packet);
  232. // Did we get a video frame?
  233. if (frameFinished)
  234. {
  235. AVPicture pict;
  236. #ifdef VCMI_SDL1
  237. if (overlay) {
  238. SDL_LockYUVOverlay(overlay);
  239. pict.data[0] = overlay->pixels[0];
  240. pict.data[1] = overlay->pixels[2];
  241. pict.data[2] = overlay->pixels[1];
  242. pict.linesize[0] = overlay->pitches[0];
  243. pict.linesize[1] = overlay->pitches[2];
  244. pict.linesize[2] = overlay->pitches[1];
  245. sws_scale(sws, frame->data, frame->linesize,
  246. 0, codecContext->height, pict.data, pict.linesize);
  247. SDL_UnlockYUVOverlay(overlay);
  248. #else
  249. if (texture) {
  250. avpicture_alloc(&pict, AV_PIX_FMT_YUV420P, codecContext->width, codecContext->height);
  251. sws_scale(sws, frame->data, frame->linesize,
  252. 0, codecContext->height, pict.data, pict.linesize);
  253. SDL_UpdateYUVTexture(texture, NULL, pict.data[0], pict.linesize[0],
  254. pict.data[1], pict.linesize[1],
  255. pict.data[2], pict.linesize[2]);
  256. avpicture_free(&pict);
  257. #endif
  258. }
  259. else
  260. {
  261. pict.data[0] = (ui8 *)dest->pixels;
  262. pict.linesize[0] = dest->pitch;
  263. sws_scale(sws, frame->data, frame->linesize,
  264. 0, codecContext->height, pict.data, pict.linesize);
  265. }
  266. }
  267. }
  268. av_free_packet(&packet);
  269. }
  270. }
  271. return frameFinished != 0;
  272. }
  273. void CVideoPlayer::show( int x, int y, SDL_Surface *dst, bool update )
  274. {
  275. if (sws == nullptr)
  276. return;
  277. pos.x = x;
  278. pos.y = y;
  279. CSDL_Ext::blitSurface(dest, &destRect, dst, &pos);
  280. if (update)
  281. SDL_UpdateRect(dst, pos.x, pos.y, pos.w, pos.h);
  282. }
  283. void CVideoPlayer::redraw( int x, int y, SDL_Surface *dst, bool update )
  284. {
  285. show(x, y, dst, update);
  286. }
  287. void CVideoPlayer::update( int x, int y, SDL_Surface *dst, bool forceRedraw, bool update )
  288. {
  289. if (sws == nullptr)
  290. return;
  291. if (refreshCount <= 0)
  292. {
  293. refreshCount = refreshWait;
  294. if (nextFrame())
  295. show(x,y,dst,update);
  296. else
  297. {
  298. open(fname);
  299. nextFrame();
  300. // The y position is wrong at the first frame.
  301. // Note: either the windows player or the linux player is
  302. // broken. Compensate here until the bug is found.
  303. show(x, y--, dst, update);
  304. }
  305. }
  306. else
  307. {
  308. redraw(x, y, dst, update);
  309. }
  310. refreshCount --;
  311. }
  312. void CVideoPlayer::close()
  313. {
  314. fname = "";
  315. if (sws)
  316. {
  317. sws_freeContext(sws);
  318. sws = nullptr;
  319. }
  320. #ifdef VCMI_SDL1
  321. if (overlay)
  322. {
  323. SDL_FreeYUVOverlay(overlay);
  324. overlay = nullptr;
  325. }
  326. #else
  327. if (texture)
  328. {
  329. SDL_DestroyTexture(texture);
  330. texture = nullptr;
  331. }
  332. #endif
  333. if (dest)
  334. {
  335. SDL_FreeSurface(dest);
  336. dest = nullptr;
  337. }
  338. if (frame)
  339. {
  340. av_free(frame);
  341. frame = nullptr;
  342. }
  343. if (codec)
  344. {
  345. avcodec_close(codecContext);
  346. codec = nullptr;
  347. codecContext = nullptr;
  348. }
  349. if (format)
  350. {
  351. #if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 17, 0)
  352. av_close_input_file(format);
  353. format = nullptr;
  354. #else
  355. avformat_close_input(&format);
  356. #endif
  357. }
  358. if (context)
  359. {
  360. av_free(context);
  361. context = nullptr;
  362. }
  363. }
  364. // Plays a video. Only works for overlays.
  365. bool CVideoPlayer::playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey)
  366. {
  367. // Note: either the windows player or the linux player is
  368. // broken. Compensate here until the bug is found.
  369. y--;
  370. pos.x = x;
  371. pos.y = y;
  372. while(nextFrame())
  373. {
  374. if(stopOnKey && keyDown())
  375. return false;
  376. #ifdef VCMI_SDL1
  377. SDL_DisplayYUVOverlay(overlay, &pos);
  378. #else
  379. SDL_RenderCopy(mainRenderer, texture, NULL, NULL);
  380. SDL_RenderPresent(mainRenderer);
  381. #endif
  382. // Wait 3 frames
  383. GH.mainFPSmng->framerateDelay();
  384. GH.mainFPSmng->framerateDelay();
  385. GH.mainFPSmng->framerateDelay();
  386. }
  387. return true;
  388. }
  389. bool CVideoPlayer::openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey)
  390. {
  391. open(name, false, true);
  392. bool ret = playVideo(x, y, dst, stopOnKey);
  393. close();
  394. return ret;
  395. }
  396. CVideoPlayer::~CVideoPlayer()
  397. {
  398. close();
  399. }
  400. #endif