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							- /*
 
-  * CBattleControlPanel.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../gui/CIntObject.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CStack;
 
- VCMI_LIB_NAMESPACE_END
 
- class CButton;
 
- class CBattleInterface;
 
- class CBattleConsole;
 
- class CBattleControlPanel : public CIntObject
 
- {
 
- 	CBattleInterface * owner;
 
- 	std::shared_ptr<CPicture> menu;
 
- 	std::shared_ptr<CButton> bOptions;
 
- 	std::shared_ptr<CButton> bSurrender;
 
- 	std::shared_ptr<CButton> bFlee;
 
- 	std::shared_ptr<CButton> bAutofight;
 
- 	std::shared_ptr<CButton> bSpell;
 
- 	std::shared_ptr<CButton> bWait;
 
- 	std::shared_ptr<CButton> bDefence;
 
- 	std::shared_ptr<CButton> bConsoleUp;
 
- 	std::shared_ptr<CButton> bConsoleDown;
 
- 	std::shared_ptr<CButton> btactNext;
 
- 	std::shared_ptr<CButton> btactEnd;
 
- 	//button handle funcs:
 
- 	void bOptionsf();
 
- 	void bSurrenderf();
 
- 	void bFleef();
 
- 	void bAutofightf();
 
- 	void bSpellf();
 
- 	void bWaitf();
 
- 	void bDefencef();
 
- 	void bConsoleUpf();
 
- 	void bConsoleDownf();
 
- 	void bTacticNextStack();
 
- 	void bTacticPhaseEnd();
 
- 	void reallyFlee(); //performs fleeing without asking player
 
- 	void reallySurrender(); //performs surrendering without asking player
 
- public:
 
- 	std::shared_ptr<CBattleConsole> console;
 
- 	// block all UI elements, e.g. during enemy turn
 
- 	// unlike activate/deactivate this method will correctly grey-out all elements
 
- 	void blockUI(bool on);
 
- 	void show(SDL_Surface * to) override;
 
- 	void showAll(SDL_Surface * to) override;
 
- 	void tacticPhaseStarted();
 
- 	void tacticPhaseEnded();
 
- 	CBattleControlPanel(CBattleInterface * owner, const Point & position);
 
- };
 
 
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