PacksForClientBattle.h 13 KB

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  1. /*
  2. * PacksForClientBattle.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "BattleChanges.h"
  13. #include "PacksForClient.h"
  14. #include "../battle/BattleHexArray.h"
  15. #include "../battle/BattleAction.h"
  16. #include "../texts/MetaString.h"
  17. class CClient;
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. class CGHeroInstance;
  20. class CArmedInstance;
  21. class IBattleState;
  22. class BattleInfo;
  23. struct DLL_LINKAGE BattleStart : public CPackForClient
  24. {
  25. void applyGs(CGameState * gs) override;
  26. BattleID battleID = BattleID::NONE;
  27. BattleInfo * info = nullptr;
  28. void visitTyped(ICPackVisitor & visitor) override;
  29. template <typename Handler> void serialize(Handler & h)
  30. {
  31. h & battleID;
  32. h & info;
  33. assert(battleID != BattleID::NONE);
  34. }
  35. };
  36. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  37. {
  38. void applyGs(CGameState * gs) override;
  39. BattleID battleID = BattleID::NONE;
  40. void visitTyped(ICPackVisitor & visitor) override;
  41. template <typename Handler> void serialize(Handler & h)
  42. {
  43. h & battleID;
  44. assert(battleID != BattleID::NONE);
  45. }
  46. };
  47. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  48. {
  49. void applyGs(CGameState * gs) override;
  50. BattleID battleID = BattleID::NONE;
  51. ui32 stack = 0;
  52. ui8 askPlayerInterface = true;
  53. void visitTyped(ICPackVisitor & visitor) override;
  54. template <typename Handler> void serialize(Handler & h)
  55. {
  56. h & battleID;
  57. h & stack;
  58. h & askPlayerInterface;
  59. assert(battleID != BattleID::NONE);
  60. }
  61. };
  62. struct DLL_LINKAGE BattleCancelled: public CPackForClient
  63. {
  64. void applyGs(CGameState * gs) override;
  65. BattleID battleID = BattleID::NONE;
  66. template <typename Handler> void serialize(Handler & h)
  67. {
  68. h & battleID;
  69. assert(battleID != BattleID::NONE);
  70. }
  71. };
  72. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  73. {
  74. void applyGs(CGameState * gs) override;
  75. struct HeroBattleResults
  76. {
  77. HeroBattleResults()
  78. : heroId(ObjectInstanceID::NONE)
  79. , armyId(ObjectInstanceID::NONE)
  80. , exp(0) {}
  81. ObjectInstanceID heroId;
  82. ObjectInstanceID armyId;
  83. TExpType exp;
  84. template <typename Handler> void serialize(Handler & h)
  85. {
  86. h & armyId;
  87. h & heroId;
  88. h & exp;
  89. }
  90. };
  91. BattleID battleID = BattleID::NONE;
  92. BattleSideArray<HeroBattleResults> heroResult;
  93. BattleSide winnerSide;
  94. std::vector<BulkMoveArtifacts> artifacts;
  95. template <typename Handler> void serialize(Handler & h)
  96. {
  97. h & battleID;
  98. h & heroResult;
  99. h & winnerSide;
  100. h & artifacts;
  101. assert(battleID != BattleID::NONE);
  102. }
  103. };
  104. struct DLL_LINKAGE BattleResult : public Query
  105. {
  106. void applyFirstCl(CClient * cl);
  107. BattleID battleID = BattleID::NONE;
  108. EBattleResult result = EBattleResult::NORMAL;
  109. BattleSide winner = BattleSide::NONE; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  110. BattleSideArray<std::map<CreatureID, si32>> casualties; //first => casualties of attackers - map crid => number
  111. BattleSideArray<TExpType> exp{0,0}; //exp for attacker and defender
  112. void visitTyped(ICPackVisitor & visitor) override;
  113. void applyGs(CGameState *gs) override {}
  114. template <typename Handler> void serialize(Handler & h)
  115. {
  116. h & battleID;
  117. h & queryID;
  118. h & result;
  119. h & winner;
  120. h & casualties;
  121. h & exp;
  122. assert(battleID != BattleID::NONE);
  123. }
  124. };
  125. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  126. {
  127. BattleID battleID = BattleID::NONE;
  128. std::vector<MetaString> lines;
  129. void applyGs(CGameState * gs) override;
  130. void applyBattle(IBattleState * battleState);
  131. void visitTyped(ICPackVisitor & visitor) override;
  132. template <typename Handler> void serialize(Handler & h)
  133. {
  134. h & battleID;
  135. h & lines;
  136. assert(battleID != BattleID::NONE);
  137. }
  138. };
  139. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  140. {
  141. BattleID battleID = BattleID::NONE;
  142. ui32 stack = 0;
  143. BattleHexArray tilesToMove;
  144. int distance = 0;
  145. bool teleporting = false;
  146. void applyGs(CGameState * gs) override;
  147. void applyBattle(IBattleState * battleState);
  148. void visitTyped(ICPackVisitor & visitor) override;
  149. template <typename Handler> void serialize(Handler & h)
  150. {
  151. h & battleID;
  152. h & stack;
  153. h & tilesToMove;
  154. h & distance;
  155. h & teleporting;
  156. assert(battleID != BattleID::NONE);
  157. }
  158. };
  159. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  160. {
  161. void applyGs(CGameState * gs) override;
  162. void applyBattle(IBattleState * battleState);
  163. BattleID battleID = BattleID::NONE;
  164. std::vector<UnitChanges> changedStacks;
  165. void visitTyped(ICPackVisitor & visitor) override;
  166. template <typename Handler> void serialize(Handler & h)
  167. {
  168. h & battleID;
  169. h & changedStacks;
  170. assert(battleID != BattleID::NONE);
  171. }
  172. };
  173. struct BattleStackAttacked
  174. {
  175. DLL_LINKAGE void applyGs(CGameState * gs);
  176. DLL_LINKAGE void applyBattle(IBattleState * battleState);
  177. BattleID battleID = BattleID::NONE;
  178. ui32 stackAttacked = 0, attackerID = 0;
  179. ui32 killedAmount = 0;
  180. int64_t damageAmount = 0;
  181. UnitChanges newState;
  182. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  183. ui32 flags = 0; //uses EFlags (above)
  184. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  185. bool killed() const//if target stack was killed
  186. {
  187. return flags & KILLED || flags & CLONE_KILLED;
  188. }
  189. bool cloneKilled() const
  190. {
  191. return flags & CLONE_KILLED;
  192. }
  193. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  194. {
  195. return flags & SECONDARY;
  196. }
  197. ///Attacked with spell (SPELL_LIKE_ATTACK)
  198. bool isSpell() const
  199. {
  200. return flags & SPELL_EFFECT;
  201. }
  202. bool willRebirth() const//resurrection, e.g. Phoenix
  203. {
  204. return flags & REBIRTH;
  205. }
  206. bool fireShield() const
  207. {
  208. return flags & FIRE_SHIELD;
  209. }
  210. template <typename Handler> void serialize(Handler & h)
  211. {
  212. h & battleID;
  213. h & stackAttacked;
  214. h & attackerID;
  215. h & newState;
  216. h & flags;
  217. h & killedAmount;
  218. h & damageAmount;
  219. h & spellID;
  220. assert(battleID != BattleID::NONE);
  221. }
  222. bool operator<(const BattleStackAttacked & b) const
  223. {
  224. return stackAttacked < b.stackAttacked;
  225. }
  226. };
  227. struct DLL_LINKAGE BattleAttack : public CPackForClient
  228. {
  229. void applyGs(CGameState * gs) override;
  230. BattleUnitsChanged attackerChanges;
  231. BattleID battleID = BattleID::NONE;
  232. std::vector<BattleStackAttacked> bsa;
  233. ui32 stackAttacking = 0;
  234. ui32 flags = 0; //uses Eflags (below)
  235. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
  236. BattleHex tile;
  237. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  238. bool shot() const//distance attack - decrease number of shots
  239. {
  240. return flags & SHOT;
  241. }
  242. bool counter() const//is it counterattack?
  243. {
  244. return flags & COUNTER;
  245. }
  246. bool lucky() const
  247. {
  248. return flags & LUCKY;
  249. }
  250. bool unlucky() const
  251. {
  252. return flags & UNLUCKY;
  253. }
  254. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  255. {
  256. return flags & BALLISTA_DOUBLE_DMG;
  257. }
  258. bool deathBlow() const
  259. {
  260. return flags & DEATH_BLOW;
  261. }
  262. bool spellLike() const
  263. {
  264. return flags & SPELL_LIKE;
  265. }
  266. bool lifeDrain() const
  267. {
  268. return flags & LIFE_DRAIN;
  269. }
  270. void visitTyped(ICPackVisitor & visitor) override;
  271. template <typename Handler> void serialize(Handler & h)
  272. {
  273. h & battleID;
  274. h & bsa;
  275. h & stackAttacking;
  276. h & flags;
  277. h & tile;
  278. h & spellID;
  279. h & attackerChanges;
  280. assert(battleID != BattleID::NONE);
  281. }
  282. };
  283. struct DLL_LINKAGE StartAction : public CPackForClient
  284. {
  285. StartAction() = default;
  286. explicit StartAction(BattleAction act)
  287. : ba(std::move(act))
  288. {
  289. }
  290. void applyFirstCl(CClient * cl);
  291. void applyGs(CGameState * gs) override;
  292. BattleID battleID = BattleID::NONE;
  293. BattleAction ba;
  294. void visitTyped(ICPackVisitor & visitor) override;
  295. template <typename Handler> void serialize(Handler & h)
  296. {
  297. h & battleID;
  298. h & ba;
  299. assert(battleID != BattleID::NONE);
  300. }
  301. };
  302. struct DLL_LINKAGE EndAction : public CPackForClient
  303. {
  304. void visitTyped(ICPackVisitor & visitor) override;
  305. void applyGs(CGameState *gs) override {}
  306. BattleID battleID = BattleID::NONE;
  307. template <typename Handler> void serialize(Handler & h)
  308. {
  309. h & battleID;
  310. }
  311. };
  312. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  313. {
  314. void applyGs(CGameState * gs) override;
  315. BattleID battleID = BattleID::NONE;
  316. bool activeCast = true;
  317. BattleSide side = BattleSide::NONE; //which hero did cast spell
  318. SpellID spellID; //id of spell
  319. ui8 manaGained = 0; //mana channeling ability
  320. BattleHex tile; //destination tile (may not be set in some global/mass spells
  321. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  322. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  323. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  324. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  325. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  326. void visitTyped(ICPackVisitor & visitor) override;
  327. template <typename Handler> void serialize(Handler & h)
  328. {
  329. h & battleID;
  330. h & side;
  331. h & spellID;
  332. h & manaGained;
  333. h & tile;
  334. h & affectedCres;
  335. h & resistedCres;
  336. h & reflectedCres;
  337. h & casterStack;
  338. h & castByHero;
  339. h & activeCast;
  340. assert(battleID != BattleID::NONE);
  341. }
  342. };
  343. struct DLL_LINKAGE StacksInjured : public CPackForClient
  344. {
  345. void applyGs(CGameState * gs) override;
  346. void applyBattle(IBattleState * battleState);
  347. BattleID battleID = BattleID::NONE;
  348. std::vector<BattleStackAttacked> stacks;
  349. void visitTyped(ICPackVisitor & visitor) override;
  350. template <typename Handler> void serialize(Handler & h)
  351. {
  352. h & battleID;
  353. h & stacks;
  354. assert(battleID != BattleID::NONE);
  355. }
  356. };
  357. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  358. {
  359. BattleID battleID = BattleID::NONE;
  360. PlayerColor victor;
  361. PlayerColor loser;
  362. ChangeSpells learnedSpells;
  363. std::vector<BulkMoveArtifacts> artifacts;
  364. CStackBasicDescriptor raisedStack;
  365. void visitTyped(ICPackVisitor & visitor) override;
  366. void applyGs(CGameState *gs) override;
  367. template <typename Handler> void serialize(Handler & h)
  368. {
  369. h & battleID;
  370. h & victor;
  371. h & loser;
  372. h & learnedSpells;
  373. h & artifacts;
  374. h & raisedStack;
  375. assert(battleID != BattleID::NONE);
  376. }
  377. };
  378. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  379. {
  380. void applyGs(CGameState * gs) override;
  381. void applyBattle(IBattleState * battleState);
  382. BattleID battleID = BattleID::NONE;
  383. std::vector<ObstacleChanges> changes;
  384. void visitTyped(ICPackVisitor & visitor) override;
  385. template <typename Handler> void serialize(Handler & h)
  386. {
  387. h & battleID;
  388. h & changes;
  389. assert(battleID != BattleID::NONE);
  390. }
  391. };
  392. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  393. {
  394. struct AttackInfo
  395. {
  396. si16 destinationTile;
  397. EWallPart attackedPart;
  398. ui8 damageDealt;
  399. template <typename Handler> void serialize(Handler & h)
  400. {
  401. h & destinationTile;
  402. h & attackedPart;
  403. h & damageDealt;
  404. }
  405. };
  406. CatapultAttack();
  407. ~CatapultAttack() override;
  408. void applyGs(CGameState * gs) override;
  409. void applyBattle(IBattleState * battleState);
  410. BattleID battleID = BattleID::NONE;
  411. std::vector< AttackInfo > attackedParts;
  412. int attacker = -1; //if -1, then a spell caused this
  413. void visitTyped(ICPackVisitor & visitor) override;
  414. template <typename Handler> void serialize(Handler & h)
  415. {
  416. h & battleID;
  417. h & attackedParts;
  418. h & attacker;
  419. assert(battleID != BattleID::NONE);
  420. }
  421. };
  422. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  423. {
  424. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  425. void applyGs(CGameState * gs) override;
  426. BattleID battleID = BattleID::NONE;
  427. int stackID = 0;
  428. BattleStackProperty which = CASTS;
  429. int val = 0;
  430. int absolute = 0;
  431. template <typename Handler> void serialize(Handler & h)
  432. {
  433. h & battleID;
  434. h & stackID;
  435. h & which;
  436. h & val;
  437. h & absolute;
  438. assert(battleID != BattleID::NONE);
  439. }
  440. protected:
  441. void visitTyped(ICPackVisitor & visitor) override;
  442. };
  443. ///activated at the beginning of turn
  444. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  445. {
  446. void applyGs(CGameState * gs) override; //effect
  447. BattleID battleID = BattleID::NONE;
  448. int stackID = 0;
  449. int effect = 0; //use corresponding Bonus type
  450. int val = 0;
  451. int additionalInfo = 0;
  452. template <typename Handler> void serialize(Handler & h)
  453. {
  454. h & battleID;
  455. h & stackID;
  456. h & effect;
  457. h & val;
  458. h & additionalInfo;
  459. assert(battleID != BattleID::NONE);
  460. }
  461. protected:
  462. void visitTyped(ICPackVisitor & visitor) override;
  463. };
  464. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  465. {
  466. void applyGs(CGameState * gs) override;
  467. BattleID battleID = BattleID::NONE;
  468. EGateState state = EGateState::NONE;
  469. template <typename Handler> void serialize(Handler & h)
  470. {
  471. h & battleID;
  472. h & state;
  473. assert(battleID != BattleID::NONE);
  474. }
  475. protected:
  476. void visitTyped(ICPackVisitor & visitor) override;
  477. };
  478. VCMI_LIB_NAMESPACE_END