123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644 |
- /*
- * AdventureMapShortcuts.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AdventureMapShortcuts.h"
- #include "../CMT.h"
- #include "../CPlayerInterface.h"
- #include "../CServerHandler.h"
- #include "../PlayerLocalState.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../lobby/CSavingScreen.h"
- #include "../mapView/mapHandler.h"
- #include "../windows/CKingdomInterface.h"
- #include "../windows/CSpellWindow.h"
- #include "../windows/CMarketWindow.h"
- #include "../windows/GUIClasses.h"
- #include "../windows/settings/SettingsMainWindow.h"
- #include "AdventureMapInterface.h"
- #include "AdventureOptions.h"
- #include "AdventureState.h"
- #include "../../CCallback.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- #include "../../lib/mapping/CMap.h"
- #include "../../lib/pathfinder/CGPathNode.h"
- #include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
- AdventureMapShortcuts::AdventureMapShortcuts(AdventureMapInterface & owner)
- : owner(owner)
- , state(EAdventureState::NOT_INITIALIZED)
- , mapLevel(0)
- , searchLast("")
- , searchPos(0)
- {}
- void AdventureMapShortcuts::setState(EAdventureState newState)
- {
- state = newState;
- }
- EAdventureState AdventureMapShortcuts::getState() const
- {
- return state;
- }
- void AdventureMapShortcuts::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
- {
- mapLevel = newMapLevel;
- }
- std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts()
- {
- std::vector<AdventureMapShortcutState> result = {
- { EShortcut::ADVENTURE_KINGDOM_OVERVIEW, optionInMapView(), [this]() { this->showOverview(); } },
- { EShortcut::ADVENTURE_EXIT_WORLD_VIEW, optionInWorldView(), [this]() { this->worldViewBack(); } },
- { EShortcut::ADVENTURE_VIEW_WORLD, optionInMapView(), [this]() { this->worldViewScale1x(); } },
- { EShortcut::ADVENTURE_VIEW_WORLD_X1, optionInWorldView(), [this]() { this->worldViewScale1x(); } },
- { EShortcut::ADVENTURE_VIEW_WORLD_X2, optionInWorldView(), [this]() { this->worldViewScale2x(); } },
- { EShortcut::ADVENTURE_VIEW_WORLD_X4, optionInWorldView(), [this]() { this->worldViewScale4x(); } },
- { EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL, optionCanToggleLevel(), [this]() { this->switchMapLevel(); } },
- { EShortcut::ADVENTURE_QUEST_LOG, optionCanViewQuests(), [this]() { this->showQuestlog(); } },
- { EShortcut::ADVENTURE_TOGGLE_SLEEP, optionHeroSelected(), [this]() { this->toggleSleepWake(); } },
- { EShortcut::ADVENTURE_TOGGLE_GRID, optionInMapView(), [this]() { this->toggleGrid(); } },
- { EShortcut::ADVENTURE_TOGGLE_VISITABLE, optionInMapView(), [this]() { this->toggleVisitable(); } },
- { EShortcut::ADVENTURE_TOGGLE_BLOCKED, optionInMapView(), [this]() { this->toggleBlocked(); } },
- { EShortcut::ADVENTURE_TRACK_HERO, optionInMapView(), [this]() { this->toggleTrackHero(); } },
- { EShortcut::ADVENTURE_SET_HERO_ASLEEP, optionHeroAwake(), [this]() { this->setHeroSleeping(); } },
- { EShortcut::ADVENTURE_SET_HERO_AWAKE, optionHeroSleeping(), [this]() { this->setHeroAwake(); } },
- { EShortcut::ADVENTURE_MOVE_HERO, optionHeroCanMove(), [this]() { this->moveHeroAlongPath(); } },
- { EShortcut::ADVENTURE_CAST_SPELL, optionHeroSelected(), [this]() { this->showSpellbook(); } },
- { EShortcut::ADVENTURE_GAME_OPTIONS, optionInMapView(), [this]() { this->adventureOptions(); } },
- { EShortcut::GLOBAL_OPTIONS, optionInMapView(), [this]() { this->systemOptions(); } },
- { EShortcut::ADVENTURE_FIRST_HERO, optionInMapView(), [this]() { this->firstHero(); } },
- { EShortcut::ADVENTURE_NEXT_HERO, optionHasNextHero(), [this]() { this->nextHero(); } },
- { EShortcut::ADVENTURE_END_TURN, optionCanEndTurn(), [this]() { this->endTurn(); } },
- { EShortcut::ADVENTURE_THIEVES_GUILD, optionInMapView(), [this]() { this->showThievesGuild(); } },
- { EShortcut::ADVENTURE_VIEW_SCENARIO, optionInMapView(), [this]() { this->showScenarioInfo(); } },
- { EShortcut::ADVENTURE_QUIT_GAME, optionInMapView(), [this]() { this->quitGame(); } },
- { EShortcut::ADVENTURE_TO_MAIN_MENU, optionInMapView(), [this]() { this->toMainMenu(); } },
- { EShortcut::ADVENTURE_SAVE_GAME, optionInMapView(), [this]() { this->saveGame(); } },
- { EShortcut::ADVENTURE_NEW_GAME, optionInMapView(), [this]() { this->newGame(); } },
- { EShortcut::ADVENTURE_LOAD_GAME, optionInMapView(), [this]() { this->loadGame(); } },
- { EShortcut::ADVENTURE_RESTART_GAME, optionInMapView(), [this]() { this->restartGame(); } },
- { EShortcut::ADVENTURE_DIG_GRAIL, optionHeroSelected(), [this]() { this->digGrail(); } },
- { EShortcut::ADVENTURE_VIEW_PUZZLE, optionSidePanelActive(),[this]() { this->viewPuzzleMap(); } },
- { EShortcut::ADVENTURE_VISIT_OBJECT, optionCanVisitObject(), [this]() { this->visitObject(); } },
- { EShortcut::ADVENTURE_VIEW_SELECTED, optionInMapView(), [this]() { this->openObject(); } },
- { EShortcut::ADVENTURE_MARKETPLACE, optionInMapView(), [this]() { this->showMarketplace(); } },
- { EShortcut::ADVENTURE_ZOOM_IN, optionSidePanelActive(),[this]() { this->zoom(+10); } },
- { EShortcut::ADVENTURE_ZOOM_OUT, optionSidePanelActive(),[this]() { this->zoom(-10); } },
- { EShortcut::ADVENTURE_ZOOM_RESET, optionSidePanelActive(),[this]() { this->zoom( 0); } },
- { EShortcut::ADVENTURE_FIRST_TOWN, optionInMapView(), [this]() { this->firstTown(); } },
- { EShortcut::ADVENTURE_NEXT_TOWN, optionInMapView(), [this]() { this->nextTown(); } },
- { EShortcut::ADVENTURE_NEXT_OBJECT, optionInMapView(), [this]() { this->nextObject(); } },
- { EShortcut::ADVENTURE_MOVE_HERO_SW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, +1}); } },
- { EShortcut::ADVENTURE_MOVE_HERO_SS, optionHeroSelected(), [this]() { this->moveHeroDirectional({ 0, +1}); } },
- { EShortcut::ADVENTURE_MOVE_HERO_SE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, +1}); } },
- { EShortcut::ADVENTURE_MOVE_HERO_WW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, 0}); } },
- { EShortcut::ADVENTURE_MOVE_HERO_EE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, 0}); } },
- { EShortcut::ADVENTURE_MOVE_HERO_NW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, -1}); } },
- { EShortcut::ADVENTURE_MOVE_HERO_NN, optionHeroSelected(), [this]() { this->moveHeroDirectional({ 0, -1}); } },
- { EShortcut::ADVENTURE_MOVE_HERO_NE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, -1}); } },
- { EShortcut::ADVENTURE_SEARCH, optionSidePanelActive(),[this]() { this->search(false); } },
- { EShortcut::ADVENTURE_SEARCH_CONTINUE, optionSidePanelActive(),[this]() { this->search(true); } }
- };
- return result;
- }
- void AdventureMapShortcuts::showOverview()
- {
- ENGINE->windows().createAndPushWindow<CKingdomInterface>();
- }
- void AdventureMapShortcuts::worldViewBack()
- {
- owner.hotkeyExitWorldView();
- auto hero = GAME->interface()->localState->getCurrentHero();
- if (hero)
- owner.centerOnObject(hero);
- }
- void AdventureMapShortcuts::worldViewScale1x()
- {
- // TODO set corresponding scale button to "selected" mode
- owner.openWorldView(7);
- }
- void AdventureMapShortcuts::worldViewScale2x()
- {
- owner.openWorldView(11);
- }
- void AdventureMapShortcuts::worldViewScale4x()
- {
- owner.openWorldView(16);
- }
- void AdventureMapShortcuts::switchMapLevel()
- {
- int maxLevels = GAME->interface()->cb->getMapSize().z;
- if (maxLevels < 2)
- return;
- owner.hotkeySwitchMapLevel();
- }
- void AdventureMapShortcuts::showQuestlog()
- {
- GAME->interface()->showQuestLog();
- }
- void AdventureMapShortcuts::toggleTrackHero()
- {
- Settings s = settings.write["session"];
- s["adventureTrackHero"].Bool() = !settings["session"]["adventureTrackHero"].Bool();
- }
- void AdventureMapShortcuts::toggleGrid()
- {
- Settings s = settings.write["gameTweaks"];
- s["showGrid"].Bool() = !settings["gameTweaks"]["showGrid"].Bool();
- }
- void AdventureMapShortcuts::toggleVisitable()
- {
- Settings s = settings.write["session"];
- s["showVisitable"].Bool() = !settings["session"]["showVisitable"].Bool();
- }
- void AdventureMapShortcuts::toggleBlocked()
- {
- Settings s = settings.write["session"];
- s["showBlocked"].Bool() = !settings["session"]["showBlocked"].Bool();
- }
- void AdventureMapShortcuts::toggleSleepWake()
- {
- if (!optionHeroSelected())
- return;
- if (optionHeroAwake())
- setHeroSleeping();
- else
- setHeroAwake();
- }
- void AdventureMapShortcuts::setHeroSleeping()
- {
- const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();
- if (h)
- {
- GAME->interface()->localState->setHeroAsleep(h);
- owner.onHeroChanged(h);
- nextHero();
- }
- }
- void AdventureMapShortcuts::setHeroAwake()
- {
- const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();
- if (h)
- {
- GAME->interface()->localState->setHeroAwaken(h);
- owner.onHeroChanged(h);
- }
- }
- void AdventureMapShortcuts::moveHeroAlongPath()
- {
- const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();
- if (!h || !GAME->interface()->localState->hasPath(h))
- return;
- GAME->interface()->moveHero(h, GAME->interface()->localState->getPath(h));
- }
- void AdventureMapShortcuts::showSpellbook()
- {
- if (!GAME->interface()->localState->getCurrentHero())
- return;
- owner.centerOnObject(GAME->interface()->localState->getCurrentHero());
- ENGINE->windows().createAndPushWindow<CSpellWindow>(GAME->interface()->localState->getCurrentHero(), GAME->interface(), false);
- }
- void AdventureMapShortcuts::adventureOptions()
- {
- ENGINE->windows().createAndPushWindow<AdventureOptions>();
- }
- void AdventureMapShortcuts::systemOptions()
- {
- ENGINE->windows().createAndPushWindow<SettingsMainWindow>();
- }
- void AdventureMapShortcuts::firstHero()
- {
- if (!GAME->interface()->localState->getWanderingHeroes().empty())
- {
- const auto * hero = GAME->interface()->localState->getWanderingHero(0);
- GAME->interface()->localState->setSelection(hero);
- owner.centerOnObject(hero);
- }
- }
- void AdventureMapShortcuts::nextHero()
- {
- const auto * currHero = GAME->interface()->localState->getCurrentHero();
- const auto * nextHero = GAME->interface()->localState->getNextWanderingHero(currHero);
- if (nextHero)
- {
- GAME->interface()->localState->setSelection(nextHero);
- owner.centerOnObject(nextHero);
- }
- }
- void AdventureMapShortcuts::endTurn()
- {
- if(!GAME->interface()->makingTurn)
- return;
- if(settings["adventure"]["heroReminder"].Bool())
- {
- for(auto hero : GAME->interface()->localState->getWanderingHeroes())
- {
- if(!GAME->interface()->localState->isHeroSleeping(hero) && hero->movementPointsRemaining() > 0)
- {
- // Only show hero reminder if conditions met:
- // - There still movement points
- // - Hero don't have a path or there not points for first step on path
- GAME->interface()->localState->verifyPath(hero);
- if(!GAME->interface()->localState->hasPath(hero))
- {
- GAME->interface()->showYesNoDialog( LIBRARY->generaltexth->allTexts[55], [this](){ owner.hotkeyEndingTurn(); }, nullptr);
- return;
- }
- auto path = GAME->interface()->localState->getPath(hero);
- if (path.nodes.size() < 2 || path.nodes[path.nodes.size() - 2].turns)
- {
- GAME->interface()->showYesNoDialog( LIBRARY->generaltexth->allTexts[55], [this](){ owner.hotkeyEndingTurn(); }, nullptr);
- return;
- }
- }
- }
- }
- owner.hotkeyEndingTurn();
- }
- void AdventureMapShortcuts::showThievesGuild()
- {
- //find first town with tavern
- auto itr = boost::range::find_if(GAME->interface()->localState->getOwnedTowns(), [](const CGTownInstance * town)
- {
- return town->hasBuilt(BuildingID::TAVERN);
- });
- if(itr != GAME->interface()->localState->getOwnedTowns().end())
- GAME->interface()->showThievesGuildWindow(*itr);
- else
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
- }
- void AdventureMapShortcuts::showScenarioInfo()
- {
- AdventureOptions::showScenarioInfo();
- }
- void AdventureMapShortcuts::toMainMenu()
- {
- GAME->interface()->showYesNoDialog(
- LIBRARY->generaltexth->allTexts[578],
- []()
- {
- GAME->server().endGameplay();
- GAME->mainmenu()->menu->switchToTab("main");
- },
- 0
- );
- }
- void AdventureMapShortcuts::newGame()
- {
- GAME->interface()->showYesNoDialog(
- LIBRARY->generaltexth->allTexts[578],
- []()
- {
- GAME->server().endGameplay();
- GAME->mainmenu()->menu->switchToTab("new");
- },
- nullptr
- );
- }
- void AdventureMapShortcuts::quitGame()
- {
- GAME->interface()->showYesNoDialog(
- LIBRARY->generaltexth->allTexts[578],
- [](){ GAME->onShutdownRequested(false);},
- nullptr
- );
- }
- void AdventureMapShortcuts::saveGame()
- {
- ENGINE->windows().createAndPushWindow<CSavingScreen>();
- }
- void AdventureMapShortcuts::loadGame()
- {
- GAME->interface()->proposeLoadingGame();
- }
- void AdventureMapShortcuts::digGrail()
- {
- const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();
- if(h && GAME->interface()->makingTurn)
- GAME->interface()->tryDigging(h);
- }
- void AdventureMapShortcuts::viewPuzzleMap()
- {
- GAME->interface()->showPuzzleMap();
- }
- void AdventureMapShortcuts::restartGame()
- {
- GAME->interface()->showYesNoDialog(
- LIBRARY->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),
- []()
- {
- ENGINE->dispatchMainThread(
- []()
- {
- GAME->server().sendRestartGame();
- }
- );
- },
- nullptr
- );
- }
- void AdventureMapShortcuts::visitObject()
- {
- const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();
- if(h)
- GAME->interface()->cb->moveHero(h, h->pos, false);
- }
- void AdventureMapShortcuts::openObject()
- {
- const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();
- const CGTownInstance *t = GAME->interface()->localState->getCurrentTown();
- if(h)
- GAME->interface()->openHeroWindow(h);
- if(t)
- GAME->interface()->openTownWindow(t);
- }
- void AdventureMapShortcuts::showMarketplace()
- {
- //check if we have any marketplace
- const CGTownInstance *townWithMarket = nullptr;
- for(const CGTownInstance *t : GAME->interface()->cb->getTownsInfo())
- {
- if(t->hasBuilt(BuildingID::MARKETPLACE))
- {
- townWithMarket = t;
- break;
- }
- }
- if(townWithMarket) //if any town has marketplace, open window
- ENGINE->windows().createAndPushWindow<CMarketWindow>(townWithMarket, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
- else //if not - complain
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
- }
- void AdventureMapShortcuts::firstTown()
- {
- if (!GAME->interface()->localState->getOwnedTowns().empty())
- {
- const auto * town = GAME->interface()->localState->getOwnedTown(0);
- GAME->interface()->localState->setSelection(town);
- owner.centerOnObject(town);
- }
- }
- void AdventureMapShortcuts::nextTown()
- {
- owner.hotkeyNextTown();
- }
- void AdventureMapShortcuts::zoom( int distance)
- {
- owner.hotkeyZoom(distance, false);
- }
- void AdventureMapShortcuts::search(bool next)
- {
- // get all relevant objects
- std::vector<ObjectInstanceID> visitableObjInstances;
- for(auto & obj : GAME->interface()->cb->getAllVisitableObjs())
- if(obj->ID != MapObjectID::MONSTER && obj->ID != MapObjectID::HERO && obj->ID != MapObjectID::TOWN)
- visitableObjInstances.push_back(obj->id);
- // count of elements for each group (map is already sorted)
- std::map<std::string, int> mapObjCount;
- for(auto & obj : visitableObjInstances)
- mapObjCount[{ GAME->interface()->cb->getObjInstance(obj)->getObjectName() }]++;
- // convert to vector for indexed access
- std::vector<std::pair<std::string, int>> textCountList;
- for (auto itr = mapObjCount.begin(); itr != mapObjCount.end(); ++itr)
- textCountList.push_back(*itr);
- // get pos of last selection
- int lastSel = 0;
- for(int i = 0; i < textCountList.size(); i++)
- if(textCountList[i].first == searchLast)
- lastSel = i;
- // create texts
- std::vector<std::string> texts;
- for(auto & obj : textCountList)
- texts.push_back(obj.first + " (" + std::to_string(obj.second) + ")");
- // function to center element from list on map
- auto selectObjOnMap = [this, textCountList, visitableObjInstances](int index)
- {
- auto selObj = textCountList[index].first;
- // filter for matching objects
- std::vector<ObjectInstanceID> selVisitableObjInstances;
- for(auto & obj : visitableObjInstances)
- if(selObj == GAME->interface()->cb->getObjInstance(obj)->getObjectName())
- selVisitableObjInstances.push_back(obj);
-
- if(searchPos + 1 < selVisitableObjInstances.size() && searchLast == selObj)
- searchPos++;
- else
- searchPos = 0;
- auto objInst = GAME->interface()->cb->getObjInstance(selVisitableObjInstances[searchPos]);
- owner.centerOnObject(objInst);
- searchLast = objInst->getObjectName();
- };
- if(next)
- selectObjOnMap(lastSel);
- else
- ENGINE->windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.adventureMap.search.hover"), LIBRARY->generaltexth->translate("vcmi.adventureMap.search.help"), [selectObjOnMap](int index){ selectObjOnMap(index); }, lastSel, std::vector<std::shared_ptr<IImage>>(), true);
- }
- void AdventureMapShortcuts::nextObject()
- {
- const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();
- const CGTownInstance *t = GAME->interface()->localState->getCurrentTown();
- if(h)
- nextHero();
- if(t)
- nextTown();
- }
- void AdventureMapShortcuts::moveHeroDirectional(const Point & direction)
- {
- const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero(); //selected hero
- if(!h)
- return;
- if (GAME->map().hasOngoingAnimations())
- return;
- int3 dst = h->visitablePos() + int3(direction.x, direction.y, 0);
- if (!GAME->map().isInMap((dst)))
- return;
- if ( !GAME->interface()->localState->setPath(h, dst))
- return;
- const CGPath & path = GAME->interface()->localState->getPath(h);
- if (path.nodes.size() > 2)
- owner.onHeroChanged(h);
- else
- if(path.nodes[0].turns == 0)
- GAME->interface()->moveHero(h, path);
- }
- bool AdventureMapShortcuts::optionCanViewQuests()
- {
- return optionInMapView() && !GAME->map().getMap()->quests.empty();
- }
- bool AdventureMapShortcuts::optionCanToggleLevel()
- {
- return optionSidePanelActive() && GAME->interface()->cb->getMapSize().z > 1;
- }
- bool AdventureMapShortcuts::optionMapLevelSurface()
- {
- return mapLevel == 0;
- }
- bool AdventureMapShortcuts::optionHeroSleeping()
- {
- const CGHeroInstance *hero = GAME->interface()->localState->getCurrentHero();
- return optionInMapView() && hero && GAME->interface()->localState->isHeroSleeping(hero);
- }
- bool AdventureMapShortcuts::optionHeroAwake()
- {
- const CGHeroInstance *hero = GAME->interface()->localState->getCurrentHero();
- return optionInMapView() && hero && !GAME->interface()->localState->isHeroSleeping(hero);
- }
- bool AdventureMapShortcuts::optionCanVisitObject()
- {
- if (!optionHeroSelected())
- return false;
- auto * hero = GAME->interface()->localState->getCurrentHero();
- auto objects = GAME->interface()->cb->getVisitableObjs(hero->visitablePos());
- return objects.size() > 1; // there is object other than our hero
- }
- bool AdventureMapShortcuts::optionHeroSelected()
- {
- return optionInMapView() && GAME->interface()->localState->getCurrentHero() != nullptr;
- }
- bool AdventureMapShortcuts::optionHeroCanMove()
- {
- const auto * hero = GAME->interface()->localState->getCurrentHero();
- return optionInMapView() && hero && GAME->interface()->localState->hasPath(hero) && GAME->interface()->localState->getPath(hero).nextNode().turns == 0;
- }
- bool AdventureMapShortcuts::optionHasNextHero()
- {
- const auto * hero = GAME->interface()->localState->getCurrentHero();
- const auto * nextSuitableHero = GAME->interface()->localState->getNextWanderingHero(hero);
- return optionInMapView() && nextSuitableHero != nullptr;
- }
- bool AdventureMapShortcuts::optionCanEndTurn()
- {
- return optionInMapView() && GAME->interface()->makingTurn;
- }
- bool AdventureMapShortcuts::optionSpellcasting()
- {
- return state == EAdventureState::CASTING_SPELL;
- }
- bool AdventureMapShortcuts::optionInMapView()
- {
- return state == EAdventureState::MAKING_TURN;
- }
- bool AdventureMapShortcuts::optionInWorldView()
- {
- return state == EAdventureState::WORLD_VIEW;
- }
- bool AdventureMapShortcuts::optionSidePanelActive()
- {
- return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW;
- }
- bool AdventureMapShortcuts::optionMapScrollingActive()
- {
- return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW;
- }
- bool AdventureMapShortcuts::optionMapViewActive()
- {
- return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW || state == EAdventureState::CASTING_SPELL;
- }
|